Analysis of Audio/Video Interconnectivity domain and its standard
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Transcript Analysis of Audio/Video Interconnectivity domain and its standard
Audio/Video Interconnectivity
domain and analysis of
interoperability standards
BY Khaleel Ali
COMP 529
Overview of the presentation
Different worlds of electronics
Brief history of PC including Statistics
UPNP
Description, Implementation and problems
Digital Living Network Alliance (DLNA)
Some UPnP products
HAVI
Description, Implementation and problems
Conclusion
Three different worlds
Personal computer or PC
Consumer electronic products or CE
Monitor, printer, scanner, etc
Stereo, receiver, DVD player etc
And Mobile
Laptop, PDA, cell phone etc
Examples of some Consumer
electronic products (CE)
Examples of some Consumer
electronic products (CE)
Mobile world
WHY IS THIS HAPPENING
NOW AND WHAT ARE
FACTORS THAT ARE
CAUSING THIS
INTERCONNECTIVITY OF PC,
CE AND MOBILE DEVICES ?
First factor
Price of PC has dropped to the lowest
level in history.
10 years ago, cost of computers was around
$3000 or more. Now one can buy a good
system for about $300.
eMachine
Cel-2.6GHz Desktop + 17" CRT +
Printer $210 after $400MIR from Bestbuy.com
Bundling PCs with online access services
Extra
rebates for signing up for an online service
Results of first factor
By the end of 1999, 52% of U.S
households had at least one PC, and 25%
had multiple PCs according to
International Data Corporation.
By 2004 IDC expects 62% of households
in U.S. will have at least one PC and 43%
will have multiple PCs.
Most households have at least one CE
product.
Second factor
Increasing growth of home-based
offices
More and more people are creating home
offices for their own businesses and for
completing tasks for their fulltime jobs.
This subsegment of the home networking
marketplace is less price sensitive and much
more focused on the productivity returns of a
given networking peripheral.
Third factor
Increasingly Knowledgeable Consumers driving new
applications.
Consumers are more educated now than ever about the
potential that PCs represent.
No longer satisfied with just word-processing and e-mail, many
consumers now demand Internet sharing, file sharing, gaming
both within the same household and across the Internet,
peripheral sharing including networked printers and even DVD
video applications.
Consumers using the fullest extent of the Internet are early
adopters, their needs and focus on a wide variety of applications
is already having an impact on how standards are defined and
devices are designed and manufactured.
Consumers are acquiring, viewing, and managing an increasing
amount of digital media on devices in the CE, mobile and PC
domains. They want to enjoy this content easily and conveniently
– regardless of the source – across different devices and
locations in the home.
Results of second and third factors
Users want faster home networks and access to
internet
Now can the three worlds ever
merge?
Personal computers (PC) and consumer
electronic products (CE) have always been
viewed as separate entities.
But technologies exist that can interconnect PC
with CE.
Speakers for computers, and stereo in a single room.
TV and then a monitor connected to a PC in a single
room.
Common Digital media formats EX MP3, WAV, DVD,
MPEG etc
We can transfer media using:
Wired and wireless networks as a backplane for
device connectivity.
Broadband Internet connections for high-speed
access to Internet-based content.
So what was causing the delay in
convergence?
Standards were missing
Consumers want
a widely-adopted, standards-based network technology to allow
devices from the PC and CE worlds to offer their functionalities
and advertise their services to other network devices.
Products designed for the home should be easy to install,
provide obvious user value and be affordable.
Digital home products must interoperate with each other and
with existing consumer electronic devices such as TVs and
stereos.
Product Developer’s Dilemma
Open industry standards are often too flexible – products built by
different vendors all too often fail to interoperate well. Design
choices should be narrowed through industry consensus to
better achieve interoperability.
Current end-to-end solutions based on proprietary vertical
implementations bring products to market early but have little
impact on rapidly establishing a new category of products.
THE STANDARDS HAVE
ARRIVED
First standard UPnP
Universal Plug and Play Device Architecture
(UPnP)
Introduced in 1999 and backed by Microsoft, UPnP
technology has been the preferred device discovery
and control protocol.
UPnP is more than just a simple extension of the plug
and play peripheral model. There are more than 738
vendors in consumer electronics, computing, home
automation, home security, appliances, printing,
photography, computer networking, and mobile products.
Examples of UPnP devices
Scanners, cameras, CD players, internet gateways etc
Digital Media Adapters (DMAs), which allow the user to view
content from the PC on the TV.
