Transcript MoreOnISA
Csci 136 Computer Architecture II
– More on MIPS ISA
Xiuzhen Cheng
[email protected]
Announcement
Project #1 is due on 11:59PM, Feb 13, 2005.
What is an ISA?
A very important abstraction
Provide the interface between the low-level software and
hardware
May have multiple hardware implementations
Needs to answer the following questions
What is the minimum instruction set to be supported?
Use general purpose register or not?
CIRS or RISC design?
Instruction format?
Addressing mode?
……
Summary: Salient features of MIPS
• 32-bit fixed format inst (3 formats)
• 32 32-bit GPR (R0 contains zero) and 32 FP registers (and HI LO)
–3-address, reg-reg arithmetic instr.
• Single addressing mode for load/store: base+displacement
– no indirection, scaled
• 16-bit immediate plus LUI
• Simple branch conditions
– compare against zero or two registers for =,
– no integer condition codes
Summary: MIPS Instruction set design
Use general purpose registers with a load-store
architecture:
yes or no?
Provide 32 general purpose registers plus separate
floating-point registers:
What’s the addressing mode supported by MIPS?
An ISA uses fixed instruction encoding if interested in
performance and use variable instruction encoding if
interested in code size. What does MIPS ISA do?
Summary: MIPS Instruction set design
Support these data sizes and types: 8-bit, 16-bit, 32-bit
integers and 32-bit and 64-bit IEEE 754 floating point
numbers:
Support these simple instructions, since they will
dominate the number of instructions executed: load,
store, add, subtract, move register-register, and, shift,
compare equal, compare not equal, branch, jump, call,
and return:
Aim for a minimalist instruction set:
More Details of MIPS ISA
Register 0 always has the value 0 even if you try to write it
Branch and jump use the PC+4 as the reference point
All instructions change all 32 bits of the destination register
(including lui, lb, lh) and use all 32 bits of source register
Immediate arithmetic and logical instructions are extended as
follows:
Logical immediate are zero-extended to 32 bits
Arithmetic immediate are sign-extended to 32 bits
The data loaded by the instructions lb and lh are extended as
follows:
lbu, lhu are zero-extended
lb, lh are sign-extended
Overflow can occur in add, sub, addi, but does not in other
arithmetic and logical operations
MIPS Hardware Design Principles
Simplicity favors regularity
Keeping the hardware simple!
R-Type instruction format
Smaller is faster
32 general purpose registers, no more, no less.
Good design demands good compromises
R, I, J, 3 types of instruction formats
Make the common case fast!
I-type instructions for constant numbers
Symbolic Assembly Form
<Label> <Mnemonic> <OperandExp> … <OperandExp> <Comment>
Loop:
slti $t0, $s1, 100 # if $s1<100 then $t0=1; else $t0=0
Label: optional
Location reference of an instruction
Often starts in the 1st column and ends with “:”
Mnemonic: symbolic name for operations to be performed which
directs assembler to
Arithmetic, data transfer, logic, branch, etc
OperandExp: value or address of an operand
Comments: Don’t forget me!
MIPS Assembly Language
Refer to the Companion CD.
Pseudo-instruction
Provided by assembler but not implemented by hardware
Disintegrated by assembler to one or more instructions
Example:
blt $16, $17, Less
slt $1, $16, $17
bne $1, $0, Less
Directives
Tells assembler how to interpret or where to put code; no machine code is
generated.
Examples:
str1:
.ascii
“I am a string”
str2:
.asciiz
“I am a null-terminated string”
.byte
8, 12, 16
.word
8, 12, 16
.space
12
# allocate 12 bytes in data segment
.data
# put the following in data segment
.text
# put the following in text segment
.align 2
# put the following value on word boundary
Compiler, Assembler, Linker, Loader
The compiler takes one or more source programs and converts
them to an assembly program
The assembler takes an assembly program and converts it to
machine code: an object file (or a library)
The linker takes multiple object files and libraries, decides
memory layout and resolves references to convert them to a
single program: an executable (or executable file)
The loader takes an executable, stores it in memory, initializes
the segments and stacks, and jumps to the initial part of the
program. The loader also calls exit once the program completes.
MIPS Memory Layout (1/2)
0x00000000
0x00
0x00000001
0xA0
0x00000002
0x3E
0x00000003
0x10
………
…
$sp 0x7FFFFFFF
Stack segment
……………
Dynamic data
$gp 0x10008000
--Data segment—
0xFFFFFFFC 0x90
0xFFFFFFFD 0x6F
0xFFFFFFFE 0xA1
0xFFFFFFFF 0x00
Memory Organization
Static data
0x10000000
Text segment
0x00400000
Reserved
MIPS Memory Layout
Instructions
MIPS Memory Layout (2/2)
How to load a word in the data segment at address
0x10010020 into register $s0?
lw/sw can not directly reference data objects with their 16-bit
offset fields
lui $t0 0x1001
lw $s0, 0x0020($t0)
Global pointer $gp points to 0x10008000
lw $s0, 0x8020($gp)
Assembler
Convert an assembly language instruction to a machine
language instruction: fill fields of the machine instruction for the
assembly language instruction
Compute space for data statements, and store data in binary
representation
Put information for placing instructions in memory – see object
file format
Example:
j
loop
Fill op code: 00 0010
Fill address field corresponding to the local label (loop in this eg)
Questions:
How to find the address of a local or an external label?
