Brief Tutorial on Networks and Communications
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Transcript Brief Tutorial on Networks and Communications
Brief Tutorial on
Networks and Communications
CS-4513 Distributed Systems
(Slides include materials from Operating System Concepts, 7th ed., by Silbershatz, Galvin, & Gagne,
Distributed Systems: Principles & Paradigms, 2nd ed. By Tanenbaum and Van Steen, and
Distributed Systems: Concepts and Design, 4th ed., by Coulouris, et. al.)
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Context
• Networking was formerly regarded as “just
another form of I/O”
• Today, focus is Distributed Computing
• Shared files and other resources among physically separated
systems on networks
– NFS, remote printing, etc.
• Integrated computations across network
– Airline reservations, ATMs, etc.
• Interactive games and multimedia
• …
• Note: this topic overlaps with CS-3516
• Also with CS-513/ECE-506
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Topics
• Fundamentals
• Socket interface
• Protocol Stack
• Kinds of network connections
• Kinds of Communication
• Remote Procedure Call
• Message-oriented communication
• Stream-oriented communication
• Naming
• Names, addresses, routes
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Computer C
Process j
Computer A
The Network
Process k
Computer B
Process i
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Network Goal
• Allow activities on multiple computer
systems to communicate with each other
•
•
•
•
Shared memory, files, or data
Message passing
Remote Procedure Call
Integrated applications — distributed across
physical space
• Create abstractions that make these
(relatively) transparent
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Principal Abstraction – Socket
• Originally created in BSD Unix
• Subsequently, part of most operating systems
• Allows opening a connection between two
processes across network
• Connection:
– a serial conversation between two end points
• e.g., processes, threads, tasks on different machines
– organized as a sequence of messages or datagrams
– distinct from all other connections
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Computer C
Thread r
Process j
Computer A
The Network
Process p
Process k
Computer B
Task q
Process i
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Definition — Protocol
• Formal set of rules that govern the formats,
contents, and meanings of messages from
computer to computer, process to process,
etc.
• Must be agreed to by all parties to a
communication
• May be defined in terms of other protocols
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There are many, many protocols
• TCP, UDP, IP, NCP, SMTP, SNNP, NNTP,
FTP, TFTP, POP, IMAP, HTTP, VMRL, …
• Appletalk, Netware, …
• Remote Procedure Call, NFS, …
• CORBA, GLOBE, JINI, …
• Network Streaming, …
• …
How to make sense out of all of them?
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Network Stack
• 1983 – Open System Interconnection (OSI) 7 layer
Reference Model
– Working group of the International Standards
Organization (ISO)
– Defines seven layers
• Describe how applications communicate with each other
– Via network-aware devices
– Most day-to-day protocols
• work on a slightly modified layer system
• E.g. TCP/ IP uses a 6-rather than a 7-layer model
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OSI 7-layer model
•
•
•
•
Primarily a software and protocol architecture
Layers of model correspond to layers of abstraction
Each layer has a well-defined function
Layers chosen so that …
– international standards can be defined
• Boundaries between layers chosen to …
– minimize information flow across interfaces
• Number of layers:–
– Large enough
• Distinct functions need not be thrown together
– Small enough
• Architecture does not become unwieldy
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The OSI 7-layer model
(in a nutshell)
Application
Layer
Presentation
Layer
Session
Layer
Transport
Layer
Network
Layer
Data Link
Layer
Physical
Silbershatz, §§16.6-16.7
Coulouris et al, §3.3.4
Layer
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Annotated OSI 7-Layer Stack
Silbershatz,
page 630
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The OSI 7-layer model (continued)
Application
Layer
Presentation
Layer
Session
Layer
Transport
Layer
Network
Layer
Data Link
Layer
Physical
Layer
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• Layer 2 – Data Link Layer
– Take the raw transmission facility and
transform it into an abstract link that appears
free of errors to layer 3.
• Error correcting coding (e.g. FEC)
• Rate Control (Slow device not overrun by high
speed device)
• Defines Packet abstraction
• Layer 1 – Physical Layer
– Defines the physical and electrical
characteristics of the network.
• Transmitting of raw bits over the communication
channel
• Defines Bit abstraction
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The OSI 7-layer model (continued)
Application
Layer
Presentation
Layer
Session
Layer
Transport
Layer
Network
Layer
Data Link
Layer
Physical
Layer
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• Layer 2 – Data Link Layer
– Take the raw transmission facility and
transform it into an abstract link that appears
free of errors to layer 3.