SOON Garage door openers, lights, and switches will be
available with UPnP technology.
Network of devices UPnP
So what is UPnP?
UPnP
Supports peer-to-peer architecture that allows network
connectivity of intelligent appliances, wireless devices, and PCs
of all form factors.
Also supports DHCP and DNS servers and are used only if
available on the network. (optional)
offers Easy-to-use, flexible and standard-based connectivity to
ad-hoc or unmanaged networks whether in home, small
business, public spaces, or attached to the Internet.
Is designed to support zero-configuration, "invisible" networking,
and automatic discovery device categories from a wide range of
vendors.
A device can dynamically join a network, obtain an IP address,
convey its capabilities, and learn about the presence and
capabilities of other devices.
A device can leave a network smoothly and automatically without
leaving any unwanted state behind.
What is UPNP? (cont..)
UPnP
leverages TCP/IP, UDP, HTTP, SOAP, the
Document Object Model, and XML and the Web
technologies to enable networking in addition to
control and data transfer.
uses IP internetworking because
of
its proven ability to span different physical media
to enable real world multiple-vendor interoperation
and to connect with the Internet and many home and
office intranets.
Further, via bridging, UPnP accommodates media
running non-IP protocols when cost, technology, or
legacy prevents the media or devices attached to it
from running IP.
The UPnP protocol stack
Devices in UPnP
UPnP devices
are a logical container with a unique type.
provide self-describing information such as
the manufacturer, model name, and serial
number.
offer any number of services, each service
with its own unique service type.
services provide the real functionality.
may also contain other devices
logical
composition of devices allows the
embedded device to be discovered and used
independently from the main container device.
Class diagram of the UPnP Device
Device and their services in UPnP
UPnP device is similar to an object, the services
are like interfaces supported by the object, and
the actions in a service are like functions in an
interface.
Each service in a UPnP device may contain
any number of actions that
Can have a set of input arguments
return value
Has a unique Service ID Uniform Resource Identifier
(URI)
variables that represent that service's current status
Class diagram of UPnP Service
Control Points in UPnP
A control point is a network entity that invokes a device's
functionality.
In client/server computing terms, the control point is the
client and the device is the server.
Control points invoke actions on services, providing any
required input parameters and receiving any output
parameters and possibly a return value.
A control point discovers devices, invokes actions on a
device's services, and subscribes to event notifications.
A device, on the other hand, responds to invoked
actions, sends events when state variables change, and
supports a Web page for administrative control
A control point invoking an action
on a service
How does UPnP work?
1.
Addressing
2.
Discovery
3.
Control points can now send action messages to
device(s)
Eventing
6.
Device sends its information to control point
Control
5.
Control points and/or devices must discover each
other.
Description
4.
Device requests IP from DHCP if available.
Changes in device status is sent to control point
Presentation
Device settings
Addressing
is the process by which a device automatically acquires
an IP address.
is the first step in the operation of a UPnP device.
allows a device to join the network and to prepare to
communicate with other UPnP devices and control
points.
protocols are built in to UPnP devices which allow
devices to join an IP network dynamically and to acquire
an address without user configuration.
takes into account whether a device is operating in an
unmanaged or managed network.
A device first attempts to contact a DHCP service to acquire an
address. If it fails to locate a DHCP server, the device uses AutoIP, which enables devices to select addresses without a DHCP
server being present to assign that address. The addresses are
taken from a set of well-known, non-routable addresses. DHCP
is a UDP-based protocol, while Auto-IP uses the Address
Resolution Protocol (ARP).
Description
Description allows devices to list the functionality they
provide.
Description of devices and their services are contained
in XML-based description documents.
Device description document contains device information
such as manufacturer, make, model, and serial number;
a list of services provided by the device; and a list of
embedded devices.
A service description document contains detailed
information about a device's service, the actions that
service provides, and the service's parameters and
return value.
The description documents are used by control points in
the device discovery process to learn more about a
device.
Description diagram
Discovery
defines how a device announces its presence, and how control
points discover it.
A UPnP device is like a mini network server that can be discovered and
controlled by a UPnP control point.
process enables control points to find devices and services of
interest and retrieve information about them.
Is done by Simple Service Discovery Protocol (SSDP).
SSDP extends the HTTP (Hypertext Transfer Protocol) header to
provide a simple multicast-based discovery protocol.
Once a device has acquired an IP address, that device periodically
advertises itself and its services on the network.
