Transcript File
CHAPTER 16: SOCIAL PSYCH
Conformity, Obedience & Group Dynamics
Introductory Definition
Social Psychology
study
of how other
people influence our
thoughts, feelings,
and actions
“Power of the Situation”
Zimbardo’s Stanford Prison Study:
were randomly assigned as “prisoners” or
“guards.”
Original study scheduled to last for 2 weeks but
terminated after 6 days due to alarming psychological
changes in both “prisoners” and “guards.”
Students
Social Influence
Conformity
changing
behavior
because of real or
imagined group pressure
Obedience
following
direct
commands, usually from
an authority figure
Conformity
Asch’s Conformity Study:
Participants
were asked to
select the line closest in length
to X.
When confederates gave
obviously wrong answers (A or
C), more than 1/3 conformed
and agreed with the incorrect
choices.
Conformity
Why do we conform?
Normative
need
Social Influence
for approval and acceptance
Informational
need
Social Influence
for information and direction
Reference
people
Groups
we conform to because we like and admire them
and want to be like them
Obedience
Milgram’s obedience
study:
Participants
serving as
“teachers” are ordered
to continue shocking
someone with a known
heart condition who is
begging to be released.
Obedience
Result? 65% of “teachers”
delivered highest level of
shock (450 volts) to the
“learner.”
Obedience
Milgram’s “Shock Generator”
Obedience
Four Major Factors Affecting Obedience:
Legitimacy
and closeness of the authority figure
Remoteness of the victim
Assignment of responsibility
Modeling/imitation
Obedience
Milgram’s study
http://www.dailymotion.com/video/xlllu7_stranle
y-milgram-obedience_school
Stanford Prison Experiment
What is the value of Zimbardo's prison study?
Can we really learn anything from role playing or is
the real prison situation too different from a group
of college students being paid to role play?
Is role playing a valid method for collecting social
data?
Group Processes
Group membership involves:
Roles
set
of behavioral patterns connected with particular social
positions
Deindividuation
reduced
self-consciousness, inhibition, and personal
responsibility
Problems with Decision Making
Group polarization
group
movement toward either a riskier or
more conservative decision; result depends on
the members’ initial dominant tendency
Groupthink
faulty
decision making occurring when a highly
cohesive group seeks agreement and avoids
inconsistent information
Group Processes
Symptoms of Groupthink:
Illusion
of invulnerability
Belief in the morality of the group
Collective rationalizations
Stereotypes of out-groups
Self-censorship
Illusion of unanimity
Direct pressure on dissenters
Social Exchange Theory
We want to maximize our benefits and minimize
our costs
We
examine the costs and rewards of helping and not
helping
3 rewards of helping
Reciprocity
Relieves
distress
Social approval
Altruism
Altruism
Actions
designed to
help others with no
obvious benefit to the
helper
Altruism
Why Don’t We Help?
Diffusion
of
Responsibility
dilution,
or diffusion,
of personal
responsibility
Ambiguous
unclear
needed
Situation
what help is
Why do we help?
Egoistic
Model
helping
motivated by anticipated gain
Empathy-Altruism
helping
Model
motivated by empathy
Gender and Helping
Women are more likely to…
Help
those they already know
Help in nurturing ways involving long-term
commitment
Men are more likely to…
Help
strangers in emergency situations
Help in chivalrous, heroic ways
Bystander Effect
Bystander effect
The
tendency to be less
likely to help if others are
also present
The story of Kitty
Genovese (1964)
The Greyhound bus
beheading
Why
didn’t other
passengers help?
Bystander Effect
Smoke-filled room study (Latané and Darley, 1968)
IV:
left
alone
with 2 other real participants
with 2 other confederates who pretended nothing was
wrong
DV:
Percentage of participants who reported smoke
Smoke-Filled Room Study
80
Percent
who
report
smoke
60
40
2
0
0
Alone
With 2 other
real subjects
With 2 calm
confederates
Attribution
Attribution
Statements
that explain why people do what they do
To determine the cause we first decide whether
the behavior comes from an:
internal
(dispositional) cause
personal characteristics
external
(situational) cause
situational
demands
Attribution
Examples of attribution
Dispositional:
“John
hit me because he is a mean person”
Situational:
“John
robbed the bank in order to avoid losing his family
home to a bankruptcy”
Attribution
Our behavior is effected by our internal attitudes as
well as our external influences
Internal
attitudes
External
influences
Behavior
Attributional Errors
Fundamental Attribution Error
Tendency
to attribute behavior
of others to internal causes
(personality, likes, and so on).
We believe this even if they
really have external causes
Saliency bias:
tendency to focus on the most
noticeable factors when
explaining causes of behavior
Fundamental Attribution Error
Situational attribution
“Maybe that driver is ill.”
Tolerant reaction
(proceed cautiously, allow
driver a wide berth)
Dispositional attribution
“Crazy driver!”
