Transcript slides 2
Networking II:
The Link and Network Layers
Announcements
• Prelim II will be Thursday, November 20th, in class
• Homework 5 available later today, November 4th
• Vote today
2
Review: OSI Levels
• Physical Layer
– electrical details of bits on the wire
• Data Link Layer
– sending “frames” of bits and error detection
• Network Layer
– routing packets to the destination
• Transport Layer
– reliable transmission of messages, disassembly/assembly, ordering,
retransmission of lost packets
• Session Layer
– really part of transport, typically Not implemented
• Presentation Layer
– data representation in the message
• Application
– high-level protocols (mail, ftp, etc.)
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Review: OSI Levels
Node A Application
Application
Presentation
Presentation
Session
Session
Transport
Transport
Network
Network
Data Link
Data Link
Physical
Physical
Node B
Network
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What is purpose of this layer?
• Invoke Physical Layer
– Physically encode bits on the wire
• Link = pipe to send information
– E.g. point to point or broadcast
• Can be built out of:
– Twisted pair, coaxial cable, optical fiber, radio waves, etc
• Links should only be able to send data
– Could corrupt, lose, reorder, duplicate, (fail in other ways)
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Broadcast Networks Details
Body
(Data)
Header
(Dest:2)
ID:1
(ignore)
Message
ID:3
(sender)
ID:4
(ignore)
ID:2
(receive)
• Delivery: When you broadcast a packet, how does a receiver know who it is
for? (packet goes to everyone!)
– Put header on front of packet: [ Destination | Packet ]
– Everyone gets packet, discards if not the target
– In Ethernet, this check is done in hardware
• No OS interrupt if not for particular destination
– This is layering: we’re going to build complex network protocols by layering on
top of the packet
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Point-to-point networks
Router
Internet
Switch
• Why have a shared broadcast medium? Why not simplify
and only have point-to-point links + routers/switches?
– Didn’t used to be cost-effective
– Now, easy to make high-speed switches and routers that can forward
packets from a sender to a receiver.
• Point-to-point network: a network in which every physical wire
is connected to only two computers
• Switch: a bridge that transforms a shared-bus configuration
into a point-to-point network.
• Router: a device that acts as a junction between two networks
to transfer data packets among them.
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Point-to-Point Networks Discussion
• Advantages:
– Higher link performance
• Can drive point-to-point link faster than broadcast link since less capacitance/less
echoes (from impedance mismatches)
– Greater aggregate bandwidth than broadcast link
• Can have multiple senders at once
– Can add capacity incrementally
• Add more links/switches to get more capacity
– Better fault tolerance (as in the Internet)
– Lower Latency
• No arbitration to send, although need buffer in the switch
• Disadvantages:
– More expensive than having everyone share broadcast link
– However, technology costs now much cheaper
• Examples
– ATM (asynchronous transfer mode)
• The first commercial point-to-point LAN
• Inspiration taken from telephone network
– Switched Ethernet
• Same packet format and signaling as broadcast Ethernet, but only two machines
on each ethernet.
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How to connect routers/machines?
• WAN/Router Connections
– Commercial:
•
•
•
•
•
T1 (1.5 Mbps), T3 (44 Mbps)
OC1 (51 Mbps), OC3 (155 Mbps)
ISDN (64 Kbps)
Frame Relay (1-100 Mbps, usually 1.5 Mbps)
ATM (some Gbps)
– To your home:
• DSL
• Cable
• Local Area:
– Ethernet: IEEE 802.3 (10 Mbps, 100 Mbps, 1 Gbps)
– Wireless: IEEE 802.11 b/g/a (11 Mbps, 22 Mbps, 54 Mbps)
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Link level Issues
•
•
•
•
Encoding: map bits to analog signals
Framing: Group bits into frames (packets)
Arbitration: multiple senders, one resource
Addressing: multiple receivers, one wire
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Encoding
• Map 1s and 0s to electric signals
• Simple scheme: Non-Return to Zero (NRZ)
– 0 = low voltage, 1 = high voltage
1
0
1
1
0
• Problems:
– How to tell an error? When jammed? When is bus idle?
– When to sample? Clock recovery is difficult.
