Paper Prototyping
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Transcript Paper Prototyping
Paper Prototyping
INF385G: Topic Discussion
Huang, S. C.
Contents
Introduction
Methods, Tips, Things to know
My experience
In-class Exercise
Conclusion
What is Paper Prototyping?
Paper: materials of paper-and-pencil alike.
Prototyping: The design and evaluation of the
concept.
“Paper prototyping is a variation of usability
testing where representative users perform
real tasks by interacting with a paper version
of the interface.
Examples:
Why Use Paper Prototyping?
Jakob Nielsen’s recommendation
Simple and Immense
Save Money
A method lives longer than you think
Words from Professionals
User Interface Engineering:
Still the “Simplest”
A Team-Building Tool
A Design and Testing Tool
A Communication Tool
Facilitates Regular Testing (valuable long-
term benefit!)
Words from the Book Author:
Carolyn Snyder:
Fast mockup – no coding required
Finds problems, including serious ones
Refines design base on user feedback before
implementation (Risk Management!)
Team and communication tool
Encourages creativity!
Benefits Summary
Quick to build/refine, thus enabling rapid
design interactions.
Requires minimal resources and materials.
Detects usability problems at a very early
stage before implementation.
Promotes communication between
stakeholders.
How and What to do
Signs of using paper prototyping
Stages of planning
Run the test
Executive Overview
“Six Signs”
Sign 1: There are many different ideas about
the design.
Sign 2: You find yourself depending a
particular design.
Sign 3: There are parts of the design you’re
unsure about.
“Six Signs” Part II
Sign 4: You’re changing the way that the
users perform a task.
Sign 5: The concepts or terminology are new
to the users.
Sign 6: You’re feeling uncreative.
“Four Stages”
Stage 1: Concept Design
– to explore different metaphors and design
strategies.
Stage 2: Interaction Design
– to organize the structure of screen or pages.
“Four Stages” Part II
Stage 3: Screen Design
– for initial design of each individual screen.
Stage 4: Screen Testing
– to refine the screen layout.
How to Test a Paper Prototype
Standard Usability
Evaluation Procedure.
People you need: real
users, the “computer”,
the facilitator, the
observer, and usability
consultants.
Laboratory settings.
Executive Overview
Kickoff meeting
User recruitment
Task design
Prototype creation and walkthroughs
Usability testing and iterative refinement
Prioritizing issues and action plan
Communication of results
My Experience
Paper Prototyping of Menu Design Theories
on a Small Screen Device
Mockup design was fast and flexible.
Data of path-finding behavior was visible.
Excluded variables we didn’t want.
It’s fun!
In-class Exercise
Objectives: prototype a layout design of a cell
phone’s home menu.
Menu items to be included: indicators of
signal, ringing style, and battery life; date and
time; up to 9 options that users perform
frequently.
The menu design should be functional with
your panel layout.
In-class Exercise Part II
Describe a user task to be perform on this
paper version of your design.
Test it with the person next to you.
*Ideas and comments are welcome.*
Conclusion
Findings that make paper prototyping
valuable:
Usability issues
Missing (or mis-specified) functional
requirements
Preference for one design alternatives
Priorities
Issues outside the user interfaces
Again, Benefits Summary
Quick to build/refine, thus enabling rapid
design interactions.
Requires minimal resources and materials.
Detects usability problems at a very early
stage before implementation.
Promotes communication between
stakeholders.
Questions?
Thank you.
References
Five Paper Prototyping Tips
Matthew Klee, 03/01/2000
http://www.uie.com/articles/prototyping_tips/
Paper Prototypes: Still Our Favorite
Tara Scanlon, 05/01/1998
http://www.uie.com/articles/paper_prototyping/
Paper Prototyping: Getting User Data Before You Code
Jakob Nielsen, April 14, 2003:
http://www.useit.com/alertbox/20030414.html
Paper prototyping
Usability Net
http://www.usabilitynet.org/tools/prototyping.htm
Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces
Carolyn Snyder
http://www.paperprototyping.com/
Six Signs That You Should Use Paper Prototyping
Carolyn Snyder 12/23/2003
http://today.java.net/pub/a/today/2003/12/23/sixSigns.html
Using Paper Prototypes to Manage Risk
Carolyn Snyder
http://www.uie.com/articles/prototyping_risk/