Low-Level Programming Languages

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Transcript Low-Level Programming Languages

CPS120: Introduction to
Computer Science
Low-Level Programming
Languages
Nell Dale • John Lewis
Bits, Bytes and Characters
• Bytes are frequently used to hold individual
characters in a text document. In the ASCII
character set, each binary value between 0
and 127 is given a specific character.
• Most computers extend the ASCII character
set to use the full range of 256 characters
available in a byte.
• The upper 128 characters handle special
things like accented characters from common
foreign languages
ASCII
• Each byte contains not a letter but a number -- the
number is the ASCII code corresponding to the
character (see below). So on disk, the numbers for
the file look like this:
• Four and seven
•
70 111 117 114 32 97 110 100 32 115 101 118 101 110
– By looking in the ASCII table, you can see a one-to-one
correspondence between each character and the ASCII
code used.
– Note the use of 32 for a space -- 32 is the ASCII code for a
space.
– We could expand these decimal numbers out to binary
numbers (so 32 = 00100000) if we wanted to be technically
correct -- that is how the computer really deals with things.
What the Computer Can Do
• Store, retrieve and process are actions that
the computer can take on data
Computer Operations
• A computer is a programmable electronic
device that can store, retrieve, and process
data
• Data and instructions to manipulate the data
are logically the same and can be stored in
the same place
• Store, retrieve, and process are actions that
the computer can perform on data
Machine Language
• Machine language: the instructions built
into the hardware of a particular computer
Machine Language
• Every processor type has its own set
of specific machine instructions
• The relationship between the processor and
the instructions it can carry out is
completely integrated
• Each machine-language instruction does
only one very low-level task
Pep/7: A Virtual Computer
• A virtual computer is a hypothetical
machine designed to contain the important
features of real computers that we want
to illustrated
Features in Pep/7
• Pep/7 has 32 machine-language instructions
• The memory unit is made up of 4,096 bytes
of storage (0-4095 decimal)
• The word length in Pep/7 is 16 bits
• Pep/7 has seven registers, four of which we focus on at this
point
– The program counter (PC) (contains the address
of the next instruction to be executed)
– The instruction register (IR)
(contains a copy of the instruction being executed)
– The index register (X register) – holds data
– The accumulator (A register) – holds data
Features in Pep/7
Pep/7’s architecture
Instruction Format
• There are two parts to an instruction
– The 8-bit instruction specifier (1rst byte)
• Indicates the operation to be carried out
– And optionally, the 16-bit operand specifier (2nd and 3rd bytes)
• Holds the operand itself or an address
The Pep/7 instruction format
11
Instruction Format
• The instruction specifier is made up of
several sections
– The operation code
– The register specifier
• 0 for A; 1 for X
– The addressing-mode specifier
• 00 immediate mode – last two bytes have operand
• 01 direct mode – last two bytes contain an address
Instruction Format
• The operation code specifies which instruction is
to be carried out
• The 1-bit register specifier is 0 if register A (the
accumulator) is involved in the operation and 1 if
register X (the index register) is involved
• The 2-bit addressing-mode specifier says how to
interpret the operand part of the instruction
Instruction Format
Difference between immediate-mode and direct-mode addressing
Some Sample Instructions
Subset of Pep/7 instructions
A Program Example
• Let’s write "Hello" on the screen
Pep/7 Simulator
• A program that behaves just like the Pep/7 virtual
machine behaves
• To run a program, we enter the hexadecimal code,
byte by byte with blanks between each
Assembly Language
• Assembly languages: assign mnemonic
letter codes to each machine-language
instruction
– The programmer uses these letter codes in place
of binary digits
– A program called an assembler reads each
of the instructions in mnemonic form and
translates it into the machine-language
equivalent
Hello -- Assembly
CHARO C#H/ J; Output 'H'
CHARO C#e/ J; Output 'e'
CHARO C#l/ J; Output 'l'
CHARO C#l/ J; Output 'l'
CHARO C#o/ J; Output 'o'
STOP
END
Pep/7 Assembly Language
Figure 7.5 Assembly Process
A New Program
Our Completed Program
Testing
• Test plan: a document that specifies how many
times and with what data the program must be run
in order to thoroughly test the program
• A code-coverage approach designs test cases
to ensure that each statement in the program
is executed
• Data-coverage testing is another approach;
it designs test cases to ensure that the limits
of the allowable data are covered