EECS 152 Computer Architecture and Engineering Lec 01
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Transcript EECS 152 Computer Architecture and Engineering Lec 01
Digital System Design II
数字系统设计II
Peng Liu (刘鹏)
Dept. of Info. Sci. & Elec. Engg.
Zhejiang University
[email protected]
Lecture 2 MIPS Instruction Set Architecture
2
MIPS ISA
• Textbook reading
– 2.1-2.4
– Look at how instructions are defined and represented
• What is an instruction set architecture (ISA)?
• Interplay of C and MIPS ISA
• Components of MIPS ISA
–
–
–
–
Register operands
Memory operands
Arithmetic operations
Control flow operations
3
5 Components of any Computer
Keyboard,
Mouse
Computer
Processor
Memory
Devices
Disk
Control
(“brain”)
Datapath
(“brawn”)
(where
programs,
data
live when
running)
Input
(where
programs,
data
live when
not running)
Output
Display,
Printer
4
Computer (All Digital Systems)
Are At Their Core Pretty Simple
• Computers only work with binary signals
– Signal on a wire is either 0, or 1
• Usually called a “bit”
– More complex stuff (numbers, characters, strings, pictures)
• Must be built from multiple bits
• Built out of simple logic gates that perform boolean logic
– AND, OR, NOT, …
• And memory cells that preserve bits over time
– Flip-flops, registers, SRAM cells, DRAM cells, …
• To get hardware to do anything, need to break it down to
bits
– Stings of bits that tell hardware what to do are called instructions
– A sequence of instructions called machine language program (machine
code)
5
Hardware/Software Interface
• The Instruction Set Architecture (ISA) defines what
instructions do
• MIPS, Intel IA32 (x86), Sun SPARC, PowerPC, IBM 390,
Intel IA64
– These are all ISAs
• Many different implementations can implement same ISA
(family)
– 8086,386, 486, Pentium, Pentium II, Pentium 4 implement IA32
– Of course they continue to extend it, while maintaining binary
compatibility
• ISA last a long time
– X86 has been in use since the 70s
– IBM 390 started as IBM 360 in 60s
6
Running An Application
7
MIPS ISA
• MIPS – semiconductor company that built one of the first
commercial RISC architectures
– Founded by J.Hennessy
• We will study the MIPS architecture in some detail in this
class
• Why MIPS instead of Intel 80x86?
–
–
–
–
MIPS is simple, elegant and easy to understand
X86 is ugly and complicated to explain
X86 is dominant on desktop
MIPS is prevalent in embedded applications as processor core of system
on chip (SOC)
8
C vs MIPS
Programmers Interface
C
MIPS I ISA
32 32b integer, R0=0
32 32b single FP
16 64b double FP
PC and special registers
Registers
local variables
global variables
232linear array of bytes
Data types
int, short, char, unsigned,
float, double,
aggregate data types, pointers
word (32b), byte (8b),
half-word (16b)
single FP (32b), double FP (64b)
Arithmetic operators
+, -, *, %, ++, <, etc.
add, sub, mult, slt, etc.
Memory access
a, *a, a[i], a[i][j]
lw, sw, lh, sh, lb, sb
Control
If-else, while, do-while, for,
switch, procedure call, return
branches, jumps, jump and link
Memory
9
MIPS Processor History
10
Why Have Registers?
• Memory-memory ISA
– ALL HLL variables declared in memory
– Why not operate directly on memory operands?
– E.g. Digital Equipment Corp (DEC) VAX ISA
• Benefits of registers
– Smaller is faster
– Multiple concurrent accesses
– Shorter names
• Load-Store ISA
– Arithmetic operations only use register operands
– Data is loaded into registers, operated on, and
stored back to memory
– All RISC instruction sets
11
Using Registers
• Registers are a finite resource that needs to be managed
– Programmer
– Compilers: register allocation
• Goals
– Keep data in registers as much as possible
– Always use data still in registers if possible
• Issues
– Finite number of registers available
• Spill register to memory when all register in use
– Arrays
• Data is too large to store in registers
– What’s the impact of fewer or more registers?
