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CDA 4503
Introduction To Computer Networks
http://www.cs.fsu.edu/~kartik/cen4516
Kartik Gopalan
[email protected]
Introduction
1-1
Goals of this course
Learn about
Fundamentals of Networking
Network Applications
• Design and Implementation
Network
Protocols
• Physical-level, Routing-level, Transport-level,
Application-level
Network Internals
• Individual components
Network Management
• Administration, Security
Introduction
1-2
Pre-requisites
COP4530 - Data Structures and Algorithms
CIS3931 - Either Elementary Java or C++
Programming (or equivalent)
Working knowledge of Unix environment
Shell, commands, vi, emacs.
Introduction
1-3
Office hours
Instructor : Kartik Gopalan
Location : Room 164, Love Bldg.
Office Hours:
1:00PM to 3:00PM Mon-Wed
Email : [email protected]
Introduction
1-4
Textbooks
Required Textbook :
Computer Networking: A Top-Down Approach
Featuring the Internet (2nd Edition)
by James F. Kurose, Keith Ross. Publisher: Pearson
Addison Wesley; 3rd edition ISBN: 0321227352
Recommended Reference Textbook :
Computer Networks (4th Edition)
by Andrew S. Tanenbaum. Publisher: Prentice Hall,
ISBN: 0130661023
Introduction
1-5
Evaluation Criteria
Final Exam 30%
December 14th (Wednesday) 5:30 PM to 7:30 PM
Midterm Exams 30%
October 10th (Monday) 5:15 PM to 6:30 PM
Assignments 40%
Introduction
1-6
Attendance
Attendance will be taken
Used to decide on borderline grades
Introduction
1-7
Assignments
All assignment are individual
Typically two weeks per-assignment
Start early
Ask questions early
Submit on time
Introduction
1-8
Accounts
Computer Science account (<yourid>@cs.fsu.edu)
For submitting assignments
http://www.cs.fsu.edu/sysinfo/newstudent.html
ACNS account (<yourid>@fsu.edu)
https://cars.acns.fsu.edu/
Access to blackboard
For class materials, discussion board, grades etc.
Through your ACNS account
http://campus.fsu.edu
Introduction
1-9
Asking questions
Make Google your friend!
1.
Can’t beat the response time!
•
2.
Office hours:
3.
Mon-Wed 1:00 to 3:00 PM at 164, Love Bldg.
Use class mailing list
Discussion board on campus blackboard
Advantages
•
•
•
Anybody may reply (including your classmates)
Everyone benefits from common issues
Don’t ask for solutions!
Introduction
1-10
Academic Integrity
Means
No copying from anywhere
Don’t solve assignments for others
Don’t ask/give solutions.
Protect your code
Moss: An automated tool for comparing code
will be used.
Please read the guidelines on course web page
Dishonesty Not fair to others.
You may get a grade of F.
Introduction
1-11
Chapter 1
Introduction
Computer Networking:
A Top Down Approach
Featuring the Internet,
3rd edition.
Jim Kurose, Keith Ross
Addison-Wesley, July
2004.
All material copyright 1996-2004
J.F Kurose and K.W. Ross, All Rights Reserved
Introduction
1-12
Chapter 1: Introduction
Overview:
what’s the Internet
what’s a protocol?
network edge
network core
access net, physical media
Internet/ISP structure
performance: loss, delay
protocol layers, service models
network modeling
Introduction
1-13
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched networks
1.7 Protocol layers, service models
1.8 History
Introduction
1-14
What’s the Internet: “nuts and bolts” view
millions of connected
computing devices: hosts =
end systems
running network apps
communication links
router
server
workstation
mobile
local ISP
fiber, copper, radio, satellite
transmission rate =
bandwidth (bits/sec)
regional ISP
Switches – forward packets
Two types
• Routers: across networks
• Link-layer switches
– within networks
company
network
Introduction
1-15
What’s the Internet: “nuts and bolts” view
protocols control sending,
receiving of msgs
e.g., TCP, IP, HTTP, FTP, PPP
Internet: “network of
router
server
workstation
mobile
local ISP
networks”
loosely hierarchical
public Internet versus
private intranet
Internet standards
RFC: Request for comments
IETF: Internet Engineering
Task Force
regional ISP
company
network
Introduction
1-16
What’s the Internet: a service view
communication infrastructure
enables distributed
applications:
Web, email, games, ecommerce, file sharing
Note; Web is not a separate
network. It is a distributed
application-level service.
communication services
provided to apps:
Connectionless unreliable
service
connection-oriented reliable
service
Quality of Service --
performance guarantees :
Bandwidth
End-to-end delay
Introduction
1-17
What’s a protocol?
a human protocol and a computer network protocol:
Hi
TCP connection
req
Hi
TCP connection
response
Got the
time?
