Apresentação do PowerPoint - PLAY-WEB

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Transcript Apresentação do PowerPoint - PLAY-WEB

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There is evidence that the Internet is already used in early
youth: it has to be supported, finding every kind of strategy in
order to prevent a dangerous use of the web.School and
families are the main front line agencies. It is necessary to pick
out strategies that will help teachers to move students towards
a more conscious use of the web. This can be done with an
even more appropriate introduction of Web in the didactic
field.
The purpose of the PLAY WEB project is to create a European
network of middle schools (10-14 years old) able to produce:
*A range of analysis tools of the socio-educational reality of the
attending students. It concerns: the access type of the Internet
and its most common uses; The type of control practiced both
at school and in the family context; representations and
perspectives;
* Common strategies for an educational and non-educational
use of the Internet at school;
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PLAYWEB Placard game
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INTERNET SAFETY
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This Placard game is very simple. It consists of a placard made
of cardboard with the PLAYWEB logo on top and two rectangles
drawn underneath. It comes with a set of 20 cards (10 concepts
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and 10 definitions). A printable version can be downloaded
from the PLAYWEB website (http://www.play-web.eu). An
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online version of the game is also available on the same
website.
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The placard should be put in a place where it can be well seen
by all students. The teacher sticks a concept card on the left
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rectangle of the placard. A student or team must choose the
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stick it on the corresponding right rectangle of the placard.
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correct definition to it from the 10 available answer cards and
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The teacher can choose from a variety of possibilities with this
placard. This can be a timed game with teams competing to see
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if they can get all the 10 matchings of concept/definition or a
timed contest can be made. All definitions are correct
depending on the concept chosen. It is also possible to play this
game on the reverse, by giving the definition and asking the
students to suggest the concept.
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The aim of this simple game is to clarify everyday concepts
related with the Internet. The words chosen for the game are
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of everyday use but the clarification of their meaning is an
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the dangers they encompass.
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excellent opportunity to talk with the students about them and