12
Register Naming
• Registers are identified by a $<num>
• By convention, we also give them names
–
–
–
–
–
–
$zero contains the hardwired value 0
$v0, $v1 are for results and expression evaluation
$a0-$a3 are for arguments
$s0, $s1, … $s7 are for save values
$to, $t1, …$t9 are for temporary values
The others will be introduced as appropriate
• Compilers use these conventions to simplify linking
13
Assembly Instructions
•
The basic type of instruction has four components:
1.
2.
3.
4.
Operation name
Destination operand
1st source operand
2nd source operand
add dst, src1, src2
# dst = src1 + src2
dst, src1, and src2 are register names ($)
What do these instructions do?
- add $1, $1, $1
14
C Example
Simple C procedure: sum_pow2 = 2b+c
1:int sum_pow2 (int b, int c)
2:{
3:
int pow2[8] = {1, 2, 4, 8, 16, 32, 64, 128};
4:
int a , ret;
5:
a = b + c;
6:
if (a < 8)
7:
ret = pow2[a];
8:
else
9:
ret = 0;
10:
return (ret);
11:}
15
Arithmetic Operators
• Consider line 5, C operation for addition
a = b + c;
• Assume the variables are in register $1-$3 respectively.
• The add operator using registers
add $1, $2, $3
# a = b +c
• Use the sub operator for a=b-c in MIPS
sub $1, $2, $3
#a=b-c
• But we know that variables a,b, and c really start in some
memory location
– Will add load & store instruction soon
16
Complex Operations
• What about more complex statements?
a = b + c + d – e;
• Break into multiple instructions
add $t0, $s1, $s2
add $t1, $t0, $s3
sub $s0, $t1, $s4
# $t0 = b + c
# $t1 = $t0 + d
# a = $t1 - e
17
Signed & Unsigned Number
• If given b[n-1:0] in a register or in memory
• Unsigned value
n 1
value bi 2i
i 0
• Signed value (2’s complement)
n2
value (bn 1 2n 1 ) bi 2i
i 0
18
Unsigned & Signed Numbers
• Example values
– 4 bits
– Unsigned: [0, 24 -1]
– Signed : [ -23, 23 -1]
• Equivalence
– Same encoding for non-negative
values
• Uniqueness
– Every bit pattern represents unique
integer value
– Not true with sign magnitude
19
Arithmetic Overflow
20
Constants
• Often want to be able to specify operand in the
instruction: immediate or literal
• Use the addi instruction
addi dst, src1, immediate
• The immediate is a 16 bit signed value between -215 and
215 -1
• Sign-extended to 32 bits
• Consider the following C code
a++;
• The addi operator
addi $s0, $s0, 1
#a=a+1
21
Memory Data Transfer
• Data transfer instructions are used to move data to and
from memory.
• A load operation moves data from a memory location to a
register and a store operation moves data from a register
to a memory location.
22
Data Transfer Instructions: Loads
• Data transfer instructions have three parts
– Operator name (transfer size)
– Destination register
– Base register address and constant offset
Lw dst, offset (base)
– Offset value is a singed constant
23
Memory Access
• All memory access happens through loads and stors
• Aligned words, half-words, and bytes
– More on this later today
• Floating Point loads and stores for accessing FP registers
• Displacement based addressing mode
24
Loading Data Example
• Consider the example
a = b + *c;
Use the lw instruction to load
Assume a($s0), b($s1), c($s2)
lw $t0, 0 ($s2)
add $s0, $s1, $t0
# $t0 = Memory[c]
# a = b + *c
25
Accessing Arrays
• Arrays are really pointers to the base address in memory
– Address of element A[0]
• Use offset value to indicate which index
• Remember that addresses are in bytes, so multiply by the
size of the element
–
–
–
–
Consider the integer array where pow2 is the base address
With this compiler on this architecture, each int requires 4 bytes
The data to be accessed is at index 5: pow2[5]
Then the address from memory is pow2 + 5*4
• Unlike C, assembly does not handle pointer arithmetic for
you!
