Transcript Trends in E

Trends in E-Learning:
Sharing Resources and Adapting
Web 2.0 Culture
Norm Friesen
Sept. 9, 2009
[email protected]
Overview
• Finding ways to share resources over the
Internet
– Learning Objects
– Open Educational Resources
• Adapting Web 2.0 technologies for
educational purposes:
– Wiki technology, blogs, RSS feeds, etc.
– How this fits with sharing…
Sharing Resources for Learning &
Teaching
"stand-alone applications are incompatible
with typical production, distribution, and
usage patterns for educational software."
J. Roschelle, et.al.
Learning objects: any digital resource (on the
Internet) that can be used and adapted for learning
education and training purposes.
Learning objects are smaller than a course, and larger
than a decontextualized resource (e.g. a photo)
What resources need to be like to be
shared
• Need some way of understanding resources for
education as:
– Findable (needs to be described in ways that a teacher
will understand or search)
– Re-usable: can be used, “as-is” across a variety of
contexts, both technical and legal
– Adaptable: optimally, can be changed and adapted
for different educational contexts
– Combinable: different resources can be brought
together in order to create a complete lesson or
course
The Copyright Problem
• Material is automatically subject to copyright
• Most means of reference and quotation for
multimedia are not allowed or problematic
• All rights reserved:
– Re-distribute – share, disseminate, pass on
– Re-package – for commercial gain, for public good
– Edit, augment, pare down, adapt in any way
– Expressed through software designs (pdfs, video
formats, locked audio formats)
The problem will probably get worse…
• USA has digital millenium copyright act (DCMA):
forbids technologies that “liberate” content
• Makes many conventional uses of online content
illegal
• USA has fair use; also has TEACH Act for digital
resources/online teaching
• Canada may adopt an even stricter “DCMA” (e.g.
destroy copies for class made 2 weeks after final
exam)
Open Educational Resources
• Educational goals can’t be achieved if resources
are subject to copyright law and convention
• Open source law and convention can address
this directly
• Creative Commons: licenses for use of
copyright material under particular conditions:
– Attribution, no commercial use, no modifications,
sharing alike
Power of Creative Commons &
Openness
• 130,000,000 CC-licensed photos on Flickr.com
• All of Wikipedia available through a CC BY-SA
license
• MERLOT: 21,000 resources online; shared,
peer-reviewed, available via CC BY-SA
• MIT Open Courseware: 1900 courses,
available via a CC BY-SA
• OER Commons: 12,000 resources for K-12,
different CC licenses
Adapting Web 2.0 for Education
Question: What is Web 2.0?
1. Web 2.0 - technologies that:
– Are open source (not locked down, being improved)
– Let users write on the Web
– Emphasize end-user communication
2. Web 2.0 - communities & projects that:
– Share similar everyday interests
– create online resources collaboratively
– Are making these resources available for free*
What is Web 2.0
3. Web 2.0 –ways to share information:
– That can transmit, aggregate and add value to it
– That cut out the publishers or “middle-man”
– That involve licenses that are alternatives to ©
4. Web 2.0 –a politics and a lifestyle:
– That celebrates the value of D I Y
– That is opposed to traditional copyright regimes
– That is against corporate control of knowledge
and culture (and anything else?)
Examples of Web 2.0
• Wikipedia: 50 million articles organized and
produced for free
• Flickr: 130 million photos with alternative
licensing; tagging of photos with meta-tags
• RSS feeds & Twitter: ways of letting people
know what’s new or happening in ways that
users can follow and “aggregate” easily
• Blogs: you can write and post content, others
can write back
Web 1.0

Web 2.0

E.g., WikiEducator course
• Photos and Diagrams from Flickr or Wikimedia
commons
• Interactive exercise from MERLOT or OER
Commons
• Wiziq used to have live online seminar
• Users create content as a part of completing
course
• More users attracted to project via blogging,
twitter, etc.