Transcript Document
ELN5622
Embedded Systems
Class 2
Spring, 2003
Kent Orthner
[email protected]
Resources
Course Page
– www.ksoa.ca/eln5644/index.html
Other Resources
– www.hc11.demon.nl
Programming Model
& Instruction Set
Architecture
Instruction Set Architecture
The set of instructions that the
microprocessor can execute.
Defines registers that a programmer
can access
– Some registers in the microprocessor are
not directly accessible by the
programmer
Instruction Set Characteristics
Fixed vs. variable Length Instructions
– 68HC11:
• INX = 0x08
• LDX #$C100 = 0xce c1 00
Addressing modes
– R1 R2 + #$C100
– R1 R3 + M(R3 + X)
Supported Operands
– FMUL/FDIV, INC/DEC
Multiple Implementations
Successful architectures have several
implementations:
–
–
–
–
varying clock speeds;
different bus widths;
different cache sizes;
etc.
– Ie: 8086 Architecture has not changed
greatly through 8088, 80286, 80386,
80486, Pentium, etc …
Pseudo-code
Intended to illustrate algorithms.
Simple to understand
Assignments
AccA #1234
AccB M(#5678)
Functions
Putchar (char)
Newchar getchar ()
Pseudo-code
Loops
While ()
…
Endwhile
Repeat
…
Until ()
Conditionals
If () then
…
Elsif () then
…
Endif
Programmer’s Model
Describes the microprocessor registers
that are accessible by the programmer
– Includes information about the register
width and the type of data element it may
contain
– Indicate how the instructions access and
manipulate the registers
Some registers are not visible (IR).
Registers
Local memory bits inside the
processor.
Instructions use the registers to
accomplish tasks.
Some are general purpose
– R0 through R7
Some are function specific.
– Program Counter
– Stack Pointer
– Condition Code
Motorola 68HC11
Programmers Model
Motorola 68HC11
Programmers Model
Accumulator:
– 8-bit: A , B (ACCA, ACCB)
– 16-bit: D
(ACCD)
– Two 8-bit accumulator registers. Each may be a source
or destination operand for 8-bit instructions.
– Some instructions use D as a single 16-bit accumulator,
with A as the most significant Byte.
– Examples:
• ACCA #$64
• ACCB ACCB + M($0074)
• ACCD ACCD + (M:M+1)
Motorola 68HC11
Programmers Model
Index Registers:
– X, Y (IX, IY)
– Two 16-bit registers X & Y used primarily for
indexed addressing.
– Examples:
• IX
• ACCD
#$0064
M(IX+64):M(IX+65)
Motorola 68HC11
Programmers Model
Stack Pointer:
– SP
– 16-bit registers pointing to the next available
memory location for a push operation.
– Automatically decremented during a push
operation, incremented during a pull operation.
– Must be initialized before use.
Motorola 68HC11
Programmers Model
Program Counter:
– PC
– 16-bit register pointing to the beginning fot he
next instruction to be executed.
– Automatically incremented after each
instruction.
– Programmer has no control over, other than
branch & jump instructions.
Motorola 68HC11
Programmers Model
Condition Code Register:
– CCR
– 4-bit register whose bits are set or reset during
arithmetic or other operations.
– Used for branch operations.