26
Array Memory Diagram
27
Array Example
28
Complex Array Example
29
Storing Data
• Storing data is just the reverse and the instruction is
nearly identical.
• Use the sw instruction to copy a word from the source
register to an address in memory.
sw src, offset (base)
• Offset value is signed
30
Storing Data Example
• Consider the example
*a = b + c;
• Use the sw instruction to store
add $ t0, $s1, $s2
sw $t0, 0($s0)
# $t0 = b + c
# Memory[s0] = b + c
31
Storing to an Array
• Consider the example
a[3] = b + c;
• Use the sw instruction offset
add $t0, $s1, $s2
sw $t0, 12($s0)
# $t0 = b + c
# Memory[a[3]] = b + c
32
Complex Array Storage
• Consider the example
a [i] = b + c;
• Use the sw instruction offset
add $t0, $s1, $s2 # $t0 = b + c
sll $t1, $s3, 2
# $t1 = 4 * I
add $t2, $s0, $t1 #t2 = a + 4*I
sw $t0, 0($t2)
# Memory[a[i]]= b + c
33
A “short” Array Example
• ANSI C requires a short to be at least 16 bits and no
longer than an int, but does not define the exact size
• For our purposes, treat a short as 2 bytes
• So, with a short array c[7] is at c + 7*2, shift left by 1
34
MIPS Integer Load/Store
35
Alignment Restrictions
36
Alignment Restrictions (cont)
37
Memory Mapped I/O
• Data transfer instructions can be used to move data to
and from I/O device registers
• A load operation moves data from an I/O device to a CPU
register and a store operation moves data from a CPU
register to an I/O device register.
38
Endianess: Big or Little
• Question: what is the order of bytes within a word?
• Big endian:
– Address of most significant byte == address of word
– IBM 360, Motorola 68K, MIPS, SPARC
• Little endian:
– Address of least significant byte == address of word
– Intel x86, ARM, DEC Vax & Alpha,…
• Important notes
– Endianess matters if you store words and load byte or communicate
between different systems
– Most modern processors are bi-endian (configuration register)
– For entertaining details, read “On holy wars and a plea for peace”
39
Changing Control Flow
• One of the distinguishing characteristics of computers is
the ability to evaluate conditions and change control flow
– If-then-else
– Loops
– Case statements
• Control flow instructions: two types
– Conditional branch instructions are known as branches
– Unconditional changes in the control flow are called jumps
• The target of the branch/jump is a label
40
Conditional: Equality
• The simplest conditional test is the beq instruction for
equality
beq reg1, reg2, label
• Consider the code
if ( a == b ) go to L1;
// do something
L1: //continue
• Use the beq instruction
beq $s0, $s1, L1
# do something
L1: #continue
41
Conditional: Not equal
• The simplest conditional test is the bne instruction for
equality
bne reg1, reg2, label
• Consider the code
if ( a != b ) go to L1;
// do something
L1: //continue
• Use the bne instruction
bne $s0, $s1, L1
# do something
L1: #continue
42
Unconditional: Jumps
• The j instruction jumps to a label
j label
43
If-then-else Example
44
If-then-else Solution
45
Other Comparisons
• Other conditional arithmetic operators are useful in
evaluating conditional < > <= expressions using <, >, <=,
>=
• Use compare instruction to “set” register to 1 when
condition met
• Consider the following C code
if (f < g) goto Less;
• Solution
slt $t0, $s0, $s1
# $t0 = 1 if $s0 < $s1
bne $t0, $zero, Less # Goto Less if $t0 != 0
46
MIPS Comparisons
47
C Example
48
sum_pow2 Assembly
49
MIPS Jumps & Branches
50
Support for Simple Branches Only
• Notice that there is no branch less than instruction for
comparing two registers?
