Introduction - Adaptive Systems
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Transcript Introduction - Adaptive Systems
Bandwidth Aggregation in
Heterogeneous Networks
Kameswari Chebrolu, Ramesh Rao
Department of ECE
University of California, San Diego
Introduction
• Recent mobile Internet growth spurred deployment of
different wireless technologies
– e.g. GPRS, CDMA2000, HDR, 802.11, Bluetooth, Iridium etc
• End-Users have flexibility regarding Interface choice
– Can choose any number of interfaces to best fit application
needs
• Simultaneous use of multiple interfaces opens
interesting possibilities
– Bandwidth Aggregation, Mobility Support, Security,
Reliability
• Problem Statement:
– How to effectively aggregate bandwidth across multiple
network interfaces?
Motivation
• Applications will drive next-generation network
deployments
• Video Applications
•
•
•
•
Video-on-demand
Interactive video
Video conferencing
Multiplayer games
– Bandwidth requirements: 250 Kbps to 2-3 Mbps
– Problem:
• Wireless interfaces have bandwidth limitations
• 50 Kbps – 384 Kbps (GPRS, CDMA2000)
• TCP applications can also benefit from
bandwidth aggregation
Challenges in Bandwidth Aggregation
• Use of multiple interfaces Reordering
• Video applications have stringent QoS
requirements
– Interactive applications
• One way latency of 150ms , Max limit 400ms
• Frame loss rate < 1%
– Video on Demand (with VCR functions):
• One way latency of 1-2 sec
• Frame loss rate < 1%
– Cannot tolerate excess delay due to reordering
• TCP applications
– More than 3 duplicate acks invokes congestion control
– Bandwidth probing issues
• Inter arrival between acks does not reflect available bandwidth
Related Work
• Link-Layer Solutions
– Bonding – aggregates circuit switched lines
– IMA – ATM technology for aggregating multiple point-topoint links
– Multilink PPP
• Stripe Protocol
– Generic load-sharing protocol based on Surplus Round Robin
(SRR)
– Minimizes packet processing overhead
– SRR similar to WRR
• Accounts for variable sized packets
• Surplus (unused bandwidth) is carried on to next round
Related Work (Contd.)
• Transport-Layer Solutions
– RMTP
• Reliable rate-based transport protocol
• Flow and congestion control based on bandwidth estimation
– Parallel TCP (pTCP)
• Opens multiple TCP connections on each interface
• Handles congestion and blackout through data reallocation
and redundant striping
• Network-Layer Solutions
– Based on tunneling
– Weighted round-robin based scheduling
Outline
• Architecture
• Scheduling algorithm
• Evaluation
– Analysis
– Trace-based simulation
• Ongoing work
Outline
• Architecture
• Scheduling algorithm
• Evaluation
– Analysis
– Trace-based simulation
• Ongoing work
Architecture for Bandwidth
Aggregation
• Link-Layer Solutions infeasible
– End point is an IP address
• Application/Transport Layer Solutions
– Need to modify/rewrite code
– Ensure compatibility with existing infrastructure
• Network Layer solution
– IP – a single standard
– Application transparency and interoperability
– Cleanest Solution
Our Architecture
Architecture Details
• Mobile IP based
– Packets pass through Home Agent (HA)
– Simultaneous Binding - multiple Care-of-Address registration
– Intelligent scheduling of packets to multiple addresses
• Radio Access Network Selection Unit (RSU)
– Located on Mobile Host (MH)
– Selects right interfaces based on app. reqmts. and cost
– Update bindings with HA
• Traffic Management Unit (TMU)
– Located on HA and MH
– Processes and schedules the incoming traffic onto multiple paths
– Conveys application type and end goal requirements to HA
• Scheduling Algorithm in TMU is crucial
– Focus on Interactive Real-Time Applications
Scheduling Algorithm – Design
Considerations
• Bandwidth
– Interested in WWAN system (CDMA2000, GPRS etc)
• Provide only a few hundred kbps
– Not interested in WLAN/WPAN systems
– Wireless hop is the bottleneck link
• Delay/Jitter
– Wireline Delay – between HA and Base-Station (BS)
• Delay values and variation small
• If large, variation may likely be masked at BS as wireless hop
is bottleneck
– Wireless Delay – between Base-Station and MH
• Queuing delay and transmission delay
Scheduling Algorithm – Design
Considerations
• Qos Support
– Interested in systems that provide QoS (CDMA2000,
UMTS etc not HDR)
– Negotiated bandwidth and loss rate guaranteed for
duration of session
Design Possibility – Weighted
Round Robin
• Schedules packets based on bandwidths of
interfaces
• Not suitable for real-time applications
• Example:
•
•
•
•
•
Three interfaces with bandwidth ratios 5:2:1
Packets 1-5 sent on IF1, 6-7 sent on IF2, 8 on IF3
Packet 6 arrives ahead of packets 3,4,5
Packet 3 suffers excess delay due to reordering
Ideal ordering: IF1 – 1,2,4,5,6; IF2 – 3,7; IF3 – 8
• Variants of WRR – Surplus Round Robin (SRR),
Shortest Queue First face similar problems
Our approach:
Earliest Delivery First
• For each path (between HA and MH), estimate arrival
time of a packet at MH
• Estimation based on
– Bandwidth of the interface
– One-way wireline delay (estimated) on the Internet path
• Schedule the packet on the path that delivers the
packet the earliest
• Quick remarks
–
–
–
–
No need for synchronized clocks (relative one-way delay counts)
EDF is not work conserving
EDF cannot totally eliminate reordering
Multiple applications can be handled by combining EDF with
Weighted Fair Queuing (WFQ)
EDF Details
• Each path l is associated with three quantities
– A variable Al , which is the time the channel becomes available next.
