Transcript ppt
Last Time
• Wrapper classes
• JFileChooser (along with JOptionPane, and
JColorChooser!)
• Text File Output
Winter 2006
CISC121 - Prof. McLeod
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Stuff…
• Any questions on assignment one?
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Today
• Quick review of Text File Output.
• Text File Input.
• The File class.
• Notes on Programming Style and Documentation
are included here, for you to read!
• Start 1D Arrays.
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Text File Output in Java 5.0
PrintWriter writeFile = null;
try {
writeFile = new PrintWriter(outputFile);
} catch (FileNotFoundException e) {
System.out.println(e.getMessage());
System.exit(0);
} // end try catch
• outputFile can be a filename String or a
File object (as returned by JFileChooser, for
example).
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Text File Output in Java 5.0, Cont.
• The Object writeFile, owns a couple of familiar
methods: print() and println().
• When you are done writing, don’t forget to close
the file with:
fileOut.close();
• Way easy!!
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Text File Input in Java 5.0
• Use the FileReader and Scanner classes.
• Our usual import statements:
import java.util.Scanner;
import java.io.FileReader;
import java.io.FileNotFoundException;
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Text File Input in Java 5.0, Cont.
• This works:
FileReader fileIn = null;
try{
fileIn = new FileReader("Test.txt");
}
catch (FileNotFoundException e) {
// Do something clever here!
}
Scanner fileInput = new Scanner(fileIn);
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Without using FileReader
• You can also send a File object to the Scanner
class when you instantiate it instead of a
FileReader object.
• You will still need to do this in a try catch block as
shown in the previous slide.
• See the demo program
“TextFileReaderDemo.java”
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Text File Input in Java 5.0, Cont.
• We are going to have to talk about try/catch
blocks soon! But for now, let’s get back to file
input.
• To get the file contents, and print them to the
console, for example:
while (fileInput.hasNextLine()) {
System.out.println(fileInput.nextLine());
}
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Aside - Scanner Class’ Tokenizer
• The Scanner class has a built in String Tokenizer.
• Set the delimiters using the
useDelimiter(delimiter_String) method.
• Obtain the tokens by calling the next() method.
• The hasNext() method will return false when
there are no more tokens.
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The File Class
• File is a class in the java.io.* package.
• It contains useful utility methods that will help prevent
programs crashing from file errors.
• For example:
File myFile = new File(“test.dat”);
myFile.exists(); // returns true if file
exists
myFile.canRead(); // returns true if can read
from file
myFile.canWrite(); // returns true if can
write to file
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The File Class, Cont.
myFile.delete(); // deletes file and returns
true if successful
myFile.length(); // returns length of file in
bytes
myFile.getName(); // returns the name of file
(like “test.dat”)
myFile.getPath(); // returns path of file
(like “C:\AlanStuff\JavaSource”)
• One nice thing is that none of these methods nor
the File class’ constructor throw exceptions!
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Binary and Random Access
• Binary files contain data exactly as it is stored in
memory – you can’t read these files in Notepad!
• Text file is sequential access only.
• What does that mean?
• Random access can access any byte in the file at
any time, in any order.
• More about Binary and Random File Access later!
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Aside – Assignment 1
• You should not need to know anything else to do
assignment one!
• Now we can move on to new topics.
• Please read the following slides on Programming
Style and Documentation on your own. Part of
your grade on Assn1 will be for style and
commenting.
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Programming Style & Documentation
• Purpose is to make your code readable (and
“debuggable”) by you or another programmer who
is familiar with the Java language.
• Internal style elements are documentation
(comments), spacing, and descriptive variable
names.
• Select the conventions you want to use and be
consistent.
• (We will discuss creating external documentation
through the use of the Javadoc utility later.)
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Programming Style & Documentation –
Cont.
• Comments:
– Add a block comment to the top of the class and at the
beginning of each method. Describe overall purpose of
class/method, main algorithm used, author, date
created, and any assumptions made and/or bugs
found. Method comments should state what
parameters are expected by the method and what the
method returns.
– Comments for variable declarations, when the name of
variable is not self-explanatory.
– Comments at the beginnings of logical blocks of code.
– In-line comments to indicate the closing brackets of
blocks and what they close.
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Programming Style & Documentation –
Cont.
• Spacing (alignment)
– Class definition header starts at column 1, and
closing bracket on column 1.
– Indent of about 3 or 4 spaces is adequate.
– Method headers and instance variable
declarations indented once.
– Code inside any block, including method code
indented once from alignment of method
header, or outer block.
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Programming Style & Documentation –
Cont.
– Opening “{“ can be at the end of a statement line
(Ready to Program puts them at the start of the
statement, on the line below).
– Closing “}” on same column as the column where the
method header is declared, or the statement containing
the opening “{“. “}” is usually by itself on a line.
– Add a comment after “}” to indicate what is being
closed.
– If you have an overlong line, it is OK to continue the line
on the line below, but indent the continued part of the
line. (Note – do not try to continue a line in the middle
of a String literal!)
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Programming Style & Documentation –
Cont.
• Spacing (“white space”)
– Add blank lines before and after methods and larger
logical blocks.
– One statement per line. (Longer statements can be
broken onto multiple lines.)
– Use a space before “{“, “(“ and “[“. Use a space after “)”
and “]” (unless the next character is “;”).
– No code after “{“ or “}” on same line.
– No space after “(“ or before “)”.
– Use space after “,” or “;” in parameter lists or for loop
arguments, but not before.
– Put a space on both sides of an operator.
– No space before “;”.
