TCP/IP Refresher
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Transcript TCP/IP Refresher
TCP/IP Refresher
Prabhaker Mateti
(ack: Many many sources …)
TCP/IP ?
TCP = Transmission Control Protocol
IP = Internet Protocol
Almost always includes other protocols:
– UDP, User (Unreliable) Datagram
– ICMP, Internet Control Message
– ARP, Address Resolution
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What’s a Protocol?
An agreed upon convention for
communication.
Protocols must be formally defined
and unambiguous
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Layers
TCP
UDP
Physical
ICMP
other
IP layer
IP layer
IP layer
IP layer
Physical
Physical
Physical
Physical
Physical
The relative heights indicate the level of functionality.
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Unix is a Layered
System
Applications
Libraries
System Calls
Kernel
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Layers
The routines/methods of Layer N will
not call Layer N+1.
The routines/methods of Layer N
typically do call the same layer
methods.
The routines/methods of Layer N
typically do call Layer N-1 methods.
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DoD model: Four Layers
1.
2.
3.
4.
Network Access Layer: Delivery over
physical media in use.
Internet Layer: Delivery across different
physical networks that connect source and
destination machines.
Host-to-Host Layer: Connection rendezvous,
flow control, retransmission of lost data,
etc. TCP and UDP protocols are in this layer.
Process Layer: User-level functions, such as
SMTP, FTP and rlogin.
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OSI Reference Model
Seven Layers
7. Application
6. Presentation
5. Session
4. Transport
3. Network
2. Data Link
1. Physical
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TCP/IP & OSI
In OSI reference model terminology the TCP/IP protocol suite covers the
network and transport layers.
TCP/IP can be used on many data-link
layers (can support many network
hardware implementations).
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Process
Process
TCP
UDP
ICMP, ARP
&
RARP
IP
802.3
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Process Layer
Transport Layer
Network Layer
Data-Link Layer
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Physical Layer
Responsibility:
– transmission of raw bits over a communication
channel.
Issues:
– mechanical and electrical interfaces
– time per bit
– distances
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Data Link Layer Data Link Control
Responsibility:
– provide an error-free communication link
Issues:
– framing (dividing data into chunks)
header & trailer bits
– addressing
10110110101
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01100010011
10110000001
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The Data Link Layer The MAC sub layer
Medium Access Control (MAC) needed by multi-access networks.
MAC provides DLC with “virtual wires”
on multi-access networks.
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Ethernet: A Data-Link
Layer
IEEE 802.3
Variety of physical layers.
Multi-access (shared medium).
Interface has a unique 6-byte hardware
address. (E.g. 00-D0-09-E8-08-61)
The broadcast address is all 1’s.
Addresses are assigned to vendors by a
central authority.
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An Ethernet Frame
Preamble
8 bytes
Destination Source
Address
Address
6
6
Len
DATA
CRC
2
0-1500
4
Preamble is a sequence of alternating
1’s and 0’s used for synchronization.
CRC is Cyclic Redundancy Check
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Ethernet Addressing
Each NIC looks at every frame and
inspects the destination address. If the
address does not match the hardware
address of the interface or the
broadcast address, the frame is
discarded.
Some NICs can be programmed to
recognize multicast addresses.
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The Network Layer
Responsibilities:
–
–
–
–
path selection between systems (routing).
subnet flow control.
fragmentation & reassembly
translation between different network types.
Issues:
– packet headers
– virtual circuits
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The Transport Layer
Responsibilities:
– provides virtual end-to-end links
between peer processes.
– end-to-end flow control
Issues:
– headers
– error detection
– reliable communication
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The Session Layer
Responsibilities:
– establishes, manages, and terminates
sessions between applications.
– service location lookup
Many protocol suites do not include a
session layer.
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The Presentation Layer
Responsibilities:
– data encryption
– data compression
– data conversion
Many protocol suites do not include a
Presentation Layer.
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The Application Layer
Responsibilities:
– anything not provided by any of the other
layers
Issues:
– application level protocols
– appropriate selection of “type of service”
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Layering & Headers
Each layer needs to add control
information.
Typically prefixed to the data before
passing on to the lower layer.