– The reason is that such an instruction would be too complicated and
might require a longer clock cycle time
– Therefore, conditionals that do not compare against zero take at least two
instructions where the first is a set and the second is a conditional branch
• As we’ll see later, this is a design trade-off
– Less time per instruction vs. fewer instructions
• How do you decide what to do?
– Other RISC ISAs made a different choice.
51
While Loop in C
• Consider a while loop
While (A[i] == k)
i = i + j;
Assembly loop
Assume i = $s0, j = $s1, k = $s2
Loop: sll $t0, $s0, 2
#$t0 = 4 *i
addu $t1, $t0, $s3 # $t1 = &(A[i])
lw $t2, 0($t1)
# $t2 = A[i]
bne $t2, $s2, Exit # goto Exit if !=
addu $s0, $s0, $s1 # i = i + j
j Loop
# goto Loop
Exit
Basic Block
Maximal sequence of instructions with out branches or branch
targets
52
Improve Loop Efficiency
53
Improved Loop Solution
• Remove extra jump loop body
j Cond
# goto Cond
Loop: addu $s0, $s0, $s1
#i=i+j
Cond: sll $t0, $s0, 2
# $t0 = 4 * i
addu $t1, $t0, $s3
# $t1 = &(A[i])
lw $t2, 0($t1)
# $t2 = A[i]
beq $t2, $s2, Loop
# goto Loop if ==
Exit:
• Reduced loop from 6 to 5 instructions
– Even small improvements important if loop executes many times
54
Machine Language Representation
• Instructions are represented as binary data in memory
– Stored program – Von Neumann
• Simplicity
• One memory system
• Same addresses used for branches, procedures, data, etc.
• The only difference is how bits are interpreted
• What are the risks of this decision?
• Binary compatibility (backwards)
– Commercial software relies on ability to work on next generation
hardware
– This leads to very long life for an ISA
55
MIPS Instruction Encoding
• MIPS instructions are encoded in different forms,
depending upon the arguments
– R-format, I-format, J-format
• MIPS architecture has three instruction formats, all 32 bits
in length
– Regularity is simpler and improves performance
• A 6 bit opcode appears at the beginning of each
instruction
– Control logic based on decode instruction type
56
R-Format Instructions (1/2)
• Define “fields” of the following number of bits each: 6 + 5 + 5
+ 5 + 5 + 6 = 32
6
5
5
5
5
6
shamt
funct
• For simplicity, each field has a name:
opcode
rs
rt
rd
57
R-Format Instructions (2/2)
• More fields:
– rs (Source Register): generally used to specify register containing first
operand
– rt (Target Register): generally used to specify register containing second
operand (note that name is misleading)
– rd (Destination Register): generally used to specify register which will
receive result of computation
58
J-Format Instructions (1/2)
• Define “fields” of the following number of bits each:
6 bits
26 bits
• As usual, each field has a name:
opcode
target address
• Key Concepts
– Keep opcode field identical to R-format and I-format for consistency.
– Combine all other fields to make room for large target address.
59
J-Format Instructions (2/2)
• Summary:
– New PC = { PC[31..28], target address, 00 }
• Understand where each part came from!
• Note: In Verilog,
{ , , } means concatenation
{ 4 bits , 26 bits , 2 bits } = 32 bit address
– { 1010, 11111111111111111111111111, 00 } =
10101111111111111111111111111100
– We use Verilog in this class
60
Instruction Formats
• I-format: used for instructions with immediates, lw and sw
(since the offset counts as an immediate), and the branches
(beq and bne),
– (but not the shift instructions; later)
• J-format: used for j and jal
• R-format: used for all other instructions
• It will soon become clear why the instructions have been
partitioned in this way.