Unfavorable reaction
(speed up and race past the
other driver, give a dirty look)
Negative behavior
Attributional Errors
Self-Serving Bias:
We
tend to take undue credit for positive
outcomes and attribute negative outcomes to
external causes
maintains our self-esteem
A function of culture
Attitude
Attitude
Belief
and feeling that predisposes you to respond
in a particular way to objects, people and events
Three elements
Cognitive
Affective
Behavioral
Attitude
Attitudes Can Affect Action
Not only do people stand for what they believe in
(attitude), they start believing in what they stand for.
D. MacDonald/ PhotoEdit
Cooperative actions can lead to mutual liking (beliefs).
Small Request – Large Request
In the Korean War, Chinese communists solicited
cooperation from US army prisoners by asking them
to carry out small errands. By complying to small
errands they were likely to comply to larger ones.
Foot-in-the-Door Phenomenon: The tendency for
people who have first agreed to a small request to
comply later with a larger request.
Actions Can Affect Attitudes
Cognitive Dissonance
When our attitudes and
actions are opposed, we
experience tension. This is
called cognitive dissonance.
To
relieve ourselves of this
tension we bring our
attitudes closer to our
actions (Festinger, 1957).
Cognitive Dissonance
Cognitive Dissonance
Cognitive Dissonance
Festinger and Carlsmith’s Cognitive Dissonance
Study
Participants
given very boring tasks to complete, and
then paid either $1 ($7.42) or $20 ($148.40) to tell
next participant the task was “very enjoyable” and
“fun.”
Result? Those paid $1 felt more cognitive
dissonance, therefore, they changed their attitude
more about the boring tasks.
Social Influence
The greatest contribution of social psychology is its
study of attitudes, beliefs, decisions, and actions
and the way they are molded by social influence.
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Individual Behavior in the
Presence of Others
Social facilitation:
Refers
to improved
performance on tasks in the
presence of others.
Social Loafing:
The
tendency of an individual
in a group to exert less effort
toward attaining a common
goal than when tested
individually (Latané, 1981).
Prejudice and Discrimination
Prejudice
learned,
generally
negative, attitude
toward members of a
group
Discrimination
negative
behaviors
directed at members
of a group
Prejudice and Discrimination
Three components of prejudice:
Cognitive
Stereotypes
Affective
Feelings
Behavioral
Discrimination
In and Out Groups
Ingroup: People with
whom one shares a
common identity.
Outgroup: Those
perceived as different
from one’s ingroup.
Ingroup Bias: The
tendency to favor one’s
own group.
Scotland’s famed “Tartan Army” fans.
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Cognitive Roots of Prejudice
The tendency of people to believe the world is just,
and people get what they deserve and deserve what
they get (the just-world phenomenon).
© The New Yorker Collection, 1981, Robert Mankoff from cartoonbank.com. All Rights Reserved.
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AGGRESSION
Chapter 16 – Social Psychology
Aggression
Aggression can be any physical or verbal behavior
intended to hurt or destroy.
Can stem from hostility or as a means to an end
Three biological influences on aggressive behavior are:
1. Genetic Influences
2. Neural Influences
3. Biochemical Influences
Aggression
Genetic Influences:
Neural Influences:
aggression is linked to the Y chromosome.
Limbic system (amygdala) and the frontal lobe, are
intimately involved with aggression
Biochemical Influences:
Low testosterone = docility
Exposure to testosterone increases aggression
The Psychology of Aggression
Four psychological factors that influence aggressive
behavior are:
1.
2.
3.
4.
Dealing with aversive events
Learning aggression is rewarding
Observing models of aggression
Acquiring social scripts
1. Aversive Events
Studies of people who experience unpleasant events
revealed that those made miserable often make others
miserable.
2. Learning that Aggression is
Rewarding
When aggression leads to desired outcomes, one
learns to be aggressive
Shown in both animals and humans.
Frustration-Aggression Principle
A principle in which frustration (caused by the blocking of an
attempt to achieve a desired goal) creates anger, which can
generate aggression.
3. Observing Models of Aggression
Sexually coercive men
are promiscuous and
hostile in their
relationships with
women. This
coerciveness has
increased due to
television viewing of Rand X-rated movies.
4. Acquiring Social Scripts
The media portrays social scripts and generates
mental tapes in the minds of the viewers.
When confronted with new situations people may
rely on such social scripts.
If social scripts are violent in nature, people may act
them out.
Gender Differences in Aggression
Men use more physical, direct forms of aggression
Men’s
aggression is more likely to do physical harm,
and thus gets more attention
Girls and women use more indirect forms of
aggression (e.g., spreading rumors).
Assertiveness
Assertiveness
Behavior
intended to express dominance or
confidence
Assertiveness is not aggression
Do Video Games Teach or
Release Violence?
The general consensus on violent video games is
that, to some extent, they breed violence.
Adolescents view the world as hostile when they
get into arguments and receive bad grades after
playing such games.
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Media Violence
More TV sets in United States than toilets
Media
consumption is #1 pastime among Americans,
particularly youth
60%-70% of all TV programs contain violence
70%-80%
show no remorse, criticism, or penalty for
the violence
Common Responses
“Not all who play violent games/watch violent
media become killers.”
True.
Not all smokers die of lung cancer, either.
The point is NOT whether exposure leads
inevitably to criminal mayhem, but that the
likelihood of aggression is increased
Common Responses
“Effects are trivially small”
False.