• Error correcting coding (e.g. FEC)
• Rate Control (Slow device not overrun by high
speed device)
• Defines Packet abstraction
• Layer 1 – Physical Layer
– Defines the physical and electrical
characteristics of the network.
• Transmitting of raw bits over the communication
channel
• Defines Bit abstraction
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The OSI 7-layer model (continued)
Application
Layer
Presentation
Layer
Session
Layer
Transport
Layer
Network
Layer
Data Link
Layer
Physical
Layer
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• Layer 3 – Network Layer
–
–
–
–
Controlling the operation of the subnet
How packets are routed
Congestion Control
Accounting function (billing)
• Network Statistics
– Example - IP layer (IPv4, IPv6)
• Differences between v4, v6 source/destination
addressing
– V4 – 32 bit addressing
– V6 – 128 bit addressing
– Defines Internet abstraction – i.e., packets that
can be sent from anywhere to anywhere
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The OSI 7-layer model (continued)
Application
Layer
Presentation
Layer
Session
Layer
Transport
Layer
Network
Layer
Data Link
Layer
Physical
• Layer 4 – Transport Layer
Layer
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– Accept data from higher layers
• Split it up into smaller units if need be
• Passes these to the network layer
• Ensures that the packets all arrive correctly at the
destination in the right order
• Isolates higher layers from changes in the underlying
hardware
– Two types of service to provide
• Reliable or unreliable delivery
– True end-to-end layer
– Example:– TCP or UDP
– Defines Connection abstraction – i.e., data to
destination
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The OSI 7-layer model (continued)
Application
Layer
Presentation
Layer
Session
Layer
Transport
Layer
Network
Layer
Data Link
Layer
Physical
Layer
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• Layer 7 – Application Layer
– User layer protocol, multiple protocols required
– Example – http, ftp, smtp
• Layer 6 – Presentation Layer
– Performs certain functions that are requested sufficiently
often to warrant finding a general solution for them rather
than letting each user solve the problem
– Example – encoding data
• Layer 5 - Session Layer
– Allows users on different machines to establish sessions
between them
– Example SSL, RPC
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Summary — OSI 7-layer model
Sending
Process
Application
Layer
Presentation
Layer
Session
Layer
Transport
Layer
Network
Layer
Data Link
Layer
Physical
Layer
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Receiving
Process
Data
AH
PH
Data
SH
TH
NH
DH
Data
Data
Data
Data
Data
DT
Application
Layer
Presentation
Layer
Session
Layer
Transport
Layer
Network
Layer
Data Link
Layer
Physical
Bits
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Layered Protocols
• OSI 7-layer model was intended to be a
foundation of a family of international
standard protocols
• Those protocols never gained much
acceptance
• Role of Session and Presentation layers is
murky, at best.
• Internet protocols (TCP/IP, etc.) are
dominant
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The TCP/IP Protocol Layers
TCP/IP
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The TCP/IP Protocol Layers
TCP/IP
Subsumed by middleware
Defined by manufacturers,
industry sub-groups, and
separate standards bodies
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Modified Layers
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Examples of Middleware
•
•
•
•
•
Authentication protocols
Commit protocols for atomic transactions
Multimedia protocols
Remote Procedure Call protocols (RPC)
…
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Styles of Communication
• Message-oriented
• Remote Procedure Call
• Streaming
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Some Terms
• Packet:
– A unit of communication at Data Link layer
– aka datagram
• IP Address:
– A four-part “number” used by Network Layer to route a packet
from one computer to another
• Port:
– A 16-bit number used within one computer to identify who/where
to send packet to
• Well-known port:
– A port with number < 1024, used by agreement for standard
services – e.g.,
• telnet (23), ftp (21), smtp (25), pop (110)
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More Terms
• Socket:
– End point of a communication
– Usually used in pairs, one for each direction
– Comprises [IP Address: Port #]
• Connection:
– A logical linkage between pairs of sockets at
two endpoints for purposes of a particular
communication between those endpoints
– i.e., a serial conversation between endpoints
• Usually two-way
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Connection
• The backbone of most message-oriented
communication protocols
• Each party retains knowledge of the other
• Each party retains information about state of the
other (vis a vis the protocol itself)
• Each party “knows” if connection is broken
• …
• Note: some popular protocols are “connectionless”
– one side retains no state information about other side
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Establishing a Connection
• Process a on machine m creates a socket
• OS assigns a new port number q to that socket
• Process a attempts to open a connection to machine n:p
• p is a well-known port
• Process b on machine n is listening on p
• Receives request from m:q
• Process b forks a process or spawns a thread c to talk with
m:q, then resumes listening on p
• Thread/process c
• Creates a new socket r for this connection
• Replies to m:q with return address n:r
• a and c continue to communicate over this pair of sockets
until they are finished.
