Figure 15.1 A distributed multimedia system

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Transcript Figure 15.1 A distributed multimedia system

Lecture 14:
Distributed Multimedia Systems
Haibin Zhu, PhD.
Assistant Professor
Department of Computer Science
Nipissing University
© 2002
Contents
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Introduction
Characteristics of multimedia data
Quality of service management
Resource management
Stream adaptation
Summary
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Learning objectives
 To understand the nature of multimedia data and the
scheduling and resource issues associated with it.
 To become familiar with the components and design
of distributed multimedia applications.
 To understand the nature of quality of service and
the system support that it requires.
 To explore the design of a state-of-the-art, scalable
video file service; illustrating a radically novel design
approach for quality of service.
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A distributed multimedia system
Figure 15.1
Video camera
and mike
Local network
Local network
Wide area gateway Video
server
Digital
TV/radio
server
 Applications:
– non-interactive: net radio and TV, video-on-demand, e-learning, ...
– interactive: voice &video conference, interactive TV, tele-medicine, multi-user
games, live music, ...
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Multimedia in a mobile environment
Global System for Mobile
Communications
 Applications:
– Emergency response systems, mobile commerce, phone service,
entertainment, games, ...
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Characteristics of multimedia applications
 Large quantities of continuous data
 Timely and smooth delivery is critical
– deadlines
– throughput and response time guarantees
 Interactive MM applications require low round-trip delays
 Need to co-exist with other applications
– must not hog resources
 Reconfiguration is a common occurrence
– varying resource requirements
 Resources required:
–
–
–
–
–
Processor cycles in workstations
and servers
Network bandwidth (+ latency)
Dedicated memory
Disk bandwidth (for stored media)
At the right time
and in the right quantities
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Application requirements
 Network phone and audio conferencing
– relatively low bandwidth (~ 64 Kbits/sec), but delay times must be short ( <
250 ms round-trip)
 Video on demand services
– High bandwidth (~ 10 Mbits/s), critical deadlines, latency not critical
 Simple video conference
– Many high-bandwidth streams to each node (~1.5 Mbits/s each), high
bandwidth, low latency ( < 100 ms round-trip), synchronised states.
 Music rehearsal and performance facility
– high bandwidth (~1.4 Mbits/s), very low latency (< 100 ms round trip), highly
synchronised media (sound and video < 50 ms).
http://www.topsavings.net/dedicated-t-1.html
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System support issues and requirements
 Scheduling and resource allocation in most current OS’s
divides the resources equally amongst all comers (processes)
– no limit on load
– \ can’t guarantee throughput or response time
 MM and other time-critical applications require resource
allocation and scheduling to meet deadlines
– Quality of Service (QoS) management
 Admission control:
 QoS negotiation:
 Resource management:
controls demand
enables applications to negotiate admission and
reconfigurations
guarantees availability of resources for
admitted applications
– real-time processor and other resource scheduling
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Characteristics of typical multimedia streams
Figure 15.3
Data rate
(approximate)
Telephone speech
CD-quality sound
Standard TV video
(uncompressed)
64 kbps
1.4 Mbps
120 Mbps
Standard TV video
(MPEG-1 compressed)
1.5 Mbps
HDTV video
(uncompressed)
HDTV video and DVD
MPEG-2 compressed)
Sample or frame
frequency
size
8 bits
8000/sec
16 bits 44,000/sec
up to 640 x 480
24/sec
pixels x 16 bits
variable
24/sec
1000–3000 Mbps up to 1920 x 1080
pixels x 24 bits
24–60/sec
10–30 Mbps
10
variable 24–60/sec
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Typical infrastructure components for multimedia applications
Figures 15.4 & 15.5
PC/workstation
: multimedia stream
PC/workstation
Camera
White boxes represent media
processing components, many
of which are implemented
in software, including:
codec: coding/decoding filter
mixer: sound-mixing component
A
B
Microphones
Screen
K
G
Codec
Codec
Window
system
H
L
Mixer
Network
connections
M
C
D
Codec
Video file system
Video
store
Window system
Component
Camera
Bandwidth
Out:
Latency
10 frames/sec, raw video
640x480x16 bits
Loss rate
Resources required
Zero
In:
10 frames/sec, raw video Interactive Low
10 ms CPU each 100 ms;
 Codec
This application
involves
multiple
concurrent
processes in the
Out:
MPEG-1 stream
10 Mbytes RAM
PCs In:
B Mixer
2 44 kbps audio
Interactive Very low
1 ms CPU each 100 ms;
A
Out:
1 44 kbps audio
1 Mbytes RAM
 Window
Other applications
may also Interactive
be running
onms;the
In:
various
Low concurrently
5 ms CPU each 100
system
Out:
50 frame/sec framebuffer
5 Mbytes RAM
same computers
H
K
Network
In/Out:
connection
MPEG-1 stream, approx.