• Idea: Recover clock using encoding transitions
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Manchester Encoding
• Used by Ethernet
• Idea: Map 0 to low-to-high transition, 1 to high-to-low
0
1
1
0
• Plusses: can detect dead-link, can recover clock
• Bad: reduce bandwidth, i.e. bit rate = ½ baud rate
– If wire can do X transition per second?
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Framing
• Why send packets?
– Error control
• How do you know when to stop reading?
– Sentinel approach: send start and end sequence
– For example, if sentinel is 11111
– 11111 00101001111100 11111 10101001 11111 010011 11111
– What if sentinel appears in the data?
• map sentinel to something else, receiver maps it back
– Bit stuffing
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Example: HDLC
• High-Level Data Link Control (HLDC)
– Data link layer protocol developed by the ISO
• Same sentinel for begin and end: 0111 1110
• packet format:
0111 1110
header
data
CRC
0111 1110
• Bit stuffing
– Sender: If 5 1s then insert a 0
0111 1110
0111 1101 0
– Receiver: if 5 1s followed by a 0, remove 0
0111 1101 0
0111 1110
• Else read next bit
• Packet size now depends on the contents
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Broadcast Network Arbitration
• Arbitration: Act of negotiating use of shared medium
– What if two senders try to broadcast at same time?
– Concurrent activity but can’t use shared memory to coordinate!
• Aloha network (70’s): packet radio within Hawaii
– Blind broadcast, with checksum at end of
packet. If received correctly (not garbled),
send back an acknowledgement. If not
received correctly, discard.
• Need checksum anyway – in case airplane
flies overhead
– Sender waits for a while, and if doesn’t
get an acknowledgement, re-transmits.
– If two senders try to send at same time, both get garbled, both simply
re-send later.
– Problem: Stability: what if load increases?
• More collisions less gets through more resent more load…
More collisions…
• Unfortunately: some sender may have started in clear, get scrambled
without finishing
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Arbitration
• One medium, multiple senders
– What did we do for CPU, memory, readers/writers?
– New Problem: No centralized control
• Approaches
– TDMA: Time Division Multiple Access
• Divide time into slots, round robin among senders
• If you exceed the capacity do not admit more (busy signal)
– FDMA: Frequency Division Multiple Access (AMPS)
• Divide spectrum into channels, give each sender a channel
• If no more channels available, give a busy signal
– Good for continuous streams: fixed delay, constant data rate
– Bad for bursty Internet traffic: idle slots
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Ethernet
•
•
Developed in 1976, Metcalfe and Boggs at Xerox
Uses CSMA/CD:
– Carrier Sense Multiple Access with Collision Detection
•
Easy way to connect LANs
Metcalfe’s Ethernet sketch
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CSMA/CD
•
Carrier Sense:
– Listen before you speak
•
Multiple Access:
– Multiple hosts can access the network
•
Collision Detection:
– Can make out if someone else started speaking
Older Ethernet Frame
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CSMA
Wait
until
carrier
free
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CSMA/CD
Garbled signals
If the sender detects a collision, it will stop and then retry!
What is the problem?
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CSMA/CD
Packet?
No
Sense
Carrier
Send
Detect
Collision
Yes
Discard
Packet
attempts < 16
Jam channel
b=CalcBackoff();
wait(b);
attempts++;
attempts == 16
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Ethernet’s CSMA/CD (more)
Jam Signal: make sure all other transmitters are aware of collision; 48 bits;
Exponential Backoff:
• Goal: adapt retransmission attempts to estimated current load
– heavy load: random wait will be longer
• Adaptive and Random
– First time, pick random wait time with some initial mean. If collide
again, pick random value from bigger mean wait time. Etc.
– Randomness is important to decouple colliding senders
– Scheme figures out how many people are trying to send!
• Example
– first collision: choose K from {0,1}; delay is K x 512 bit transmission times
– after second collision: choose K from {0,1,2,3}…
– after ten or more collisions, choose K from {0,1,2,3,4,…,1023}
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Packet Size
If packets are too small, the collision goes unnoticed
Limit packet size
Limit network diameter
Use CRC to check frame integrity
truncated packets are filtered out
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Ethernet Problems
•
What if there is a malicious user?