Get http://www.awl.com/kurose-ross
2:00
<file>
time
Introduction
1-18
What’s a protocol?…
all communication activity in
Internet governed by
protocols
specific msgs sent
specific actions taken when
msgs received, or other
events
protocols define format,
order of msgs sent and
received among network
entities, and actions
taken on msg
transmission, receipt
Introduction
1-19
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched networks
1.7 Protocol layers, service models
1.8 History
Introduction
1-20
A closer look at network structure:
network edge:
applications and
hosts
network core:
routers
network of
networks
access networks,
physical media:
communication links
Introduction
1-21
The network edge:
end systems (hosts):
run application programs
e.g. Web, email
at “edge of network”
client/server model
client host requests, receives
service from always-on server
e.g. Web browser/server; email
client/server
peer-peer model:
minimal (or no) use of dedicated
servers
e.g. Gnutella, KaZaA
Introduction
1-22
Network edge: connection-oriented service
Goal: Maintain a session for
data transfer between end
systems.
handshaking: setup
(prepare for) data transfer
ahead of time
Hello, hello back human
protocol
set up “state” in two
communicating hosts
TCP - Transmission Control
Protocol
Internet’s connectionoriented service
TCP service [RFC 793]
1.
reliable data transfer
loss: acknowledgements and
retransmissions
2. In-order byte-stream
Apps don’t see packets
3. flow control:
sender won’t overwhelm
receiver
4. congestion control:
senders “slow down sending
rate” when network
congested
Note: The above 4 features don’t
have to be part of every
connection-oriented service.
Introduction
1-23
Network edge: connectionless service
Goal: data transfer
between end systems
same as before!
UDP - User Datagram
Protocol [RFC 768]:
connectionless
unreliable data
transfer
no flow control
no congestion control
Apps using TCP:
HTTP (Web),
FTP (file transfer),
Telnet (remote login),
SMTP (email)
Apps using UDP:
streaming media,
teleconferencing,
DNS,
Internet telephony
Introduction
1-24
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched networks
1.7 Protocol layers, service models
1.8 History
Introduction
1-25
The Network Core
mesh of interconnected
routers
the fundamental question: how
is data transferred through
net?
circuit switching:
dedicated circuit per “call”
(or session) : telephone net
packet-switching: data
sent thru net in discrete
“chunks” or packets
Introduction
1-26
Network Core: Circuit Switching
End-to-end resources
reserved for session
link bandwidth, switch
capacity
dedicated resources: no
sharing
circuit-like (guaranteed)
performance
call setup required
Introduction
1-27
Network Core: Circuit Switching
network resources
(e.g., bandwidth)
divided into “shares”
shares allocated to calls
Multiplexing : dividing
link bandwidth into
“shares”
frequency division
time division
resource share idle if
not used by owning call
(no sharing)
Introduction
1-28
Circuit Switching: FDM and TDM
Example:
FDM
4 users
frequency
time
TDM
frequency
time
Introduction
1-29
Numerical example
How long does it take to send a file of
640,000 bits from host A to host B over a
circuit-switched network?
All
links are 1.536 Mbps
Each link uses TDM with 24 slots
500 msec to establish end-to-end circuit
Work it out!
Introduction
1-30
Network Core: Packet Switching
each end-end data stream divided
into packets
user A, B packets share
network resources
Resource contention:
aggregate resource demand
can exceed amount available
each packet uses full link
congestion: packets queue,
resources used as needed
store and forward: packets
bandwidth
wait for link use
move one hop at a time
Node receives complete packet
before forwarding
Introduction
1-31
Packet Switching: Statistical Multiplexing
10 Mb/s
Ethernet
A
B
statistical multiplexing
C
1.5 Mb/s
queue of packets
waiting for output
link
D
E
Sequence of A & B packets does not have fixed pattern
statistical multiplexing.
In TDM each host gets same slot in revolving TDM frame.