– Bits include:
•
•
•
•
•
•
•
•
C: Carry
V: Two’s complements overflow
Z : Zero
N : Negative
I : Interrupt Mask
H : Half-carry
X : External Interrupt Mask
S : Stop Disable
Motorola 68HC11
Programmers Model
Condition Code Register Example
ACCA $#F0
ACCA ACCA + #$F0
11110000
11110000
11100000
C 1
Z 0
N 1
V 0
Addressing Modes
Immediate Addressing
ACCA #$64
Direct / Extended Addressing
– Direct: Addr <= 0xFF
– Extended: Addr >= 0x0100
ADDA M($0064) (Direct)
ADDA M($1234) (Extended)
Addressing Modes
Indexed Addressing
ACCA M(IX + 64)
Inherent Addressing
ADDA ACCA + ACCB
Relative Addressing
PC (PC – 15)
Motorola 68HC11
Instruction Types
Load & Store Instructions
– 8-bit Load/Store
– 16-bit Load/Store
– Stack Push/Pull
Transfer Register Instructions
Decrement & Increment Instructions
Motorola 68HC11
Instruction Types
Clear & Set Instructions
– CLRA, CLRB, BCLR, BSET
Shift & Rotate Instructions
– Logical Shift
– Arithmetic Shift
– Rotate
Motorola 68HC11
Instruction Types
Arithmetic Instructions
–
–
–
–
–
–
Add & Subtract
Decimal Instructions (BCD)
Negating Instructions
Multiplications
Fractional Number Arithmetic
Division
Motorola 68HC11
Instruction Types
Logic Instructions
– ANDA, ANDB, EORA, ORAA, COM
Data Test Instructions
– BITA, BITB, CBA, CMPA, TST, TSTA
Conditional Branch Instructions
– Signed & Unsigned Conditional Branches
– BMI, BPL, BVS, GLT, BGT, BEQ, BNE
Unconditional Jump & Branch Instructions
– JMP, JSR, BSR, RTS BRA, BRN
Motorola 68HC11
Instruction Types
Condition Code Register Instructions
– CLC, SEC, CLV, CEV, TAP, TPA
Interrupt Instructions
– CLI, SEI, RTI, SWI, WAI
Miscellaneous Instructions
– NOP, STOP, TEST
Assembly Language
Overview
Language Spectrum
Machine Language
Assembly Language
Compiled Languages
– C, C++, Pascal,
Interpreted Languages
– Perl, TCL, UNIX shells
Higher level Languages
– SQL, Etc
Machine Language
The lowest level of programming languages
Binary encodings of the machine’s
instructions
Specific to the microprocessors
Programmers do not write machine
language programs (anymore)
Machine language (or machine code) is
automatically generated from the assembly
or compilation processes
Machine Language: Example
X #$1234
LDX #$1234
ce 12 34
(Immediate)
X $1234
LDX $1234
fe 12 34
(Direct)
Assembly Language
One-to-one with Machine Language
instructions (more or less)
More legible
Basic features:
– One instruction per line.
– Labels provide names for addresses
(usually in first column).
– Instructions often start in later columns.
– Columns run to end of line.
Assembly Language
Assembly languages are unique to each
microprocessor.
They are categorized at a much lower
level than the High-Level Languages
(HLLs)
May not be executed on other computer
systems with different microprocessors
(unless the microprocessors are
designed to be compatible)
Assembly Language Examples
Intel 8085, 8086, 80286,…80486
Intel Pentium
Motorola 6800, 6805, and 6809
Motorola 68000, 68020 & 68040
Motorola PowerPC
SUN Sparc processor
Assembling Process
When a programmer writes a program in
assembly language, a specific assembler
must be used to create the object code for
that specific microprocessor
The final executable file produced from this
process can only be executed on a computer
containing that specific type of
microprocessor
Assembling Process
Major tasks:
– generate binary for assembly instructions
– translate labels into addresses
– handle assembler directives
Generally one-to-one translation.
We are using a cross assembler:
– Runs on a PC, but assembles for a 68HC11
The assembler we’re using is an absolute
assembler:
– All source code must be in one file or group of files
assembled together.
Compilation Process
Converts from a high level language to
machine-executable machine language.
Output format is called “object code”.
– Still needs to be linked before it can really be
machine code.
Some compilers provide a post-compilation
assembly file or list file for debugging.
Data Types
Numeric Data
– Integers
– Fixed Point
– Floating Point
Boolean Data
– TRUE = 0
Character Data
– American Standard Code for Information Interchange
(ASCII)
– Extended Binary Coded Decimal Interchange Code
(EBCDIC)
– UNICODE (Used extensively by Java)
Programming in
Assembly Language
Assembly Fields
*
* This is a Comment!
*
Label:
OPCODE OP1,OP2 Comment
OPCODE OP1
OPCODE
Another Comment
Labels
A-Z a-z 0-9 . $ _
Up to 15 characters
1st character can not be ‘0-9’ or ‘$’
Case sensitive
May end with “:”
May be on a line by itself.
Examples:
Test
_Test
JumpToHere:
Label1
LDX
#$1234
Op-Codes
Processor Instruction or
Assembler Directive (pseudo-op)
Must be preceded by at least one
whitespace.
JumpToHere:
LDX
JMP
#$1234
JumpToHere
Operand Field
Defines the operand for the instruction or directive.
Depends on the instructions.
Determines the addressing mode
Can be expressions to be evaluated by the assembler.
