Transcript PPT
Chapter 10: Storage and File Structure
Database System Concepts, 6th Ed.
©Silberschatz, Korth and Sudarshan
See www.db-book.com for conditions on re-use
Classification of Physical Storage Media
Data access speed
Cost per unit of data
Reliability
Data loss on power failure or system crash
Physical failure of the storage device
Persistence
Volatile storage: loses contents when power is switched off
Non-volatile storage:
Contents persist even when power is switched off.
Includes secondary and tertiary storage, as well as batter-backed up
main-memory.
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Storage Hierarchy
primary storage: fastest media but volatile
E.g. cache, main memory
secondary storage: next level in hierarchy,
non-volatile, moderately fast access time
also called on-line storage
E.g. flash memory, magnetic disks
tertiary storage: lowest level in hierarchy,
non-volatile, slow access time
also called off-line storage
E.g. magnetic tape, optical storage
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Primary Storage
Cache
Fastest and most costly form of storage
Volatile
Managed by the computer system hardware
Main memory
Fast access (10s to 100s of nanoseconds; 1 nanosecond = 10–9 seconds)
Generally too small (or too expensive) to store the entire database
Capacities of up to a few Gigabytes widely used currently
Capacities have gone up and per-byte costs have decreased steadily
and rapidly (roughly factor of 2 every 2 to 3 years)
Volatile — contents of main memory are usually lost if a power failure or
system crash occurs
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Flash Memory
Flash memory
Data survives power failure
Data can be written at a location only once, but location can be erased and
written to again
Can support only a limited number (10K – 1M) of write/erase cycles
Erasing of memory has to be done to an entire bank of memory
Reads are roughly as fast as main memory
But writes are slow (few microseconds), erase is slower
Widely used in embedded devices such as digital cameras, phones, and
USB keys
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Magnetic Disk
Magnetic-disk
Data is stored on spinning disk, and read/written magnetically
Primary medium for the long-term storage of data; typically stores entire
database.
Data must be moved from disk to main memory for access, and written
back for storage
Much slower access than main memory (more on this later)
Direct-access – possible to read data on disk in any order, unlike
magnetic tape
Capacities range up to roughly 1.5 TB as of 2009
Much larger capacity and cost/byte than main memory/flash memory
Growing constantly and rapidly with technology improvements (factor of
2 to 3 every 2 years)
Survives power failures and system crashes
disk failure can destroy data, but is rare
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Tertiary Storage
Optical storage
Non-volatile, data is read optically from a spinning disk using a laser
CD-ROM (640 MB), DVD (4.7 to 17 GB), Blu-ray (27 to 54 GB)
Write-one, read-many (WORM) optical disks used for archival storage (CDR, DVD-R, DVD+R)
Multiple write versions also available (CD-RW, DVD-RW, DVD+RW, and
DVD-RAM)
Reads and writes are slower than with magnetic disk
Tape storage
Non-volatile, used primarily for backup (to recover from disk failure), and for
archival data
Storage costs much cheaper than disk
Sequential-access – much slower than disk
Very high capacity (40 to 300 GB tapes available)
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Magnetic Disks
Read-write head
Positioned very close to the platter
surface
Reads or writes magnetically
encoded information
Surface of platter divided into circular
tracks
Over 50K-100K tracks per platter
on typical hard disks
Each track is divided into sectors
A sector is the smallest unit of data
that can be read or written
Sector size typically 512 bytes
Typical sectors per track:
500 to 1000 (on inner tracks) to
1000 to 2000 (on outer tracks)
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Magnetic Disk Mechanism
To read/write a sector
Disk arm swings to position
head on right track
Platter spins continually; data is
read/written as sector passes
under head
Head-disk assemblies
Multiple disk platters on a single
spindle (1 to 5 usually)
One head per platter, mounted
on a common arm
Cylinder i consists of ith track of all
the platters
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Disk Controller
Interfaces between the computer system and the disk drive hardware
Accepts high-level commands to read or write a sector
Initiates actions such as moving the disk arm to the right track and actually
reading or writing the data
Manages data quality and robustness
Computes and attaches checksums to each sector to verify that data is
read back correctly
Ensures successful writing by reading back sector after writing it
Performs remapping of bad sectors
Multiple disks connected to a computer system through a controller
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Performance Measures of Disks
Access time – the time it takes from
when a read or write request is issued
to when data transfer begins
Seek time – time it takes to reposition
the arm over the correct track
Average seek time is 1/2 the
worst case seek time
– Would be 1/3 if all tracks had
the same number of sectors
4 to 10 milliseconds on typical
disks
Rotational latency – time it takes for
the sector to be accessed to appear
under the head
Average latency is 1/2 of the
worst case latency
4 to 11 milliseconds on typical
disks (5400 to 15000 rpm)
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Performance Measures (Cont.)
