Transcript document

Chapter 12
Eliminating Inappropriate
Behavior Through
Punishment
Punishment

Punisher: An event that when presented
immediately following a behavior causes
the behavior to decrease in frequency
(also called aversive stimuli, or aversives)
Types of Punishers

Pain Inducing (or physical) Punishers
are unconditioned punishers because they are
punishing without prior conditioning.

Reprimands:
Strong negative verbal stimuli (usually including
nonverbal stares and possibly a firm grasp, if it is not
physically painful)
Reprimands are generally Conditioned Punishers
because they are associated with the possibility of
physical punishment.
Types of Punishers (cont.)

Timeout :
Removal from reinforcing situation to less
reinforcing situation (or from opportunity to earn
reinforcers).
Exclusionary timeout: removal from a
reinforcing situation .
Non-exclusionary timeout: introducing into the
situation a stimulus associated with less
reinforcement (e.g. symbols signifying
reinforcement is unavailable like buttons, signs)
Types of Punishers (cont.)

Response Cost
Removal of a specified amount of reinforcer following a
particular behavior (fines, traffic tickets, charges on
accounts, privileges).
Unlike Timeout, there is no change in the reinforcement
contingencies (behavior-> consequence relationship).
Unlike Extinction, the reinforcer is in the control of the
client, not the behavior modifier.
Factors Influencing the effectiveness of
Punishment

Maximize the conditions for a desirable alternative
response:
Set up reinforcers for alternative responses at the same
time as the punishers are set up.

Minimize the cause of the Response to be punished
Including SDs and reinforcers maintaining the
undesirable behavior

Selecting a Punisher
Make sure the punisher is not reinforcing!! and it is
not paired with reinforcement (e.g. negative attention)
Factors Influencing the effectiveness of
Punishment (cont.)

Adding Antecedents (including rules) for
Punishment
SDp: Stimulus in the presence of which a response will
be punished

Delivering the Punisher
Deliver immediately following the behavior to pair the
punisher with the behavior. Otherwise a desirable
behavior may be paired with a delayed punisher (ex.
Wait till your father gets home)
Remain calm when administering punishment or
“pushing your buttons” may be reinforcing.
Should Punishment Be Used?

Only for severe and possibly
dangerous behavior problems

And then use reinforcement to maintain
the behavior.
Side Effects of Punishment

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Elicits aggressive behavior
Generates fear and emotional trauma
People administering punishment may
become conditioned punishers themselves
Punishment doesn’t teach what to DO only
what NOT to do.
Modeling aggression
Addictive (easier than reinforcement and
feeds off anger)
Chapter 13
Establishing a Desirable Behavior by
Using Escape and Avoidance
Conditioning
Escape Conditioning
Unlike punishment, aversive stimulus must be
present before the response.
Unlike punishment, the aversive stimulus is
removed immediately following the response.
Used as a preparatory training for avoidance
conditioning.
Another name is Negative reinforcement.
Avoidance Conditioning

Once the client has learned the aversive
contingencies, they can avoid aversive
punishers. Avoidance conditioning maintains
the behavior.

Use of warning stimulus (conditioning aversive
stimulus, conditioned punisher) is used in
discriminated avoidance conditioning.
Pitfalls of Escape and Avoidance

Parents “giving in” to children
Strengthens escape behaviors of arguing, leaving, not
following instructions completely, etc. Avoidance
behaviors (staying in room, hanging out with friends)
may also be successful.

Inadvertent establishment of conditioned aversive
stimuli.
Harsh coach, teacher or parent can train behaviors when
athletes, students, children comply to escape/avoid
harsh treatment. However, long-term relationships and
ability to influence may suffer.