Physical Layer
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Transcript Physical Layer
CPSC 689: Discrete Algorithms
for Mobile and Wireless Systems
Spring 2009
Prof. Jennifer Welch
Lecture 2
Topics:
Introduction
Physical Layer
MAC Protocols part 1
Sources:
Schiller, Ch 1-3
Balakrishnan, Ch 11
Vaidya, Ch 1-2, 4-5
MIT 6.885 Fall 2008 slides
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Wireless Computing Vision
Future of computing includes
portable computers
wireless communication
Why portable computers? Many devices are
designed to move with people:
cell phones, PDAs, cars, planes
Why wireless communication?
quick, for temporary purposes (e.g., tradeshow)
unintrusive, for delicate situations (e.g., historic bldg)
useful when no infrastructure (countryside, rugged
terrain, after a natural disaster)
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Applications
car of the future: cars driving in same area build
a local ad-hoc network, use to learn about
emergencies, keep safe distance
emergencies: ambulance can send info about
injuried people to hospital from accident scene
business: traveling salesman can keep laptop in
constant synch with company's database
infotainment: as you travel, get up-to-date info
about nearby goods and services; buy tickets, etc.
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From Vision to Reality
System support for such applications is in its
infancy
Open research areas from Schiller book:
handle interference of radio transmissions
use radio frequencies more efficiently
political and social issues regarding control of the
spectrum
tolerate high delays and variation in delays
security (easier to eavesdrop on wireless)
coordinate access to shared medium well
routing, service discovery, etc. scalably and reliably
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Protocol Stack
Physical layer
convert bit stream into (analog) signals and back
Data link layer
provide reliable connection between a sender and one
or more receivers (w/in range)
Network layer (cf. IP)
route packets from sender to receiver (not necessarily
w/in range)
Transport layer (cf. TCP and UDP)
establishes an end-to-end connection
Application layer
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Protocol Stack
Application
Application
Application
Transport
Transport
Transport
Network
Network
Network
Data link
Data link
Data link
Physical
Physical
Physical
not every node needs every layer
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Implementing the Protocol Stack
Physical layer: signals, antennas, etc.
Data link layer: various "medium access control" (MAC)
protocols developed to help nodes coordinate when they
transmit to reduce likelihood of interference
Network layer: Extensions to IP to deal with mobility have
been developed.
addressing, routing, device location, handover between
networks
Transport layer: Extensions to TCP have been developed.
quality of service, flow control, congestion control
Applications: new ones ("find closest parking place")
service location, support for multimedia, adapt to variations in
transmission characteristics
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Our Use of the Protocol Stack
Use it as a rough organizing principle.
Won't focus on mobile versions of IP or
TCP
Use general idea of layers of abstraction
Broader perspective of structuring mobile
and wireless systems
not just mimicking wired Internet
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Physical Layer: Overview
Mobile devices communicate using radio broadcasts,
over radio spectrum.
Only a limited set of frequencies for transmission.
Communicating devices must share a common
medium.
Concurrent communications by nearby nodes may interfere
with each other, so that a receiver may hear garbled signals.
Antennas provide the coupling between the
transmitter and space, and between space and the
receiver.
What is actually transmitted is an analog signal.
Discrete information has to be encoded into analog signals.
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Physical Layer
Wireless transmission uses certain frequencies of
the electromagnetic spectrum
very low: submarines, underwater
infrared: connecting laptops and PDAs
Data is encoded in signals
Signals in radio transmission are usually sine
waves
Amplitude, frequency and/or phase shift of a sine
wave are changed to represent different
information: called modulation
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Physical Layer: Antennas
Antennas convert electromagnetic energy between space
and a wire.
Ideal antenna radiates equal power in all directions from a
point in space
transmission: receiver gets signal
with sufficiently low error rate
detection: receiver can detect
signal but error rate is too high
interference: receiver cannot
detect signal but signal may
interfere with other xmissions by
adding to background noise
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transmission
detection
interference
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Physical Layer: Attenuation
In a vacuum, received power is proportional to
1/d2, where d is distance of receiver from sender
signal travels away from sender at speed of light
signal is a wave with spherical shape
sphere keeps growing and energy is equally distributed
over the sphere's surface
surface area s = 4 d2
In non-vacuum, signal decreases even faster due
to atmosphere ("path loss" or "attenuation")
exponent between 2 and 4
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Physical Layer: Propagation
Types of propagation behaviors:
groundwave (< 2 MHz): follow earth's surface; can
propagate long distances, penetrate objects (ex:
submarine communication)
sky wave (2-30 MHz): waves bounce b/w ionosphere
and earth's surface, traveling around world (ex: short
wave radio)
line-of-sight (> 30 MHz): waves follow a straight line
(ex: mobile phones, satellites)
Obstacles are problem for line-of-sight:
blocked, reflected, refracted, scattering, diffraction
solution: additional antennas to fill in coverage gaps
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Physical Layer: Propagation
Because of all these physical effects, radio
signal behavior is highly variable
depends on type of antenna and environment
Example problem: 2-ray ground
propagation model:
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Physical Layer: Bottom Line
Not every message sent is received
Loss due to noise and interference
Not easy to model in a realistic way
Mathematical models for propagation are not
accurate representations of real channel behavior.