Data-transfer rate – the rate at which data can be retrieved from or stored to
the disk
25 to 100 MB per second max rate, lower for inner tracks
Multiple disks may share a controller, so rate that controller can handle is
also important
E.g. SATA: 150 MB/sec, SATA-II 3Gb (300 MB/sec), Ultra 320 SCSI:
320 MB/s, Fiber Channel (FC2Gb or 4Gb): 256 to 512 MB/s
Mean time to failure (MTTF) – the average time the disk is expected to run
continuously without any failure.
Typically 3 to 5 years (1 year = 8760 hrs)
Probability of failure of new disks is quite low, corresponding to a
“theoretical MTTF” of 500,000 to 1,200,000 hours for a new disk
E.g., an MTTF of 1,200,000 hours for a new disk means that given 1000
relatively new disks, on an average one will fail every 1200 hours
MTTF decreases as disk ages
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Optimization of Disk-Block Access
Block – a contiguous sequence of sectors from a single track
data is transferred between disk and main memory in blocks
sizes range from 512 bytes to several kilobytes
Smaller blocks: more transfers from disk
Larger blocks: more space wasted due to partially filled blocks
Typical block sizes today range from 4 to 16 kilobytes
Disk-arm-scheduling algorithms order pending accesses to tracks so that
disk arm movement is minimized
elevator algorithm: move disk arm in one direction (from outer to inner
tracks or vice versa), processing next request in that direction, till no more
requests in that direction, then reverse direction and repeat
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Optimization of Disk Block Access (Cont.)
File organization
Need to optimize block access time by organizing the blocks to correspond
to how data will be accessed
E.g. Store related information on the same or nearby cylinders
Sequential access to a fragmented file results in increased disk arm
movement
Files may get fragmented over time if data is often inserted and deleted
New file may have scattered blocks over the disk if free blocks are
scattered
Some systems have utilities to defragment the file system, in order to
speed up file access
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Optimization of Disk Block Access (Cont.)
Non-volatile RAM: battery backed up RAM or flash memory
Speed up disk writes by writing blocks to a non-volatile RAM buffer
immediately
Even if power fails, the data is safe and will be written to disk when power
returns
Controller then writes to disk whenever the disk has no other requests or
request has been pending for some time
Database operations that require data to be safely stored before continuing
can continue without waiting for data to be written to disk
Writes can be reordered to minimize disk arm movement
Log disk: a disk devoted to writing a sequential log of block updates
First all updates are written to a log disk and later to the actual disk
Write to log disk is very fast since no seeks are required
No need for special hardware such as NV-RAM
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RAID
RAID: Redundant Arrays of Independent Disks
disk organization techniques that manage a large numbers of disks,
providing a view of a single disk of
high capacity and high speed by using multiple disks in parallel,
high reliability by storing data redundantly, so that data can be
recovered even if a disk fails
Originally a cost-effective alternative to large, expensive disks
I in RAID originally stood for “inexpensive”
Today RAIDs are used for their higher reliability and bandwidth
The “I” is interpreted as independent
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Improvement of Reliability via Redundancy
Redundancy – store extra information that can be used to rebuild information
lost in a disk failure
E.g., Mirroring (or shadowing)
Duplicate every disk
Write on both disks / Read from either disk
If one disk fails, data still available in the other
Data loss would occur only if a disk fails, and its mirror disk also fails
before the system is repaired
– Probability of combined event is very small
Mean time to data loss depends on mean time to failure and mean time to
repair
E.g. MTTF of 100,000 hours, mean time to repair of 10 hours gives mean
time to data loss of 500*106 hours (or 57,000 years) for a mirrored pair of
disks (ignoring dependent failure modes)
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Improvement in Performance via Parallelism
Improve transfer rate by striping data across multiple disks
Bit-level striping – split the bits of each byte across multiple disks
In an array of eight disks, write bit i of each byte to disk i.