1.5 Mbps
Interactive
Low
1.5 Mbps, low-loss
stream protocol
 Network
They allIn/Out:
share
processing and
network resources
Audio 44 kbps
Interactive Very low
44 kbps, very low-loss
L
stream protocol
connection
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Quality of service management
 Allocate resources to application processes
– according to their needs in order to achieve the desired quality of multimedia
delivery
 Scheduling and resource allocation in most current OS’s
divides the resources equally amongst all processes
– no limit on load
– \ can’t guarantee throughput or response time
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Elements of Quality of Service (QoS) management
 Admission control:
controls demand
 QoS negotiation:
enables applications to
negotiate admission and
reconfigurations
 Resource management: guarantees availability of
resources for
admitted applications
 real-time processor and other resource scheduling
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Figure 15.5
QoS specifications for components of the application
shown in Figure 15.4
Component
Latency
A
Interactive Low
B
H
K
L
Bandwidth
Out:
10 frames/sec, raw video
Camera
640x480x16 bits
Codec
In:
10 frames/sec, raw video
Out:
MPEG-1 stream
Mixer
In:
2 44 kbps audio
Out:
1 44 kbps audio
Window
In:
various
system
Out:
50 frame/sec framebuffer
Network
In/Out: MPEG-1 stream, approx.
connection
1.5 Mbps
Network
In/Out: Audio 44 kbps
connection
Loss rate
Zero
Interactive Very low
Interactive Low
Interactive Low
Interactive Very low
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Resources required
10 ms CPU each 100 ms;
10 Mbytes RAM
1 ms CPU each 100 ms;
1 Mbytes RAM
5 ms CPU each 100 ms;
5 Mbytes RAM
1.5 Mbps, low-loss
stream protocol
44 kbps, very low-loss
stream protocol
The QoS manager’s task
Figure 15.6
Adm issi onco ntrol
QoS neg otia tion
Application components s pecify their QoS
requirements to QoS manager
Flo w spec.
QoS manager ev aluates new requirements
agains t the av ailable res ources.
Suffic ient?
Yes
Reserve the requested res ources
No
Negotiate reduc ed res ource provision w ith applic ation.
Agreement?
Resou rce con tract
Yes
Allow applic ation to proceed
Application runs w ith res ources as
per resourc e c ontract
No
Do not allow applic ation to proceed
Application notifies QoS manager of
increas ed res ource requirements
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QoS Parameters
Bandwidth
– rate of flow of multimedia data
Latency
– time required for the end-to-end transmission of a single data element
Jitter
 variation in latency :– dL/dt
Loss rate
– the proportion of data elements that can be dropped or delivered late
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Managing the flow of multimedia data
 Flows are variable
– video compression methods such as MPEG (1-4) are based on
similarities between consecutive frames
– can produce large variations in data rate
 Burstiness
– Linear bounded arrival process (LBAP) model:
 maximum flow per interval t = Rt + B
(R = average rate, B = max. burst)
– buffer requirements are determined by burstiness
– Latency and jitter are affected (buffers introduce additional delays)
 Traffic shaping
– method for scheduling the way a buffer is emptied
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Figure 15.8 The RFC 1363 Flow Spec
Protocol version
50Mbps
Maximum transmission unit
Token bucket rate
burstiness
Bandwidth:
Token bucket size
maximum rate
Maximum transmission rate
150ms
acceptable latency
Minimum delay noticed
Delay:
acceptable jitter
Maximum delay variation
<1/1000
Loss:
percentage per T
Loss sensitivity
maximum consec-utive loss
Burst loss sensitivity
T
Loss interval
value
Quality of guarantee
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Traffic shaping algorithms – leaky bucket algorithm
Figure 15.7
(a) Leaky bucket
process 1
process 2
analogue of leaky bucket:
– process 1 places data into a buffer in bursts
– process 2 in scheduled to remove data regularly in smaller amounts
– size of buffer, B determines:
 maximum permissible burst without loss
 maximum delay
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Traffic shaping algorithms – token bucket algorithm
Figure 15.7
(b) Token bucket
process 1
tokens: permits to place x bytes
into output buffer
process 2
process 3
Token generator
Implements LBAP
– process 1 delivers data in bursts
– process 2 generates tokens at a fixed rate
– process 3 receives tokens and exploits them to deliver output as quickly as it
gets data from process 1
Result: bursts in output can occur when some tokens have accumulated
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Admission control
Admission control delivers a contract to the application
guaranteeing:
For each network connection:
bandwidth
latency
For each computer:
 cpu time, available at specific intervals
 memory
For disks, etc.:
bandwifth
latency
Before admission, it must assess resource requirements and
reserve them for the application
– Flow specs provide some information for admission control, but not all - assessment
procedures are needed
– there is an optimisation problem:
 clients don't use all of the resources that they requested
 flow specs may permit a range of qualities
– Admission controller must negotiate with applications to produce an acceptable result
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Resource management
 Scheduling of resources
to meet the existing guarantees:
e.g. for each computer:
cpu time, available at specific intervals
memory
Fair scheduling allows all processes some portion of the resources based on
fairness:
 E.g. round-robin scheduling (equal turns), fair queuing (keep queue lengths equal)
 not appropriate for real-time MM because there are deadlines for the delivery of
data
Real-time scheduling traditionally used in special OS for system control
applications - e.g. avionics. RT schedulers must ensure that tasks are
completed by a scheduled time.