A device includes a URL of its device description XML document in its
advertisement and discovery responses.
That URL provides control points with the information those control
points need to retrieve the device and service descriptions.
The description documents are retrieved by control points and parsed to
understand all about that device.
A vendor can add extensions beyond the basic functions and include
those extensions in the description docs. That extension mechanism
allows a control point to prefer an optional or vendor-specific interface
over the standard one.
Discovery (Cont..)
Every service contained in a device maintains
three URLs that provide the information
necessary for control points to communicate with
that service:
The ControlURL is where control points post
requests to control the service. A UPnP device vendor
specifies one for each device.
The EventSubURL is where control points post
requests to subscribe to events. There is one
EventSubURL for each service in a device.
The DescriptionURL tells control points the location
to retrieve the service description document from.
Discovery diagram
Control
Control is the UPnP phase when control points
invoke the actions of a device's services.
When a service receives a control message, that
service acts upon that message.
UPnP relies on the Simple Object Access Protocol
(SOAP) for device control.
SOAP brings together XML and HTTP to provide a
Web-based messaging and remote procedure call
mechanism.
XML expresses the message content, while HTTP
sends messages to their destination.
SOAP is specified as a set of conventions that govern
the format and processing rules of SOAP messages.
SOAP
The SOAP message is the basic unit of communication between
peers.
SOAP messages are written in XML, making SOAP platform
independent: any system capable of creating and parsing XML
documents can send and receive SOAP messages.
The power of XML allows SOAP messages to be fairly complex in
structure and to transmit highly complex data types.
SOAP consists of four parts:
The SOAP envelope: An XML schema that defines a framework for
describing what is in a message, how to process it, and whether that
processing is optional or mandatory.
The SOAP encoding rules Another XML schema that defines a set of
rules for expressing instances of application-defined data types.
The SOAP binding: A convention for using different transport protocols.
SOAP can potentially be used in combination with a variety of other
transport protocols (however SOAP messages are most commonly
carried by HTTP).
The SOAP RPC representation: A convention for representing remote
procedure calls and responses.
Eventing
An event is a message from a service to subscribed
control points.
Events keep control points informed of changes in state
associated with a service.
Control points subscribe to events, and the service
notifies interested control points of events.
A control point interested in receiving notification of state
variable changes subscribes to an event source by
sending a subscription request that includes:
The service of interest
A URL to which the events can be sent
A subscription time for the event notification
A subscription is a request to receive all state variable changes.
If a service accepts the subscription request, that service
responds with a unique subscription identifier and the duration
for the subscription.
The duration specifies the length of time that the subscription is
valid and maintained by the service.
Eventing (cont..)
All subscribers are sent all event messages. Subscribers
receive event messages for all evented variables, and
event messages are sent regardless of the reason the
state variable changed.
UPnP's only guarantees that a message gets delivered
to a subscriber is that it the eventing protocol (GENA)
uses TCP for transport.
When a subscription expires, the subscription identifier
becomes invalid, and the publisher stops sending event
messages to that subscriber.
All subscriptions must be renewed periodically for the
control points to continue to receive notifications.
To keep a subscription active, a control point must send
a renewal message before that subscription expires.
When a control point no longer wants to receive events
from a service, the control point can cancel its
subscription.
Presentation
Presentation is the process where a device presents a
browser-based user interface for manual user control
and to allow viewing of that device's status.
Each UPnP device contains an internal HTTP Web
server and may provide a Web page for browser-based
clients.
That Web page serves as the device's manual interface
that complements the device's programmatic SOAPbased control interface.
The browser-based interface is used to control the
device, to change operational parameters, to view device
and service information, or for any other device-specific
functionality implemented by the manufacturer.
The presentation page provides a simple, consistent way
to work with UPnP devices and requires no custom
software.
DIGITAL LIVING NETWORK
ALLIANCE (DLNA) AND ITS VISION
• To have a computer (PC) or consumer
electronic product (CE) that controls the
whole house entertainment system(s).
• Reasons:
– Convenience and availability
• All movies, music, pictures etc available on any
device in network.
• Access to all equipment that are part of the
network.
• Management of all equipment that are part of the
network.
• Remote sharing of resources.
DLNA expectations
The Internet, mobile and broadcast islands will
integrate through a seamless, interoperable
network that will provide a unique opportunity for
manufacturers and consumers alike.
Digital homes will contain one or more intelligent
platforms, such as an advanced set-top box
(STB) or a PC. These intelligent platforms will
manage and distribute rich digital content to
devices such as TVs and wireless monitors from
devices such as digital stills cameras,
camcorders and multimedia mobile phones.
