Designing Virtual Architecture

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Transcript Designing Virtual Architecture

Designing Virtual Architecture
-- Styles and Design Principles
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Where is Virtual Architecture from?
-Program it.
-Architecturally designed and modeled.
-Other approaches.
Designing Virtual Architecture
-- Styles and Design Principles
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Program
-Virtual worlds in early stage like MUDs, MOOs
and most of the Text-based virtual worlds.
-The lack of consistency in the use of metaphor.
-No clear cognitive mapping, require a lot of
imagination.
Designing Virtual Architecture
-- Architecturally Designed and Modeled
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Architecturally designed and modeled.
-For simulation of physical architecture.
-For the sole use in the virtual domain.
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In the virtual domain.
-Design Principles: from architectural design.
-Integration of visualisation and functionality.
-Design Process and life cycle of the building.
Designing Virtual Architecture
-- Architecturally Designed and Modeled
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Stage 1: Design Stage.
To develop design representations based
on the understanding of virtual architecture
and various other requirements.
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Stage 2: Implementation Stage.
To implement or to present the design in
the virtual domain.
Designing Virtual Architecture
-- Architecturally Designed and Modeled
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ETH World Competition.
Virtual Office Design.
Meeting Environment Design.
Virtual Museum.
CRC World.
Designing Virtual Architecture
-- ETH World Competition
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From architectural design.
Sub-dividing functional areas, adopting a style.
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Conceptual competition.
Foreseeing future technologies, presentation.
Designing Virtual Architecture
-- ETH World Competition
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To Interpret design ideas.
Text, digital images, digital videos.
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To imitate virtual environments.
Digital videos.
Designing Virtual Architecture
-- ETH World Competition
Designing Virtual Architecture
-- Implementation
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Modeling in ArchiCAD.
Define camera path.
Export QT movies.
Make sound tracks in ProTools or
SoundEdit16.
Postproduction in Premeier.
Designing Virtual Architecture
-- Virtual Office Design
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A virtual office for designers.
Sub-dividing functional areas, adopting a style.
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To be implemented in the Virtual Campus.
To use VRML models.
Designing Virtual Architecture
-- Virtual Office Design
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Office object (Container).
Function objects (in the Container).
VRML model: one of the many attributes of
objects.
Separate VRML models.
Designing Virtual Architecture
-- Virtual Office Design
Designing Virtual Architecture
-- Modeling in ArchiCAD
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Set up Standards for Scale
Control File Size: Use Objects with Less
Rendered Faces
Designing Virtual Architecture
-- Export from ArchiCAD
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Office: Exterior Walls, Ground Floor, Roof,
Frames, Stairs and Columns
Functions: Glass Lift, Sliding Door, Recorder,
Tape, Security Camera, Flying Carpet,
Information Screen, ...
Designing Virtual Architecture
-- Meeting Environment
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Used for an online conference: DCNet99
sponsored by the IJDC.
Sub-dividing functional areas, adopting a style.
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Implemented in the Virtual Campus.
Designing Virtual Architecture
-- Meeting Environment
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Main Hall: the reception place of the Virtual
Campus, a spatial intersection.
Conference Room: to present and to attend
the conference.
Practice Studio: to prepare meeting materials
before the conference.
Designing Virtual Architecture
-- Modeling in ArchiCAD
Designing Virtual Architecture
-- Modeling in ArchiCAD
Designing Virtual Architecture
-- Export from ArchiCAD
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Main Hall: ground floor and all the frames.
Functions in the Main Hall: reception desk
and the receptionist.
Designing Virtual Architecture
-- Export from ArchiCAD
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Conference Room: ground floor, curly walls,
stairs and Presentation Area.
Functions in the Conference Room: function
panels, bookshelf, conference assistant and
Entrances.
Designing Virtual Architecture
-- Export from ArchiCAD
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Practice Studio: ground floor, skeletons of the
enclosure and two red-blue chairs.
Functions in the Practice Studio are: function
panels and function cubes.
Designing Virtual Architecture
-- Edit in VRML Editor
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Paragraph Internet 3D Space Builder.
Editing texture: use image map instead of
objects to reduce VRML file size.
Setting Camera Views: easy navigation.
Importing MIDI files: background music.
Adding hyper links.
Designing Virtual Architecture
-- Edit in VRML Editor
Designing Virtual Architecture
-- Edit in VRML Editor
Designing Virtual Architecture
-- Knowledge Required
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Editing the VRML Raw Codes: Linking URLs
to Models and Applying Inline Techniques.
Basic MOO Programming Language.
Designing Virtual Architecture
-- Upload VRML Models
Designing Virtual Architecture
-- Upload VRML Models
Designing Virtual Architecture
-- Upload VRML Models
Designing Virtual Architecture
-- Styles and Design Principles
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What is a good example?
-Designing.
-Implementing: modeling and programming
are all involved in implementing, but are
highly coordinated by designing.
-Learning and recreating for the new
design context.
-Recreate: apply design principles
dynamically.
Designing Virtual Architecture
-- Styles and Design Principles
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Where are the design principles?
-From existing “Good” designs.
-Crossing domains to borrow and adapt.
-Style: some unique qualities shared by
various design.
-Design principles help to realise the style.
Designing Virtual Architecture
-- Shape Grammar
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What is Shape Grammar?
-By Stiny (1976)
-To create new design languages or styles.
-To analyze known or existing design
languages.
-Initial Shape.
-Shape Rules.
-Operations.
-http://www.arch.usyd.edu.au/kcdc/journal/
vol2/knight/index.html
Designing Virtual Architecture
-- Shape Grammar
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Shape Grammar and Design Principles in
Virtual Worlds
-Example: style of CRC World.
-Manual process: a way of design thinking.
-Computational process: self-manipulation.
Designing Virtual Architecture
-- Shape Grammar and CRC World