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Internet and Computer Networks
Evolution
Bogdan IANCU
Department of Computer Science (UTCN)
Agenda
Internet Evolution
World Wide Web (WWW) Evolution
Technological Impact
Future Internet
State-of-the-art applications
Internet Evolution
"The best predictor of future behavior is past behavior“ (Dr.
Phil)
Introduction
"All Science Is Computer Science"
(New York Times, 2001)
The Internet
global network connecting millions of computers
network of networks, a networking infrastructure
Romania Internet Usage
YEAR
2000
2004
2006
2007
2010
Users
800,000
4,000,000
4,940,000
5,062,500
7,786,700
Population
22,217,700
21,377,426
21,154,226
21,154,226
21,959,278
2012 – approx. 12 million Internet users
% Pop.
3.60%
18.70%
23.40%
23.90%
35.50%
Computer Network Devices
Topologies and network devices
Physical Layer
Wireless
RF
Infrared
Microwave
Wired
Copper: UTP, FTP, STP
Optical fiber
Data link Layer
Connecting devices in a LAN
Wireless
Wired
AP (Access Point)
Switch
MAC address
unique identifier assigned
to network interfaces (48 bits)
Network Layer
Connecting different LANs
Wireless
Wired
Wireless Router
Router
IP address
Version 4 (32 bits)
Version 6 – auto-configuration (128 bits)
(2001:0db8:3c4d:0015:0000:0000:abcd:ef12 )
Topologies and network devices
Traditional solution
Requirements:
Office space
Servers
Cooling
UPS
Operating systems, softwares, upgrades,
patches
Firewalls, Intrusion prevention systems,
spam control, …
Failover
Disaster recovery
Team of experts
Traditional solution disadvantages
Time consumption
Higher costs
Slow scaling
high performance computing machine designed to have extremely
fast processing speeds
Multiple connected computers that work together
they can be viewed as a single system
Distributed system
Cloud Solution
Google Data Center
VIDEO: Explore a Google data center with Street View
Cloud Computing Benefits
Highly optimized virtual data centers.
Software, Hardware available for use when needed: pay
per use basis.
Instant scale up / scale down.
Fast to get started, costs less.
Multi-tenancy
Cloud market
Google
Google apps:
http://www.google.com/apps
Google calendar.
Google docs.
Google videos.
Synchronization and access with mobile devices and apps
Android, iPhone, Blackberry
Cloud market
Microsoft
Cloud market
Cisco
The platform enabling the world of many clouds
Cloud market
Dropbox
Cloud-storage service.
Simple and reliable.
Secure solution.
More than 45 million people depend on Dropbox.
Files synchronized with PC and smartphone.
WWW
World Wide Web
a way of accessing information over the medium of the
Internet (built on top of the Internet)
an open information space where the documents are
linked, and where anyone who is connected can see any
and link to any document (Leuf 2006, 4)
a techno-social system to interact humans based on
technological networks (Aghaei et al. 2012, 1)
Web 1.0 – connects information
read-only web
a mono-directional tool
Services:
Websites,
online journals,
online archives,
Internet radio/podcasting,
electronic calendar
Etc.
Web 2.0 – connects people
read-write web
people-centric web
the interactive web, the participative web
The main technologies and services are
Email
Blogs (+ photoblogs, videoblogs and podcats)
Really simple syndication (RSS)
Wikies (a web that can be edited by anyone)
Social networks
Mobile telecommunication
Etc.
Top 5 countries with the highest population
1
2
3
4
5
Country
Population
1,343,239,923
China
1,205,073,612
India
1,060,000,000
Facebook
313,847,465
United States
248,645,008
Indonesia
193,946,886
Brazil
Web 3.0 – connects knowledge
Semantic Web, Transcendent Web
Purpose: make the web readable by machines and not
only by humans
Four key elements
Social Web
Semantic Web
Internet of Things
Artificial Intelligence
The impact of Web evolution on users
Techno-social system
Cognition (Web 1.0)
Communication (Web 2.0)
Cooperation (Web 3.0)
in order to co-operate one needs to communicate and in
order to communicate one needs to cognize (Fuchs 2010,
767)
Web 4.0, Web 5.0…Web X.0 –
connect intelligence
Poorly developed even at the level of ideas
Web 4.0 is believed to be a web of integration, in which
human mind and machines can interact in symbiosis
(Aghaei et al. 2012, 1-2)
Web 5.0 is mentally configured as a sensory emotive
space of interaction (Kambil 2008)
Technological
impact
"Innovation distinguishes between a leader and a follower.“ (S.
Jobs)
Technological context and impact
Multitude of information sources
Speed and mobility of the new technologies
Need to improve competitiveness through innovation and
investment
Future
Internet
“This is the first opportunity to connect the physical and digital world. That
is revolutionary.”