In practice, we want algorithms that can adapt to
real channel characteristics.
Models are useful mainly for analysis and
simulation: get general idea of algorithms’
behavior, in some ideal cases
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Physical Layer: Multiplexing
Share the electromagnetic spectrum w/o
undue interference along several
dimensions:
space, time, frequency, code
Space division: senders are so far apart
they don't interfere
Ex: FM radio stations in different towns w/
same frequency (90.9)
Disadvantages: wastes space, what if senders
are close to each other?
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Physical Layer: Multiplexing
Frequency division: divide spectrum into
several non-overlapping frequency bands
Ex: radio stations in same town use different
frequencies (90.9 vs. 89.1)
Disadvantages: wastes frequency (unless
senders transmit all the time); fixed assignment
of frequency to sender is inflexible and limits
number of senders
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Physical Layer: Multiplexing
Time division: all senders use same
frequency but at different times
Ex: different radio shows on the same station
but at different times
Disadvantages: need precise synchronization;
receiver has to listen at right time
Advantage: can assign more sending time to
senders with heavier load
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Physical Layer: Multiplexing
Code division:
all users use same frequency at same time, each user
has different "code".
With right choice of codes, transmissions can be done
simultaneously
constructive interference properties of radio signals
allow the codes to be separated at receives
Advantages: code space is huge, good protection
against interference and tapping
Disadvantages: receiver must know code and separate
the desired information from background noise;
receiver must be synchronized with sender
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Data Link Layer: Overview
Medium Access Control (MAC) protocols try to
synchronize when nearby nodes transmit, in
order to reduce the likelihood of interference
The "medium" is the communication resource
Purpose: Achieve relatively reliable local
communication of packets (fixed-length
messages) among nearby devices.
Both point-to-point and broadcast.
Reasonable throughput (capacity).
Reasonable fairness to each transmitter and
receiver.
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Challenge for MAC Protocols
Communication provided by physical layer is not very
reliable:
Messages might not get delivered, because of noise or
interference (collisions).
MAC layer should improve the reliability.
Won’t make it perfect, in spite of many tricks.
Main job of MAC layer: Manage contention among
nearby transmitters and receivers.
Q: What are reasonable statements of the
guarantees of a MAC layer?
Probabilistic delivery guarantees? Conditional?
Layer should be efficiently implementable.
Should support higher-level programming.
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Reinventing the Wheel?
Most of the complication is with schemes
based on time division multiplexing.
There are MAC protocols in wired networks
(ex: Ethernet)
Must they be changed to work in wireless
networks? If so, how?
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CSMA/CD MAC Protocol for (Wired)
Ethernet
Carrier Sense Multiple Access with Collision
Detection
sender senses the medium (wire) to see if it is free
if busy, sender waits until it is free
once medium is free, sender starts transmitting data
and continues to listen
if sender detects a collision while sending, it stops and
sends a jamming signal
Ethernet hardware allows collision detection by
sender
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Anomaly: Hidden Terminals
Consider three wireless devices, A, B, and C, such that
A and C can both reach B,
A and C cannot reach each other, or even detect each other.
A and C can both start transmitting to B.
Since A and C cannot hear each other, they will not know anything
is wrong.
But B receives both transmissions, garbled.
A and C are “hidden” from each other.
Problem does not
occur if detection
range is > 2X
transmission range.
A
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B
C
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Anomaly: Exposed Terminals
Consider four wireless devices, A, B, C, and D, such that
B can reach A, C can reach D,
B and C can detect each other.
A cannot detect C, D cannot detect B.
B might want to transmit to A, and C to D.
Since they hear each other’s transmissions, they might decide
they should not both transmit.
But this would be OK: they would not interfere.
B and C are “exposed” to each other.
A
B
C
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D
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Wireless MAC Protocol: Fixed TDM
Algorithm:
allocate time slots in a fixed pattern
just wait for your time slot to send
Evaluation:
Gives fixed bandwidth: inefficient for
bursty data or asymmetric connections
Requires time synchronization between
nodes
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Time Synchronization
For wireless local area networks (LANs), IEEE
802.11 standard:
local nodes synchronize to one node, the beacon
if there is infrastructure, beacon can be specified
in ad-hoc case, use random backoff so that only one
node attempting to be a beacon succeeds
Gives local synchronization, which is enough for a
LAN
Later we will see more general, and more
complicated, methods
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Trivial MAC protocol: Pure Aloha
When packet arrives at transmitter, transmitter immediately
sends.
