26drawing shapes
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Transcript 26drawing shapes
Draw Shapes
Introduction to simple
graphics
What is a graphics context?
An instance of the Graphics class
Graphics is ABSTRACT!
You can extend Graphics
You can get instances of the Graphics
class
From
the paint method
From an instance of an java.awt.Image
From a java.awt.Component
Why do I need a graphics
context?
To get access to simple 2D draw methods.
- Draw Business graphics
- Draw Vectors into the screen.
- Draw text
- Draw java.awt.Images
- simple shapes (2D)
- I can print vectors, and bit map.
Built-in Graphics Functions
The Java Graphics Objects includes
dozens of drawing functions:
drawLine()
drawOval()
drawPolygon()
drawRect()
draw3DRect()
fillOval()
fillRect()
Drawing
Draw a yellow-filled rectangle:
g.setColor (new Color (255,255,206));
g.fillRect (50, 50, 215,100);
Draw a black perimeter around the yellow rectangle.
g.setColor (Color.black);
g.drawRect (50,50,215,100);
Draw a line underneath the welcome message.
g.drawLine (80,105,227,105);
Who calls Paint?
public void paint(Graphics g) {...
Not
the programmer
Not the JVM
AWT Event Dispatcher (it runs in a thread).
called in response to a repaint invocation!
repaint()
repaint(1000); // paint invoked in 1 second
When does the Damage control
manager invokes repaint?
If there is damage, damage control for the
window causes repaint.
Window resize
Window exposed
Component demands.
repaint(int x, int y, int w, int h)
Damage control manager
Window system
Component
AWT Dispatcher
repaint
update
Damage caused
Dimensions
Windows have dimension
let Window w = new Window(); //then
Dimension d = w.getSize();
Components have dimensions too.
Int w = d.width;
Int h = d.height;
Coordinates
Integers
0,0
x
(w,h)
y
Custom painting (1)
Occurs between background and border
Extend component and customise
JPanel
e.g. class myPaintingPanel extends JPanel {
can
recommended
also use atomic components
e.g. class myPaintingButton extends JButton {
Code goes in overridden
paintComponent() method
public
void paintComponent(Graphics g) {
Custom painting (2)
When writing custom painting code
should
not reproduce painting functionality of
any other Swing component
Before doing anything else in
paintComponent()
invoke
super.paintComponent() or
setOpaque(false)
Painting coordinates
Component sizes in pixels
(0,0)
at top left corner
(width-1,height-1) at bottom right corner
Border sizes (e.g. a 1-pixel border)
(1,1)
at top left
(width-2, height-2) at bottom right
General painting area for b pixel border
[
{b,b} : {w-(b+1), h-(b+1)} ]
Getting painting coordinates
Use component getWidth() and getHeight()
Get border sizes with getInsets()
e.g.
to get width and height of custom painting
area use something like:
Insets
insets = getInsets();
int currentWidth = getWidth() insets.left - insets.right;
int currentHeight = getHeight() insets.top - insets.bottom;
Repainting custom paints
Calling repaint() method requests a repaint to
occur
repaint()
paints whole component & any others that need it if
transparent
repaint(int leftx,int lefty,int width,int
only repaints a specified area
height);
Component painted after all pending events
dispatched.
Painting should be kept short - Done in event
thread - slows GUI
Formula for a circle
Implicit formula
(X-xc)^2
+ (Y-yc)^2 = R^2
Parametric Formula
X
= sin(t)+xc
Y = cos(t)+yc
T is in the range from 0 to 1 inclusive
For a line
Y=mx+b, where m = slope, b = y intercept
F(t) = P0(1-t)+P1(t)
P0 = (x0,y0)
P1=(x1,y1)
F(t)=P0-p0t+p1t=t(p1-p0)+p0
Vector Graphics
Legend
Stock price, sample rate (once every 30
sec).
Drawing text strings
Graphics2D
public void drawString(String s, int x,
int y)
Draws given string with its first letter's bottom-left corner
at the given location.
The string is drawn using the Graphics2D's current color and font
settings.
Before drawing the string, you can set the font, color, and other
attributes.
(see next slides)
Fonts
Graphics2D
public void setFont(Font f)
Sets this Graphics context to start writing text in the given font.
(Forgotten at end of paintComponent call!)
java.awt.Font
Text styles used when drawing Strings on the panel
public Font(String name, int style, int size)
some predefined font names:
"Serif", "SansSerif", "Monospaced"
font styles (can be combined with + operator):
Font.BOLD
Font.ITALIC
Font.PLAIN
Drawing Arcs
Arcs
Outlined Arc
g.drawArc(topLeftX, topLeftY, width, height,
startAngle, arcAngle);
Filled Arc
g.fillArc((topLeftX, topLeftY, width, height,
startAngle, arcAngle);
Drawing Rectangles
Rectangle
Outlined
g.drawRect(topLeftX, topLeftY, width, height);
Filled
Rectangle
Rectangle
g.fillRect(topLeftX,topLeftY,width,height);
Outlined Rounded Rectangle
g.drawRoundRect(topLeftX,topLeftY,width,height,a
rcWidth,arcHeight);
Filled
Rounded Rectangle
g.fillRoundRect(topLeftX,topLeftY,width,height,arc
Width,arcHeight);
Drawing on a Blank Picture
You can make pictures from the “blank”
files
They
will have all white pixels
640x480.jpg
7inX95in.jpg
create a “blank” picture with a width
and height
They will also have all white pixels
Picture
blankPicture = new
Picture(width,height);
Draw a Picture Exercise
Create a method that
will draw a simple
picture
Use
at least one
rectangle
Use at least one
polygon
Use at least one oval
Use at least one arc
Bitmapped Versus Vector
Graphics
Some applications use vector graphics
which are programs that produce the
picture
Used
in Postscript, Flash, and AutoCAD
Advantages: smaller, easy to change, can be
scaled
Precision Drawings
draw a stack of filled
rectangles starting
from the lightest one
at the bottom right
and the darkest one
at the top left.
