Transcript File

CHAPTER 16: SOCIAL PSYCH
Conformity, Obedience & Group Dynamics
Introductory Definition

Social Psychology
 study
of how other
people influence our
thoughts, feelings,
and actions
“Power of the Situation”

Zimbardo’s Stanford Prison Study:
were randomly assigned as “prisoners” or
“guards.”
 Original study scheduled to last for 2 weeks but
terminated after 6 days due to alarming psychological
changes in both “prisoners” and “guards.”
 Students
Social Influence

Conformity
 changing
behavior
because of real or
imagined group pressure

Obedience
 following
direct
commands, usually from
an authority figure
Conformity

Asch’s Conformity Study:
 Participants
were asked to
select the line closest in length
to X.
 When confederates gave
obviously wrong answers (A or
C), more than 1/3 conformed
and agreed with the incorrect
choices.
Conformity

Why do we conform?
 Normative
 need
Social Influence
for approval and acceptance
 Informational
 need
Social Influence
for information and direction
 Reference
 people
Groups
we conform to because we like and admire them
and want to be like them
Obedience

Milgram’s obedience
study:
 Participants
serving as
“teachers” are ordered
to continue shocking
someone with a known
heart condition who is
begging to be released.
Obedience

Result? 65% of “teachers”
delivered highest level of
shock (450 volts) to the
“learner.”
Obedience

Milgram’s “Shock Generator”
Obedience

Four Major Factors Affecting Obedience:
 Legitimacy
and closeness of the authority figure
 Remoteness of the victim
 Assignment of responsibility
 Modeling/imitation
Obedience
Milgram’s study

http://www.dailymotion.com/video/xlllu7_stranle
y-milgram-obedience_school
Stanford Prison Experiment



What is the value of Zimbardo's prison study?
Can we really learn anything from role playing or is
the real prison situation too different from a group
of college students being paid to role play?
Is role playing a valid method for collecting social
data?
Group Processes

Group membership involves:
 Roles
 set
of behavioral patterns connected with particular social
positions
 Deindividuation
 reduced
self-consciousness, inhibition, and personal
responsibility
Problems with Decision Making

Group polarization
 group
movement toward either a riskier or
more conservative decision; result depends on
the members’ initial dominant tendency

Groupthink
 faulty
decision making occurring when a highly
cohesive group seeks agreement and avoids
inconsistent information
Group Processes

Symptoms of Groupthink:
 Illusion
of invulnerability
 Belief in the morality of the group
 Collective rationalizations
 Stereotypes of out-groups
 Self-censorship
 Illusion of unanimity
 Direct pressure on dissenters
Social Exchange Theory

We want to maximize our benefits and minimize
our costs
 We
examine the costs and rewards of helping and not
helping

3 rewards of helping
 Reciprocity
 Relieves
distress
 Social approval
Altruism

Altruism
 Actions
designed to
help others with no
obvious benefit to the
helper
Altruism

Why Don’t We Help?
 Diffusion
of
Responsibility
 dilution,
or diffusion,
of personal
responsibility
 Ambiguous
 unclear
needed
Situation
what help is

Why do we help?
 Egoistic
Model
 helping
motivated by anticipated gain
 Empathy-Altruism
 helping
Model
motivated by empathy
Gender and Helping

Women are more likely to…
 Help
those they already know
 Help in nurturing ways involving long-term
commitment

Men are more likely to…
 Help
strangers in emergency situations
 Help in chivalrous, heroic ways
Bystander Effect

Bystander effect
 The
tendency to be less
likely to help if others are
also present


The story of Kitty
Genovese (1964)
The Greyhound bus
beheading
 Why
didn’t other
passengers help?
Bystander Effect

Smoke-filled room study (Latané and Darley, 1968)
 IV:
 left
alone
 with 2 other real participants
 with 2 other confederates who pretended nothing was
wrong
 DV:
Percentage of participants who reported smoke
Smoke-Filled Room Study
80
Percent
who
report
smoke
60
40
2
0
0
Alone
With 2 other
real subjects
With 2 calm
confederates
Attribution