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Do
public class StyleDemo {
public static int someSum (int num1, int num2) {
int sum = num1 + num2;
return sum;
} // end someSum method
} // end StyleDemo class
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Don’t!
public class StyleDemo{
public static int s(int l,int l1){
int S=l+l1; return S;
}}
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Programming Style & Documentation –
Cont.
• Variable Names
– Also applies to method and class names.
– Follow java restrictions on names:
• Use only letters, numeric digits (0 to 9) and the “_” character.
• Cannot start name with a number.
• Java is case sensitive!
– Variables and method names usually start with a lower
case character. Class names start with an upper case
character. Constants are all in upper case.
– Variables are usually nouns.
– Methods are verbs or verbs and nouns.
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Programming Style & Documentation –
Cont.
– Be descriptive, but not excessive!
– Examples:
• numStudents
• setPassingGrade ( parameter list )
– Somewhat too long…:
• flagThatIsSetToTrueIfAProblemArisesWhen
ThereIsAFullMoonOverMyHouseInTheWinterW
hileMyProgramIsRunning
– It is OK to use single letter variable names such
as i, j, k for counters in loops.
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Programming Style & Documentation –
Cont.
• The java compiler ignores all white space
including space characters, tabs and carriage
return/line feed characters.
• Note that most java keywords are in lower case.
• You will get an error message if you attempt to
use a keyword as a variable name.
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One-Dimensional Arrays
• An array is just a collection of items, stored in computer
memory (RAM).
• In Java:
– The items must all be of the same base type.
– Can be of any primitive type or object.
– The size of the array must be declared before any
items can be stored.
– The size of the array cannot be changed after
declaration.
– An array occupies a contiguous memory space.
– Array elements are numbered from zero.
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One-Dimensional Arrays - Cont.
• The use of arrays in memory offers great speed
advantages over processing data in and out of
files.
– File operations are always much slower than
operations dealing only in RAM.
– Typically, you will write array programs to:
• Read values from a file.
• Carry out all the calculations and manipulations
required, in memory.
• Save the data back to another file.
• Arrays make it much easier to carry out the same
calculation on many values.
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One-Dimensional Arrays - Declaration
• For example, to create an array to hold 10
integers:
int[] testArray = new int[10];
• testArray now points to an area of memory that
holds locations for 10 integers.
• It also points to one location that holds
testArray.length which is an attribute of the
array, that is equal to the number of elements.
• Arrays are Objects in Java.
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One-Dimensional Arrays - Declaration,
Cont.
0180ff
…
0
0480ff
int[]
0
testArray
0
0480ff
0
0
• As a “pointer”, testArray
points to an area of memory
that contains a series of int
values as well as the attribute
length.
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0
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One-Dimensional Arrays - Declaration,
Cont.
• The java statement above can be split into two:
int[] testArray;
testArray = new int[10];
• The first statement creates a variable of type int[] - that
is to say that it will be an array of int’s.
• The variable, testArray is now an object of type int[]
that contains an “object reference” or a pointer. The
object reference is null after the first statement.
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One-Dimensional Arrays - Declaration,
Cont.
int[] testArray;
testArray = new int[10];
• The second statement looks for a chunk of memory big
enough to contiguously hold 10 integers (about 40 bytes),
and then changes the object reference of testArray
from null to the memory location of the chunk.
• This assignment of the object reference of the testArray
object is carried out by the “=“ assignment operator.
• The new keyword is responsible for blocking out the
memory space and initializing each memory location to the
default value for a new memory location of type int
(zero).
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One-Dimensional Arrays - Cont.
• Back to the 10 array elements in memory:
testArray[0]
testArray[1]
testArray[2]
testArray[3]
testArray[4]
testArray[5]
testArray[6]
testArray[7]
testArray[8]
testArray[9]
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0
0
10
0
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0
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One-Dimensional Arrays - Indices
• The numbers 0 to 9 are called the index values of
the array. The notation used above allows you to
refer to individual elements.
• Note that the elements of the array are
numbered from zero.
• arrayname.length returns the number of
elements in the array.
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One-Dimensional Arrays - Cont.
• for loops are often used with arrays. For example, to
initialize each of the elements of testArray to the value
1000 * i:
int i;
for (i = 0; i < 10; i++)
testArray[i] = 1000 * i;
• Arrays can also be initialized at declaration, using an
“array initializer”. To get the same array as above:
int[] testArray = {0, 1000, 2000, 3000, 4000, 5000,
6000, 7000, 8000, 9000};
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One-Dimensional Arrays - Cont.
• Arrays can also be created using a variable (or
constant) to specify the array size:
final int MAX_SIZE = 1000;
int[] testArray = new int[MAX_SIZE];
int size = testArray.length; // size is 1000
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One-Dimensional Arrays - Cont.
• All the examples so far, have been arrays of
int’s.
• Could be arrays of double’s, boolean’s or even
String’s: (anything in fact, as long as all the
array elements are the same “thing”)
• For example:
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More Declaration Examples
double[] dArray = new double[50];
String[] sArray = new String[100];
String[] sArray2 = {“Hi”, “Ho”, “Silver!”};
• Note that there is some flexibility in where the first
set of “[]” goes. These two declarations are
equivalent:
double[] disNDat = new double[1000];
double disNDat[] = new double[1000];
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One-Dimensional Arrays - “Out-ofbounds” Error
• If n is the size of the array, then:
• Array indices (or “subscripts”) < 0 or n are
illegal, since they do not correspond to real
memory locations in the array.
• These indices are said to be out-of-bounds.
• Reference to an out-of-bounds index produces an
out-of-bounds exception, and the program will
crash if the exception is not caught.
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