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Headers
DATA
Process
H
DATA
Transport
H H
DATA
Network
H H H
DATA
Data Link
Process
Transport
Network
Data
Link
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Example Headers
Physical: no header
Data Link:
– address of the receiving endpoints
– address of the sending endpoint
– length of the data
– checksum
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Network layer header examples
protocol suite
version
type of service
length of the data
packet identifier
fragment number
time to live
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protocol
header checksum
source network
address
destination network
address
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Connecting Networks
Repeater:
physical layer
Bridge:
data link layer
Router:
network layer
Gateway:
network layer and above.
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Repeater
Copies bits from one network to
another
Does not look at any bits
Allows the extension of a network
beyond physical length limitations
REPEATER
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Bridge
Copies frames from one network to another
Can operate selectively - does not copy all
frames (looks at data-link headers).
Extends the network beyond physical length
limitations.
BRIDGE
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Router
Copies packets from one network to
another.
Makes decisions about what route a
packet should take (looks at network
headers).
ROUTER
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Gateway
Operates as a router
Data conversions above the network layer.
Conversions:
– encapsulation - use an intermediate network
– translation - connect different application
protocols
– encryption - could be done by a gateway
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Encapsulation Example
Gateway
Gateway
Provides service connectivity
even though intermediate
network does not support
protocols.
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Translation
Gateway
Translate from green protocol to brown
protocol
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Encryption gateway
Secure
Network
GW
Encryption/Decryption
Gateways
? ?
?
Secure
Network
GW
Insecure Network
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Hardware v. Software
Repeaters are typically hardware devices.
Bridges can be implemented in hardware or
software.
Routers and gateways are typically
implemented in software so that they can
be extended to handle new protocols.
Many workstations can operate as routers or
gateways.
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Modes of Service
connection-oriented vs. connectionless
sequencing
error-control
flow-control
byte stream vs. message based
full-duplex vs. half-duplex.
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Connection-Oriented
Service
establishment of a logical connection
between two processes.
transfer data
terminate connection.
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Connectionless Service
Sends independent messages.
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Sequencing
Sequencing provides support for an
order to communications.
A service that includes sequencing
requires that messages (or bytes) are
received in the same order they are
sent.
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Error Control
Some services require error detection.
Checksums provide a simple error
detection mechanism.
Error control sometimes involves
notification and retransmission.
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Flow Control
Flow control prevents the sending
process from overwhelming the
receiving process.
Flow control can be handled in a
variety of ways.
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Byte Stream vs. Message
Byte stream implies an ordered
sequence of bytes with no message
boundaries.
Message oriented services provide
communication service to chunks of
data called datagrams.
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Full- v. Half-Duplex
Full-Duplex services support the
transfer of data in both directions.
Half-Duplex services support the
transfer of data in one direction.
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End-to-End v. Hop-to-Hop
Service modes, flow control and error
control can be
Either between endpoints of the
communication.
Or between consecutive nodes on the
path between the endpoints.
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End-to-End
Process A
Process B
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Hop-by-Hop
Process A
Process B
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Buffering
Buffering can provide more efficient
communications.
Buffering is most useful for byte
stream services.
Process A
Send
Buffer
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Recv.
Buffer
Process B
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Addresses
Physical Layer: no address necessary
Data Link Layer: address must be able to
select any host on the network.
Network Layer: address must be able to
provide information to enable routing.
Transport Layer: address must identify the
destination process.
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Broadcasts
Broadcast = sending a message from
one host to all other hosts on the
network.
A special address called the “broadcast
address” is created.
Some popular network services are
based on broadcasting (YP/NIS,
rup, rusers)
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The IP in TCP/IP
IP is the network layer
packet delivery service (host-to-host).
translation between different data-link
protocols.
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IP Datagrams
IP provides connectionless, unreliable
delivery of IP datagrams.
Connectionless: each datagram is
independent of all others.
Unreliable: there is no guarantee that
datagrams are delivered correctly or at
all.
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IP Addresses
The address must include
information about what network the
receiving host is on. This makes
routing feasible.
IP addresses are not the same as the
underlying data-link (MAC)
addresses.
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IP Addresses
Includes a network ID and a host ID.
A Network ID is assigned to an
organization by a global authority
(http://www.iana.org/ )
Host IDs are assigned locally by a
system administrator.
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IP Addresses
A single NIC is assigned one IP
address.