Real-time MM requires real-time scheduling with very frequent deadlines.
Suitable types of scheduling are:
Earliest deadline first (EDF)
Rate-monotonic
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EDF(Earliest Deadline First) scheduling
Each task specifies a deadline T and CPU seconds S to the scheduler for each
work item (e.g. video frame). EDF scheduler schedules the task to run at least
S seconds before T (and pre-empts it after S if it hasn't yielded).
It has been shown that EDF will find a schedule that meets the deadlines, if
one exists. (But for MM, S is likely to be a millisecond or so, and there is a
danger that the scheduler may have to run so frequently that it hogs the cpu).
Rate-monotonic scheduling assigns priorities to tasks according to their rate
of data throughput (or workload). Uses less CPU for scheduling decisions. Has
been shown to work well where total workload is < 69% of CPU.
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Stream adaptation: Scaling and filtering
Figure 15.9
Source
Targets
High bandwidth
Medium bandwidth
Low bandwidth
 Scaling reduces flow rate at source
– temporal: skip frames or audio samples
– spatial: reduce frame size or audio sample quality
 Filtering reduces flow at intermediate points
– RSVP is a QoS negotiation protocol that negotiates the rate at each intermediate node,
working from targets to the source.
 The Principle of BitTorrent (http://download.bitcomet.com/doc/principle.htm)
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QoS and the Internet
 Very little QoS in the Internet at present
– New protocols to support QoS have been developed, but their implementation
raises some difficult issues about the management of resources in the
Internet.
 RSVP(http://www.isi.edu/div7/rsvp/rsvp.html)
– Network resource reservation
– Doesn’t ensure enforcement of reservations
 RTP (http://www.cs.columbia.edu/~hgs/rtp/)
– Real time data transmission over IP
 need to avoid adding undesirable complexity to the Internet
 IPv6 has some hooks for it
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Video conferencing
 Video conferencing applications can also support:
–
–
–
–
Text chat
Document sharing (exchanging files)
PowerPoint
Application sharing (running the same program, viewing at the same
content)
 frequently there is a way for any participant to
control the program
– Electronic white board – everyone can view what
 someone writes and draws
 The word “Collaboration” appears a lot in docs
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Video conferencing
 Desktop (computer) videoconferencing can be
donethrough applications such as
– Netmeeting (Windows 2000 and XP) –
http://www.microsoft.com/windows/netmeeting/
– Windows Messenger (Windows XP) –
http://www.microsoft.com/windowsxp/windowsmessenger/
– MSN Messenger (Windows) - http://messenger.msn.com/iChat (Apple)
- http://www.apple.com/ichat/
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Video conferencing
 the clients we have mentioned are mainly used for “Instant
Messaging”
 IM is an exchange of text between two or more people who
are online at the same time
 supports group interaction
 a conversation by typing instead of speaking
 this is great for short conversations but doesn’t support
extended discussion well
 moving from text to audio and video makes the interaction
much more natural
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Video conferencing
 Can buy videoconferencing appliances that plug into
your computer. They come with:
–
–
–
–
–
camera
microphone
speaker
encoding of video and audio streams done in hardware
software to drive it all
 load on your PC for encoding is then quite small
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Video conferencing
 Video conferencing is a technology in which video
and audio streams are transmitted among the
various geographically separated participants in a
meeting.
 Typically this is done through a room which has
been set up by a telephone company
 booking the room also books an operator from the
phone company to run the meeting for you
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Summary
 MM applications and systems require new system
mechanisms to handle large volumes of time-dependent data
in real time (media streams).
 The most important mechanism is QoS management, which
includes resource negotiation, admission control, resource
reservation and resource management.
 Negotiation and admission control ensure that resources are
not over-allocated, resource management ensures that
admitted tasks receive the resources they were allocated.
 Video conferences
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