Attribution
 Statements

that explain why people do what they do
To determine the cause we first decide whether
the behavior comes from an:
 internal
(dispositional) cause
 personal characteristics
 external
(situational) cause
 situational
demands
Attribution

Examples of attribution
 Dispositional:
 “John
hit me because he is a mean person”
 Situational:
 “John
robbed the bank in order to avoid losing his family
home to a bankruptcy”
Attribution

Our behavior is effected by our internal attitudes as
well as our external influences
Internal
attitudes
External
influences
Behavior
Attributional Errors

Fundamental Attribution Error
 Tendency
to attribute behavior
of others to internal causes
(personality, likes, and so on).
 We believe this even if they
really have external causes

Saliency bias:

tendency to focus on the most
noticeable factors when
explaining causes of behavior
Fundamental Attribution Error
Situational attribution
“Maybe that driver is ill.”
Tolerant reaction
(proceed cautiously, allow
driver a wide berth)
Dispositional attribution
“Crazy driver!”
Unfavorable reaction
(speed up and race past the
other driver, give a dirty look)
Negative behavior
Attributional Errors

Self-Serving Bias:
 We
tend to take undue credit for positive
outcomes and attribute negative outcomes to
external causes
 maintains our self-esteem
 A function of culture
Attitude

Attitude
 Belief
and feeling that predisposes you to respond
in a particular way to objects, people and events
 Three elements
 Cognitive
 Affective
 Behavioral
Attitude
Attitudes Can Affect Action
Not only do people stand for what they believe in
(attitude), they start believing in what they stand for.
D. MacDonald/ PhotoEdit
Cooperative actions can lead to mutual liking (beliefs).
Small Request – Large Request
In the Korean War, Chinese communists solicited
cooperation from US army prisoners by asking them
to carry out small errands. By complying to small
errands they were likely to comply to larger ones.
Foot-in-the-Door Phenomenon: The tendency for
people who have first agreed to a small request to
comply later with a larger request.
Actions Can Affect Attitudes

Cognitive Dissonance

When our attitudes and
actions are opposed, we
experience tension. This is
called cognitive dissonance.
 To
relieve ourselves of this
tension we bring our
attitudes closer to our
actions (Festinger, 1957).
Cognitive Dissonance
Cognitive Dissonance
Cognitive Dissonance

Festinger and Carlsmith’s Cognitive Dissonance
Study
 Participants
given very boring tasks to complete, and
then paid either $1 ($7.42) or $20 ($148.40) to tell
next participant the task was “very enjoyable” and
“fun.”

Result? Those paid $1 felt more cognitive
dissonance, therefore, they changed their attitude
more about the boring tasks.
Social Influence
The greatest contribution of social psychology is its
study of attitudes, beliefs, decisions, and actions
and the way they are molded by social influence.
40
Individual Behavior in the
Presence of Others

Social facilitation:
 Refers
to improved
performance on tasks in the
presence of others.

Social Loafing:
 The
tendency of an individual
in a group to exert less effort
toward attaining a common
goal than when tested
individually (Latané, 1981).
Prejudice and Discrimination

Prejudice
 learned,
generally
negative, attitude
toward members of a
group

Discrimination
 negative
behaviors
directed at members
of a group
Prejudice and Discrimination

Three components of prejudice:
 Cognitive
 Stereotypes
 Affective
 Feelings
 Behavioral
 Discrimination
In and Out Groups
Ingroup: People with
whom one shares a
common identity.
Outgroup: Those
perceived as different
from one’s ingroup.
Ingroup Bias: The
tendency to favor one’s
own group.
Scotland’s famed “Tartan Army” fans.
44
Cognitive Roots of Prejudice
The tendency of people to believe the world is just,
and people get what they deserve and deserve what
they get (the just-world phenomenon).
© The New Yorker Collection, 1981, Robert Mankoff from cartoonbank.com. All Rights Reserved.
45
AGGRESSION
Chapter 16 – Social Psychology
Aggression

Aggression can be any physical or verbal behavior
intended to hurt or destroy.


