Ambient Networks Media Delivery in the 3GPP Framework
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Transcript Ambient Networks Media Delivery in the 3GPP Framework
Ambient Networks
Media Delivery
in the
3GPP Framework
Author:
Supervisor:
Instructor:
Outi Koski
Heikki Hämmäinen
Andreas Schieder
Ericsson Eurolab, Aachen, Germany
Contents
Ambient Networks
– Media Delivery
Thesis Tasks
IMS
Concept development
Concept implementation
– Feasibility Study
Conclusions
Future Work
© Ericsson AB 2007
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Ambient Networks
A project for mobile and wireless systems beyond 3G
Designs an affordable and scalable mobile
communication network, that opens up new ways to
communicate, for billions of people and devices
Aims at the definition of a ubiquitous Control Space
(Ambient Control Space, ACS) applicable for various
types of networks
Promotes network intelligence and the optimal use of
network resources. Provides ways to overcome
technology differences and operator boundaries
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Ambient Media Delivery
Media
Server
Media
Client
Media Port
3G
WLAN
3G
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WLAN
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Network Abstractions
Ambient Network A
Application
Bearer
Endpoint
Ambient Network B
Session
Application
Ambient
Network
Interface
Bearer
Endpoint
Intermediary
Bearer
Flow
Endpoint
Flow Endpoint
Flow
Flow Transit
Node
Path
Link
Source: Ambient Networks
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Ambient Media Delivery Principles
The network complexity is hidden from the users and
applications with abstractions
The network provides the routing, content adaptation
and caching which meet the user needs
The routing is adapted according to the changes in the
network
The complexity increases only in the transcoders
(media ports) and not in the end devices
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How to realize these concepts?
?
The Ambient Networks project provides concepts without
relations to the current network architecture
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Thesis tasks
Literature Study
– Ambient Networks
– Media Delivery
– IP Multimedia Subsystem
Concept Development
– Ambient Networks Media Delivery in the IMS
Concept Implementation
– Assembly of the IMS testbed
– Feasibility Study
Evaluation of the Results
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IMS Architecture
A part of the 3GPP Network
Architecture
Designed to deliver IP
multimedia services for mobile
phone users
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Developed Service Concept - AN
Media
Server
Media
Client
2. Media is delivered to
the receivers
Media
Client
1. Media is uploaded to the server
Media
Port
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Media
Client
3. Adaption is used
when needed
Outi Koski
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Developed Service Concept - IMS
Control
Data
Application
Server
UE
UE
P-CSCF
S-CSCF
P-CSCF
MRF
UE
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Concept Principles
The research in this thesis concentrated only on the
Control Part of the solution
All signaling is based on SIP
Sender uploads the media to a server
Uploaded content is identified with a Media Stream URI
The possible receivers are notified about the content
The receivers may initiate a download sequence with
the Media Stream URI
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Signaling example - Upload
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Feasibility Study
The possible components for an IMS testbed were
searched
A combination of Fokus Open Source IMS Core and
Ericsson Service Development Studio was used
Unfortunately no suitable MRF emulation was found
A MRF emulation will be developed and added in the
future
The control part of the model and its feasibility was
studied
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The Implementation
Client
IMS Core:
- S-CSCF
- I-CSCF
- P-CSCF
- HSS
Application
Server
WLAN
Own contribution:
bind for DNS
Configuration of the system,
Software development for the Client
and the Application Server, Service
Trigger for the HSS
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Conclusions
For the implemented parts of the Ambient Networks
Media Delivery Concept, IMS as an implementation
base works
The research has to be continued to be sure of the
whole concept
The platform for the client and server solutions was not
found as flexible as needed
– Difficulties not related to IMS standards but internal
functions of the platform
The case MRF
– No flexible emulations available
– The concept of MRF (control, capabilities) still evolves in
3GPP
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Future Work
Step 1: Add the user plane
Step 2: Add the MRF
Step 3: Include more IMS domains
Step 4: Include other access types
This thesis was the first step of a bigger project
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© Ericsson AB 2007
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