DLNA interoperability guidelines V1.0
DLNA interoperability guidelines V1.0
(cont..)
DLNA interoperability guidelines V1.0
(cont..)
UPnP products in market
Problems with UPnP
Problems with UPnP (cont..)
• DVD resolution is 720 x 540.
• The gross transfer rate is generally somewhere
between 12 and 14 Mbit/s, making the real rate
around 5.5 to 6 Mbit/s. That's enough to play
MPEG-1/2 videos in (S)VCD and mid-range
DVD quality. This test was conducted by
Tomshardware.com
• Price of UPnP entertainment center and other
products is high.
SECOND STANDARD HAVI
Home Audio Video interoperability (HAVi)
provides a home networking standard for seamless
interoperability between digital audio and video
consumer devices.
The main reason for having a dedicated HAVi is the
exchange of high quality digital video and audio
signals.
HAVi is an initiative from eight major Consumer
Electronics companies: Grundig AG, Hitachi,
Matsushita , Panasonic, Philips , Sharp, Sony Corp,
Thomson Multimedia and Toshiba Corp.
More than 30 companies are involved in the
development of HAVI.
HAVi architecture
The HAVi architecture is open, scaleable in
implementation complexity, platform-independent and
language neutral, i.e. HAVi can be implemented in any
programming language and on any CPU or real-time
operating system.
In order to be able to handle both commands and
multiple digital audio and video streams, HAVi uses the
digital IEEE-1394, 1394a and future extensions, and IEC
61883 interface standards network.
IEEE-1394 currently provides a bandwidth of up to 800 Mb/s and
is capable of isochronous communication which makes it
suitable to simultaneously handle multiple real-time digital AV
streams.
Longer transmission distances under the IEEE 1394 standard
are near to completion and will allow the IEEE-1394 network to
span multiple rooms in a home.
A HAVi network
Promises of HAVi
Time synchronization between different devices.
TV set might get the correct time from the broadcast
stream and the other devices can query the TV and
set their own clocks according to it.
Recording can be as simple as just browsing the
program information, selecting the desired program
and pressing one button to activate recording.
automatic directing of an oncoming videophone call to
the TV screen or part of it and muting all other
sounds.
camera placed outside the door detects movement,
the picture is automatically connected to the TV
screen notifying the user about a possible visitor.
Promises of HAVi (cont..)
The interoperability of HAVi devices not complex.
Devices are hot-pluggable and they automatically
announce their presence and capabilities to other
devices and configure themselves when connected to
the Network.
This saves the user from reading installation instructions and
configuring network addresses and drivers.
HAVi standard promises to be future proof by
maintaining current functionality while making it easy to
upgrade and add new capabilities.
Non-HAVi devices can also be connected to the network
if at least one of the HAVi devices supports the interface
the legacy device provides. Two categories of legacy
devices are
non-1394 devices
1394 devices not supporting the HAVi Architecture
HAVi’s Future-Proof Support
the HAVi Architecture supports future devices and protocols through
several software-based mechanisms. These include:
Each HAVi-compliant device may contain persistent data concerning
its user interface and device control capabilities.
persistent device-resident information describing capabilities of devices
a write-once, run-everywhere language (Java), used for software
extensions
a device independent representation of user interface elements
This information can include Java bytecode that can be uploaded and
executed by other devices on the home network.
As manufacturers introduce new models with new features they can
modify the bytecode shipped with the device.
The new functionality added to the bytecode mirrors the new features
provided by the device.
Similarly new user interface elements can be added to the stored UI
representation on the device.
Plug-and-Play Support
Home network consumer devices are easy to install, just
connect the cables and no configuration is necessary.
In the HAVi Architecture, a device configures itself, and
integrates itself into the home network, without user
intervention.
Home networking technology offers “hot” plug-and-play
(not requiring the user to switch off devices), and safe
and reliable connections.
Low-level communication services provide notification
when a new device is identified on the network.
Installing a device on the home network will be simpler
than stand-alone installation since new devices can
obtain configuration information from those already on
the network.
a DTV receiving time signals via digital broadcast.
HAVi Architecture
The HAVi architecture can be divided into
several different layers.
On the bottom
Medium layer
there is always vendor specific hardware and software
Application Programming Interface (API) that HAVi is built
upon.
there is the connecting IEEE 1394 wiring, which HAVi
devices use as a connecting medium.
a media manager for IEEE 1394 is needed as well as a
messaging system.
