Transcript ppt
Recap from Friday
Pinhole camera model
Perspective projections
Lenses and their flaws
Focus
Depth of field
Focal length and field of view
What is wrong with this picture?
What is wrong with this picture?
Capturing Light… in man and machine
Many slides by
Alexei A. Efros
CS 195g: Computational Photography
James Hays, Brown, Spring 2010
Image Formation
Digital Camera
Film
The Eye
Digital camera
A digital camera replaces film with a sensor array
•
•
•
Each cell in the array is light-sensitive diode that converts photons to electrons
Two common types
– Charge Coupled Device (CCD)
– CMOS
http://electronics.howstuffworks.com/digital-camera.htm
Slide by Steve Seitz
Sensor Array
CMOS sensor
Sampling and Quantization
Interlace vs. progressive scan
http://www.axis.com/products/video/camera/progressive_scan.htm
Slide by Steve Seitz
Progressive scan
http://www.axis.com/products/video/camera/progressive_scan.htm
Slide by Steve Seitz
Interlace
http://www.axis.com/products/video/camera/progressive_scan.htm
Slide by Steve Seitz
The Eye
The human eye is a camera!
• Iris - colored annulus with radial muscles
• Pupil - the hole (aperture) whose size is controlled by the iris
• What’s the “film”?
– photoreceptor cells (rods and cones) in the retina
Slide by Steve Seitz
The Retina
Cross-section of eye
Cross section of retina
Pigmented
epithelium
Ganglion axons
Ganglion cell layer
Bipolar cell layer
Receptor layer
Retina up-close
Light
Two types of light-sensitive receptors
Cones
cone-shaped
less sensitive
operate in high light
color vision
Rods
rod-shaped
highly sensitive
operate at night
gray-scale vision
© Stephen E. Palmer, 2002
Rod / Cone sensitivity
The famous sock-matching problem…
Distribution of Rods and Cones
# Receptors/mm2
.
Fovea
150,000
Rods
Blind
Spot
Rods
100,000
50,000
0
Cones
Cones
80 60 40 20 0
20 40 60 80
Visual Angle (degrees from fovea)
Night Sky: why are there more stars off-center?
© Stephen E. Palmer, 2002
Eye Movements
Saccades
Microsaccades
Ocular microtremor (OMT)
Electromagnetic Spectrum
Human Luminance Sensitivity Function
http://www.yorku.ca/eye/photopik.htm
Visible Light
Why do we see light of these wavelengths?
…because that’s where the
Sun radiates EM energy
© Stephen E. Palmer, 2002
The Physics of Light
Any patch of light can be completely described
physically by its spectrum: the number of photons
(per time unit) at each wavelength 400 - 700 nm.
# Photons
(per ms.)
400 500
600
700
Wavelength (nm.)
© Stephen E. Palmer, 2002
The Physics of Light
Some examples of the spectra of light sources
.
B. Gallium Phosphide Crystal
# Photons
# Photons
A. Ruby Laser
400 500
600
700
400 500
Wavelength (nm.)
700
Wavelength (nm.)
D. Normal Daylight
# Photons
C. Tungsten Lightbulb
# Photons
600
400 500
600
700
400 500
600
700
© Stephen E. Palmer, 2002
The Physics of Light
% Photons Reflected
Some examples of the reflectance spectra of surfaces
Red
400
Yellow
700 400
Blue
700 400
Wavelength (nm)
Purple
700 400
700
© Stephen E. Palmer, 2002
The Psychophysical Correspondence
There is no simple functional description for the perceived
color of all lights under all viewing conditions, but …...
A helpful constraint:
Consider only physical spectra with normal distributions
mean
area
# Photons
400
500
variance
600
700
Wavelength (nm.)
© Stephen E. Palmer, 2002
The Psychophysical Correspondence
# Photons
Mean
blue
Hue
green yellow
Wavelength
© Stephen E. Palmer, 2002
The Psychophysical Correspondence
# Photons
Variance
Saturation
hi. high
med. medium
low
low
Wavelength
© Stephen E. Palmer, 2002
The Psychophysical Correspondence
Area
Brightness
# Photons
B. Area
Lightness
bright
dark
Wavelength
© Stephen E. Palmer, 2002
Physiology of Color Vision
Three kinds of cones:
440
RELATIVE ABSORBANCE (%)
.
530 560 nm.
100
S
M
L
50
400
450
500
550
600 650
WAVELENGTH (nm.)
• Why are M and L cones so close?
• Why are there 3?
© Stephen E. Palmer, 2002
More Spectra
metamers
Color Sensing in Camera (RGB)
3-chip vs. 1-chip: quality vs. cost
Why more green?
Why 3 colors?
http://www.cooldictionary.com/words/Bayer-filter.wikipedia
Slide by Steve Seitz
Practical Color Sensing: Bayer Grid
Estimate RGB
at ‘G’ cells from
neighboring
values
http://www.cooldictionary.com/
words/Bayer-filter.wikipedia
Slide by Steve Seitz
RGB color space
RGB cube
•
•
•
•
Easy for devices
But not perceptual
Where do the grays live?
Where is hue and saturation?
Slide by Steve Seitz
HSV
Hue, Saturation, Value (Intensity)
• RGB cube on its vertex
Decouples the three components (a bit)
Use rgb2hsv() and hsv2rgb() in Matlab
Slide by Steve Seitz
Project #1
• How to compare R,G,B channels?
• No right answer
• Sum of Squared Differences (SSD):
• Normalized Correlation (NCC):
Image half-sizing
This image is too big to
fit on the screen. How
can we reduce it?
How to generate a halfsized version?
Image sub-sampling
1/8
1/4
Throw away every other row and
column to create a 1/2 size image
- called image sub-sampling
Slide by Steve Seitz
Image sub-sampling
1/2
1/4
(2x zoom)
1/8
(4x zoom)
Aliasing! What do we do?
Slide by Steve Seitz
Gaussian (lowpass) pre-filtering
G 1/8
G 1/4
Gaussian 1/2
Solution: filter the image, then subsample
• Filter size should double for each ½ size reduction. Why?
Slide by Steve Seitz
Subsampling with Gaussian pre-filtering
Gaussian 1/2
G 1/4
G 1/8
Slide by Steve Seitz
Compare with...
1/2
1/4
(2x zoom)
1/8
(4x zoom)
Slide by Steve Seitz
Gaussian (lowpass) pre-filtering
G 1/8
G 1/4
Gaussian 1/2
Solution: filter the image, then subsample
• Filter size should double for each ½ size reduction. Why?
Slide by Steve Seitz
• How can we speed this up?
Image Pyramids
Known as a Gaussian Pyramid [Burt and Adelson, 1983]
• In computer graphics, a mip map [Williams, 1983]
• A precursor to wavelet transform
Slide by Steve Seitz
A bar in
the big
images is a
hair on the
zebra’s
nose; in
smaller
images, a
stripe; in
the
smallest,
the
animal’s
nose
Figure from David Forsyth
What are they good for?
Improve Search
• Search over translations
– Like project 1
– Classic coarse-to-fine strategy
• Search over scale
– Template matching
– E.g. find a face at different scales
Pre-computation
• Need to access image at different blur levels
• Useful for texture mapping at different resolutions (called
mip-mapping)
Gaussian pyramid construction
filter mask
Repeat
• Filter
• Subsample
Until minimum resolution reached
• can specify desired number of levels (e.g., 3-level pyramid)
The whole pyramid is only 4/3 the size of the original image!
Slide by Steve Seitz