Transcript Applet

Chapter 16 Applets and Multimedia
Chapter 12 GUI Basics
§10.2, “Abstract Classes,” in Chapter 10
Chapter 13 Graphics
Chapter 14 Event-Driven Programming
§10.4, “Interfaces,” in Chapter 10
Chapter 15 Creating User Interfaces
Chapter 16 Applets and Multimedia
Liang, Introduction to Java Programming, Sixth Edition, (c) 2005 Pearson Education, Inc. All
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Objectives











To explain how the Web browser controls and executes applets (§ 15.2).
To describe the init, start, stop, and destroy methods in the Applet class (§ 15.2).
To know how to embed applets in Web pages (§ 15.4).
To run applets from appletviewer and from Web browsers (§ 15.4).
To pass string values to applets from HTML (§ 15.5).
To write a Java program that can run as both an application and an applet (§
15.6).
To get image files using the URL class and display images in the panel (§ 15.9
Optional).
To develop a reusable component ImageViewer to display images (§ 15.10
Optional).
To get audio files and play sound (§ 15.12 Optional).
To package and deploy Java projects using Java archive files (§ 15.13 Optional).
To use Swing pluggable look-and-feel (§ 15.14 Optional).
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The JApplet Class
The Applet class is an AWT class and is not designed to
work with Swing components. To use Swing components in
Java applets, it is necessary to create a Java applet that
extends javax.swing.JApplet, which is a subclass of
java.applet.Applet. JApplet inherits all the methods from the
Applet class. In addition, it provides support for laying out
Swing components.
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First Simple Applet
// WelcomeApplet.java: Applet for displaying a message
import javax.swing.*;
public class WelcomeApplet extends JApplet {
/** Initialize the applet */
public void init() {
add(new JLabel("Welcome to Java", JLabel.CENTER));
}
}
// WelcomeApplet.java: Applet for displaying a message
import javax.swing.*;
public class WelcomeApplet extends JApplet {
/** Initialize the applet */
public WelcomeApplet() {
add(new JLabel("Welcome to Java", JLabel.CENTER));
}
}
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First Simple Applet
<html>
<head>
<title>Welcome Java Applet</title>
</head>
<body>
<applet
code = "WelcomeApplet.class"
width = 350
height = 200>
</applet>
</body>
</html>
WelcomeApplet
Run Applet Viewer
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Applet vs. Application
// WelcomeApplet.java: Applet for displaying a message
import javax.swing.*;
public class WelcomeApplet extends JApplet {
/** Initialize the applet */
public void init() {
add(new JLabel("Welcome to Java", JLabel.CENTER));
}
}
import javax.swing.*;
public class MyFrameWithlable{
public static void main(String[] args) {
JFrame frame = new JFrame("MyFrameWithLable");
frame.add(new JLabel("Welcome to Java", JLabel.CENTER));
frame.setSize(400, 300);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null); // New since JDK 1.4
}
}
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The Applet Class, cont.
Applets
are created, run, and destroyed by web browser
– Don’t set size for an applet: determined by HTML file.
– Don’t set title for an applet: applets cannot have title bars.
 Can have menus.
– No need to explicitly construct an applet. Construction code placed inside
the init method.
– There is no main method.
– An applet cannot be closed. It terminates automatically when the browser
exit.
– No need to call method show. An applet is displayed automatically.
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The Applet Class, cont.
When the applet is loaded, the Web browser creates
an instance of the applet by invoking the applet’s
no-arg constructor. The browser uses the init, start,
stop, and destroy methods to control the applet. By
default, these methods do nothing. To perform
specific functions, they need to be modified in the
user's applet so that the browser can call your code
properly.
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The Applet Class
public class MyApplet extends java.applet.Applet {
...
/** The no-arg constructor is called by the browser when the Web
page containing this applet is initially loaded, or reloaded
*/
public MyApplet() {
...
}
/** Called by the browser after the applet is loaded
*/
public void init() {
...
}
/** Called by the browser after the init() method, or
every time the Web page is visited
*/
public void start() {
...
}
/** Called by the browser when the page containing this
applet becomes inactive
*/
public void stop() {
...
}
/** Called by the browser when the Web browser exits */
public void destroy() {
...
}
}
/** Other methods if necessary... */
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Browser Calling Applet Methods
Loaded
JVM loads the
applet class
Browser creates
the applet
Created
Browser
invokes init()
Initialized
Browser
invokes start()
Started
Browser
invokes stop()
Browser
invokes start()
Browser
invokes stop()
Stopped
Browser invokes
destroy()
Destroyed
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The init() Method
Invoked when the applet is first loaded and again
if the applet is reloaded.
A subclass of Applet should override this method if
the subclass has an initialization to perform. The
functions usually implemented in this method
include creating new threads, loading images,
setting up user-interface components, and getting
string parameter values from the <applet> tag in the
HTML page.
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The start() Method
Invoked after the init() method is executed; also called
whenever the applet becomes active again after a period of
inactivity (for example, when the user returns to the page
containing the applet after surfing other Web pages).
A subclass of Applet overrides this method if it has
any operation that needs to be performed whenever
the Web page containing the applet is visited. An
applet with animation, for example, might use the
start method to resume animation.
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The stop() Method
The opposite of the start() method, which is called when the user
moves back to the page containing the applet; the stop() method is
invoked when the user moves off the page.
A subclass of Applet overrides this method if it has any
operation that needs to be performed each time the Web
page containing the applet is no longer visible. When the
user leaves the page, any threads the applet has started but
not completed will continue to run. You should override the
stop method to suspend the running threads so that the
applet does not take up system resources when it is
inactive.
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The destroy() Method
Invoked when the browser exits normally to inform
the applet that it is no longer needed and that it
should release any resources it has allocated.
A subclass of Applet overrides this method if it has
any operation that needs to be performed before it
is destroyed. Usually, you won't need to override
this method unless you wish to release specific
resources, such as threads that the applet created.
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Example: Using Applets
Objective: Compute
Loans. The applet enables
the user to enter the
annual interest rate, the
number of years, and the
loan amount. Click the
Compute Loan button,
and the applet displays
the monthly payment and
the total payment.
LoanApplet
Run Applet Viewer
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Writing Applets