61
R-Format Example
• MIPS Instruction:
add
$8,$9,$10
Decimal number per field representation:
0
9
10
8
0
32
Binary number per field representation:
000000 01001 01010 01000 00000 100000
hex representation:
decimal representation:
012A 4020hex
hex
19,546,144ten
On Green Card: Format in column 1, opcodes in column 3
62
MIPS I Operation Overview
• Arithmetic Logical:
– Add, AddU, Sub, SubU, And, Or, Xor, Nor, SLT, SLTU
– AddI, AddIU, SLTI, SLTIU, AndI, OrI, XorI, LUI
– SLL, SRL, SRA, SLLV, SRLV, SRAV
• Memory Access:
– LB, LBU, LH, LHU, LW, LWL,LWR
– SB, SH, SW, SWL, SWR
63
MIPS Logical Instructions
Instruction
and
or
xor
nor
and immediate
or immediate
xor immediate
shift left logical
shift right logical
shift right arithm.
shift left logical
shift right logical
shift right arithm.
Example
and $1,$2,$3
or $1,$2,$3
xor $1,$2,$3
nor $1,$2,$3
andi $1,$2,10
ori $1,$2,10
xori $1, $2,10
sll $1,$2,10
srl $1,$2,10
sra $1,$2,10
sllv $1,$2,$3
srlv $1,$2, $3
srav $1,$2, $3
Meaning
$1 = $2 & $3
$1 = $2 | $3
$1 = $2 ^ $3
$1 = ~($2 |$3)
$1 = $2 & 10
$1 = $2 | 10
$1 = ~$2 &~10
$1 = $2 << 10
$1 = $2 >> 10
$1 = $2 >> 10
$1 = $2 << $3
$1 = $2 >> $3
$1 = $2 >> $3
Comment
3 reg. operands; Logical AND
3 reg. operands; Logical OR
3 reg. operands; Logical XOR
3 reg. operands; Logical NOR
Logical AND reg, constant
Logical OR reg, constant
Logical XOR reg, constant
Shift left by constant
Shift right by constant
Shift right (sign extend)
Shift left by variable
Shift right by variable
Shift right arith. by variable
Q: Can some multiply by 2i ? Divide by 2i ? Invert?
64
M I P S Reference Data :CORE INSTRUCTION SET (1)
NAME
MNEMON-IC
FORMAT
OPERATION (in Verilog)
OPCODE/FU
NCT (hex)
Add
add
R
R[rd] = R[rs] + R[rt] (1)
Add Immediate
addi
I
R[rt] = R[rs] +
SignExtImm (1)(2)
8hex
Branch On
Equal
beq
I
if(R[rs]==R[rt])
PC=PC+4+ BranchAddr
(4)
4hex
0 / 20hex
(1) May cause overflow exception
(2) SignExtImm = { 16{immediate[15]}, immediate }
(3) ZeroExtImm = { 16{1b’0}, immediate }
(4) BranchAddr = { 14{immediate[15]}, immediate, 2’b0}
65
MIPS Data Transfer Instructions
Instruction
sw 500($4), $3
sh 502($2), $3
sb 41($3), $2
Comment
Store word
Store half
Store byte
lw $1, 30($2)
lh $1, 40($3)
lhu $1, 40($3)
lb $1, 40($3)
lbu $1, 40($3)
Load word
Load halfword
Load halfword unsigned
Load byte
Load byte unsigned
lui $1, 40
Q: Why need lui?
Load Upper Immediate (16 bits shifted left by 16)
LUI
R5
R5
0000 … 0000
66
Multiply / Divide
• Start multiply, divide
–
–
–
–
MULT rs, rt
MULTU rs, rt
DIV rs, rt
DIVU rs, rt
• Move result from multiply, divide
Registers
– MFHI rd
– MFLO rd
• Move to HI or LO
– MTHI rd
– MTLO rd
HI
LO
67
MIPS Arithmetic Instructions
Instruction
add
subtract
add immediate
add unsigned
subtract unsigned
add imm. unsign.
