Transcript Sydney-Mini
Sydney
Mini
Intro to DMX
communications
Matt Edwards
DMX – What is it?
•
•
In the good old days, computer control
of dimmers relied on the use of a small
dc voltage that was proportional to
different dimming level for a light. This
voltage ran along individual wires for
individual channels and the most
popular voltage was 0 – 10Vdc.
This system suffers from two major
problems:
1. It is prone to noise and earth loops if not
wired properly over long distances.
2. It can be very non linear with the different
kinds of lamps in use today.
DMX512
• The U.S.Institute of Theatre
Technology first developed the
DMX512 protocol in 1986 as a
standard interface between
dimmers and consoles.
• The “Standard” has evolved to
enable additional equipment to be
added like intelligent lights, colour
changers, yokes, strobes, smoke
machines, lasers and even confetti
dispensers.
DMX Ports and Universes
• A single DMX port transmits the
magnitude value information for a
maximum 512 channels (or lesser)
only. This port is known as a DMX
universe.
No of
UNIVERSE
CHANNELS
1
512
2
1024
5
2560
Physical Info
• The DMX data
stream clocks out
at the rate of
250Khz which
means each bit is
measured at 4
micro seconds
widths.
• The RS485
standard uses
two/three wires to
transmit the digital
HIs & LOs
Addressing
• Each Controller needs to have
the Start Address set or
programmed
DMX & RDM
• The original standard was a single
directional data path from the
Lighting Consol to the Dimmer.
• RDM (Remote Device
Management) requires bidirectional
communications between the
console and the dimmer.
• In our community, there has been
limited work done with RDM, but it
may become more popular in the
near future.
Renard
•
•
Renard is a Serial communications protocol
Character Format
– Baud Rate can vary, current firmware is programmed for
57600.
– 1 Start Bit, 8 Data Bits, No Parity bit, 1 Stop bit (8N1)
•
Special Characters
– 0x7D - Pad byte, silently discarded by controller firmware,
inserted by host PC to prevent Tx overrun
– 0x7E - Sync byte, start of packet marker.
– 0x7F - Escape byte, used as prefix for encoding dimmer
levels that correspond to the special characters.
•
Packet Format
– Byte 0 - 0x7E (sync byte)
– Byte 1 - Command/address byte (usually 0x80, see
below)
– Byte 2-n - Dimmer values (0-0xFF, values 0x7D, 0x7E and
0x7F have special encoding, all others are sent raw)
•
Both RS232 and RS485 are used
Renard Channel Limits
• Dependant on Baud rate and
refresh rate
Refresh Rate
Baud Rate 100m
s
50 ms 25ms
115200
1150
286
286
57600
574
190
143
38400
384
190
94
• DMX – 512 channels per Universe
Cable Distances
• The maximum distance between
controllers depends on whether
RS232 or RS422 is used as the
physical communications method.
– For RS232 the standards only specify
short distances (less than 15 m), (but
past experiences in other situations suggests that it
should work up to several times that distance, especially if
low capacitance cable is used.)
– For RS422 it should work out to a
distance of more than 300m.
Main Differences
• Renard
– RS232 & RS 485
– Variable Baud rate
– Variable number
of channels
– Assumed
addressing
– Controllers
passing remaining
channels to next
controller
• DMX
– RS 485 Only
– 250kbit/s
– 512 channels per
universe
– Start address
programmed
– All controllers on a
universe RX all
channels
Renard Network
DMX Network
DMX &Renard Network
References
• Material for this presentation was
taken from:
– Ujjal’s DMX512 web site
http://www.dmx512-online.com/whats.html
– Christmas Wiki
http://www.christmasinshirley.com/wiki/index.php?
title=Renard