notes - Virtual Globe
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Transcript notes - Virtual Globe
Applied Mathematics
Distributed visualization
of terrain models
How to get the whole world
into a coffee mug...
Rune Aasgaard
1
Applied Mathematics
Where to put the workload?
Do everything at the server
Requires a powerful server...
…and fast network connection...
...but simple client.
Render in the client
Reduces load on server and network…
…smooth interactive movement actually possible…
…but requires a smart and complex client...
…and more sophisticated hardware.
2
Applied Mathematics
Where to put the data?
Client terrain database
Near graphics system
Fast updating from server data
Limited size
Some support for simple analysis
Server terrain database
Huge data volume
Fast query access
No traversal of data
Integration of new and improved data sets?
3
Applied Mathematics
Level-of-Detail Triangulation
Consists of:
A coarse base triangulation: T0
A set of refinement operations: Ti
Results in:
A set of triangulations: Ti
View dependent expansion of client data structures:
Only show what is necessary for generating an image
Use screen-space error tolerance
Approximation error estimates for each refinement operation
4
Applied Mathematics
Client data structures
Should support the graphics system
Triangle strips
3D coordinates
Surface normals
Texture coordinates
Map to a set of texture tiles
Portability - Java and Java3D
5
Applied Mathematics
Client data structures
Update with data from server
Start with coarse base triangulation
Request data from server when:
Area becomes visible
More detail is required (viewpoint moved in)
Reduce to coarser level when:
Area becomes invisible
Less detail is required (viewpoint moved out)
6
Applied Mathematics
Server data structures
Can be huge!
Whole earth, 30” grid (DTED Level 0): 933.120.000 points!
Whole earth, 3” grid (DTED Level 1): 93.312.000.000
points!
Luckily, 2/3 of the earth is ocean
Major parts of the land is relatively flat
Can benefit from data simplification and compression
7
Applied Mathematics
Server data structures
Server responds to client requests:
in: Position
out: Elevation and Elevation approximation error
Queries are expected to be:
chunked
localized in area and resolution level
8
Applied Mathematics
Binary Triangle Trees
Hierarchy of right-isosceles triangles
Related to Lindstrom triangulations and the ROAM
algorithm
9
Applied Mathematics
Binary Triangle Trees
Simple data structures
simplifies network streaming
Regular refinement pattern
fits well with texture tiles
simple integer coordinates
maps easily to regular quad trees
But….
requires more triangles for representing complex objects than
irregular triangulations
10
Applied Mathematics
Approximation error spheres
One sphere for each
vertex
Radius =
Approximation error
/ angular resolution
If the viewpoint is
inside sphere,
display vertex
11
Applied Mathematics
Zooming in - Scandinavia
12
Applied Mathematics
Zooming in - Scandinavia
13
Applied Mathematics
Zooming in - The Oslo fjord
14
Applied Mathematics
Zooming in - The Oslo fjord
15
Applied Mathematics
Zooming in - Tønsberg
16
Applied Mathematics
Zooming in - Tønsberg
17
Applied Mathematics
San Francisco - bay area
18
Applied Mathematics
Islands in the sun
19
Applied Mathematics
Oslo fjord - elevation color coding
20
Applied Mathematics
Oslo fjord - elevation color coding
21