multiply
multiply unsigned
divide
Example
add $1,$2,$3
sub $1,$2,$3
addi $1,$2,100
addu $1,$2,$3
subu $1,$2,$3
addiu $1,$2,100
mult $2,$3
multu$2,$3
div $2,$3
divide unsigned
divu $2,$3
Move from Hi
Move from Lo
mfhi $1
mflo $1
Meaning
$1 = $2 + $3
$1 = $2 – $3
$1 = $2 + 100
$1 = $2 + $3
$1 = $2 – $3
$1 = $2 + 100
Hi, Lo = $2 x $3
Hi, Lo = $2 x $3
Lo = $2 ÷ $3,
Hi = $2 mod $3
Lo = $2 ÷ $3,
Hi = $2 mod $3
$1 = Hi
$1 = Lo
Comments
3 operands; exception possible
3 operands; exception possible
+ constant; exception possible
3 operands; no exceptions
3 operands; no exceptions
+ constant; no exceptions
64-bit signed product
64-bit unsigned product
Lo = quotient, Hi = remainder
Unsigned quotient & remainder
Used to get copy of Hi
Used to get copy of Lo
Q: Which add for address arithmetic? Which add for integers?
68
Green Card: ARITHMETIC CORE INSTRUCTION SET (2)
NAME
MNEMON-IC
FORMAT
Branch On FP
True
bc1t
FI
Load FP Single
lwc1
div
Divide
OPERATION (in Verilog) OPCODE/FMT
/ FT/ FUNCT
(hex)
if (FPcond) PC=PC + 4
+
BranchAddr (4)
11/8/1/--
I
F[rt] = M[R[rs] +
SignExtImm] (2)
11/8/1/--
R
Lo=R[rs]/R[rt];
Hi=R[rs]%R[rt]
31/--/--/--
69
When does MIPS Sign Extend?
• When value is sign extended, copy upper bit to full value:
Examples of sign extending 8 bits to 16 bits:
00001010 00000000 00001010
10001100 11111111 10001100
• When is an immediate operand sign extended?
–
–
–
•
Multiply/Divide have no immediate operands however:
–
•
Arithmetic instructions (add, sub, etc.) always sign extend immediates even for the unsigned versions of the instructions!
Logical instructions do not sign extend immediates (They are zero extended)
Load/Store address computations always sign extend immediates
“unsigned” treat operands as unsigned
The data loaded by the instructions lb and lh are extended as follows (“unsigned” don’t extend):
–
–
lbu, lhu are zero extended
lb, lh are sign extended
Q: Then what is does
add unsigned (addu) mean
since not immediate?
70
MIPS Compare and Branch
• Compare and Branch
– BEQ rs, rt, offset
– BNE rs, rt, offset
if R[rs] == R[rt] then PC-relative branch
<>
• Compare to zero and Branch
–
–
–
–
–
–
BLEZ rs, offset
BGTZ rs, offset
BLT
BGEZ
BLTZAL rs, offset
BGEZAL
if R[rs] <= 0 then PC-relative branch
>
<
>=
if R[rs] < 0 then branch and link (into R 31)
>=!
• Remaining set of compare and branch ops take two instructions
• Almost all comparisons are against zero!
71
MIPS
jump,
branch,
compare
Instructions
Instruction
Example
Meaning
branch on equal
branch on not eq.
set on less than
set less than imm.
set less than uns.
set l. t. imm. uns.
jump
jump register
jump and link
beq $1,$2,100
if ($1 == $2) go to PC+4+100
Equal test; PC relative branch
bne $1,$2,100
if ($1!= $2) go to PC+4+100
Not equal test; PC relative
slt $1,$2,$3
if ($2 < $3) $1=1; else $1=0
Compare less than; 2’s comp.
slti $1,$2,100
if ($2 < 100) $1=1; else $1=0
Compare < constant; 2’s comp.
