Transcript Chap10c
Cognitive Processes
PSY 334
Chapter 10 – Reasoning &
Decision-Making
Judgments of Probability
People can be biased in their estimates
when they depend upon memory.
Tversky & Kahneman – differential
availability of examples.
Proportion of words beginning with k vs
words with k in 3rd position (3 x as many).
Sequences of coin tosses – HTHTTH just
as likely as HHHHHH.
Gambler’s Fallacy
The idea that over a period of time things
will even out.
Fallacy -- If something has not occurred
in a while, then it is more likely due to
the “law of averages.”
People lose more because they expect
their luck to turn after a string of losses.
Dice do not know or care what happened
before.
Chance, Luck & Superstition
We tend to see more structure than may
exist:
Avoidance of chance as an explanation
Conspiracy theories
Illusory correlation – distinctive pairings are
more accessible to memory.
Results of studies are expressed as
probabilities.
The “person who” is frequently more
convincing than a statistical result.
Decision Making
Choices made based on estimates of
probability.
Described as “gambles.”
Which would you choose?
$400 with a 100% certainty
$1000 with a 50% certainty
Utility Theory
Prescriptive norm – people should
choose the gamble with the highest
expected value.
Expected value = value x probability.
Which would you choose?
A -- $8 with a 1/3 probability
B -- $3 with a 5/6 probability
Most subjects choose B
Subjective Utility
The utility function is not linear but
curved.
It takes more than a doubling of a bet to
double its utility ($8 not $6 is double $3).
The function is steeper in the loss region
than in gains:
A – Gain or lose $10 with .5 probability
B -- Lose nothing with certainty
People pick B
Framing Effects
Behavior depends on where you are on
the subjective utility curve.
A $5 discount means more when it is a
higher percentage of the price.
$15 vs $10 is worth more than $125 vs
$120.
People prefer bets that describe saving
vs losing, even when the probabilities
are the same.