Transcript Slide 1

The Landscape of Learning
Technologies
& How to Give Your Own
Course a Facelift
Lesley Blicker
Director of IMS Learning and Next Generation Technology
Academic Innovations
On the Agenda Today
 Making a case for integrating technology
 My representation of the eLearning timeline
 Web 2.0 and implications for teaching and
learning
 The Future of Learning Management
Systems
 Virtual Worlds – an introduction and how SL
is being used
 Mobile technology – how it’s being used
Not On the Agenda Today
How to’s
Security vulnerabilities of Web 2.0
A Case for Change
Do You Recognize this Person?
http://www.youtube.com/watch?v=DRBW8
eJGTVs
A Case for Using Technology
Why We Need to Teach Technology in
School
http://www.youtube.com/watch?v=_VnHdqpE4RM&feature=related
Classroom Technology Demo, using tablet
PC http://www.youtube.com/watch?v=8GK8Idf4bBI
Current Academic Technologies
 Learning management systems
 Plagiarism software
 Digital pictures, flash animations, use of videos
 Podcasting
 Wikis, blogs, RSS feeds
 Early use of immersive learning environments, lots of
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experimentation in Second Life and custom builds
Content authoring tools (lodeStar, Raptivity)
Web conferencing tools (WebEx, Elluminate)
3D imaging software (Autodesk) and spatial technologies (GIS)
Learning Objects/Repositories and Emergence of federated
search capabilities
Web 2.0/Social technologies (Facebook, Google Docs, You
Tube), social bookmarking, folksonomies, cloud tags (more
limited in academia to date)
eLearning Time Line
2004
1990s…
Dot-com era
1.
Internet courses, first and second iterations of LMS
 Home-grown course applications followed by
vendor-developed “enterprise-level” LMSs (D2L,
Vista, BB)
 Beginning of Open Source Entrants (Moodle, Sakai)
Overarching web design?
eLearning Time Line
2005…2010
 "Web 2.0: a knowledge-oriented environment
where human interactions generate content that
is published, managed and used through
network applications (coined by Tim O’Reilly in
2004)” –From Wikipedia
 Interoperability
Overarching web design?
 Mashups
 3D immersive environments, future of webinterface
Characteristics of
 Browser-based content, with client-server
relationship (information pushed out one
direction)
Characteristics of
http://www.web
ware.com/html/
ww/100/2008/
winners.html
Characteristics of
http://www.mapquest.com/maps?city=Brainerd&state=MN
Summary Web 1.0 vs Web 2.0
 Web 1.0 = Linking to documents/static Web pages
 Web 2.0 = Linking people
Socialization +
Applications +
Technology =
Has its own Categories
From 101 Web 2.0 Teaching Tools, http://oedb.org/library/features/101-web-20-teachingtools. Nov 2007
Aggregators
RSS in Plain
English
http://www.youtube.co
m/watch?v=0klgLsSxG
sU
Uses of RSS in Education
 Keep current in news, education, politics and
professional organizations
 Receive updates to your favorite blogs
 Subscribe to and network with educational bloggers in
your field of study
 Share your feeds with other educators and vice-versa
 Make announcements to students after class
 Track student blogs and wikis
 Subscribe to Podcasts
 Students can track each other's blogs or share their
feeds with each other, creating a collaborative research
environment
 Students can become more globally aware by
subscribing to news and current affairs sites
Source: CR2.0 (Classroom 2.0) Wiki. http://www.classroom20wiki.com/
Social
Bookmarking
in Plain
English
http://www.youtube.
com/watch?v=x66l
V7GOcNU
Uses of Bookmarking in Education
 Gives students the opportunity to express differing
perspectives on information and resources through
informal organizational structures
 Assign students to create sets of bookmarks on
particular topics
 (Teachers/faculty) To create sets of bookmarks on
particular topics
 (Teachers/faculty) Can then share sets of bookmarks
with others when working on collaborative units
http://www.flickr.com/explore/
http://lblicker.wordpress.com/
The New Organization of Information
 M. Wesch video, Information
R/evolution
http://www.youtube.com/watch?v=-
4CV05HyAbM
(3:11)
 Everything is Miscellaneous,
by David Weinberger
Use of Collaboration Software
 Team creation – Google groups, Ning, Social
networks
 Idea generation – Live conferencing,
brainstorming tools (Gliffy)
 Research and tracking (bookmark software)
 Decision making – polls, Web conferencing
 Work or production – Google docs, Gliffy, Wikis
 Evaluation/reflection – Wikis, blogs
Adapted from Stephen Downes, Collaboration Tools and Web 2.0, Aug 2007
http://www.slideshare.net/Downes/collaboration-tools-and-web-20/
Collaboration Software Examples
Asynchronous and Synchronous
Mooseworks: http://mooseworks.ning.com/
Web Conferencing (WebEx demo)
https://mnscu.webex.com/mw0304l/mywebex/default.do?siteurl=mnscu&service=10
Real Time Minute – J. Finklestein
http://www.learninginrealtime.com/minute/
Gliffy
Google Docs
YackPack
Social Networks
(Facebook,
LinkedIn, Plaxo)
iGoogle
Wikis
Photo and video
http://www.youtube.com/watch?v=
N0UgI-FVIKo - movie
Zoho (writer,
presenter, etc)
Twitter
Wikis
A wiki is a collection of web pages designed to
enable anyone who accesses it to contribute or
modify content
Wikis in Plain English (Wetpaint version http://www.wetpaint.com/)
Teaching with WIKI
http://www.youtube.com/watch?v=mdOKUeT0O-o
 PB Wiki
 Wetpaint http://www.wetpaint.com/
Uses of Wikis in Teaching
Group project
Glossary
Student networking
Adding photos, videos easily to project
work
Alternative means for small group “report
outs”
Kaltura:
http://www.youtube.com/watch?v=fn8mBbZr8Y4&feature=related
Source: Mashable at http://mashable.com/2006/10/31/top-10-slideshow-sites-on-myspace/
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Rock You: http://lblicker.wordpress.com/2008/02/08/cooltool-rockyoucom/
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Integrating Podcasting Into Your Classroom
http://www.youtube.com/watch?v=ExkMeQfuLGc
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YackPack: http://www.youtube.com/watch?v=JWfIA7TxjHA
YouTube: “In Plain English” search
http://www.youtube.com/results?search_query=in+plain+english
&search_type=&aq=f
Source: Mashable at http://mashable.com/2006/10/31/top-10-slideshow-sites-on-myspace/
Connecting to the Net Generation Learner by
an Adventurous Baby Boomer)
 Class will take place in a lab
 Revising class activities – very little in D2L
 Moving most activity to Wiki: semester-long team project,
most assignments, small group report-outs, all team
presentations, and creation of glossary
 Incorporating Gliffy for flow diagramming
 Assignments will include creation of at least 1 video and
use of YackPack
 One assignment to contribute to a Wikipedia term
http://lblicker.wordpress.com/2008/08/11/embarking-on-a-babyboomer-web-20-teaching-experiment-part-1-of-a-series
Where are We Heading Next?
