INTRODUCTION TO INFORMATION SYSTEMS TECHNOLOGY
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Transcript INTRODUCTION TO INFORMATION SYSTEMS TECHNOLOGY
Review For Final
(Fall 2007)
© Abdou Illia
1
Computer Hardware
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The Core Computer Components
Three subsystems in a computer system:
1. Input subsystem
2. Processing subsystem
3. Output subsystem
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Output Devices
Monitors
Cathode ray tube (CRTs)
Liquid crystal displays (LCDs)
Quality of display
Resolution in pixels (e.g. 640 x 480)
Dot pitch in millimeters (.26 to .28)
Active-Matrix vs. Passive-Matrix display
Touch screens
Input and output via display device
Monitor size
Common resolution
15 inches
640 x 480
17 inches
800 x 600 or 1024 x 768
19 inches
1024 x 768 or 1280 x 1024
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Printers
Speed and resolution
Pages per minute (PPM)
Dots per inch (DPI)
Impact printers
Number of ink dots to fill a square inch
Higher DPI = greater page clarity
Create image by striking paper and ribbon
Dot-matrix printers = most common impact printers
Non-impact printers
Create image by spraying or rolling ink on the page
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I/O devices or Secondary Storage
Nonvolatile storage of digital data
Magnetic or optical
Magnetic storage (Floppy disk, Magnetic
tape, Zip disk, Hard disk)
Sequential access (tape) or direct access (HDD)
Hard disk drives
Two main standards:
IDE (Integrated Drive Electronics) aka ATA (AT Attachment)
SCSI (Small Computer System Interface)
SCSI allows disk fault-tolerance through RAID – Redundant
Array of Inexpensive Disks
Disk speed:
Transfer rate in MBps (Megabytes per second)
Average Read Time (in milliseconds or ms)
Platter rotation speed in RPM (5400/7200/10,000/15,000)
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Processing subsystem
Two major components
CPU (Central Processing Unit) or Processor(s)
Primary Storage:
Random Access Memory (RAM)
Read Only Memory (ROM)
CPU
Busses that
transfer data
Primary Storage
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Central Processing Unit
Processor
Clock: generate time that
synchronize other components
ICU: Fetches instructions from
RAM
ALU: Execute instructions
(arithmetic & logic operations)
Registers: Store control
information, data, intermediate
results
Clock
Instruction
Control Unit
Arithmetic
Logic Unit
Registers
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CPU speed
Speed measured in hertz
Hertz = # of instructions executed per second
Megahertz = 1 million of instructions per second
Gigahertz = 1 billion of instructions per second
Major Processor manufacturers
Intel
-
Celeron
- Pentium 3, Pentium 4, Pentium 4 Xeon, Dual Core
Advanced Micro Devices (AMD)
- K6 series processors (which compete with Intel Pentium 3)
- Athlon series (which compete with Intel Pentium 4)
IBM
- PowerPC 740, 750, 750FX, 750GL, 750GX
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Primary Storage
Computer’s memory stored on semiconductor chips
Two categories:
RAM (Random Access Memory) which is volatile
Synchronous Dynamic RAM (SDRAM)
Double Data Rate SDRAM or DDR SDRAM
ROM (Read-Only Memory) which is non-volatile
Capacity in Megabytes (MB) or Gigabytes (GB)
Primary Storage
RAM
Program
RAM holds running programs
and the data they use
ROM contains critical
programs such as those that
boot the computer
Data
ROM
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Summary Questions
Book
Notes
1) Name three devices that could be used for both
input and output.
2) What is the difference between: (a) a Kilobyte and a
Gigabyte? (b) a Megabyte and a byte?
3) What is the function of the Instruction Control Unit
or ICU found in the processing subsystem?
4) Explain the difference between RAM and ROM.
5) What is pixel? What is dot pitch
6) What is a byte?
7) What is a Hertz?
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Software Technology
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Relationship of software to hardware
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Systems Software
Main Types of Software
Systems software
Application Software
Programs that manage computer hardware and
application software
Three types of systems software:
Operating systems (e.g. Windows, Linux)
Language translators (C++ compiler, VB compiler)
Utility programs (e.g. Norton Utilities)
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Main Types of Software
Application software
Programs that allow users to accomplish specific tasks
Examples
Word processing
Web browser
Tax preparation
Data management
Desktop publishing
E-mail
Groupware
Presentation graphics
Programming editors
Spreadsheet
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Operating Systems (OS)
Software platform on which other programs run
Provides a connection between application
programs and the computer hardware
Major tasks
Starting the computer
Managing files
Managing Programs and Memory (RAM)
Ensuring security
Providing a user interface
Example of OS: Linux, Windows XP, Windows
2000, UNIX.