A host may have multiple NICs, and
therefore multiple host addresses.
Hosts that share a network all have
the same IP network address (the
network ID).
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Subnet Addresses
An organization can subdivide it’s host address
space into groups called subnets.
The subnet ID is generally used to group hosts
based on the physical network topology.
It is possible to have a single wire network with
multiple subnets.
NetID
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SubnetID HostID
54
IP4 Addresses
Class
A 0 NetID
B 10
HostID
NetID
C 110
D 1110
8 bits
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HostID
HostID
NetID
Multicast Address
8 bits
8 bits
8 bits
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IP Addresses
An IP broadcast address has a hostID of all 1’s.
An IP address that has a host ID of all
0’s is called a network address and
refers to an entire network.
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IP Addresses v. MAC
Addresses
IP Addresses are not recognized by NIC.
The process of finding the MAC address of a
host given the IP address is called Address
Resolution.
The process of finding out the IP address of
a host given a hardware address is called
Reverse Address Resolution.
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IPv6 addresses
Address is 128 bits long (16 bytes)
Addresses are written in hexadecimal
Addresses can be abbreviated
3FFE:0B00:0000:0000:0000:0000:0000:0001
3FFE:0B00::0001
3FFE:B00::1
There is no broadcast addresses, only multicast.
Loopback address is ::1
Addresses are scoped
– Link-local, site-local, global
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IP6 Address
128 bits
3FFE:
0B00:
1234:
0000:
0000:
0000:
0000:
0001
16 bits
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IP4-Compatible IP6 Address
80 bits of 0s followed by 16 bits of 0s,
followed by a 32 bit IP4 Address:
0000 . . . 0000
0000
IP4 Address
80 bits
16 bits
32 bits
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ARP
ARP is a broadcast protocol. Each host
checks the request against its own host
addresses - the matched one responds.
Hosts remember the hardware addresses of
others.
ARP protocol specifies that the receiving
host should also remember the IP and
hardware addresses of the sending host.
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Services provided by IP
Connectionless Delivery (each
datagram is treated individually).
Unreliable (delivery is not guaranteed).
Fragmentation / Reassembly (based
on hardware MTU).
Routing.
Error detection.
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IP Datagram
1 byte
1 byte
1 byte
1 byte
VERS HL
Service
Fragment Length
Datagram ID
FLAG Fragment Offset
TTL
Protocol
Header Checksum
Source IP Address
Destination IP Address
Options (if any)
(TCP) Data
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IP Datagram
Fragmentation
Fragmentation can happen when datagrams
are forwarded through a network for which
they are too big.
IP specifies that datagram reassembly is
done only at the destination (not on a hopby-hop basis).
If any of the fragments are lost the entire
datagram is discarded (and an ICMP
message is sent to the sender).
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ICMP (Internet Control
Message Protocol)
ping www.yahoo.com
ICMP uses IP to deliver messages.
ICMP messages are usually generated
and processed by the IP layer, not the
user process.
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ICMP
If packets arrive too fast the receiver
discards excessive packets and sends
an ICMP message to the sender
(SOURCE QUENCH).
If an error is found (header checksum
problem, say) the packet is discarded
and an ICMP message is sent to the
sender.
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ICMP Message Types
Echo Request
Echo Response
Destination Unreachable
Redirect
Time Exceeded
Redirect (route change)
more ...
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UDP (User Datagram
Protocol)
UDP is a transport protocol
Uses IP to deliver datagrams
Connectionless, Unreliable, Minimal
UDP uses ports to provide
communication services to individual
processes.
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Ports
Port : an abstract destination point.
Ports are identified by a positive 16-bit
integer.
Operating systems provide some
mechanism that processes use to
specify a port.
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Ports
Host A
Host B
Process
Process
Process
Process
Process
Process
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UDP Datagram Format
Source Port
Destination Port
Length
Checksum
Data
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Sockets
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Sockets
An active socket is connected to a
remote active socket. Closing the
connection destroys the active sockets
at each endpoint.
A passive socket is not connected, but
rather awaits an incoming connection,
which will spawn a new active socket.
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Sockets v. Ports
A socket is not a port. A socket is
associated with a port. This is a manyto-one relationship.
Each port can have a single passive
socket, awaiting incoming connections,
and multiple active sockets, each
corresponding to an open connection
on the port.
