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CS 425/ECE 428/CSE 424
Distributed Systems
(Fall 2009)
Lecture 16
Distributed Graph (Routing) Algorithms
Source: (1) Book “Distributed Systems: an Algorithmic
Approach”, S. Gosh, Chapter 10.1-10.2.3 “Graph
Algorithms” and
(2) Chapter 3 in our textbook
Klara Nahrstedt
Acknowledgement
• The slides during this semester are based on
ideas and material from the following
sources:
– Slides prepared by Professors M. Harandi, J.
Hou, I. Gupta, N. Vaidya, Y-Ch. Hu, S. Mitra.
– Slides from Professor S. Gosh’s course at
University o Iowa.
Administrative
• Homework 2 is graded and solutions are posted
• Homework 3 is posted
– Deadline: October 29, Thursday, 2 pm in class
• Midterm is graded and solutions are posted
• Midterm Re-grading Period by Instructor
– October 27, 3:15-4pm
– October 29, 3:15-4pm
• No instructor office hours during the week of
October 19-24
– (Instructor is at ACM International Conference on
Multimedia 2009 in Beijing, China)
Administrative
• MP2 posted October 5, 2009, on the course website,
– Deadline November 6 (Friday)
– Demonstrations , 4-6pm, 11/6/2009
– You will need to lease one Android/Google Developers Phone per
person from the CS department (see lease instructions)!!
– Start early on this MP2
– Update groups as soon as possible and let TA know by email so that
she can work with TSG to update group svn
– Tutorial for MP2 planned for October 28 evening if students send
questions to TA by October 25. Send requests what you would like to
hear in the tutorial.
– During October 15-25, Thadpong Pongthawornkamol
([email protected]) will held office hours and respond to MP2
questions for Ying Huang (Ying is going to the IEEE MASS 2009
conference in China)
Administrative
• MP3 proposal instructions
– MP3 proposal is posted
– You will need to submit a proposal for MP3 on top of your
MP2 before you start MP3 on November 9, 2009
– Deadline for Proposal: October 25, 2009, email proposal to
TA
– At least one representative of each group meets with
instructor or TA during October 26-28 during their office
hours ) watch for extended office hours during these days.
• Instructor office hours: October 28 times 8:30-10am
Administrative
• To get Google Developers Phone, you need a Lease
Form
– Fill out the lease form; bring the lease form to Rick van
Hook/Paula Welch and pick up the phone from 1330 SC
• Lease Phones: phones will be ready to pick up
starting October 20, 9-4pm from room 1330 SC
(purchasing , receiving and inventory control office)
• Return Phones: phones need to be returned during
December 14-18, 9-4pm in 1330 SC
Distributed Graph Algorithms
• why graph algorithms ? It is not a “graph
theory” course!
• many problems in networks can be modeled as
graph problems
– the topology of a distributed system is a graph
– routing table computation uses the shortest path
algorithm
– efficient broadcasting uses a spanning tree
– Max flow algorithm determines the maximum flow
between a pair of nodes in a graph.
Routing
•
•
•
•
•
•
Shortest path routing
Distance vector routing
Link state routing
Routing in sensor networks
Routing in peer-to-peer networks
Geographic routing
Plan for Today
• Routing algorithms
–
–
–
–
Chandy-Misra (distributed Bellman-Ford)
Distance vector
Link state
Interval routing
PCs,routers,
switches…
=nodes
links=
edges
The Internet (Internet Mapping Project, color coded by ISPs)
Internet 5-Layer Model
Message
Layers
Application
Messages (UDP) or Streams (TCP)
Transport
UDP or TCP packets
Internet
IP datagrams
Network interface
Internet Routing Algorithms
Network-specific frames
Underlying network
Internet Routing
Intra-AS Routing Revisited
Source: http://www.cisco.com
Internet Routing
• intra-AS routing
– Open Shortest Path First(OSPF)
– a link state protocol
– (RFC 2328(1998) forIPv4, updated in RFC
5340(2008)
• inter-AS routing
– Border Gateway Protocol (BGP)
– path vector protocol
– makes routing decisions based on path, network
policies and/or rule sets
Routing: shortest path
• most shortest path algorithms are adaptations of the
classic Bellman- Ford algorithm. Computes shortest
path if there are no cycle of negative weight
• Let D(j) = shortest distance of j from initiator 0. Thus
D(0) = 0
The edge weights w(j,k) can represent
latency or distance or some other
appropriate parameter
Shortest path
revisiting Bellman Ford : basic idea
Consider a static topology
process 0 sends w(0,i), 0 to neighbor i
{program for pi}
upon receiving message (dist, k)
Current distance
if dist < Di then
Compute the shortest
if parent ≠ k then parent := k fi; Distance to all nodes
From an initiator node
Di := dist;
send (Di + w(i,j), i) to each neighbor j ≠ parent;
if dist ≥ Di then do nothing
Chandy&Misra’s Shortest Path
(assumes static topology)
/* D initialized to ∞, parent = i; deficit = 0, each message has format (distance, sender) */
{for process 0}
Process 0 sends w(0,i), 0 to neighbor i,
deficit=|N(0)| ; /*N(0) set of successors of node 0; N(i) set of neighbors of node i */
do deficit > 0 & ack, deficit:= deficit – 1 od;
(deficit = 0 signals termination)
{for process i>0}
do
message(S,k) & S<D /* S value of distance received through message,
D shortest distance between node 0 and i */
if parent ≠ k & deficit > 0 send ack to parent fi;
parent:= k; D:=S;
send(D + w(i,j),i) to each neighbor j ≠ parent;
deficit:=deficit+|N(i)|;
message(S,k) & S≥D
send ack to sender;
ack
deficit:=deficit–1;
deficit=0 & parent ≠ I
send ack to parent;
od
Execution of Chandy-Misra
Shortest Path
• an important issue is: how well do such
algorithms perform when the topology
changes? No real network is static!