Learning Management Systems
In the 3rd Phase of Add-Ons and Bundling
 Adding more tools in general
 Adding Web 2.0-like tools or proprietary mashups
 Going some measure towards integration with other
software or increasing interoperability via open APIs
 But may still lack sufficient agility for early adopters
who think the current IMS format is too limiting
Current IMS (CMS) –
What’s the Beef?
 Unilateral publication formats
 Labeled as false start; replicated existing
classrooms
 Assumes more passive consumer of
information
 Monolithic and they don’t play well with
others (API’s not truly open) – lack of
interoperability
IMS (CMS) – Future
 Will be a part of a mix of systems for tracking
learning experiences
 Will run side-by-side at institutions with other
more flexible and interoperable approaches
 Primarily will handle administrative functions
 Will morph to an LMOS (Learning Management
Operating System), backbone for layering
LMOS
from The Nose, Blog by Al Essa
The learning platform of the future will need a
substrate that performs the mundane but essential
bookkeeping functions such as authentication,
authorization, and integration with back-end
systems. The LMOS should look more like the linux
kernel: a lean, mean traffic cop that sits below the
application layer and mediates access to common
services.
http://tatler.typepad.com/nose/2007/10/suns-project-da.html
What Else is Emerging?
The Offerings
PLEs (personal learning environments)
Virtual or immersive environments
Mobile technologies as add-ons (field
based measurements, competency
tracking, assessment)
Personal Learning Enviornments (PLEs)
A space at which the learner is at the
center and can select or add resources
without moving from that point
Carousel metaphor
The iGoogle, Netvibes Phenomenon
A Portal to Media
Literacy, M. Wesch
http://www.youtube.com/watch?v=J4yApagn
r0s – min 26
iGoogle http://www.google.com/
Virtual Worlds
Immersive Virtual World Options
Second Life
Croquet
Sun Microsystems Wonderland
http://research.sun.com/projects/mc/video/MPK20oct2007.mov
Johnson Center for Virtual Reality
Other
Lively http://www.lively.com/html/landing.html
3B http://3b.net/browser/newhome.html
Virtual World Videos
Ohio University Second Life Campus
http://www.youtube.com/watch?v=aFuNFRie8wA
Science Learning
http://www.youtube.com/watch?v=EfsSGBraUhc
Education in Second Life: Explore the
Possibilities http://www.youtube.com/watch?v=TMGR9q43dag
Croquetlandia
Mobile Learning
Mobile learning, Florida Community
College
http://www.youtube.com/watch?v=Q40Q5uYL9Ws&feature=related
Hot Lava (Course Management System
for mobile devices) http://www.hotlavasoftware.com/
Current Academic Technologies
 Learning management systems
 Plagiarism software
 Digital pictures, flash animations, use of videos
 Podcasting
 Wikis, blogs, RSS feeds
 Early use of immersive learning environments, lots of





experimentation in Second Life and custom builds
Content authoring tools (lodeStar, Raptivity)
Web conferencing tools (WebEx, Elluminate)
3D imaging software (Autodesk) and spatial technologies (GIS)
Learning Objects/Repositories and Emergence of federated
search capabilities
Web 2.0/Social technologies (Facebook, Google Docs, You
Tube), social bookmarking, folksonomies, cloud tags (more
limited in academia to date)
What’s Coming
 Continued explosion of Web 2.0 tools
 Immersive virtual worlds as learning environments
 3D “engines” built into software (Second Life, Lively, 3B)
 Growth of Learning Simulations
 More 3D modeling, robotics, GIS, “mashups”
 Mobile technologies (as add-ons)
 Receding importance of the IMS; move towards an LMOS
 PLEs, portals to learning with multiple tools
 Move away from 2D digital assets to 3D in LORs
 Reduced need for 2D Web designers, increased need for
3D game/graphic designers
 Interoperability and extensibility !!!
 5-8 years – (my prediction) pirmary Web
interface morphs to 3D
Lesley Blicker
Director of IMS Learning and Next Generation Technology
Academic Innovations
W: 651-201-1413
C: 651-269-0107
[email protected]
Website for Next Generation Technology in MnSCU
www.nextgentech.mnscu.edu
Lesley’s Blog: http://lblicker.wordpress.com/