Introduction
1-32
Packet switching versus circuit switching
Packet switching allows more users to use network!
1 Mb/s link
each user:
100 kb/s when “active”
active 10% of time
circuit-switching:
10 users
N users
1 Mbps link
packet switching:
with 35 users,
probability > 10 active
less than .0004
Introduction
1-33
Packet switching versus circuit switching
Is packet switching a “slam dunk winner?”
Great for bursty data
resource sharing
simpler, no call setup
Excessive congestion: packet delay and loss
protocols needed for reliable data transfer,
congestion control
Q: How to provide circuit-like behavior?
bandwidth guarantees needed for audio/video apps
still an unsolved problem (chapter 6)
Introduction
1-34
Packet-switching: store-and-forward
L
R
Takes L/R seconds to
R
transmit (push out)
packet of L bits on to
link or R bps
Entire packet must
arrive at router before
it can be transmitted
on next link: store and
forward
delay = 3L/R
R
Example:
L = 7.5 Mbits
R = 1.5 Mbps
delay = 15 sec
Introduction
1-35
Packet-switched networks: forwarding
Goal: move packets through routers from source to
destination
we’ll study several path selection (i.e. routing) algorithms
(chapter 4)
datagram network:
destination address in packet determines next hop
routes may change during session
analogy: driving, asking directions
virtual circuit network:
each packet carries tag (virtual circuit ID), tag
determines next hop
fixed path determined at call setup time, remains fixed
thru call
routers maintain per-call state
Introduction
1-36
Network Taxonomy
Telecommunication
networks
Circuit-switched
networks
FDM
TDM
Packet-switched
networks
Networks
with VCs
Datagram
Networks
Introduction
1-37
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
1.3 Network core
1.4 Network access and physical media
1.5 Internet structure and ISPs
1.6 Delay & loss in packet-switched networks
1.7 Protocol layers, service models
1.8 History
Introduction
1-70
Protocol “Layers”
Networks are complex!
many “pieces”:
hosts
routers
links of various
media
applications
protocols
hardware,
software
Question:
Is there any hope of
organizing structure of
network?
Or at least our discussion
of networks?
Introduction
1-71
Organization of air travel
ticket (purchase)
ticket (complain)
baggage (check)
baggage (claim)
gates (load)
gates (unload)
runway takeoff
runway landing
airplane routing
airplane routing
airplane routing
a series of steps
Introduction
1-72
Layering of airline functionality
ticket (purchase)
ticket (complain)
ticket
baggage (check)
baggage (claim
baggage
gates (load)
gates (unload)
gate
runway (takeoff)
runway (land)
takeoff/landing
airplane routing
airplane routing
airplane routing
departure
airport
airplane routing
airplane routing
intermediate air-traffic
control centers
arrival
airport
Layers: each layer implements a service
via its own internal-layer actions
relying on services provided by layer below
Introduction
1-73
Why layering?
Dealing with complex systems:
explicit structure allows identification,
relationship of complex system’s pieces
layered reference model for discussion
modularization eases maintenance, updating of
system
change of implementation of layer’s service
transparent to rest of system
e.g., change in gate procedure doesn’t affect
rest of system
Introduction
1-74
Internet protocol stack
application: supporting network applications
FTP, SMTP, HTTP
transport: host-host data transfer
TCP, UDP
network: routing of datagrams from source
to destination
IP, routing protocols
link: data transfer between neighboring
network elements
PPP, Ethernet
physical: bits “on the wire” (signaling)
application
transport
network
link
physical
Introduction
1-75
source
message
segment Ht
datagram Hn Ht
frame
Hl Hn Ht
M
M
M
M
Encapsulation
application
transport
network
link
physical
Hl Hn Ht
M
link
physical
Hl Hn Ht
M
switch
destination
M
Ht
M
Hn Ht
Hl Hn Ht
M
M
application
transport
network
link
physical
Hn Ht
Hl Hn Ht
M
M
network
link
physical
Hn Ht
Hl Hn Ht
M
M
router
Introduction
1-76
Introduction: Summary
Covered a “ton” of material!
Internet overview
what’s a protocol?
network edge, core, access
network
packet-switching versus
circuit-switching
Internet/ISP structure
performance: loss, delay
layering and service
models
history
You now have:
context, overview,
“feel” of networking
more depth, detail to
follow!
Introduction
1-81