Transcript Document
CPO Science
Foundations of Physics
Chapter 9
Unit 3, Chapter 7
Unit 3: Motion and Forces in 2 and 3
Dimensions
Chapter 7 Using Vectors: Forces and Motion
7.1 Vectors and Direction
7.2 Projectile Motion and the Velocity
Vector
7.3 Forces in Two Dimensions
Chapter 7 Objectives
1. Add and subtract displacement vectors to describe
changes in position.
2. Calculate the x and y components of a displacement,
velocity, and force vector.
3. Write a velocity vector in polar and x-y coordinates.
4. Calculate the range of a projectile given the initial
velocity vector.
5. Use force vectors to solve two-dimensional
equilibrium problems with up to three forces.
6. Calculate the acceleration on an inclined plane when
given the angle of incline.
Chapter 7 Vocabulary Terms
vector
displacement
projectile
trajectory
Cartesian
coordinates
range
scalar
magnitude
x-component
y-component
cosine
parabola
Pythagorean
theorem
resultant
position
resolution
right triangle
sine
dynamics
tangent
velocity vector
equilibrium
inclined plane
normal force
polar coordinates
scale component
7.1 Vectors and Direction
Key Question:
How do we accurately
communicate length
and distance?
*Students read Section 7.1 AFTER Investigation 7.1
7.1 Vectors and Direction
A scalar is a quantity that
can be completely
described by one value:
the magnitude.
You can think of
magnitude as size or
amount, including units.
7.1 Vectors and Direction
A vector is a quantity that
includes both magnitude
and direction.
Vectors require more than
one number.
— The information “1
kilometer, 40 degrees east
of north” is an example of a
vector.
7.1 Vectors and Direction
In drawing a vector as
an arrow you must
choose a scale.
If you walk five meters
east, your displacement
can be represented by a
5 cm arrow pointing to
the east.
7.1 Vectors and Direction
Suppose you walk 5 meters
east, turn, go 8 meters north,
then turn and go 3 meters
west.
Your position is now 8 meters
north and 2 meters east of
where you started.
The diagonal vector that
connects the starting position
with the final position is
called the resultant.
7.1 Vectors and Direction
The resultant is the sum of
two or more vectors added
together.
You could have walked a
shorter distance by going 2 m
east and 8 m north, and still
ended up in the same place.
The resultant shows the most
direct line between the
starting position and the final
position.
7.1 Calculate a resultant vector
An ant walks 2 meters West, 3 meters
North, and 6 meters East.
What is the displacement of the ant?
7.1 Finding Vector Components
Graphically
Draw a
displacement vector
as an arrow of
appropriate length
at the specified
angle.
Mark the angle and
use a ruler to draw
the arrow.
7.1 Finding the Magnitude of a Vector
When you know the x- and y- components of a vector,
and the vectors form a right triangle, you can find the
magnitude using the Pythagorean theorem.
7.1 Adding Vectors
Writing vectors in components make it easy to add
them.
7.1 Subtracting Vectors
7.1 Calculate vector magnitude
A mail-delivery robot
needs to get from where
it is to the mail bin on
the map.
Find a sequence of two
displacement vectors
that will allow the robot
to avoid hitting the desk
in the middle.
7.2 Projectile Motion and the Velocity
Vector
Any object that is
moving through the air
affected only by gravity
is called a projectile.
The path a projectile
follows is called its
trajectory.
7.2 Projectile Motion and the Velocity
Vector
The trajectory of a
thrown basketball
follows a special type
of arch-shaped curve
called a parabola.
The distance a
projectile travels
horizontally is called
its range.
7.2 Projectile Motion and the Velocity
Vector
The velocity vector (v) is a
way to precisely describe
the speed and direction of
motion.
There are two ways to
represent velocity.
Both tell how fast and in
what direction the ball
travels.
7.2 Calculate magnitude
Draw the velocity vector
v = (5, 5) m/sec and
calculate the magnitude
of the velocity (the
speed), using the
Pythagorean theorem.
7.2 Components of the Velocity Vector
Suppose a car is driving
20 meters per second.
The direction of the
vector is 127 degrees.
The polar representation
of the velocity is v = (20
m/sec, 127°).
7.2 Calculate velocity
A soccer ball is kicked at a speed of 10 m/s and an
angle of 30 degrees.
Find the horizontal and vertical components of the
ball’s initial velocity.
7.2 Adding Velocity Components
Sometimes the total velocity of an object is a
combination of velocities.
One example is the motion of a boat on a river.
The boat moves with a certain velocity relative to the
water.
The water is also moving with another velocity relative to
the land.
7.2 Adding Velocity Components
7.2 Calculate velocity components
An airplane is moving at a velocity of 100 m/s in a
direction 30 degrees NE relative to the air.
The wind is blowing 40 m/s in a direction 45 degrees SE
relative to the ground.
Find the resultant velocity of the airplane relative to the
ground.
7.2 Projectile Motion
Vx
When we drop a ball
from a height we know
that its speed
increases as it falls.
The increase in speed
is due to the
acceleration gravity, g
= 9.8 m/sec2.
Vy
y
x
7.2 Horizontal Speed
The ball’s horizontal
velocity remains constant
while it falls because
gravity does not exert any
horizontal force.
Since there is no force, the
horizontal acceleration is
zero (ax = 0).