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Typical Client-Server Connection
• Create socket
• On server side
• Bind
• I.e., connect socket to port # (usually well-known port)
• Listen
• Sit and wait for a communication to come in
• Accept
• Create new socket for purpose of responding to this caller
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Notes
• Responder to request for connection does
not have to be the original server machine
• Delegate workload to other server systems
• Systems often include a connection ID as
part of request to open connection
• Unique or randomly chosen
• Reduces spoofing of server responses
• Unix/Linux will not re-use a socket # within
30 seconds
• To avoid confusion between old connection and new
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Reliable Connections
• Transport layer partitions messages into packets
• TCP – Transmission Control Protocol
• Sequence number of current packet
• Sequence number of last packet received correctly
• Receiver keeps track of seq. # of packets
• Reassembles in right order
• Notify sender of missing, broken packets
• Sender keeps copy of each packet until receipt
acknowledged
• Retransmits packets if no acknowledgement
• Window defines how many packet buffers to
maintain for efficient transmission
• Allows many packets in “flight”
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Reliable Connections (continued)
Packet i
Packet i+1
Packet i+2
Packet i+3
…
Packet i+k
rec’d i
time
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Reliable Connections (continued)
Packet i
Packet i+1
Packet i+2
Packet i+3
…
Packet i+k
rec’d i
rec’d i
time
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Reliable Connections (continued)
Packet i
Packet i+1
Packet i+2
Packet i+3
…
Packet i+k
rec’d i
rec’d i
rec’d i+2
time
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Reliable Connections (continued)
Packet i
Packet i+1
Packet i+2
Packet i+3
…
Packet i+k
rec’d i
lost
rec’d i
rec’d i+2
…
rec’d i+2
time
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Reliable Connections (continued)
• If acknowledgement received for packet i
• Delete from buffer all packets i
• If no acknowledgement received within a
reasonable time for packet k
• Retransmit from buffer all packets k
• Result
•
•
•
•
Recovers from loss of packets
Recovers from loss of acknowledgements
Works well for reasonably reliable internet
Doesn’t work so well for noisy, unreliable networks
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Reminder
• How do we know if a packet is received
correctly?
• Cyclic Redundancy Check (CRC)
– Polynomial computed from packet header and
body
– Usually 16 or 32 bits, computed by hardware
– Appended to message
– Recomputed on reception, compared with
transmitted CRC
– Equal packet received correctly
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Examples of Connection-based Protocols
• Telnet (virtual terminal)
– 2-way communication by character stream
– Line-by-line organization
• SMTP (Simple Mail Transport Protocol)
– For sending mail
– Layered on top of telnet protocol
• POP (Post Office Protocol)
– For receiving your mail
– Layered on top of telnet protocol
• FTP (File Transfer Protocol)
– For transmitting ASCII or binary files
– Binary data transmission not layered on telnet protocol
• …
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Connection-less communication
• Some communication protocols don’t need the
overhead of reliable connections
– When some number of errors can be tolerated
– Where recovery from those errors is easy
• UDP – User Datagram Protocol
–
–
–
–
The internet connection-less protocol (layer 4)
Breaks messages into packets
Messages delivered atomically or not at all
Does not send acknowledgement of correct receipt
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Examples
• HTTP (HyperText Transport Protocol)
– Web server responds directly to requests
– If client does not get response, retries request
• NFS (Network File System)
– For access to files on servers as if they are local
– If client does not get response, retries request
• RPC (Remote Procedure Call)
– Next topic
• …
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Summary
•
•
•
•
Socket, connection
Network stack, 7-layer model
Establishing a connection
Reliable transmission
• Reading assignment
– Coulouris, Chapter 3
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