sltu $1,$2,$3
if ($2 < $3) $1=1; else $1=0
Compare less than; natural numbers
sltiu $1,$2,100
if ($2 < 100) $1=1; else $1=0
Compare < constant; natural numbers
j 10000
go to 10000
Jump to target address
jr $31
go to $31
For switch, procedure return
jal 10000
$31 = PC + 4; go to 10000
For procedure call
72
Signed vs. Unsigned Comparison
$1= 0…00 0000 0000 0000 0001
$2= 0…00 0000 0000 0000 0010
$3= 1…11 1111 1111 1111 1111
• After executing these instructions:
slt $4,$2,$1 ; if ($2 < $1) $4=1; else $4=0
slt $5,$3,$1 ; if ($3 < $1) $5=1; else $5=0
sltu $6,$2,$1 ; if ($2 < $1) $6=1; else $6=0
sltu $7,$3,$1 ; if ($3 < $1) $7=1; else $7=0
• What are values of registers $4 - $7? Why?
$4 =
; $5 =
; $6 =
; $7 =
;
73
MIPS Assembler Register Convention
Name
Number Usage
Preserved across
a call?
the value 0
n/a
return values
no
arguments
no
temporaries
no
saved
yes
temporaries
no
stack pointer
yes
return address
yes
$zero
$v0-$v1
$a0-$a3
$t0-$t7
$s0-$s7
$t18-$t19
$sp
$ra
0
2-3
4-7
8-15
16-23
24-25
29
31
• “caller saved”
• “callee saved”
• On Green Card in Column #2 at bottom
74
Peer Instruction: $s3=i, $s4=j, $s5=@A
Loop: addiu
sll
addu
lw
addiu
slti
beq
slti
bne
$s4,$s4,1
$t1,$s3,2
$t1,$t1,$s5
$t0,0($t1)
$s3,$s3,1
$t1,$t0,10
$t1,$0, Loop
$t1,$t0, 0
$t1,$0, Loop
#
#
#
#
#
#
#
#
#
j = j + 1
$t1 = 4 * i
$t1 = @ A[i]
$t0 = A[i]
i = i + 1
$t1 = $t0 < 10
goto Loop
$t1 = $t0 < 0
goto Loop
do j = j + 1
while (______);
What C code properly fills in the blank in loop on right?
1:
2:
3:
4:
5:
6
A[i++]
A[i++]
A[i]
A[i++]
A[i]
>=
>=
>=
>=
>=
10
10
10
10
10
|
||
||
&&
A[i]
A[i++]
A[i]
A[i++]
<
<
<
<
0
0
0
0
None of the above
75
Green Card: OPCODES, BASE CONVERSION, ASCII (3)
MIPS
opcode
(31:26)
(1) MIPS
funct (5:0)
(2) MIPS
funct (5:0)
Binary
Decimal
Hexadeci-mal
ASCII
(1)
sll
add.f
00 0000
0
0
NUL
j
srl
mul.f
00 0010
2
2
STX
lui
sync
floor.w.f
00 1111
15
f
SI
lbu
and
cvt.w.f
10 0100
36
24
$
(1) opcode(31:26) == 0
(2) opcode(31:26) == 17 ten (11 hex );
if fmt(25:21)==16 ten (10 hex ) f = s (single);
if fmt(25:21)==17 ten (11 hex ) f = d (double)
Note: 3-in-1 - Opcodes, base conversion, ASCII!
77
Green Card
• green card /n./ [after the "IBM System/360
Reference Data" card] A summary of an assembly
language, even if the color is not green. For
example,
"I'll go get my green card so I can check the
addressing mode for that instruction."
www.jargon.net
Image from Dave's Green Card Collection:
http://www.planetmvs.com/greencard/
78
Peer Instruction
Which instruction has same representation as 35ten?