The ball will keep moving
to the right at 5 m/sec.
7.2 Horizontal Speed
The horizontal distance a projectile moves can
be calculated according to the formula:
7.2 Vertical Speed
The vertical speed (vy) of the
ball will increase by 9.8
m/sec after each second.
After one second has
passed, vy of the ball will be
9.8 m/sec.
After the 2nd second has
passed, vy will be 19.6 m/sec
and so on.
7.2 Calculate using projectile motion
A stunt driver steers a car
off a cliff at a speed of 20
meters per second.
He lands in the lake below
two seconds later.
Find the height of the cliff
and the horizontal
distance the car travels.
7.2 Projectiles Launched at an Angle
A soccer ball kicked
off the ground is
also a projectile, but
it starts with an
initial velocity that
has both vertical
and horizontal
components.
*The launch angle determines how the initial velocity
divides between vertical (y) and horizontal (x) directions.
7.2 Steep Angle
A ball launched
at a steep angle
will have a large
vertical velocity
component and a
small horizontal
velocity.
7.2 Shallow Angle
A ball launched at
a low angle will
have a large
horizontal velocity
component and a
small vertical one.
7.2 Projectiles Launched at an Angle
The initial velocity components of an object launched at a
velocity vo and angle θ are found by breaking the
velocity into x and y components.
7.2 Range of a Projectile
The range, or horizontal distance, traveled by a
projectile depends on the launch speed and the
launch angle.
7.2 Range of a Projectile
The range of a projectile is calculated from the
horizontal velocity and the time of flight.
7.2 Range of a Projectile
A projectile travels farthest when launched at
45 degrees.
7.2 Range of a Projectile
The vertical velocity is responsible for giving
the projectile its "hang" time.
7.2 "Hang Time"
You can easily calculate your own hang time.
Run toward a doorway and jump as high as you can,
touching the wall or door frame.
Have someone watch to see exactly how high you
reach.
Measure this distance with a meter stick.
The vertical distance formula can be rearranged to
solve for time:
7.2 Projectile Motion and the Velocity
Vector
Key Question:
Can you predict the landing spot of a projectile?
*Students read Section 7.2 BEFORE Investigation 7.2
Marble’s Path
Vx
t=?
Vy
y
x=?
In order to solve “x” we must know “t”
Y = vot – ½ g t2
vot = 0 (zero)
Y = ½ g t2
2y = g t2
t2 = 2y
g
t = 2y
g
7.3 Forces in Two Dimensions
Force is also represented in x-y components.
7.3 Force Vectors
If an object is in
equilibrium, all of the
forces acting on it are
balanced and the net
force is zero.
If the forces act in two
dimensions, then all of
the forces in the xdirection and y-direction
balance separately.
7.3 Equilibrium and Forces
It is much more difficult
for a gymnast to hold
his arms out at a 45degree angle.
To see why, consider
that each arm must still
support 350 newtons
vertically to balance the
force of gravity.
7.3 Forces in Two Dimensions
Use the y-component to find the total force in the
gymnast’s left arm.
7.3 Forces in Two Dimensions
The force in the right arm must also be 495 newtons
because it also has a vertical component of 350 N.
7.3 Forces in Two Dimensions
When the gymnast’s arms
are at an angle, only part
of the force from each
arm is vertical.
The total force must be
larger because the
vertical component of
force in each arm must
still equal half his weight.
7.3 Forces and Inclined Planes
An inclined plane is a straight surface, usually
with a slope.
Consider a block sliding
down a ramp.
There are three forces
that act on the block:
— gravity (weight).
— friction
— the reaction force
acting on the block.
7.3 Forces and Inclined Planes
When discussing forces, the word “normal”
means “perpendicular to.”
The normal force
acting on the block is
the reaction force
from the weight of the
block pressing
against the ramp.
7.3 Forces and Inclined Planes
The normal force
on the block is
equal and
opposite to the
component of the
block’s weight
perpendicular to
the ramp (Fy).
7.3 Forces and Inclined Planes
The force parallel
to the surface (Fx)
is given by
Fx = mg sinθ.
7.3 Acceleration on a Ramp
Newton’s second law can be used to calculate the
acceleration once you know the components of all the
forces on an incline.
According to the second law:
Acceleration
(m/sec2)
a=F
m
Force (kg . m/sec2)
Mass (kg)
7.3 Acceleration on a Ramp
Since the block can only accelerate along the ramp, the
force that matters is the net force in the x direction,
parallel to the ramp.
If we ignore friction, and substitute Newtons' 2nd Law,
the net force is:
Fx = m g sin θ
a= F
m
7.3 Acceleration on a Ramp
To account for friction, the horizontal component of
acceleration is reduced by combining equations:
Fx = mg sin θ - m mg cos θ
7.3 Acceleration on a Ramp
For a smooth surface, the coefficient of friction (μ) is
usually in the range 0.1 - 0.3.
The resulting equation for acceleration is:
7.3 Calculate acceleration on a ramp
A skier with a mass of 50 kg is on a hill making an angle
of 20 degrees.
The friction force is 30 N.
What is the skier’s acceleration?
7.3 Vectors and Direction
Key Question:
How do forces balance
in two dimensions?
*Students read Section 7.3 BEFORE Investigation 7.3
Application: Robot Navigation