Transcript Pipelining
Chapter 12
Pipelining
• Strategies
• Performance
• Hazards
Example Register Organizations
Pentium 4 Organization
PowerPC Register Organization
Simple Instruction Cycle Model
Where is the time spent here ?
Faster Processing
Can be achieved through:
— Faster cycle time
— Divide cycle into more States
— Implementing parallelism
Prefetch
Consider the instruction sequence as:
— Fetch instruction
— Execution instruction (often does not access main memory)
Can computer fetch next instruction during
execution of current instruction ?
—
Called instruction Pre-fetch
What are the implications of Pre-fetch?
A Two Stage Instruction Pipeline
What additional hardware is required for Pre-fetch ?
Improved Performance with Prefetch
• Improved speed, but not doubled, why?
—Fetch usually shorter than execution
—Any jump or branch means that pre-fetched
instructions are not the required instructions
• Could we Prefetch more than one instruction ?
• Could we add “more stages” to further improve
performance?
Instruction Cycle with Indirect Addressing
What is the benefit of this organization ?
Five State Instruction Cycle
• Fetch instructions
• Decode instructions
• Fetch Operands (Calc Addr & get data)
• Execute (Process data)
• Write results (Calculate Addr & store data)
Instruction Cycle State Diagram
Pipelining
Consider the instruction sequence as:
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Fetch instruction (FI) ,
Decode instruction (DI),
Calculate Operands (CO),
Fetch Operands (FO)
Execute Instruction (EI),
Write Operand (WO),
Check for Interrupt (CI)
Consider it as an “assembly line” of operations.
Then we can begin the next instruction assembly line sequence
before the last has finished. Actually we can fetch the next
instruction while the present one is being decoded.
This is pipelining
Pipeline “stations”
Let’s define a possible set of Pipeline stations:
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Fetch Instruction (FI)
Decode Instruction (DI)
Calculate Operand Addresses (CO)
Fetch Operands (FO)
Execute Instruction (EI)
Write Operand (WO)
Possible Timing Diagram for
Instruction Pipeline Operation
Limitation: - maximum time for any stage,
- unnecessary stages, and
- overhead of transfers
The Impact of a Conditional Branch on
Instruction Pipeline Operation
Instruction 3 is a conditional branch to instruction 15:
Alternative Pipeline View
Instruction 3 is conditional branch to instruction 15:
Pipeline Flowchart for Branches
Speedup Factors with Instruction Pipelining
Pipeline Hazards
Types of Pipeline Hazards:
— Structural (or Resource)
— Data
— Control
Structural Hazards
Structural hazards occur when instruction in
the pipeline need the same resource:
— Memory
— CPU
— Etc.
Example: Resource Hazard
Fetch of I3 has to stall for memory access of I1 operand.
Data Hazard
Data Hazards occur when there is a conflict in
the access of:
— a memory location or
— a register
Types of Data Hazards
• Read after Write (RAW) – true dependency
— A Hazard occurs if the Read occurs before the Write is
complete
• Write after Read (WAR) – anti-dependency
— A Hazard occurs if the Write occurs before the Read happens
• Write after Write (WAW) – output dependency
— A Hazard occurs if the two Writes occur in the reverse order
than intended
Example: RAW Data Hazard
The second instruction needs to stall for EAC to be written by
the first instruction before fetching it.
Is there a way of stalling one cycle instead of two?
The Other Data Hazards
• Write after Read (WAR) – anti-dependency
— A Hazard occurs if the Write occurs before the Read happens
– Example?
• Write after Write (WAW) – output dependency
— A Hazard occurs if the two Writes occur in the reverse order
than intended
– Example?
Control Hazard
Control Hazards occur when a wrong fetch decision
results in a new instruction fetch and the pipeline
being flushed
Solutions include:
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Multiple Pipeline streams
Prefetching the branch target
Using a Loop Buffer
Branch Prediction
Delayed Branch
Reordering of Instructions
Multiple Copies of Registers
Get branch target early
Multiple Streams
• Have two pipelines
• Prefetch each branch into a separate pipeline
• Use appropriate pipeline
Challenges:
• Leads to bus & register contention
• Multiple branches lead to further pipelines
being needed
Prefetch Branch Target
• Target of branch is prefetched in addition to
instructions following branch
• Keep target until branch is executed
Using a Loop Buffer
Have a small fast memory to hold the past n instructions
– perhaps already decoded
This likely contains loops that are executed repeatedly
Loop Buffer
Branch Prediction
• Predict branch never taken
• Predict branch always taken
• Predict by opcode
• Use Predict branch taken/not taken switch
• Maintain branch history table
• Get help from Compiler
Predict Branch Taken / Not taken
• Predict never taken
—Assume that jump will not happen
—Always fetch next instruction
• Predict always taken
—Assume that jump will happen
—Always fetch target instruction
Which is better – consider possible page faults?
Branch Prediction by Opcode / Switch
• Predict by Opcode
—Some instructions are more likely to result in a
jump than others
—Can get up to 75% success with this stategy
• Taken/Not taken switch
—Based on previous history
—Good for loops
—Perhaps good to match programmer style
Branch Prediction Flowchart
Branch Prediction State Diagram
Maintain Branch Table
• Perhaps maintain a cache table of three
entries:
- Address of branch
- History of branching
- Targets of branch
Branch History Table
Delayed Branch
In Delayed Branch, the branch is moved before
“independent instructions” preceding it. Then those
instructions which now follow the branch can be
executed while the branch target is being
determined.
What would it take to actually do this ?
Instruction Reordering
Instruction reordering requires a judicious reordering
of instructions so that data hazards can be
eliminated.
How can this be implemented ?
Multiple Copies of Registers
Having multiple copies of registers – perhaps as many as
one set for each stage can eliminate many data
hazards
How would you implement this ?
Get Branch Target Early
The branch target is often available before the end of
the pipeline, e.g. a JMP has it available as soon as the
source operand stage is completed. There is no need
to wait until the completion of the write back stage
to begin fetching the next instruction.
What would it take to implement this ?
Example: Intel 80486 Pipelining
• Fetch (Fetch)
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From cache or external memory
Put in one of two 16-byte prefetch buffers
Fill buffer with new data as soon as old data consumed
Average 5 instructions fetched per load
Independent of other stages to keep buffers full
• Decode stage 1 (D1)
— Opcode & address-mode info
— At most first 3 bytes of instruction
— Can direct D2 stage to get rest of instruction
• Decode stage 2 (D2)
— Expand opcode into control signals
— Computation of complex address modes
• Execute (EX)
— ALU operations, cache access, register update
• Writeback (WB)
— Update registers & flags
— Results sent to cache & bus interface write buffers
80486 Instruction Pipeline Examples