Always extends the JApplet class, which is a
subclass of Applet for Swing components.

Override init(), start(), stop(), and
destroy() if necessary. By default, these
methods are empty.

Add your own methods and data if necessary.

Applets are always embedded in an
HTML page.
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The <applet> HTML Tag
<applet
code=classfilename.class
width=applet_viewing_width_in_pixels
height=applet_viewing_height_in_pixels
[archive=archivefile]
[codebase=applet_url]
[vspace=vertical_margin]
[hspace=horizontal_margin]
[align=applet_alignment]
[alt=alternative_text]
>
<param name=param_name1
value=param_value1>
</applet>
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Passing Parameters to Applets
<applet
code = "DisplayMessage.class"
width = 200
height = 50>
<param name=MESSAGE value="Welcome
to Java">
<param name=X value=20>
<param name=Y value=20>
alt="You must have a Java-enabled
browser to view the applet"
</applet>
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Example: Passing Parameters to
Java Applets
Objective: Display a
message at a
specified location.
The message and the
location (x, y) are
obtained from the
HTML source.
DisplayMessage
Run Applet Viewer
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Applications vs. Applets

Similarities
– Since JFrame and JApplet both are subclasses of the Container
class, all the user interface components, layout managers, and
event-handling features are the same for both classes.

Differences
– Applications are invoked from the static main method by the
Java interpreter, and applets are run by the Web browser. The
Web browser creates an instance of the applet using the applet’s
no-arg constructor and controls and executes the applet through
the init, start, stop, and destroy methods.
– Applets have security restrictions
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Security Restrictions on Applets

Applets are not allowed to read from, or write to,
the file system of the computer viewing the
applets.

Applets are not allowed to run any programs on
the browser’s computer.

Applets are not allowed to establish connections
between the user’s computer and another
computer except with the server where
the applets are stored.
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Conversions Between
Applications and Applets

Conversions between applications and applets are
simple and easy.

You can always convert an applet into an
application.

