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THE RATIONALITY ENGINE
Homo Economicus vs. Homo Ludens
Jonas Heide Smith ([email protected])
ITU, 13/5-2005
THE RATIONALITY ENGINE
Game
Player
The game-gaming gap
THE RATIONALITY ENGINE
• What are players like?
• The common assumption: They are über-selfish utility
maximizers
• True? no.
• true? Yes.
• Compulsory footnote: ”Selfishness” is a tricky term.
THE RATIONALITY ENGINE
THE RATIONALITY ENGINE
My suggestions:
• It’s better to be wrong than unclear (successful
strategy in media studies and economics)
• Clarify assumptions and then analyze, analyze, analyze
• Test predictions on real players
THE RATIONALITY ENGINE
Analysis
• Guiding questions:
– What will the players do?
– What will be the result of aggregate player behavior?
• Technique:
– Keep It Simple, Scholar
• Be as general as you can reasonably be
– Describe victory conditions (that which the player is meant
to maximize)
THE RATIONALITY ENGINE
Example: Spacewar
• Objective: Win by destroying
the opposition
• Sum-type: Zero-sum
– Cooperation: None
– Communication: None
Player 2
Player 1
Cooperate
Defect
Cooperate
Defect
Bad, Bad
Bad, Good
Good, Bad
OK, OK
THE RATIONALITY ENGINE
Example: Fire Truck
• Objective: Win by collectively steering
truck
• Sum-type: Zero-sum (players vs.
environment)
– Cooperation: Full
– Communication: Coordination
Player 2
Player 1
Cooperate
Defect
Cooperate
Defect
Good, Good
Bad, Bad
Bad, Bad
Bad, Bad
THE RATIONALITY ENGINE
Example: Joust
• Objective: Score points by killing
others
• Sum-type: Non-zero-sum
– Cooperation: Unstable
– Communication: Coordination,
promises
Player 2
Player 1
Cooperate
Defect
Cooperate
Defect
Good, Good
Bad, Great
Great, Bad
Mediocre, Mediocre
THE RATIONALITY ENGINE
Example: Gauntlet
• Objective: Score points by killing
others
• Sum-type: Non-zero-sum
– Cooperation: None (?)
– Communication: Coordination,
promises
Player 2
Player 1
Cooperate
Defect
Cooperate
2,2
0,3
Defect
3,0
1,1
THE RATIONALITY ENGINE
Type
Player interests
Challenge
Sum type
Examples
Cooperative
Exactly aligned
Game
environment
or other team
Any
Fire Truck
(1978), co-op
mode in Halo
(2001)
Semicooperative
Collective goal shared but
individual goals differ
somewhat.
Game
environment
or other team
and to a lesser
extent the
allied player(s.
Non-zeroJoust (1982),
sum game
Gauntlet (1985)
with allies, any
type against
game
environment
or other team
Competitive
Directly opposed. Competitive The other
two-player games will never
player(s)
inspire in-game cooperative
behavior while games with
more players may inspire
temporary coalitions between
players.
Zero-sum
Pong (1972),
Tekken 4 (2002)
THE RATIONALITY ENGINE
What can YOU do?
• Help analyze
– Pay particular attention to mixed-motive games (like CounterStrike)
– What to do with MMORPGs?
• Test it
– Run tests
– Help analyze data
• Let’s get that Nobel prize