Transcript Document

Basic Emotions from
Body Movements
Ahmad S. Shaarani
The Department of Computer Science
University of Sheffield, UK
Supervisor: Dr. Daniela M. Romano
HUMAINE Summer School 2006
Casa Paganini
Genova, Italy
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Overview
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Scope of Research
Basic Body Movements
Emotional Expression
Plan Experiment
Conclusion
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Scope of Research
• Research Area  Affective Computing &
Believable Characters
• Psychology tries to discover the nature of emotions and
personality.
• Computer Science tries to simulate the effect that those
have on human being and use it to make HCI more
natural. (Nadia, 2005)
• The research that is part of HCI + emotion  naturalness is
called Affective Computing (Picard, 1997).
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Scope of Research
Believable Characters
• Virtual humans are plausible and believable to be
perceived by the users.
• Should reflect the simulated situation like the users expect
them to do.
• It is why a concrete understanding of humans behaviour is
needed.
• Natural interface with machine
- identify humans’ cues
- interpret from whole body movement
Why virtual human?
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Basic Body Movements
• Basic emotions from facial expression have an agreed
meaning across and within cultures (Ekman, 1999)
• “The first cues perceived by an individual when others are
approaching are embedded in body movements and
gestures” (Montepare, 1999)
• (Wallbott, 1998) has study the use of body movement,
posture and gesture as cues to the emotional state of individuals.
• “Knees will shake and hands will tremble when someone
experience fear” (Richmond & McCrosky, 2000)
• Coulson (2004) conducted a study designed to investigate
the attribution of emotion to static body postures using a
mannequin figures.
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Emotional Expression
• Emotional Body Movements  to recognize, understand
and model human emotion.
• How humans understand emotions?
• Language & Sound of the voice
• Non-verbal communication
• Context
• Non-verbal communication  Facial expressions, body
posture & body movements
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Emotional Expression
• This project is concern with capturing the emotional cues of
non-verbal communication of the body.
Why non-verbal communication?
• Non-verbal communication is the medium through which a
virtual human can convey an emotional state.
• It is the means through which to achieve certain expression.
• User normally have a specific expectation of how a virtual
human should behave or respond in any given situation.
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Emotional Expression - LMA
• Clear description of emotion.
• Laban Movement Analysis (LMA).
• Find out some characteristic of general movement features
and use it as a unit to be analysed.
• Four major components in LMA are Body, Space, Shape
and Effort (Laban, 1960).
• Body  which body part are move, where the movements
are initiate and how the movement spread.
• Space  how large the mover kinesphere.
• Shape  changing forms that the body makes in space.
• Effort  Dynamic qualities of movement / inner attitude
towards using energy.
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Experiment
• Identify cues of humans’ movement.
• Create 3D animated virtual human that expressing quality
body movements of certain basic emotions.
• Conduct a survey to analyse users perception and
acceptance of expressive movement.
• Analyse the data using statistical analysis.
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example of still images
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Conclusion
• This research try to relate the parameters for movement
of the whole body to basic emotion.
• Focus on Ekman’s six basic emotions.
• Identify cues of humans’ movement.
• Create believable virtual human that are able to express
emotions in a manner that is recognise by humans’
spectators.
• Analyse users perception and acceptance using statistical
analysis.
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