Each access can read data at eight times the rate of a single disk
But seek/access time worse than for a single disk
Bit level striping is not used much any more
Block-level striping – with n disks, block i of a file goes to disk (i mod n) + 1
Requests for different blocks can run in parallel if the blocks reside on
different disks
A request for a long sequence of blocks can utilize all disks in parallel
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RAID Levels
Different RAID organizations provide redundancy at lower cost by using disk
striping combined with parity bits
RAID levels have different cost, performance and reliability characteristics
RAID Level 0: Block striping; non-redundant
Used in high-performance applications where data loss is not critical
RAID Level 1: Mirrored disks with block striping
Offers best write performance
Popular for applications such as storing log files in a database system
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RAID Levels (Cont.)
RAID Level 5: Block-Interleaved Distributed Parity (Popular!)
partitions data and parity among all N + 1 disks, rather than storing data
in N disks and parity in 1 disk
E.g., with 5 disks, parity block for nth set of blocks is stored on one disk
(n mod 5) + 1, with the data blocks stored on the other 4 disks
Compared to level 1, lower storage overhead but higher time overhead
for writes: popular for applications with frequent reads with rare writes
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File Organization
The database is stored as a collection of files
Each file is a sequence of records
A record is a sequence of fields
These are stored in units of blocks
How to represent records in a file structure
Fixed-length records
Assume record size is fixed
Each file has records of one particular type only
Different files are used for different relations
Variable length records
Multiple record types are stored in a file
Record types with variable lengths are allowed such as strings (varchar)
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Fixed-Length Records
Simple approach:
Store record i starting from byte n (i – 1), where n is the size of each record
Record access is simple but records may cross blocks
Modification: do not allow records to cross block boundaries
Alternatives for deletion of record i:
1. Move records i + 1, . . ., n to i, . . . , n – 1
2. Move record n to i
3. Do not move records,
but link all free records on a
free list
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Deleting record 3 and Compacting
1. Move records i + 1, . . ., n to i, . . . , n – 1
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Deleting Record 3 and Moving Last Record
2. Move record n to i
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Free Lists
Store the address of the first deleted record in the file header
Use this first record to store the address of the second deleted record, and so on
Can think of these stored addresses as pointers since they “point” to the location
of a record
3. Do not move records, but link all free records on a free list
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Variable-Length Records
Variable-length records arise in database systems in several ways:
Storage of multiple record types in a file
Record types that allow variable lengths for one or more fields such as
strings (varchar)
Record types that allow repeating fields (used in some older data models)
Attributes are stored in order
Variable length attributes represented by fixed size (offset, length), with actual
data stored after all fixed length attributes
Null values represented by null bitmap
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Representation Methods for Variable-Length Records
Byte string representation
Attach an end-of-record () control character to the end of each record
Difficulty with deletion / growth
Fixed length representation
Reserved space method
Reserved space – can use fixed-length records of a known maximum
length
unused space in shorter records filled with a null or end-of-record symbol
Pointer method
Slotted page method
The most widely used method
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Variable-Length Records: Slotted Page Structure
Slotted page header contains:
number of record entries
end of free space in the block
location and size of each record
Records can be moved around within a page to keep them contiguous with no
empty space between them; entry in the header must be updated.