– Might not use exponential backoff
– Might listen promiscuously to packets
•
Integrating Fast and Gigabit Ethernet
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Addressing & ARP
128.84.96.89
128.84.96.90
128.84.96.91
“What is the physical
address of the host
named 128.84.96.89”
“I’m at 1a:34:2c:9a:de:cc”
• ARP is used to discover physical addresses
• ARP = Address Resolution Protocol
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Addressing & RARP
???
128.84.96.90
RARP Server
128.84.96.91
“I just got here. My
physical address is
1a:34:2c:9a:de:cc.
What’s my name ?”
“Your name is
128.84.96.89”
• RARP is used to discover virtual addresses
• RARP = Reverse Address Resolution Protocol
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Repeaters and Bridges
•
•
•
Both connect LAN segments
Usually do not originate data
Repeaters (Hubs): physical layer devices
– forward packets on all LAN segments
– Useful for increasing range
– Increases contention
•
Bridges: link layer devices
– Forward packets only if meant on that segment
– Isolates congestion
– More expensive
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Backbone Bridge
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Summary
• Data Link Layer
– layer two of the seven-layer OSI model
• Layer two of the five-layer TCP/IP reference model as well.
– Responds to service requests from the network layer and issues service
requests to the physical layer.
• Broadcast vs Point-to-point
– Point-to-point is often higher performance, but traditionally higher cost as well
– Switched Ethernet is common now
• Data Link Layer Issues
– Encoding: map bits to analog signals
• Manchester encoding
– Framing: Group bits into frames (packets)
• Bit stuffing
– Arbitration: multiple senders, one resource
• Ethernet uses CSMA/CD (carrier sense multiple access/collision detection)
– Addressing: multiple receivers, one wire
• ARP (address resolution protocol)
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The Network Layer
Review: OSI Levels
• Physical Layer
– electrical details of bits on the wire
• Data Link Layer
– sending “frames” of bits and error detection
• Network Layer
– routing packets to the destination
• Transport Layer
– reliable transmission of messages, disassembly/assembly, ordering,
retransmission of lost packets
• Session Layer
– really part of transport, typically Not implemented
• Presentation Layer
– data representation in the message
• Application
– high-level protocols (mail, ftp, etc.)
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Review: OSI Levels
Node A Application
Application
Presentation
Presentation
Session
Session
Transport
Transport
Network
Network
Data Link
Data Link
Physical
Physical
Node B
Network
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Review: OSI Levels
Node A Application
Application
Presentation
Presentation
Session
Session
Transport
Transport
Node B
Router
Network
Network
Network
Data Link
Data Link
Data Link
Physical
Physical
Physical
Network
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Purpose of Network layer
• Given a packet, send it across the network to destination
• 2 key issues:
– Portability:
• connect different technologies
– Scalability
• To the Internet scale
application
transport
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
network
data link
physical
application
transport
network
data link
physical
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What does it involve?
Two important functions:
• routing: determine path from source to dest.
• forwarding: move packets from router’s input to output
T1
T3
Sts-1
T3
T1
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Network service model
Q: What service model for
“channel” transporting packets
from sender to receiver?
• guaranteed bandwidth?
• preservation of inter-packet
timing (no jitter)?
• loss-free delivery?
• in-order delivery?
• congestion feedback to
sender?
?
?
?
The most important
abstraction provided
by network layer:
virtual circuit
or
datagram?
Which things can be “faked” at the transport layer?
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Two connection models
• Connectionless (or “datagram”):
– each packet contains enough information that routers can decide how
to get it to its final destination
b
A
b
• Connection-oriented (or “virtual circuit”)
B
C
– first set up a connection between two nodes
– label it (called a virtual circuit identifier (VCI))
– all packets carry label
A
1
1
1
B
C
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Virtual circuits: signaling protocols
• used to setup, maintain teardown VC
• setup gives opportunity to reserve resources
– used in ATM (Asynchronous Transfer Mode), frame-relay, X.25
(or OSI protocol suite)
• not used in today’s Internet
application
transport 5. Data flow begins
network 4. Call connected
data link 1. Initiate call
physical
6. Receive data application
3. Accept call transport
2. incoming call network
data link
physical
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Virtual circuit switching
• Forming a circuit:
– send a connection request from A to B.