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Managing Memory: Multiprogramming
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Managing Memory: Virtual Memory
■ A technique that “extends”
primary memory (RAM) by
using secondary storage
devices
■ Needed when there is not
enough RAM to hold programs
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Summary Questions
Book
Notes
1) What are the functions (or tasks) of an OS?
2) What do application programs allow?
3) What is the function of the Instruction Control Unit
or ICU found in the processing subsystem?
4) What is meant by virtual memory?
5) What is meant by multiprogramming?
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Network Technology
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Computer Network
Once connected to the network,
the computer (or another device)
becomes a network node
An interconnection of computers and
computing equipment using either wires
or radio waves over small or large
geographic distances
GHI
DEF
ABC
MNO
“Connect to GHI”
JKL
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Physical
Transmission Media
Physical media
Wireless
Transmission media used to physically connect
nodes in to the network
Transmits electrical or optical signals
Could be cooper wire or fiber optic cable
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Transmission Media (Continued)
Twisted Pair
Category
Use
Signal
Data rate
Distance
Problem
Category 1
Telephone
Analog/Digital
<100Kbps
3-4 miles
Security, noise
Category 2
T1, ISDN
Digital
<2 Mbps
3-4 miles
Security, noise
Category 3
LANs
Digital
10 Mbps
100 m
Security, noise
Category 4
LANs
Digital
20 Mbps
100 m
Security, noise
Category 5
LANs
Digital
100 Mhz
100 m
Security, noise
Category 6
LANs
Digital
250 Mhz
100 m
Security, noise
Category 7
LANs
Digital
600 Mhz
100 m
Security, noise
Fiber optic
Source
Thin glass fibers surrounded by coating
Uses lasers for light source
Very fast (10+ Gbps, 100 miles without any repeater)
Very secure
Photo diode
(LED or LD)
Photo receptor
Fiber optic cable (LED or LD)
Destination
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Wireless Media
Uses electromagnetic waves or electromagnetic radiation
for data transmission
Propagation through space, and indirectly, through solid
objects
Two kinds of wireless media used
Radio waves (radio Frequency)
Infrared light
Affected by Multipath interference
Highly vulnerable to snooping
Limited distance
Blocked by thick objects
Close proximity and “line of sight” location required
Laptop
Comm.
Tower
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Network Topologies
The configurations of network components
How physically the network looks like
How logically data is transferred on the network
Widely used network topologies:
Bus
Star
Ring
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Network Architecture
Defines how the
processing takes
place on the network
Two primary types
Client-server
Peer-to-peer (P2P)
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Protocols
An agreed upon set of rules that govern
communications in a network
Example: TCP/IP suite, Ethernet, Token Ring
Computer 1
Computer 2
Rules for Task 1
Rules for Task 1
Rules for Task 2
Rules for Task 2
Rules for Task 3
Rules for Task 3
Rules for Task 4
Rules for Task 4
Rules for Task 5
Rules for Task 5
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TCP/IP
TCP/IP suite is named after its two main protocols: TCP and IP
Transmission Control Protocol (TCP)
Provides a reliable byte-stream transfer service between two
endpoints on an internet
Internet Protocol (IP)
Defines a delivery mechanism for packets of data sent between all
systems on an Internet
It’s the protocol suite for the Internet
Task
Sample rules/protocols
Application
HTTP, FTP, SMTP
Transport
TCP, UDP
Internet
IP
Physical
Ethernet, Token Ring, PPP, Modem standards
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Ethernet
A set of rules for transmitting messages in LANs
Most widely used protocol for LANs
Uses a method called CSMA/CD* for wired LANs
CSMA/CD*
1)
2)
3)
4)
All computers (“carriers”) listen (“sense”) for traffic on the LAN
If no traffic, computer that wishes to transmit may transmit
If collision occurs, computers must wait a random amount of time
The computer with smallest random number send again first.
* Carrier Sense Multiple Access with Collision Detection
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Token Ring
Other set of rules for transmitting messages in LANs
Only one node “talks” at a time
A node only transmit when it receives a special packet called
a “Token”
Only one Token on the ring
No collisions
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Transmitting Data in a Network
Two major techniques:
1) Circuit switching network
Traditionally used for voice transmission
2) Packet switching network
Used for computer data transmission.
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Summary Questions
Malaga
Notes
1) What is a node?
2) Name physical and wireless media used in networking
3) What transmission media is used for the telephone?
4) What are the main network topology? What are the
differences between them?
5) Distinguish between Client-server and P2P networks
6) Could collisions occur in Token Ring networks? In
Ethernet networks?
7) What is TCP/IP?
8) Distinguish between circuit switching and packet
switching.
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IS For Business
Integration
Refer to Review For Exam 3 material posted to the
course web site
34
Development of IS
Refer to Review For Exam 3 material posted to the
course web site
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Security and privacy
Refer to Review For Exam 3 material posted to the
course web site
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