Can stem from hostility or as a means to an end
Three biological influences on aggressive behavior are:
1. Genetic Influences
2. Neural Influences
3. Biochemical Influences
Aggression

Genetic Influences:


Neural Influences:


aggression is linked to the Y chromosome.
Limbic system (amygdala) and the frontal lobe, are
intimately involved with aggression
Biochemical Influences:
Low testosterone = docility
 Exposure to testosterone increases aggression

The Psychology of Aggression
Four psychological factors that influence aggressive
behavior are:
1.
2.
3.
4.
Dealing with aversive events
Learning aggression is rewarding
Observing models of aggression
Acquiring social scripts
1. Aversive Events

Studies of people who experience unpleasant events
revealed that those made miserable often make others
miserable.
2. Learning that Aggression is
Rewarding

When aggression leads to desired outcomes, one
learns to be aggressive


Shown in both animals and humans.
Frustration-Aggression Principle

A principle in which frustration (caused by the blocking of an
attempt to achieve a desired goal) creates anger, which can
generate aggression.
3. Observing Models of Aggression

Sexually coercive men
are promiscuous and
hostile in their
relationships with
women. This
coerciveness has
increased due to
television viewing of Rand X-rated movies.
4. Acquiring Social Scripts


The media portrays social scripts and generates
mental tapes in the minds of the viewers.
When confronted with new situations people may
rely on such social scripts.

If social scripts are violent in nature, people may act
them out.
Gender Differences in Aggression

Men use more physical, direct forms of aggression
 Men’s
aggression is more likely to do physical harm,
and thus gets more attention

Girls and women use more indirect forms of
aggression (e.g., spreading rumors).
Assertiveness

Assertiveness
 Behavior
intended to express dominance or
confidence

Assertiveness is not aggression
Do Video Games Teach or
Release Violence?
The general consensus on violent video games is
that, to some extent, they breed violence.
Adolescents view the world as hostile when they
get into arguments and receive bad grades after
playing such games.
56
Media Violence

More TV sets in United States than toilets
 Media
consumption is #1 pastime among Americans,
particularly youth

60%-70% of all TV programs contain violence
 70%-80%
show no remorse, criticism, or penalty for
the violence
Common Responses

“Not all who play violent games/watch violent
media become killers.”
 True.

Not all smokers die of lung cancer, either.
The point is NOT whether exposure leads
inevitably to criminal mayhem, but that the
likelihood of aggression is increased
Common Responses

“Effects are trivially small”
 False.
Effects are larger than many that we take for
granted
Effects of VVGs
(Bushman & Anderson, 2001)
Findings from a meta-analysis
Correlation with
VVG Exposure
0.3
0.2
0.1
0
-0.1
-0.2
-0.3
Aggression Helping
Hostile
Thoughts
Hostile
Affect
Arousal
Media Violence



More recently, video games have become kids’
favorite form of media
90% of kids age 2-17 play regularly
Majority of popular games are violent
Common Responses

“Playing violent games/watching violence allows
people to “vent” feelings of anger”
 False.
Watching violence or engaging in virtual
violence increases aggression
 Catharsis doesn’t work!
Media Violence

Since at least 1970, researchers have known of a
link between violent media and aggression
 Weakened
inhibitions against violent behavior
 Imitation of specific violent acts
 Aggression primed as a response to anger
 Desensitization to violence
 Overestimation of prevalence of violence in real life
Media Industry Response

The media is simply “holding a mirror to society.”
 False.
Real world is far less violent than the TV/Movie
world.
 0.2% of crimes are murders; 50% of crimes on TV are
murders
 Average of 7 characters are killed on TV each night
 If
applied in reality, this proportion of murder would wipe
out U.S. population in 50 days
Media Industry Response