You can convert an application to an
applet as long as security restrictions are
not violated.
Liang, Introduction to Java Programming, Sixth Edition, (c) 2005 Pearson Education, Inc. All
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Example: Running a Program as an
Applet and as an Application

Objective: Modify MessageApplet to enable it
to run both as an applet and as an application.
DisplayMessageApp
Run as Application
Run as Applet
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Optional
Case Study: TicTacToe
JPanel
-char token
Cell
+getToken
+setToken
-token: char+paintComponet
+mouseClicked
+getToken():char
Token used in the cell (default: ' ').
+setToken(token: char): void
Sets a new token in the cell.
#paintComponent(g: Graphics): void
Paints the token in the cell.
+mouseClicked(e: MouseEvent): void
Handles a mouse click on the cell.
Returns the token in the cell.
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Case Study: TicTacToe, cont.
Cell
JApplet
9 token
-char
-char token
1
+getToken
+setToken
+paintComp
onet
+mouseClic
ked
+getToken
TicTacToe
+setToken
+paintComp
-whoseTurn:
char
onet
-cell: Cell[][]
+mouseClic
ked
-jlblStatus:
JLabel
Indicates which player has the turn, initially 'X'.
+TicTacToe()
Constructs the TicTacToe user interface.
+isFull(): boolean
Returns true if all cells are filled.
+isWon(token: char): boolean
Returns true if a player with the specified token has won.
TicTacToe
A 3 by 3, two dimensional array for cells.
A label to display game status.
Run as Application
Run as Applet
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Optional
Case Study: Bouncing Ball
Objective: Write an
applet that displays a ball
bouncing in a panel. Use
two buttons to suspend
and resume the
movement and use a
scroll bar to control the
bouncing speed.
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Case Study: Bouncing Ball, cont.
JPanel
JApplet
JPanel
-char token
1
Ball
+getToken
+setToken
-x: int
+paintCom
ponet
-y: int
-dx: int +mouseCli
-dy: int cked
-radius: int
-delay: int
-timer: Timer
-char
token
1
BallControl
-char token
1
1
+getToken
-ball: Ball
+setToken
-jsbDelay: JScrollBar
+paintCo
-jbtResume: JButton
mponet
-jbtSuspend: JButton
+mouseCli
cked
+BallControl()
+getToken
BounceBallApp
+setToken
+paintComp
+BounceBallApp()
onet String[]): void
+main(args:
+mouseClic
ked
+Ball()
+suspend(): void
+resume(): void
+setDelay(delay: int): void
Ball
BallControl
BounceBallApp
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Run
27
Locating Resource from Applets
Due to security restrictions, applets cannot access
local files. How can an applet load resource files for
image and audio?
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Creating ImageIcon Using Absolute File Names
You used the ImageIcon class to create an icon from an
image file and the setIcon method or the constructor to place
the image in a GUI component, such as a button and a label.
For example, the following statements create an ImageIcon
and set it on an JLabel object jlbl.
ImageIcon imageIcon = new ImageIcon("c:\\book\\image\\us.gif");
jlbl.setIcon(imageIcon);
This approach suffers a problem. The file location is fixed
since it uses the absolute file path on Window. Thus, the
program cannot run on other platforms and cannot run as
applet.
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Creating ImageIcon Using Relative File Names
Assume that image/us.gif is under the class directory,
you can circumvent this problem by using a relative
path as follows:
ImageIcon imageIcon = new ImageIcon("image/us.gif");
jlbl.setIcon(imageIcon);
This works fine with Java applications on all platforms, but
does not work with Java applets because applets cannot load
local files. To make it to work with both applications and
applets, you need to locate the file using the URL class.
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Locating Resource Using the URL Class
The java.net.URL class can be used to identify files (image,
audio, text, etc.) on the Internet. In general, a URL
(Uniform Resource Locator) is a pointer to a “resource” on
the World Wide Web on a local machine or a remote host. A
resource can be something as simple as a file or a directory.
An URL for a file can also be accessed by class code in a
way that is independent of the location of the file as long as
the file is located in the class directory. Recall that the class
directory is where the class (i.e., the .class file) is stored.
For example, all the classes in this book are stored in
c:\book. So the class directory is c:\book.
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Creating a URL from a Class Reference
As discussed in §9.11.5, “The getClass Method,” when a class is
loaded, the JVM creates a meta-object for the class, which can be
obtained using
java.lang.Class metaObject = this.getClass();
The Class class provides access to useful information about the class,
such as the data fields, constructors, and methods. It also contains the
getResource(filename) method, which can be used to obtain the URL