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TCP
Transmission Control Protocol :
Connection-oriented
Reliable
Full-duplex
Byte-Stream
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Connection
Four Numbers: Source IP Address,
Source Port, Destination IP Address,
Destination Port
“connection is established”: Operating
Systems of both source and
destination hosts are maintaining
“state information” re the connection.
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Connection-Oriented
Connection oriented means that a
virtual connection is established before
any payload data is transferred.
If the connection cannot be
established the user program is
notified.
If the connection is ever interrupted
the user program is notified.
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Connection establishment
Connection establishment phase is
required
Ensures that the receiving process
is available and to synchronize
sequence numbers, etc.
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TCP State Diagram
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Reliable
Every transmission of data is
acknowledged by the receiver.
If the sender does not receive ACK
within a specified amount of time, the
sender retransmits the data.
ACK can be piggybacked on data.
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Byte Stream
Stream means that the connection is
treated as a stream of bytes.
The user application does not need to
package data in individual datagrams
(as with UDP).
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Buffering
TCP is responsible for buffering data
and determining when it is time to
send a datagram.
It is possible for an application to tell
TCP to send the data it has buffered
without waiting for a buffer to fill up.
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Full Duplex
TCP provides transport in both
directions.
To the application program these
appear as two unrelated data streams,
although TCP can piggyback control
and data communication by providing
control information (such as an ACK)
along with user data.
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TCP Ports
Interprocess communication via TCP is
achieved with the use of ports (just
like UDP).
UDP ports have no relation to TCP
ports (different name spaces).
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TCP/UDP Ports
Reserved Ports less than 1024: Only root
can bind to these ports.
Local Port of a process that requested the
connection. Usually a random number, 065535.
Remote Port: What application accepted
the connection. Usually a known number.
/etc/services. E.g.,
– 80 for HTTP
– 143 for IMAP
– 443 for HTTP/SSL
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TCP Segments
The chunk of data that TCP asks IP to
deliver is called a TCP segment.
Each segment contains:
– data bytes from the byte stream
– control information that identifies the
data bytes
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TCP Segment Format
1 byte
1 byte
1 byte
1 byte
Source Port
Destination Port
Sequence Number
Request Number
offset Res
Control
Window
Checksum
Urgent Pointer
Options (if any)
Data
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Sequence Number
The “positional” number of the first
data byte in this segment, except
when SYN control flag is 1.
If SYN is 1 the sequence number is
the initial sequence number (ISN).
32 bit unsigned integer
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Sequence Number
Initial Sequence Number (ISN) is
randomly generated.
What if ISN is not random?
– You can hijack and kill arbitrary
connections!
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Acknowledgment Number
If the ACK control bit is set, this field
contains the value of the next
sequence number the sender of the
segment is expecting to receive. Once
a connection is established this is
always included.
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Control Bits
URG: Urgent Pointer field significant
PSH: Push Function
ACK: Acknowledgment field significant
RST: Reset the connection
SYN: Synchronize sequence numbers
FIN: No more data from sender
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TCP v. UDP
Q: Which protocol is better ?
A: It depends on the application.
TCP provides a connection-oriented,
reliable byte stream service (lots of
overhead).
UDP offers minimal datagram delivery
service (as little overhead as possible).
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TCP three-way handshake
1.
2.
3.
Establishes a connection.
A: “I would like to talk to you B.”
A sends a SYN packet to B
B: “Ok, let's talk.”
B sends a SYN-ACK packet to A
A: “Thanks for agreeing.”
A sends ACK to B
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TCP three-way handshake
Flags
SYN
SYN-ACK
ACK
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src
1037
80
1037
dst
80
1037
80
seq
102723769
1527857206
102723770
ack
0
102723770
1527857207
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Four-Way Handshake
1.
2.
3.
4.
The Four-Way Handshake terminates
a previously established connection:
A to B: FIN
B to A: ACK
B to A: FIN
A to B: ACK
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Connection Resetting
Host X sends an RST packet resetting
the connection if:
– Y requested a connection to a nonexistent port P on host X, or
– For whatever reason (idle for a long time,
or an abnormal condition, ...), the host X
(client or the sever) wishes to close the
connection.
Resetting is unilateral.
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