• Contains VCI + address of B
• VCI is the Virtual Circuit Identifier
– rule: VCI must be unique on the link its used on
– switch creates an entry mapping input messages with VCI to output
port
– switch picks a new VCI unique between it and next switch
2
1
2
a
c
1
5
2
1
b
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Virtual circuit forwarding
• For each VCI switch has a table which maps input link to
output link and gives the new VCI to use
– if a’s messages come into switch 1 on link 2 and go out on link 3 then
the table will be:
(Input link,VCI) (output link, new VCI)
(1, 2)
(?, ?)
(1, 5)
(?, ?)
Switch 1
2
1
2
a
Switch 2
5
2
c
1
Switch 3
1
b
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Virtual Circuits: Discussion
• Plusses: easy to associate resources with VC
– Easy to provide QoS guarantees (bandwidth, delay)
– Very little state in packet
• Minuses:
– Not good in case of crashes
• Requires explicit connect and teardown phases
– What if teardown does not get to all routers?
– What if one switch crashes?
• Will have to teardown and rebuild route
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Datagram networks
• no call setup at network layer
• routers: no state about end-to-end connections
– no network-level concept of “connection”
• packets typically routed using destination host ID
– packets between same source-dest pair may take different paths
• Best effort: data corruption, packet drops, route loops
application
transport
network
data link 1. Send data
physical
application
transport
2. Receive data network
data link
physical
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Datagrams: Forwarding
How does packet get to the destination?
• switch creates a “forwarding table”, mapping destinations to output port
(ignores input ports)
• when a packet with a destination address in the table arrives, it pushes it
out on the appropriate output port
• when a packet with a destination address not in the table arrives, it must
find out more routing information (next problem)
d
0 S1
2
1
0
S2
c
1
2
a
0
S3
1
b
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Datagrams
• Plusses:
–
–
–
–
No round trip connection setup time
No explicit route teardown
No resource reservation each flow could get max bandwidth
Easily handles switch failures; routes around it
• Minuses
– Difficult to provide resource guarantees
– Higher per packet overhead
• Internet uses datagrams: IP (Internet Protocol)
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Datagrams Forwarding
• How to build forwarding tables?
– Manually enter it
• What if nodes crashed
• What about scale?
• The graph-theoretic routing problem
– Given a graph, with vertices (switches), edges (links), and edge costs
(cost of sending on that link)
– Find the least cost path between any two nodes
• Path cost = (cost of edges in path)
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Simple Routing Algorithm
• Choose a central node
– All nodes send their (nbr, cost) information to this node
– Central node uses info to learn entire topology of the network
– It then computes shortest paths between all pairs of nodes
• Using All Pair Shortest Path Algorithm
– Sends the new matrix to every node
• Nice, simple, elegant!
• What is the problem?
– Scalability: centralization hurts scalability
– Central node is “crushed” with traffic
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Link State Routing
• Basic idea:
– Every node propagates its (nbr, cost) information
– This information at all nodes is enough to construct topology
– Can use a graph algorithm to find the shortest routes
• Mechanisms required:
– Reliable flooding of link information
– Method to calculate shortest route (Dijkstra’s algorithm)
• Example link state update packet:
– [node id, (nbr, cost) list, seq. no., ttl]
• Seq. no. to identify latest updates, ttl specifies when to stop msg.
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Reliable flooding
receive(pkt)
If already have a copy of LSP from pkt.ID
or if pkt’s sequence number <= copy’s
discard pkt
else
decrement pkt.TTL
replace copy with pkt
forward pkt to all links besides the
one that we received it on
# done every 10 minutes or so
gen_LSP()
increment node’s sequence # by one
recompute cost vector
send created LSP to all neighbors
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Discussion: Link-State Routing
• Plusses:
– Simple, determines the optimal route most of the time
– Used by OSPF (Open Shortest Path First)
• Minuses:
– Might have oscillations
D
1
1
0
A
0 0
C
1+e
e
B
1
2+e
A
0
D 1+e 1 B
0
0
C
0
D
1
A
0 0
C
2+e
B
1+e
e
Initially start with … everyone goes with … recompute
Least loaded =>
almost equal routes
least loaded
2+e
A
0
D 1+e 1 B
e
0
C
… recompute
Most loaded
– Avoid using load as cost metric, reduce herding effect
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Is our routing algo scalable?
