Adding simple ambient sounds

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Transcript Adding simple ambient sounds

Building a Simple Level
Adding Sounds
Copyright © 2015 Curt Hill
Introduction
• Sounds are not that different than
lighting
• Basic procedure is to:
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Select sounds
Find the sound wanted
Drag it where you want
Position if needed
• Screen shots follow
Copyright © 2015 Curt Hill
Types of Sound
• Two types
– Ambient
– Cued
• Ambient sounds are continuous
– While you are within in a certain radius
of its origin
– These are considered today
• Cued sounds require something to
happen to make them occur
– Such as a gunshot
– We will consider these later
Copyright © 2015 Curt Hill
Sounds
Copyright © 2015 Curt Hill
Right Click a Sound
Copyright © 2015 Curt Hill
Drug into Place
Copyright © 2015 Curt Hill
Commentary
• Like lighting sounds default to
certain properties
• These may or may not be right
• In our case the sound was too loud
• In came well outside the building
• Like light there are circles that are
shown about the limits of audibility
• Also like lights we can change the
properties
– Use the properties in scene tab
Copyright © 2015 Curt Hill
Adjusting radius
Copyright © 2015 Curt Hill
Finally
• Not too much to sounds
• They add substantial realism to your
level
• They are similar to point lights
– They have a volume and radius of effect
– The icon is a speaker instead of a light
bulb
Copyright © 2015 Curt Hill