Transcript Slide 1

Information Literacy and Web 2.0
Jos van Helvoort
Department of Information Studies & Information Management
Faculty of ICT & Media, chairman of the board of examiners
Contents
 Information literacy
 Web 2.0
 Consequences for IL skills and attitudes
 Use of Web 2.0 in education
 Hands on exercise: ‘Information Literate Game’
 Summary and evaluation
Information Literacy
 Goes beyond the use of digital tools
to find information
 But: the use of information is now
most times allied with the use of ict
Web 2.0
User generated content
Online collaboration
Social software
Use & reuse of information
Sharing information
Critical sense / evaluating skills
Image from Cartoonbank.com
Recommendations
“Information seeking has developed
to recommendation”
(Lorenzo, Dziuban & Oblinger 2007)
User generated content
Copyright and academic values
 In most web 2.0 applications not longer
“all rights” reserved
 Mashups

 But: permission to reuse information or
source codes does not mean
you don’t have to cite correctly!
Use of web 2.0 in education
Examples:
 Wiki as an instrument to create new knowledge
 Weblog to report about student development
during a traineeship outside university campus
 Game as a tool for collaborative learning
(‘serious gaming’)
Interactive session
The Information Literacy Game
University of North Carolina Greensboro
http://library.uncg.edu/game