• Route table size grows with size of network
– Because our address structure is flat!
• Solution: have a hierarchical structure
– Used by OSPF
– Divide the network into areas, each area has unique number
• Nodes carry their area number in the address 1.A, 2.B, etc.
– Nodes know complete topology in their area
– Area border routers (ABR) know how to get to any other area
50
Hierarchical Addressing
Zone 2
2.a
1.b
0 S1
2
1
0
1.a
Forwarding table for switch 1
Destination switch port
2.
?
3.
?
1.b
?
1.a
?
1
2
S2
2.b
3
0
S3
1
3.b
2
Zone 3
3.a
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IP has 2-layer addressing
• Each IP address is 32 bits
– Network part: which network the host is on?
– Host part: identifies the host.
• All hosts on same network have the same network part
18.26.0.1
network
host
32-bits
• 3 classes of addresses: A, B and C
0 net
1 7
host
24 bits
1 0 net
host
110
net
host
2
16 bits
3
21
8 bits
14
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IP addressing
• The different classes:
class
Unicast
A
0 network
B
10
C
110
Multicast D
1110
Reserved E
1111
1.0.0.0 to
127.255.255.255
host
network
128.0.0.0 to
191.255.255.255
host
network
multicast address
reserved
host
192.0.0.0 to
223.255.255.255
224.0.0.0 to
239.255.255.255
240.0.0.0 to
255.255.255.255
32 bits
• Problems: inefficient, address space exhaustion
– cornell.edu is a class B network (can address 64K hosts)
– mit.edu is a class A network (can address 4M hosts)
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IP addressing: CIDR
• Classless InterDomain Routing
– network portion of address of arbitrary length
– address format: a.b.c.d/x, where x is # bits in network portion
network
part
host
part
11001000 00010111 00010000 00000000
200.23.16.0/23
– Examples:
• Class A: /8
• Class B: /16
• Class C: /24
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Internet Protocol Datagram
IP protocol version
Number
header length
“type” of data
max number
remaining hops
(decremented at
each router)
upper layer protocol
to deliver payload to
32 bits
type of
ver head.
len service
length
fragment
16-bit identifier flgs
offset
time to upper
Internet
layer
live
checksum
total datagram
length (bytes)
for
fragmentation/
reassembly
32 bit source IP address
32 bit destination IP address
Options (if any)
data
(variable length,
typically a TCP
or UDP segment)
E.g. timestamp,
record route
taken, pecify
list of routers
to visit.
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Datagram Portability
• IP Goal: To create one logical network from multiple physical
networks
– All intermediate routers should understand IP
– IP header information sufficient to carry the packet to destination
– Goal: Run over anything!
• Problem:
– Physical networks have different MTUs (maximum transfer units)
– “max. transmission unit”: 1500 for Ethernet, 48 for ATM
• Solution 1:
– Fit everything in the MTU (!)
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IP Fragmentation & Reassembly
• Solution 2: (the one used)
– If packet size > MTU of network, then fragment into pieces
• Each fragment is less than MTU size
• Each has IP headers + frag bit set + frag id + offset
– Packets may get refragmented on the way to destination
– Reassembly only done at the destination
– What is a good initial packet size?
reassembly
fragmentation:
in: one large datagram
out: 3 smaller datagrams
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Summary
• Virtual Circuit
– Plusses: easy to associate resources with VC
• Easy to provide QoS guarantees (bandwidth, delay)
• Very little state in packet
– Minuses:
• Not good in case of crashes
• Datagrams
– Plusses:
•
•
•
•
Easily handles switch failures; routes around it
No round trip connection setup time
No explicit route teardown
No resource reservation each flow could get max bandwidth
– Minuses
• Difficult to provide resource guarantees
• Higher per packet overhead
– Forwarding
• Link-state routing: OSPF
• Hierarchical addressing: IP and OSPF
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