JumpToHere:
LDX #$1234 + 5
JMP JumpToHere
Operand Field:
Addressing Modes
Inherent
INX
Direct, Extended, Relative
LDX $1234
Immediate
LDX #$1234
Indexed
CLR $1234,X
Comments
Complete Line Comments: First chararcter is an
asterisk.
*
*
*
*
This is a Comment
Kent Orthner, May 22, 2003
After the Operand
JumpHere:
LDX #$1234 + 5
JMP JumpHere
Also a Comment
Hello World Example
*
*
Hello World
Kent Orthner, May 22, 2003
* Definitions
OUTSTR: EQU
EOT:
EQU
PROG:
EQU
STACK:
EQU
$FFCA
04
$C000
$DFFF
Define
Define
Define
Define
‘OUTSTR’ Function
‘EndOfText’ Char
Program Location
Stack Location
Hello World Example
* Program
ORG
lds
ldx
jsr
swi
PROG
#STACK
#HELLO
OUTSTR
Locate program in mem
Init stack pointer
Point to start of message
Jump to print subroutine
Returns to the debugger
* String Definition
HELLO:
FCC /Hello World!/
FCB EOT
Assembler Output:
Machine Language
Addr
c000
c004
c008
c00c
c010
c014
Value
8e df
c0 0a
ca 3f
6c 6c
57 6f
64 21
ff
bd
48
6f
72
04
ce
ff
65
20
6c
Assembler Output: List Files
Line
0001
0002
0003
0004
0005
0006
0007
0008
Addr Code
ffca
0004
c000
dfff
Label
Opcode
* Hello World
* Kent Orthner, May 22, 2003
* Definitions
OUTSTR: EQU $FFCA
EOT:
EQU 04
PROG:
EQU $C000
STACK:
EQU $DFFF
Define ‘OUTSTR’
Define ‘EndOfTex
Define Program L
Define Stack Lo
Assembler Output: List Files
Line
0009
0010
0011
0012
0013
0014
0015
0016
0017
Addr Code
Label Opcode
* Program
c000
ORG PROG
c000 8e df ff
lds #STACK
c003 ce c0 0a
ldx #HELLO
c006 bd ff ca
jsr OUTSTR
c009 3f
swi
c00a 48
6c
57
6c
0018 c016 04
65
6f
6f
64
Locate program
Init stack po
Point to start
Jump to print
Returns to the
* String Definition
6c HELLO:
FCC /Hello World!/
20
72
21
FCB EOT
Instructions
Assembler Directives
Assembler Directives
ORG: Set the Program Counter
ORG $E000
EQU: Define Constants
RAM:
EQU $E000
RMB: Reserve Memory Bytes
TABLE:
RMB 100
Assembler Directives
BSZ/ZMB: Block Storage Zeroes
ZeroSpace:
BSZ 100
FCB: Form Constant Byte
CountSpace: FCB 1,2,3,4,5,6
FCC: Form Constant Character String
StringSpace: FCC ’Hello World!’
Assembler Directives
FDB: Form Double Byte
FDB $1234
FILL: Fill Memory
AASpace:
$aa,100
OPT: Assembler Output Options
OPT c,l,cre
Assembler Exercise
Lab 1: Simple Menu
Lab 1: Simple Menu
Purpose:
–
–
–
–
Program assembly & execution.
Serial Input and Output.
Polling-based timing.
Parallel I/O
Assignment
– Menu-based system.
– Control something with the Parallel I/O block.
Lab 1: Simple Menu
Criteria
–
–
–
–
Serial output to display menu.
Key entry causes menu change.
2-Level menu
Pressing a key at the second level menu causes
an external effect.
– Idiot-proof (Doesn’t do anything when a
wrong key is pressed.)
Lab 1: Simple Menu
Criteria
–
–
–
–
Serial output to display menu.
Key entry causes menu change.
2-Level menu
Pressing a key at the second level menu causes
an external effect.
– Idiot-proof (Doesn’t do anything when a
wrong key is pressed.)
Lab 1: Simple Menu
Implementation Hints
Use Putchar(), Putstr(), getchar()
– We’ll cover how to create them next week.
Suggested program flow:
Top:
Submenu1:
Dosomething1:
Submenu2:
Print Menu
Wait for input
Go to SubMenu1, submenu2, or top.
Print submenu1
wait for input
Dosomething1, submenu1, or top.
Do the action.
Go to Submenu1
…