opcode rs
A. add $0, $0, $0
B. subu $s0,$s0,$s0
opcode rs
C. lw $0, 0($0)
D. addi $0, $0, 35
opcode
rs
E. subu $0, $0, $0
opcode
rs
F. Trick question!
Instructions are not numbers
opcode rs
Registers numbers and names:
0: $0, 8: $t0, 9:$t1, ..15: $t7, 16: $s0, 17: $s1, .. 23: $s7
Opcodes and function fields (if necessary)
rt
rd
shamt funct
rt
rd
shamt funct
rt
offset
rt
immediate
rt
rd
shamt funct
add: opcode = 0, funct = 32
subu: opcode = 0, funct = 35
addi: opcode = 8
lw: opcode = 35
79
Branch & Pipelines
Time
li $3, #7
sub $4, $4, 1
bz $4, LL
execute
ifetch
execute
ifetch
addi $5, $3, 1
LL: slt
$1, $3, $5
execute
ifetch
Branch
execute
Branch Target
ifetch
Delay Slot
execute
By the end of Branch instruction, the CPU knows whether or not
the branch will take place.
However, it will have fetched the next instruction by then,
regardless of whether or not a branch will be taken.
Why not execute it?
81
Delayed Branches
li
$3, #7
sub
$4, $4, 1
bz
$4, LL
addi $5, $3, 1
Delay Slot Instruction
subi $6, $6, 2
LL: slt
$1, $3, $5
• In the “Raw” MIPS, the instruction after the branch is executed even when the branch is
taken
– This is hidden by the assembler for the MIPS “virtual machine”
– allows the compiler to better utilize the instruction pipeline (???)
• Jump and link (jal inst):
– Put the return addr. Into link register ($31):
• PC+4 (logical architecture)
• PC+8 physical (“Raw”) architecture delay slot executed
– Then jump to destination address
82
Filling Delayed Branches
Branch:
Inst Fetch
Execute
Dcd & Op Fetch
Inst Fetch
execute successor
even if branch taken!
Then branch target
or continue
Dcd & Op Fetch
Execute
Inst Fetch
•Compiler can fill a single delay slot
with a useful instruction 50% of the
time.
• try to move down from above
jump
•move up from target, if safe
Single delay slot
impacts the critical path
add $3, $1, $2
sub $4, $4, 1
bz $4, LL
NOP
...
LL: add rd, ...
Is this violating the ISA abstraction?
83
Summary: Salient Features of MIPS I
• 32-bit fixed format inst (3 formats)
• 32 32-bit GPR (R0 contains zero) and 32 FP registers (and HI LO)
– partitioned by software convention
• 3-address, reg-reg arithmetic instr.
• Single address mode for load/store: base+displacement
– no indirection, scaled
• 16-bit immediate plus LUI
• Simple branch conditions
– compare against zero or two registers for =,
– no integer condition codes
• Delayed branch
– execute instruction after a branch (or jump) even if the
branch is taken
(Compiler can fill a delayed branch with useful work about
50% of the time)
84
And in conclusion...
• Continued rapid improvement in Computing
– 2X every 1.5 years in processor speed;
every 2.0 years in memory size;
every 1.0 year in disk capacity;
Moore’s Law enables processor, memory
(2X transistors/chip/ ~1.5 ro 2.0 yrs)
• 5 classic components of all computers
Control Datapath Memory Input Output
Processor
85
MIPS Machine Instruction Review:
Instruction Format Summary
86
Addressing Modes Summary
• Register addressing
– Operand is a register (e.g. ALU)
• Base/displacement addressing (ex. load/store)
– Operand is at the memory location that is the sum of
– a base register + a constant
• Immediate addressing (e.g. constants)
– Operand is a constant within the instruction itself
• PC-relative addressing (e.g. branch)
– Address is the sum of PC and constant in instruction (e.g. branch)
• Pseudo-direct addressing (e.g. jump)
– Target address is concatenation of field in instruction and the PC
87
Addressing Modes Summary
88
HomeWork
• Readings:
– Read Chapter 2.5-2.14, then Appendix C and D.
89
Acknowledgements
• These slides contain material from courses:
– UCB CS152.
– Stanford EE108B
90