Controlled Studies: PTSD
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Transcript Controlled Studies: PTSD
Controlled Studies: PTSD
Author
Year
# of Pts
Equipment
Results
Rothbaum
2001
16
V6 Head-Mounted Display
CAPS scores at 6 month
follow-up showed reduction
in PTSD symptoms
Tarnanas
2001
50
VPL Eye Phone 1, MR
toolkit, vibrations plate
Less negative thoughts
toward earthquake scenarios
Difede
2002
1
Head Mounted Display
90% reduction in PTSD
symptoms after VR
exposure therapy
Univ. Of
Buffalo
2003
4
UB Simulator
Preliminary results are
promising
Wiederhold 2003
8
EEG, PC computer
VR environment increased
performance on task
Livanou
2003
10
Earthquake simulator, shake
table (9 levels of intensity)
Significant improvement (8
patients improved, 2
slightly improved)
Walshe
2003
14
3D Head Mounted Display
Significant post-treatment
reductions on all measures
PTSD Environments
Driving
Virtual Earthquake
Virtual Vietnam
Virtual World
Trade Center
PTSD due to MVA
(David G. Walshe et al., 2003)
Subject Population:
14 participants who met DSM-IV criteria for specific phobia, situational
type-driving or PTSD with driving phobia.
Environment:
Game Reality Environment
Midtown Madness II
Rally Championship
London Racer
Virtual Reality Driving Environment
Apparatus:
VFX-3D Head Mounted Display
PTSD due to MVA
Walshe et al…
Method:
7 of 14 were immersed in one of driving
simulations
These 7 patients went through CBT
exposure program
Graded driving simulation tasks
with physiological feedback
Results:
- Significant reduction in Travel Distress, Travel
Avoidance, and Maladaptive driving strategies.
- 92% felt sense of Presence
Conclusion:
- Virtual Reality and Game Reality may serve as a tool in
treating post-accident driving phobia.
PTSD due to MVA
Driving Study: 14 participants
(Walshe, Lewis, Kim, O’Sullivan, & Wiederhold, 2003)
Median
Score
18
16
14
12
10
8
6
4
2
0
P=0.008
P=0.008
Travel
Distress
Pre-treatment
Post Treatment
P=0.016
Travel
Maladaptive
Avoidance
Driving
Strategies
VGVR
VR
PTSD due to MVA
Conclusion
50% of the participants felt task specific anxiety and immersion
caused by the combination of VR and GR tasks
7 subjects were treated; SUDs decreased throughout the
treatment
Subjects’ performance in the simulation translated well into reallife driving with a decrease in anxiety
The overall decrease in heart rate at the end of the experiment
signifies that “habituation on a psychological level was matched
with physiological habituation”
While the experiment did not focus on the accident experiences
of the victims, it did manage to decrease PTSD measures
Vietnam War Veterans
Two environments:
Open Field
Huey Helicopter
34% decrease on clinician-rated PTSD
45% decrease on self-rated PTSD
Treatment gains maintained at 6-month
follow-up
World Trade Center PTSD
(Difede & Hoffman)
•Environment:
11 Graded Levels of Exposure
1st Stage: Normal day in NYC with
view of WTC towers
Final Stage: Entire re-enactment of
9/11
Results:
•Participant showed decrease in SUDs rating over
time
•83% decrease in depression levels
•90% reduction PTSD symptoms
•Patient no longer met criteria for PTSD
World Trade Center Video Clip
Post-tramatic Stress Disorder from Sept 11th
50
Before VR
After VR
Severity
40
30
20
10
0
Depression
1
2
PTSD Total score
Difede and Hoffman (2002)
Taken from: New England Journal of Medicine
“Combat experiences reported by members of
the U.S. Army and Marine Corps after
deployment to Iraq or Afghanistan”
ONR Funded Project
Develop VR worlds for non-combatants
Test VR worlds for treating PTSD in non-combatants
VR will be created with off-the-shelf videogame
engine
Received funding letter on Thursday (last week)
Conducting focus groups with military personnel at
Camp Pendelton, Balboa Naval Hospital, and San
Diego VA Hospital
Stress Inoculation Training
Simulator Adjunct Training
Scenario 3
160
140
Heart Rate (BPM)
120
subject 1
100
subject 2
subject 3
80
subject 4
subject 5
60
subject 6
40
20
0
:01
:02
:03
:04
:05
:06
:07
Tim e (Minutes)
:08
:09
:10
:11
:12
Village
Game Description:
Features:
First Person shooter Game
Game Mode:
~ With Enemies
- Task: eliminate all enemies in the village
~ Without Enemies
- Task: navigate through the village
Iraqi Village includes:
~ Buildings
D-cycloserine shows improvement compared to placebo
in level of fear within the VR environment.
(Ressler, Rothbaum et al., 2004)
POST-PRE Highest SUDS
floor 19 completers only
Pos t-Pr e SUDS pe r floor (LOCF)
fl oor1
fl oor2
fl oor3
fl oor4
fl oor9
fl oor14
fl oor19
placebo
0
drug
0
-10
-10
-20
-20
-30
-30
*
-40
-40
plac ebo
-50
-50
DCS
-60
-60
N = 30 acrophobics,
2 weekly in virtuo exposure sessions
(35 to 45 minutes)
2 doses of DCS (50 / 500).
3 Month Post-Pre Acrophobia Anxiety
Questionnaire
0
-10
-20
-30
-40
-50
From B. Rothbaum
placebo
-60
F(19,1)=4.36, p=.05
DCS
Indexed in:
- MedLine
- PsychInfo
- Excerpta Medica
- Social Sciences Citations
Published by:
American Psychological Association
Recently Indexed in
PsycINFO
Introducing the Journal of CyberTherapy and
Rehabilitation
Publications
Coming in 2006:
Virtual Healers
VR & videogames are
tools. They do not
take the place of good
clinical skills or clinical
judgment…
Joseph Wolpe
Carl Jung
Sigmund Freud