Resolving collisions is responsibility of higher layer
Q: What is the probability of a transmission succeeding?
Window of vulnerability for a transmission:
Interval in which a transmission from another sender can
interfere with reception.
2L, where L is the length of the transmission interval.
Assumes negligible propagation delay.
Transmission
Window of vulnerability
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Slotted Aloha
Assumes every transmission takes time L.
Instead of transmitting at arbitrary points in time, divide time into
slots of length L and transmit only on slot boundaries.
Reduces window of vulnerability by a factor of 2, to one slot:
Transmission
Window of vulnerability
Requires synchronized clocks.
If they are approximately synchronized, with bounded skew, we
must increase the slot size to compensate.
Synchronized clocks are not so easy to achieve in large ad hoc
networks.
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Success Probability in Slotted Aloha
Simplifying assumptions:
Each transmission takes one slot.
n nodes
Each has probability p of transmitting at each slot.
Probability that a given transmission succeeds: (1-p)n-1.
Probability that, in a given slot, a given node transmits
successfully: p (1-p)n-1 .
Throughput = expected number of successful transmissions
per slot: n p (1-p)n-1 .
Maximize throughput when p = 1/n, limiting value is 1/e.
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Success Probability in Unslotted Aloha
Probability that a given transmission succeeds: (1-p)2(n-1)
Because each other sender must avoid 2 “slots”.
Probability that, in a given slot, a given node transmits
successfully: p (1-p)2(n-1)
Throughput = expected number of successful transmissions
per slot: n p (1-p)2(n-1) .
Maximize throughput when p = 1/(2n-1), limiting value is 1/(2e).
Moral: Synchronizing sending on slot boundaries doubles the
throughput.
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Techniques for Improving Throughput
Carrier sensing
Busy-tones
Link-layer Acks
Reservation-based strategies
Acks and reservations
Reducing collision probability
p-persistence
Backoff strategies
TDMA
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Carrier Sensing
Determine whether the channel seems to be busy, before starting
to transmit.
Sense the energy on the channel, see if it exceeds the Carrier
Sense (CS) Threshold.
Choice of threshold is flexible:
Higher:
More spatial reuse
Smaller signal-to-noise ratio (SNR), so reliability of communication
is worse.
Lower:
Less spatial reuse
Larger SNR, so reliability is better.
Tradeoff: Overall network throughput depend both on spatial
reuse and channels’ reliable transmission rates.
Used in practical protocols like 802.11.
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Problems with Carrier Sensing
Doesn’t avoid all collisions.
Hidden terminals:
C does not detect that A is transmitting.
Could lower threshold, but would get more “false positives”.
A
B
C
Exposed terminals: C detects that B is transmitting.
A
B
C
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D
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Problems with Carrier Sensing
The problem: What we really care about is
collisions at the receiver, but carrier sensing
checks for collisions at the sender.
In wired networks, like Ethernet, these are
pretty much the same, but they’re different in
wireless networks.
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Busy-Tones
A simple strategy for avoiding collisions at
a receiver.
Receiver who is successfully receiving a
transmission broadcasts a special “busy
tone” on a separate channel.
Other nodes that receive the busy tone
delay transmission.
Requires complex hardware to receive
message and broadcast busy-tone at the
same time.
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Busy-Tones
Solves hidden terminal problem:
When B is receiving from A, its busy tone reaches
C.
Still get collision if A and C start transmitting at just
the same time.
But not very likely.
A
B
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C
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Link-Layer Acks
Messages sometimes fail to get through.
So it makes sense to retransmit.
But how does a sender know whether its message got through?
If the message has single intended target node, can use an Ackbased protocol:
Receiver sends an Ack message immediately after receiving a
message.
Sender sets timeout to a little more than the normal round-trip time,
resends if timeout expires.
Use sequence numbers for repeated receipts of the same data
packet.
Retransmit only a bounded number of times.
To maintain some predictability for message delays.
Also, because in mobile setting, the receiver could have moved
away.
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Protecting the Acks
Need collision avoidance for Ack messages as well as the data
messages.
Loss of an Ack causes the data message to be retransmitted,
costly.
Solution 1: Defer for longer
Nodes that sense the channel as busy (using physical carrier
sensing) defer sending for a while after the channel becomes
free.
Enough time for the sender to receive an Ack.
Solution 2: Busy-tones for Acks
Nodes that sense the channel as busy (using physical carrier
sensing) defer sending for a very small time after the channel
becomes free.
Also, recipient of an Ack sends busy-tones, and anyone hearing
a busy-tone defers sending, as usual.
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