Future Internet
Internet of Things (IoT)
Internet of People (IoP)
Internet of Energy (IoE)
Internet of Media (IoM)
Internet of Services (IoS)
Internet of Things (IoT)
a dynamic global network infrastructure where physical and
virtual “things” have
identities,
physical attributes,
virtual personalities,
use intelligent interfaces, and are seamlessly integrated into
the information network
smart things/objects are expected to become active
participants in business
machine-to-machine communication
IoT
Connecting
Anything
Anyone
Anytime
Using
Any network
Any service
Example of
communication between
objects:
My fridge knows that the
bottle of milk is almost
empty and it orders
another bottle from the
supermarket
Internet of Things (IoT)
a dynamic global network infrastructure of physical and virtual “things”
smart things/objects
machine-to-machine communication
Telstra - future networks
VIDEO: Our Connected Future - Future Technology
Vision - Telstra Innovation
State-of-the-art Applications
Semantic web advertising
Specific brand ads placed on specific web pages based on
contextual relevance
Ads relevance
It it believed that an ad (text and image) that is topically
related to a Web page is relevant
An example in this sense is an ad for sneakers placed on a sport news
page
However, if the target is taking into account, the ads can
be properly placed on a page
a picture of a sunset in an ad promoting life insurance has
different meanings than a picture of a sunset in an ad for
beer
Affective computing
Definition
Computing that relates to, arise from, or influence emotions or
other affective phenomena
Aims
enhanced user interaction
new tools for marketers
Affective computing
Sources of communicating affective and cognitive information
Classic sources
face detection
one of the richest sources
The facial expressions exhibited in viewers while watching
commercials predict strength of recall of the brand
voice detection
vocal tract, excitation, duration and intonation
body language detection
Affective computing
New sources
touch screen interaction/ touch sensitive screen
hand temperature/ umidity
touch power/duration/repetition
Emphasize the profile of the person and the emotional state of the
person and can further recommend certain brands (products and
services)
ambient light detection
Affective computing - applications
Intelligent systems that record vocal tract, intonation etc.
Neuromarketing – links the consumer behavior to the neurosciences
Decodes what the consumer believes about a brand
Affective computing - applications
Advantages
correlate human behaviours /emotions with the interfaces/sensors on
smartdevices (smartphones, tablet PCs)
create users’ behavioral patterns
matches social content with users emotions
Kinetics
Kinect
Wii
Affective computing - applications
University of Tokyo Sony CSL (Computer Science Labs)
“Happiness Counter” connected to a regular refrigerator
scans a person’s face as they stand in front of the refrigerator
the door smoothly opens with a smile
Augmented Reality
Definition
A view of reality that is modified or completed by the
computer
Aims
enhanced user interaction
new tool for marketers and clients
Augmented reality - applications
Nokia City Lens
AR application that allows users to get more information about a
location simply by pointing their camera at the location
Augmented reality - applications
IKEA – 2013 catalog – let consumers access films, interactive
experience and photo galleries with their smartphones
Augmented reality - applications
Vodafone – Digital library
Augmented reality - applications
Google Glasses
Augmented reality - applications
Advantages
using users’s behavioral patterns/profile
matches content with users needs
SixSense
project a phone pad
make a phone call
Users looking for the closest favorite
store
place computer-generated graphics in their field
of vision.
Augmented reality
Other future possibilities:
Trying on clothes from home
Smelling perfumes from home
Feeling the texture of a blouse remotely
Near Filed Communication (NFC)
Wireless network
Definition:
a no contact wireless form of short range
communication
in mobile phones and devices including payment cards
replacement for QR codes (quick response codes)
Aims:
enhanced user interaction
new tool for marketers and clients
NFC - applications
Advantages
using NFC sensor from devices
matches user’s preference with content
"Smart Posters“
place tags in traditional print-based objects
can recognize someone approaching the sign
with an NFC-enabled smartphone
read the user's preferences.
customize the message on the display for
that user
Smart objects’ communication
Objects connected to Internet that communicate
between them
Eg. Telephone communicates with the coffee machine in order
to start making a certain type of coffee at a certain hour for a
certain number of people
Eg. Objects that remember the owner favorite food and order
it from a certain restaurant (that owns the technology)
Smart objects’ communication
Eg. A broken phone orders by itself a new component
from the support center
User privacy?
IoT
Conclusion
The future of applications
Content + Contextual information
Based on future Internet technology and trends
Create the new infrastructure
Adopt the new technology within advertising campaigns
IoT
How / Who will manage Future Internet platform?
“A lot of time, people don’t know what they want until
you show it to them.”
Steve Jobs