On top of the messaging system there are several software
modules: Registry, Event Manager, Stream Manager,
Resource Manager, Device Control Modules (DCM) and
DCM managers.
Top layer
Havlets and application for user interaction with UI
mechanism
Diagram of HAVi Architecture
HAVi Architecture
1394 Communication Media Manager – allows other software
elements to perform asynchronous and isochronous communication
over 1394.
Messaging System – responsible for passing messages between
software elements.
Registry – serves as a directory service, allows any object to locate
another object on the home network.
Event Manager – serves as an event delivery service. An event is
the change in state of an object or of the home network.
Stream Manager – responsible for managing real-time transfer of AV
and other media between functional components.
Resource Manager – facilitates sharing of resources and scheduling
of actions.
Device Control Module (DCM) – a software element used to control
a device. Within a DCM code unit are code for the DCM itself plus
code for Functional Component Modules (FCMs) for each functional
component within the device.
DCM Manager – responsible for installing and removing DCM code
units on FAV and IAV devices.
DCM is the heart of HAVi
The first DCM characteristic is how the DCM is obtained by the
controller:
The second characteristic is whether a DCM is platform (controller)
dependent or platform independent:
embedded DCM – a DCM that is part of the resident software on a
controller.
uploaded DCM – a DCM that is obtained from some source external to
the controller and dynamically added to the software on the controller.
native DCM – a DCM that is implemented for a specific platform, it may
include machine code for a specific processor or access platform
specific APIs.
bytecode DCM – a DCM that is implemented in Java bytecode.
Finally, DCMs can be distinguished by their functionality (or,
conversely, their range of use):
standard DCM – a DCM that provides the standard HAVi APIs. Such a
DCM provides basic functionality but is able to control a wide range of
devices.
proprietary DCM – a DCM that provides vendor-specific APIs (in
addition to the standard HAVi APIs). Such a DCM would offer additional
features and capabilities over a standard DCM but could control a
narrower range of devices, perhaps only a specific device or model.
HAVi devices
HAVi devices
HAVi devices are classified into four categories
Full AV devices (FAV),
Intermediate AV devices (IAV)
Base AV devices (BAV)
and Legacy AV devices (LAV).
HAVi compliant devices fall into the first 3
categories and all other devices belong to the 4th
category.
FAVs and IAVs are controlling devices in the
HAVi network.
BAVs and LAVs are the devices they control.
Full AV devices (FAV),
A Full AV device contains a complete set of the
software elements comprising the HAVi
Architecture.
FAV supports a complex software environment.
FAV devices have a runtime environment for
Java bytecode.
This allows an FAV to upload bytecode from other
devices and so provide enhanced capabilities for their
control.
Example of FAV devices are
Set Top Boxes (STB),
Digital TV receivers (DTV),
general purpose home control devices
and Home PC’s.
Intermediate AV (IAV)
Intermediate AV devices are lower in cost
than FAV devices and more limited in
resources.
They do not provide a runtime environment
for Java bytecode.
Cannot act as controllers for arbitrary devices
within the home network.
IAV may provide native support for control
of particular devices on the home network.
Base AV devices (BAV)
These devices implement future-proof behavior
by providing uploadable Java bytecode, but do
not host any of the software elements of the
HAVi Architecture.
These devices can be controlled by an FAV
device via the uploadable bytecode or from an
IAV device via native code.
The protocol between the BAV and its controller
may or may not be proprietary.
Communication between a FAV or IAV device
and a BAV device requires that HAVi commands
be translated to and from the command protocol
used by the BAV device.
Legacy AV devices (LAV)
LAV devices are devices that are not aware of
the HAVi Architecture.
These devices use proprietary protocols for their
control, and quite frequently have simple controlonly protocols.
Such devices can work in the home network but
require that FAV or IAV devices act as a
gateway.
Communication between a FAV or IAV device
and legacy device requires that HAVi commands
be translated to and from the legacy command
protocol.
HAVI configuration
IAV or FAV as controller
IAV or FAV as Display
Interoperability in the HAVi
Architecture
The first and foremost goal of the HAVi Architecture is to
support interoperability between AV equipment.
Because of the need to support existing devices, and
because of product cost considerations, the HAVi
Architecture supports two levels of interoperability.
This includes existing equipment and future equipment.
Level 1
and Level 2.
