Transcript PPT

Media Technology
VITAL – 030318 Umeå
Dr. Peter Parnes
Media Technology
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The Media Technology Research Group
Research leader: Dr. Peter Parnes
Dr. Kåre Synnes
7 graduate students
 Roland Parviainen, Jeremiah Scholl, Stefan Elf,
Marcus Nilsson, Johan Kristiansson, Mikael Drugge,
Josef Hallberg (soon)
 Other people
 Johnny Widén, Göran Öberg, Fredrik Johansson
 http://media.sm.luth.se/
History
 Created 1995 as Software Engineering as
part of CDT
 Long history of working with real-time IPbased communication
 mStar – Marratech AB
 Changed into formal research area 2002
 First PhD 1999, second 2002
 (Computer Science – “Datalogi”)
Current Research
 Human Communication
 Always best connected (ABC)
 Mobile wearable systems (Borderland)
 Context-Aware systems (Alipes)
Human Communication
 How can human communication via
electronic means be enhanced?
 Then: Technology view
 Now: User view
 What does the user perceive as better ?
 Different from situation to situation!
 Primarily group communication
 Scalable media distribution (Rome)
 EFamily
Scalable Group Communication
mPocketPro
Mobile
E-Meetings
Always Best Connected
 The user should be able to move between
different networks
 Shouldn’t need to reconfigure
applications/computers when switching
networks or network operators
 Challenge: Make usage of mobile internet
useable
 It should just work!
ABC Architecture
Adaptive
Applications
applications
API
Middleswares
(Nomadic Architecture)
ABC
management
Session layer
Mobile IPv6
Network layer
IPv4
IPv6
Profiles
Link layer
PPP
IEEE802.11
GPRS
Physical layer
Wearable Computing
 How to create wearable systems for
human communication
 Not building new hardware
 Combining existing components
 User interface issues
 Device Interaction, switching screens
(handheld to HMD), switching media (text to
audio etc).
 Application migration
Borderland
Wearable
Computing
Context Aware Systems
 Systems that are aware of their surrounding
 The user “state”
 Stressed
 How to gather this information
 How to present that information to
 System
 Other humans
 How to utilize this information in other ways.
 Dr. Kåre Synnes
Applied Research in Action!
 Scenario driven applied research
 Results:
 Prototypes (running
software/systems)
 Good academic results
 We want the results to be utilized!
It should just work!
Future Interest
1. Scalable really high quality
media distribution
 10Kbps – 270 Gbps
 Anywhere, Any device
2. Shared consumption
 Consume media at several
locations with your friends
 Group viewing
More interest…
3. Mobile Media Production:
 How to produce high quality
media “on the go”?
 Quick setup
 Combination of (remotely) stored
and real-time media
 Directed reruns based on cached
media at the receiver
 Events, education, meetings
Questions?
[email protected]
http://media.sm.luth.se/