Transcript ppt

Usability 1.0
J. Richard Stevens
Rule #1
• “Don’t Make Me Think!”
– Orientation vs. Engagement
– Conventions and Affordances
– Less is more, more or less …
• Get rid of questions
– Wording
– Graphics
How we really use the Web
• Design vs. Use
– Author vs. reader perspective
• Reading vs. Scanning
– Agenda function
• Users don’t make optimal choices.
– They “satisfice.”
• Users don’t figure, they muddle
Designing Billboards
• Creating a clear visual hierarchy
– Prominence = importance
– Relationships between objects
– Use recognized conventions
• Break up content, add definition
• Clickables MUST be obvious
• Contrast is key
Omit
Words
• Be concise.
• Omit half your words, then omit
another half.
• Kill “Happy Talk”
• Kill instructions
Common Problems
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No sense of scale
No sense of direction
No sense of location
Why design good navigation?
– To give the users something to hold onto
– To orient and inform
– To build confidence
Examples of Bad Design
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Busyness
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Interface gone awry
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http://www.e-tradehub.com/
http://www.havenworks.com/
http://now.sprint.com/widget/
http://www.cleanishappy.com/
http://www.brillpublications.com/
http://www.samanzerin.com/
Bad Communication
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“Conference Hall” or something else?
http://www.designofsignage.com/application/symbol/building/applicationpage1.html
http://www.designofsignage.com/application/symbol/building/largesymbols/conferencehall.html#Bad%20Design
Persistent Navigation
• Every page must be consistent
– Homepage, forms, etc.
• Why we do what others do
– Sections and subsections
– Utilities
– Searching
• Street signs as page names
– Placement and consistency
• Breadcrumbs
The End Experience
• Always keep in mind the end-user
experience
• Tailor content to fit into end-user
spaces
• Consider the environment of use
Trunk Testing
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What site is this?
What page am I on?
What are the major sections?
What are my options?
Where am I in the scheme of things?
How can I search?
Web Team Arguments
• “Everybody Likes …”
• The myth of the average user
• The antidote for religious debate:
testing.