• let us examine distance vector routing and
link state routing - adaptations of the
shortest path algorithm
Internet Routing Algorithms
Programmed in the network layer
determine the “next hop”, given the destination IP address,
thus determine the route for each packet as it travels through the net,
dynamically update routing information to reflect failures, changes and
congestion.
Two approaches:
link-state (e.g., OSPF)
Every node knows status of each “link” in the network
distance-vector (e.g., RIP)
Every node knows the next-hop for each possible destination LAN
Information maintained as a table
Tables updated either
Proactively – periodically, or
Reactively – when a neighbor/some link status changes
Distance Vector Routing
Distance Vector D for each node i contains N
elements Dj[0], Dj[1], Dj[2]… Initialize to ∞
{Dj[i] is distance from node j to node i.}
- Each node j periodically sends its distance vector to its immediate
neighbors.
- Every neighbor i of j, after receiving the broadcasts from its
neighbors, updates its distance vector as follows:
For all k≠i: Di[k]=minj(w[i,j] + Dj[k])
Used in IGRP etc
• Dj[k]=3 means j thinks k is 3 hops away
Execution of DVR
Distance Vector Routing Protocol
• Also termed as distributed Bellman-Ford
algorithm or Ford-Fulkerson algorithm,
included in RIP (routing information
protocol), AppleTalk, and Cisco routers.
– Each node/router maintains a table indexed by
each destination node. Entry gives the best
known distance to destination and which link to
use for forwarding.
– Once every T seconds each router sends to each
neighbor its own entire table (proactive)
To
A
C
D
E
Distance Vector Routing
Routing
Table for A
To
B
C
D
E
A
Link
1
1
3
1
local
Link
1
2
4
4
B
Cost
1
2
1
2
Cost
1
1
2
1
local
Routers
A
1
B
2
4
3
C
5
D
6
E
To
A
B
D
E
Link number (all links have cost=1)
Hosts
or
LANs
C
Link
2
2
5
5
local
Routing
Table for C
Cost
2
1
2
1
Routing
Table for B
DVR
• What may go wrong?
• What if links fail?
Counting to Infinity
node 1 thinks D1[3] = 2
node 2 thinks D2[3] = D1[3]+1 = 3
node 1 thinks D1[3] = D2[3]+1 = 4
and so on; it will take forever for the
distances to stabilize
Observe what can happen when
the link (2,3) fails.
one remedy is the split horizon
method that prevents 1 from
For all k≠ i: Di[k] = mink(w[i,j] + Dj[k] )
sending the advertisement
about D1[3] to 2 since its first
Suitable for smaller networks. Larger
hop is node 2
volume of data is disseminated, but
to its immediate neighbors only
Poor convergence property
Link State Routing
Each node i periodically broadcasts the weights of all edges
(i,j) incident on it (this is the link state) to all its neighbors.
The mechanism for dissemination is flooding
This helps each node eventually compute the topology of the
network, and independently determine the shortest path to
any destination node using some standard graph algorithm
like Dijkstra’s
Smaller volume data disseminated over the entire
network - Used in OSPF
Link State Execution
Link state (list of neighbor nodes, and their weights)
Link State Routing
• each link state packet has a sequence number seq
that determines the order in which the packets
were generated
• what’s the problem ?
– need unbounded counters
– when a node crashes, all packets stored in it are lost
– after it is repaired, new packets start with seq= 0, so
these new packets may be discarded in favor of the old
packets!
– problem resolved using TTL
Link State Routing Protocol
•
Each router must
1. Discover its neighbors and learn their network addresses
– When a router is booted, it learns who its neighbors are by
sending a special Hello packet on each point-to-point link.
– The router on the other end sends back a reply.
2. Measure the delay or cost to each of its neighbors
– A router sends a special Echo packet over the link that the
other end sends back immediately. By measuring the roundtrip time, the sending router gets a reasonable delay estimate.
3. Construct a packet telling all it has just learned.
– Broadcast this packet
Link State Routing (Example)
• A router broadcasts a link-state-advertisement (LSA) packet after booting,
as well as periodically (or upon topology change). Packet forwarded only
once, TTL-restricted
• Initial TTL is very high.
Link State Routing Protocol
4.
Broadcast the LSA packet to all other routers in the subnet.
•
•
•
5.
Each packet contains a sequence number that is incremented for each new LSA
packet sent.
Each router keeps track of all the (source router, sequence) pairs it sees. When a
new LSA packet comes in, it is checked against the pairs. If the received packet is
new, it is forwarded on all the links except the one it arrived on.
The age of each packet is included and is decremented once per time unit. When
the age hits zero, the information is discarded. Initial age = very high
For routing a packet, since the source knows the entire network
graph, it simply computes the shortest path (actual sequence of
nodes) locally using the Dijkstra’s algorithm.
Summary
• Graph algorithms
– Standard routing algorithms like shortest path,
distance vector
– The final outcome of these protocols is set of
routing tables (on for each node)
– Conventional routing tables have space
complexity of O(N)
– Need for adaptability to changing topologies