Local Label Address Resolution
Assembler reads the program twice
First Pass: If an instruction has a label, add an entry <label,
memory address of the instruction> in the symbol table
Second Pass: if an instruction branches to a label, search for an
entry with that label in the symbol table and resolve the label
address
Produce machine code
External label can not be assembled! – need help from linker!
Assembler reads the program once
Produce machine code
If an instruction has a unresolved label, record the label and the
instruction address in the backpatch table. After the label is
defined, the assembler consults the backpatch table to correct all
binary representation of the instructions with that label.
Object File Format
Object file header
Size and position of each piece of the file
Text segment
Machine language instructions
Data segment
Binary representation of the data in the source file
Relocation information
Identifies instruction and data words that depend on the absolute
addresses; In MIPS, only lw/sw and jal needs absolute address.
Symbol table
Global symbols defined in the file
External references in the file
Debugging information
Example Object files
Object file header
Text Segment
Name
Procedure A
Text Size
0x100
Data size
0x20
Address
Instruction
Data segment
Relocation information
Symbol Table
0
lw $a0, 0($gp)
4
jal 0
…
…
0
(X)
…
…
Address
Instruction Type
Dependency
0
lw
X
4
jal
B
Label
Address
X
–
B
–
Linker
Why needs a linker?
Save computing resources and time!
A linker converts all object files to an executable file
Resolve external symbols in all files
Use symbol table in all files
Search libraries for library functions
Assign address to data and instruction in all files
Place data and text segments of a file relative to other files
Determine size of text and data segments for the program
Linking Object Files – An Example
Object file header
Text Segment
Name
Procedure A
Text Size
0x100
Data size
0x20
Address
Instruction
Data segment
Relocation information
Symbol Table
0
lw $a0, 0($gp)
4
jal 0
…
…
0
(X)
…
…
Address
Instruction Type
Dependency
0
lw
X
4
jal
B
Label
Address
X
–
B
–
The 2nd Object File
Object file header
Text Segment
Name
Procedure B
Text Size
0x200
Data size
0x30
Address
Instruction
Data segment
Relocation information
Symbol Table
0
sw $a1, 0($gp)
4
jal 0
…
…
0
(Y)
…
…
Address
Instruction Type
Dependency
0
sw
Y
4
jal
A
Label
Address
Y
–
A
–
Solution
Executable file header
Text segment
Data segment
Text size
0x300
Data size
0x50
Address
Instruction
0x0040 0000
Lw $a0, 0x8000($gp)
0x0040 0004
Jal 0x0040 0100
…
…
0x0040 0100
Sw $a1, 0x8020($sp)
0x0040 0104
Jal 0x0040 0000
…
…
Address
0x1000 0000
(x)
…
…
0x1000 0020
(Y)
…
…
Loader
A loader starts execution of a program
Determine the size of text and data through executable’s header
Allocate enough memory for text and data
Copy data and text into the allocated memory
Initialize registers
Stack pointer
Copy parameters to registers and stack
Branch to the 1st instruction in the program
Processor Fetch-Execute Cycle
Instruction
Obtain instruction from program storage
Fetch
Instruction
Determine required actions and instruction size
Decode
Operand
Locate and obtain operand data
Fetch
Execute
Result
Compute result value or status
Deposit results in storage for later use
Store
Next
Instruction
Determine successor instruction
Example: Reverse a String (2/1)
Write a MIPS procedure to reverse a null-terminated
character string. Assume the address of the string is
in $a0 and the address of the reversed string is in $a1.
Also assume the spaces needed by the reversed
string have been pre-allocated.
Example: Reverse a String (2/2)
Write a MIPS procedure to reverse a null-terminated character
string. Assume the address of the string is in $a0 and the
address of the reversed string is in $a1. Also assume the spaces
needed by the reversed string have been pre-allocated.
reverseStr:
addiu
sw
sw
push:
$sp, $sp, -32
$s0, 16($sp)
$s1, 20($sp)
move
move
$s0, $a0
$s1, $a1
addi
sb
$sp, $sp, -1
$zero, 0($sp)
lbu
beq
addi
addi
sb
j
$t0, 0($s0)
$t0, $zero, pop
$s0, $s0, 1
$sp, $sp, -1
$t0, 0($sp)
push
pop:
lbu
addi
sb
beq
addi
j
$t0, 0($sp)
$sp, $sp, 1
$t0, 0($s1)
$t0, $zero, done
$s1, $s1, 1
pop
done:
lw
lw
addi
jr
$s0, 16($sp)
$s1, 20($sp)
$sp, $sp, 32
$ra
Questions?