Pointers should not point directly to record — instead they should point to the
entry for the record in header.
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Organization of Records in Files
How to organize records in files
Heap
A record can be placed anywhere in the file where there is space
Sometimes called, Pile
Sequential
Store records in sequential order, based on the value of the search key of
each record
Hashing
A hash function computed on some attribute of each record
The result specifies in which block of the file the record should be placed
Records of each relation may be stored in a separate file
Records of several different relations can be stored in the same file
Multi-table clustering file organization
Motivation: store related records on the same block to minimize I/O
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Sequential File Organization
Suitable for applications that require sequential processing of the entire file
The records in the file are ordered by a search-key
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Sequential File Organization (Cont.)
Deletion – use pointer chains
Insertion –locate the position where the record is to be inserted
if there is free space insert there
if no free space, insert the record in an overflow block
In either case, pointer chain must be updated
Need to reorganize the file
from time to time to restore
sequential order
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Data Dictionary Storage
The Data dictionary (also called system catalog) stores metadata; that is,
data about data, such as
Information about relations
names of relations
names, types and lengths of attributes of each relation
names and definitions of views
integrity constraints
User and accounting information, including passwords
Statistical and descriptive data
number of tuples in each relation
Physical file organization information
How relation is stored (sequential / hash / …)
Physical location of relation
operating system file name or
disk addresses of blocks containing records of the relation
Information about indices (Chapter 11)
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Relational Representation of System Metadata
Relational representation on disk
Specialized data structures designed for efficient access, in memory
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Storage Access
A database file is partitioned into fixed-length storage units called blocks
Blocks are units of both storage allocation and data transfer
DBMS seeks to minimize the number of block transfers between the disk and
memory
We can reduce the number of disk accesses by keeping as many blocks as
possible in main memory
Buffer – portion of main memory available to store copies of disk blocks
Buffer manager – subsystem responsible for allocating buffer space in main
memory
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Buffer Manager
Programs call on the buffer manager when they need a block from disk
1.
If the block is already in the buffer, buffer manager returns the address of
the block in main memory.
2.
If the block is not in the buffer, the buffer manager
1.
The buffer manager allocates space in the buffer for the block,
replacing (throwing out) some other block, if required, to make space
for the new block.
2.
The block that is thrown out is written back to disk only if it was
modified since the most recent time that it was written to/fetched from
the disk.
3.
Once space is allocated in the buffer, the buffer manager reads the
block from the disk to the buffer, and passes the address of the block
in main memory to requester.
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Buffer-Replacement Policies
Most operating systems replace the block least recently used (LRU strategy)
use past pattern of block references as a predictor of future references
Queries have well-defined access patterns (such as sequential scans), and a
DBMS can use the information in a user’s query to predict future references
LRU can be a bad strategy for certain access patterns involving repeated
scans of data
Example: when computing the join of 2 relations r and s by a nested loops
for each tuple tr of r do
for each tuple ts of s do
if the tuples tr and ts match …
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Buffer-Replacement Policies (Cont.)
The Problem of LRU can be solved
Pinned block – memory block that is not allowed to be written back to disk
Toss-immediate strategy – frees the space occupied by a block as soon
as the final tuple of that block has been processed
Most recently used (MRU) strategy
System must pin the block currently being processed
After the final tuple of that block has been processed, the block is
unpinned, and it becomes the most recently used block
Buffer manager can use statistical information regarding the probability that a
request will reference a particular relation
E.g., the data dictionary is frequently accessed
Heuristic: keep data-dictionary blocks in main memory buffer
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End of Chapter 10
Database System Concepts, 6th Ed.
©Silberschatz, Korth and Sudarshan
See www.db-book.com for conditions on re-use