– Dl, the one-way wireline delay (estimate) of the path
– Bl , the bandwidth negotiated
• a i - the arrival time, Li - the size of packet i,
• Packet i scheduled on path l would be delivered at the MH at
dil max(ai Dl , Al ) Li / Bl
• EDF schedules the packet on the path p for which
p {l : dil dim ,1 m N}
• Ap is updated to dip
Performance of EDF
• How well can EDF perform?
– Can the application QoS requirements be met?
– Is performance as good as having a Single-Link (SL) with the
same aggregated bandwidth?
• Approach
– Analysis
• Prove fairness of EDF in distributing bits across different links
• Compare EDF with SL in terms of work, delay, jitter and
buffering
– Simulation
• Consider application performance level metrics
• Measure sensitivity of the algorithm to bandwidth asymmetry,
number of interfaces, delay variation, channel losses
Properties of EDF
• Notation:
– Lmax - max packet Size, N – number of interfaces, Bl - bandwidth of
link l, wl - weight of link l (normalized bandwidth)
• Assumptions:
–
Dl 0, a1 0 and Al 0
• When packets are of constant2Lsize, they arrive in order at the
client
• For variable sized packets – Given P packets to transmit, the
maximum difference in normalized bits allocated to any two pair
of links is Lmax
max
– For WRR, this amount is a function of P and can be unbounded
– For SRR it is 2Lmax
Properties of EDF (Contd.)
• For any time t, the difference between the total number of bits W
serviced by SL and EDF is
N
WSL (0, t ) WEDF (0, t ) Lmax ( wl 1)
l 1
• The difference in delay experienced by a packet i in SL and EDF is
bounded by
N
d iEDF d iSL
Lmax ( wl 1)
l 1
N
B
l 1
l
( N 1) Li
N
B
l 1
l
• The jitter experienced by a packet i without buffering is upper
bounded by Li / Bmin
• The jitter experienced by a packet I with buffering is upper
bounded by Li / Bmax
• The buffer size needed to deliver the packets in order is ( N 1)Lmax
Experimental Methodology
• Trace driven simulation
• Server
– Video frame traces – office cam (Mpeg4 and H.263)
• For MPEG-4, avg – 400kbps, peak - 2Mbps, frame period - 40ms
• For H.263, avg – 260kbps, peak – 1.5Mbps, frame period - variable
• Maximum packet size assumed is 1400 byte
• Home Agent
– Employs scheduling algorithm
• Base-Station
– No cross traffic
– Serve packets first-come-first-serve basis
Experimental Methodology (Contd.)
• Client
– Begin video display after a fixed delay – startup latency L
– Afterwards, display frames consecutively every t seconds
(frame period)
– Arrival after playback deadline results in frame loss
– Startup latency bounds one-way delay of packets
• Internet Path
– Packet delay traces collected over different Internet paths
– Hosts on UCSD, UCB, Duke, CMU
– Wireline delay range used 15ms – 22 ms (one-way)
• Algorithms under comparison
– Single Link – SL
– Surplus Round Robin - SRR
Application Performance Metrics
• Backlog in the system
• Delay experienced by packets
• Frame Loss probability - Fraction of packets that
miss playback deadline
• Glitch Duration: Number of consecutive frames
that cannot be displayed
• Glitch Rate: Number of glitches/sec
Bandwidth Allocation
% Bandwidth Needed over SL to achieve 0% frame loss, MPEG-4, BS = 3
Backlog
• Bandwidth fixed at 600kbps
SL
EDF
SRR
Backlog in the system between HA and Client application, MPEG-4
Delay Distribution
Cumulative Percentage of Delay, Mpeg-4, BS=3
Frame Loss probability
Sensitivity to Bandwidth Asymmetry
Sensitivity to Number of Interfaces
Extensions to EDF
Other Results
• Delay Variation : EDF
– Truncated Gaussian with mean 22ms, std. devn. 0-10ms
– For a split 5:3:1 at 225ms,
• No variation introduces 0.26% frame loss
• 5ms variation, 0.27% frame loss
• 10ms variation, 0.28% frame loss
• Channel Losses
– Limited retransmissions help
• Other Applications
– Non-Interactive Applications
• Large tolerance for delay no big difference in relative perf.
– Video-On-Demand Applications
• High peak-to-mean rates imply over-provisioning of bandwidth
– Choice of scheduling algorithm does not matter
Summary
• Network-layer architecture to enable multiple
communication paths
• EDF scheduling algorithm: reduces delay
experienced by packets in presence of multi-path.
• An analysis of the algorithm shows that it doesn’t
differ much from idealized SL
• Trace-driven simulations
– EDF mimics SL closely
– Outperforms by a large margin WRR based approaches
Ongoing Work
•
Bandwidth Aggregation in Best-Effort Systems
– Bandwidth Estimation at MH
– Work ahead scheduling
• TCP
– Support TCP applications
– Network layer solutions
• Ad-hoc Networks
• Security