Effects are larger than many that we take for
granted
Effects of VVGs
(Bushman & Anderson, 2001)
Findings from a meta-analysis
Correlation with
VVG Exposure
0.3
0.2
0.1
0
-0.1
-0.2
-0.3
Aggression Helping
Hostile
Thoughts
Hostile
Affect
Arousal
Media Violence
More recently, video games have become kids’
favorite form of media
90% of kids age 2-17 play regularly
Majority of popular games are violent
Common Responses
“Playing violent games/watching violence allows
people to “vent” feelings of anger”
False.
Watching violence or engaging in virtual
violence increases aggression
Catharsis doesn’t work!
Media Violence
Since at least 1970, researchers have known of a
link between violent media and aggression
Weakened
inhibitions against violent behavior
Imitation of specific violent acts
Aggression primed as a response to anger
Desensitization to violence
Overestimation of prevalence of violence in real life
Media Industry Response
The media is simply “holding a mirror to society.”
False.
Real world is far less violent than the TV/Movie
world.
0.2% of crimes are murders; 50% of crimes on TV are
murders
Average of 7 characters are killed on TV each night
If
applied in reality, this proportion of murder would wipe
out U.S. population in 50 days
Media Industry Response
“Violence sells!”
False.
TV violence significantly decreases memory for
commercial messages
Bushman, 1998
19%
of viewers will be less likely to remember an ad if it is
embedded in a violent or sexually explicit show
CHAPTER 16
Interpersonal Attraction
Interpersonal Attraction
Interpersonal Attraction
positive
feelings toward another
Three Key Factors:
Proximity
Similarity
& Familiarity
Physical Attractiveness
Attraction - Proximity
We like those we are close to both physically and
functionally
Why does proximity work?
It
increases familiarity
Often linked to similarity
It makes others more available
Cognitive consistency
It's
easier to be around others who we like, therefore we
feel a need to get along with people we see often
Attraction - Familiarity
Simply seeing a person more frequently can
increase our liking of that person
This
only works if our initial reaction is either neutral
or positive
Seeing
a negative stimulus repeatedly simply makes us not
like it even more
Why does familiarity work?
Repeated
exposure increases recognition
We assume that familiar others are similar to
ourselves
Attraction - Similarity
Matching Principle
The
tendency to choose similar partners
Friends
Social
class, educational level, and religious backgrounds
Romantic
Age,
partners
social class, ethnicity, and religion
Attraction - Similarity
Why does the similarity effect occur?
Similar
others are easier and more pleasant to be
around
Expectancy-value Theory
Maybe
we deliberately select people for their similarity to
us
The reward for dating someone similar to us is high…but so
is the probability that they will like us
What does being physically
attractive mean?
Beauty is in the eye of the beholder…for the most
part
Walster et al (1966) Computer Dance study
Physical
attractiveness was the only significant
predictor of liking
What does being physically
attractive mean?
Halo effect of beauty
Attractive
people are judged more favorably on other
traits than are less attractive people
Pretty people are assumed to have better:
Social
skills
Intellectual competence
Greater integrity and concern for others
Is
it true?
Certainly not
social skills
for intelligence or integrity but sort of for
Liking and Loving
Liking is a favorable
evaluation of another
Loving can be defined
in terms of caring,
attachment, and
intimacy
Liking and Loving
Sample items from Rubin’s liking and loving test:
Interpersonal Attraction
Romantic Love
State
of intense positive
absorption present at
beginning of a love
relationship
Typically lasts 6-20 months
Companionate Love
lasting
attraction based on
trust, caring, tolerance, and
friendship
Love and Attachment
Mutual Absorption:
When
two people almost always attend only to each
other
Avoidant Attachment
Fear
of intimacy and a tendency to resist commitment
to others
Ambivalent Attachment:
Mixed
emotions about relationships; conflicting
feelings of affection, anger and emotional turmoil
Gender Differences
What do people look for when considering potential dating partners? Here are the results of a study in which
personal ads were placed in newspapers. As you can see, men were more influenced by looks, and women by
success (Goode, 1996). According to evolutionary psychologists, women tend to be concerned with whether
mates will devote time and resources to a relationship. Men place more emphasis on physical attractiveness
and sexual fidelity.
Personal Space
Area surrounding the body that is defined as
private and is subject to personal control
Proxemics:
Systematic
study of human use of personal space,
especially in social settings
Proxemics (Spatial Norms)
Intimate
Distance:
18 inches
from the skin. Reserved for special people or
special circumstances
Personal
Distance:
Interactions
with friends. 18 inches to 4 feet from body;
arm’s length
Social
Distance:
Impersonal
Public
interaction; 4 to 12 feet
Distance:
Formal
interactions (like giving a speech); 12 feet or more
Proxemics
Fig. 18.2 Typical spatial zones (in feet) for face-to-face interactions in North America. Often, we must
stand within intimate distance of others in crowds, buses, subways, elevators, and other public
places. At such times, privacy is maintained by avoiding eye contact, by standing shoulder to
shoulder or back to back, and by positioning a purse, bag, package, or coat as a barrier to spatial
intrusions.