The flexibility of choosing different levels of
interoperability gives vendors the freedom to design and
build devices at all points on the cost/capability
spectrum.
Level 1 Interoperability
Level 1 interoperability addresses the
general need to allow existing devices to
communicate.
Level 1 interoperability defines and uses:
a generic set of control messages
(commands) that enable one device to talk to
another device
and a set of event messages that it should
reasonably expect from the device.
Level 1 Interoperability (cont..)
Device discovery
HAVi Architecture has adopted is to utilize Self Describing
Device (SDD) data, required on all FAV, IAV and BAV devices.
SDD data contains information about the device which can be
accessed by other devices.
Communication
a general communication facility allowing applications to issue
requests to devices.
This service is provided by the HAVi Messaging Systems and
DCMs.
The application sends HAVi messages to DCMs, the DCM then
engages in proprietary communication with the device.
HAVi message set:
is a well defined set of messages that must be supported by all
devices of a particular class.
This ensures that a device can work with existing as well as
future devices, irrespective of the manufacturer.
The HAVi message set includes those messages used for the
DDI protocol and so allows DCMs (and applications) to construct
a UI on display-capable IAVs and FAVs.
Level 2 Interoperability
To support non-standard features of existing products
and to support future products, the HAVi
Architecture allows uploaded DCMs as an alternative to
embedded DCMs.
Uploaded DCMs are implemented in Java bytecode.
Level 2 only requires that one device provide a runtime
environment for the uploaded DCM obtained from the
new device.
The concept of uploading and executing bytecode also
provides the possibility for applications called havlets.
Havlets may be device specific
Havlets can be uploaded and installed by each FAV
device on the network.
Havlet can be supplied by DCMs and/or the user via
Level 2 UI.
Display-capable FAVs will allow a user to upload and
execute the havlet of any DCM or Application Module.
Security in HAVi
HAVi uses a two-level protection scheme.
When a software element is created it is
assigned an access level which is one of
trusted or untrusted.
When one software element sends a
request to another software element the
receiver decides whether or not to honor
the request by examining the access level
of the requester.
Security in HAVi
All uploadable DCM code units shall be signed.
The HAVi Certification Authority (HCA) also
issues several pairs of private key and public
key to each vendor on request, with the HCA's
digital signature for the vendor unique public
key.
A HAVi-signed code unit includes some specific
files necessary for authentication in the JAR file.
When an FAV is to install a HAVi-signed code
unit, it has to verify the code unit with these files
in advance to install the software element.
Certificate File
The signature file is verified with the
‘vendor-unique public key’ which
corresponds to the vendor-unique private
key that is used to generate the signature.
The ‘vendor-unique public key’ must be
certified by the HCA.
The verifier module in an FAV can find the
‘vendor-unique public key’ to verify the
signature in this file, and shall verify
whether the public key is trusted.
PROBLEMS WITH HAVI
HAVi as a technology hasn’t been widely tested
and utilized in real environments.
One of the most important goals is platformindependent interoperability.
FireWire still isn’t as flexible and has proven to be
very complicated to implement.
The only guarantee is that devices of the same brand and
same and same kind of proprietary programming will most
likely work together.
Until all the major problems with FireWire have been
solved, they will hinder HAVi.
One important issue when dealing with home
entertainment is digital rights management.
HAVi has no digital rights management
PROBLEMS WITH HAVI (cont..)
Faulty device might get an update containing a
virus which it then uploads to every other device.
Cost of HAVi products are high.
Very few products on market as of yet.
Linux and java have problems such as real-time
resource management and making the memory
footprint small enough.
Competition by UPnP, and now UPnP with Pre N
technology.
Communication medium needed to connect to
internet. HAVi doesn’t support XML and SOAP.
CONCLUSION HAVi or UPnP
No devices available for HAVi
More problems associated with HAVi
UPnP is fairly new but functional
UPnP is in sync with today’s technology
XML, SOAP, WEB, wireless etc
Bridge between UPnP and HAVi is missing or
just on paper.
Digital management and security in HAVi
REFERENCES
DLNA
UPnP Architecture
http://www.dlna.org/news/DLNA_Overview.pdf
http://www.upnp.org/
http://www.artima.com/spontaneous/upnp_digihome2.
html
HAVI
http://www.havi.org/pdf/white.pdf
http://www.tml.hut.fi/Studies/Tik111.590/2001s/papers/jussi_teirikangas.pdf
http://www.xilinx.com/esp/consumer/home_networkin
g/pdf_files/havi/complete.pdf