of a given file name in the class directory.
To obtain the URL of a file in the class directory, use
URL url = metaObject.getResource(filename);
For example, suppose the class directory is c:\book, the following
statements create a URL for c:\book\image\us.gif.
Class metaObject = this.getClass();
URL url = metaObject.getResource("image/us.gif");
You can now create an ImageIcon using
ImageIcon imageIcon = new ImageIcon(url);
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Displaying Image
Write a program that displays an image from
/image/us.gif in the class directory on a panel.
DisplayImageWithURL
Run
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Creating AudioClip from an Audio File
To play an audio file in an applet, first create an audio clip object for
the audio file. The audio clip is created once and can be played
repeatedly without reloading the file. To create an audio clip, use the
static method newAudioClip() in the java.applet.Applet class:
AudioClip audioClip = Applet.newAudioClip(url);
Audio was originally used with Java applets. For this reason, the
AudioClip interface is in the java.applet package.
The following statements, for example, create an AudioClip for the
beep.au audio file in the same directory with the class you are running.
Class class = this.getClass();
URL url = class.getResource("beep.au");
AudioClip audioClip = Applet.newAudioClip(url);
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Playing Audio
«interface»
java.applet.AudioClip
+play()
Starts playing this audio clip. Each time this method
is called, the clip is restarted from the beginning.
+loop()
Plays the clip repeatedly.
+stop()
Stops playing the clip.
To manipulate a sound for an audio clip, use the play(), loop(), and
stop() methods in java.applet.AudioClip.
DisplayImagePlayAudio
Run
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Multimedia Animation
ImageAudioAnimation
Run as an Application
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Packaging and Deploying
Java Projects
Optional
What is JAR?
Java archive file can be used to group all the project files in a
compressed file for deployment.
The Java archive file format (JAR) is based on the popular ZIP file
format.
This single file can be deployed on an end-user’s machine as an
application. It also can be downloaded to a browser in a single HTTP
transaction, rather than opening a new connection for each piece. This
greatly simplifies application deployment and improves the speed
with which an applet can be loaded onto a web page and begin
functioning.
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Optional
Creating JAR
You can use the JDK jar command to create an
archive file. The following command creates an
archive file named TicTacToe.jar for classes
TicTacToe.class and TicTacToe$Cell.class.
jar -cf TicTacToe.jar TicTacToe.class TicTacToe$Cell.class
The -c option is for creating a new archive file, and
the -f option specifies the archive file’s name.
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Optional
Viewing the Contents of a JAR File
You can view the contents of a .jar file using
WinZip.
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Optional
Manifest File
A manifest file was created with the path name meta-inf\. The
manifest is a special file that contains information about the files
packaged in a JAR file. For instance, the manifest file in
TicTacToe.jar contains the following information:
Manifest-Version: 1.0
Name: TicTacToe.class
Java-Bean: True
Name: TioTacToe$Cell.class
Java-Bean: True
You can modify the information contained in the manifest file to
enable the JAR file to be used for a variety of purposes. For instance,
you can add information to specify a main class to run an application
using the .jar file.
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Optional
Running Archived Projects Standalone
The manifest file must have an entry to contain the main class. For
example, to run TicTacToe, you need to insert the following two lines
in the manifest file:
Main-Class: TicTacToe
Sealed: true
Run the .jar file using the java command from the directory that
contains TicTacToe.jar,
java -jar TicTacToe.jar
TIP: You can write an installation procedure that creates the necessary
directories and subdirectories on the end-user’s computer. The
installation can also create an icon that the end-user can double-click
on to start the program. For information on creating Windows desktop
icon, please see www.prenhall.com/liang/intro5e.html.
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Optional
Running Archived Projects As Applet
To run TicTacToe as an applet, modify the <APPLET> tag
in the HTML file to include an ARCHIVE attribute. The
ARCHIVE attribute specifies the archive file in which the
applet is contained. For example, the HTML file for
running TicTacToe can be modified as shown below:
<APPLET
CODE = "TicTacToe.class"
ARCHIVE = "TicTacToe.jar"
WIDTH = 400
HEIGHT = 300
HSPACE = 0
VSPACE = 0
ALIGN = Middle
>
</APPLET>
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