“Violence sells!”
 False.
TV violence significantly decreases memory for
commercial messages
 Bushman, 1998
 19%
of viewers will be less likely to remember an ad if it is
embedded in a violent or sexually explicit show
CHAPTER 16
Interpersonal Attraction
Interpersonal Attraction

Interpersonal Attraction
 positive

feelings toward another
Three Key Factors:
 Proximity
 Similarity
& Familiarity
 Physical Attractiveness
Attraction - Proximity


We like those we are close to both physically and
functionally
Why does proximity work?
 It
increases familiarity
 Often linked to similarity
 It makes others more available
 Cognitive consistency
 It's
easier to be around others who we like, therefore we
feel a need to get along with people we see often
Attraction - Familiarity

Simply seeing a person more frequently can
increase our liking of that person
 This
only works if our initial reaction is either neutral
or positive
 Seeing
a negative stimulus repeatedly simply makes us not
like it even more

Why does familiarity work?
 Repeated
exposure increases recognition
 We assume that familiar others are similar to
ourselves
Attraction - Similarity

Matching Principle
 The
tendency to choose similar partners
 Friends
 Social
class, educational level, and religious backgrounds
 Romantic
 Age,
partners
social class, ethnicity, and religion
Attraction - Similarity

Why does the similarity effect occur?
 Similar
others are easier and more pleasant to be
around
 Expectancy-value Theory
 Maybe
we deliberately select people for their similarity to
us
 The reward for dating someone similar to us is high…but so
is the probability that they will like us
What does being physically
attractive mean?


Beauty is in the eye of the beholder…for the most
part
Walster et al (1966) Computer Dance study
 Physical
attractiveness was the only significant
predictor of liking
What does being physically
attractive mean?

Halo effect of beauty
 Attractive
people are judged more favorably on other
traits than are less attractive people
 Pretty people are assumed to have better:
 Social
skills
 Intellectual competence
 Greater integrity and concern for others
 Is
it true?
 Certainly not
social skills
for intelligence or integrity but sort of for
Liking and Loving


Liking is a favorable
evaluation of another
Loving can be defined
in terms of caring,
attachment, and
intimacy
Liking and Loving

Sample items from Rubin’s liking and loving test:
Interpersonal Attraction

Romantic Love
 State
of intense positive
absorption present at
beginning of a love
relationship
 Typically lasts 6-20 months

Companionate Love
 lasting
attraction based on
trust, caring, tolerance, and
friendship
Love and Attachment

Mutual Absorption:
 When
two people almost always attend only to each
other

Avoidant Attachment
 Fear
of intimacy and a tendency to resist commitment
to others

Ambivalent Attachment:
 Mixed
emotions about relationships; conflicting
feelings of affection, anger and emotional turmoil
Gender Differences
What do people look for when considering potential dating partners? Here are the results of a study in which
personal ads were placed in newspapers. As you can see, men were more influenced by looks, and women by
success (Goode, 1996). According to evolutionary psychologists, women tend to be concerned with whether
mates will devote time and resources to a relationship. Men place more emphasis on physical attractiveness
and sexual fidelity.
Personal Space


Area surrounding the body that is defined as
private and is subject to personal control
Proxemics:
 Systematic
study of human use of personal space,
especially in social settings
Proxemics (Spatial Norms)
 Intimate
Distance:
 18 inches
from the skin. Reserved for special people or
special circumstances
 Personal
Distance:
 Interactions
with friends. 18 inches to 4 feet from body;
arm’s length
 Social
Distance:
 Impersonal
 Public
interaction; 4 to 12 feet
Distance:
 Formal
interactions (like giving a speech); 12 feet or more
Proxemics
Fig. 18.2 Typical spatial zones (in feet) for face-to-face interactions in North America. Often, we must
stand within intimate distance of others in crowds, buses, subways, elevators, and other public
places. At such times, privacy is maintained by avoiding eye contact, by standing shoulder to
shoulder or back to back, and by positioning a purse, bag, package, or coat as a barrier to spatial
intrusions.