10
pixels between
each
Not easy with drawing
packages
Draw Filled Rectangles Method
public void drawFilledRectangles(){
Graphics g = this.getGraphics();
Color color = null;
// loop 25 times
for (int i = 25; i > 0; i--) {
color = new Color(i * 10, i * 5, i);
g.setColor(color);
g.fillRect(0,0,i*10,i*10);
}}
Java 2D Graphics – java.awt
Newer drawing classes
More
object-oriented
Instead of drawOval() or fillOval() you create a
Ellipse2D object and ask a 2d graphics object to draw
or fill it
Geometric shapes are in the java.awt.geom package
Advanced Drawing
Support
for different types of brushes
Line thickness, dashed lines, etc
Supports
cubic curves and general paths
Drawing of gradients and textures
Move, rotate, scale and shear text and
graphics
Create composite images
Java 2D Demo
http://www.codesounding.org/java2demo.jnlp
How To Use Java 2D
Cast the Graphics class to Graphics2D
Graphics2D
g2 = (Graphics2D) gObj;
Set up the stroke if desired (type of pen)
g2.setStroke(new
BasicStroke(widthAsFloat));
Set up any Color, GradientPaint, or
TexturePaint
g2.setPaint(Color.blue);
g2.setPaint(blueToPurpleGradient);
g2.setPaint(texture);
Create a geometric shape
Line2D
line2D = new
Line2D.Double(0.0,0.0,100.0,100.0);
Draw the outline of a geometric shape
g2.draw(line2d);
Fill a geometric shape
g2.fill(rectangle2d);
Graphics2D inherits from
Graphics
Graphics
Inherits basic drawing ability
from Graphics
Adds more advanced
drawing ability
Graphics2D
Drawing Lines Exercise
Create a new method
(drawWideX) for adding two
wide crossed lines to a picture
passed
color
passed line width
Set up the stroke to make the lines
thicker
g2.setStroke(new
Draw
BasicStroke(width));
the lines
You can use redMotorcycle.jpg to test.
Colors and paints
java.awt.Color
(a simple single-colored paint)
public
Color(int r, int g, int b)
public Color(int r, int g, int b, int
alpha)
a partially-transparent color (range 0-255, 0=transparent)
Colors and paints..
java.awt.GradientPaint
(smooth transition between 2 colors)
public Color brighter(), darker()
public static Color black, blue, cyan,
darkGray, gray, green, lightGray, magenta,
orange, pink, red, white, yellow
public GradientPaint(float x1, float y1, Color
color1, float x2, float y2, Color color2)
java.awt.TexturePaint
(use an image as a "paint" background)
Shapes (old style)
Graphics2D
public void drawLine(int x1, int y1, int
x2, int y2)
public void drawOval(int x, int y, int w,
int h)
public void fillOval(int x, int y, int w,
int h)
Polygons
public void drawPolygon(int[] xpoints,
ypoints, int len)
public void fillPolygon(int[] xpoints,
ypoints, int len)
public void drawRect(int x, int y, int
public void fillRect(int x, int y, int
public void drawArc(...)
public void fillArc(...)
...
int[]
int[]
w, int h)
w, int h)
Drawing methods for drawing various lines and shapes on a
Graphics context. Not recommended to be used
replaced by draw(Shape), fill(Shape) in Graphics2D
Graphics2D shape methods
public void draw(Shape s)
Draws the outline of the given shape using this
Graphics2D's current pen.
public void fill(Shape s)
Draws outline and fills inside of given shape.
rotate, scale, translate, shear,
transform
Perform various coordinate transformations on
the Graphics2D context.
Shapes (in package java.awt.geom)
Arc2D.Double(double x, double y, double w,
double h, double start,
double extent, int type)
An arc, which is a portion of an ellipse.
Ellipse2D
Ellipse2D.Double(double x, double y,
double w, double h)
An ellipse, which is a generalization of a circle.
Line2D.Double(double x1, double y1,
double x2,
double y2)
Line2D.Double(Point p1, Point p2)
A line between two points.
Shapes
Rectangle2D.Double(double x, double y,
double w, double h)
A rectangle, which is a generalization of a square.
RoundRectangle2D
RoundRectangle2D.Double(
double x, double y, double w,
double h, double arcx, double
arcy)
A rounded rectangle.
GeneralPath()
A customizable polygon.
Methods of to all shapes
public boolean contains(double x, double
y)
public boolean contains(Point2D p)
Whether the given point is contained inside the bounds of this
shape.
Rectangle
public Rectangle getBounds()
A rectangle representing the bounding box around this shape.
public double getCenterX() / getCenterY()
public double getMinX() / getMinY()
public double getMaxX() / getMaxY()
Various corner or center coordinates within the shape.
public boolean intersects(double x, double y, double
w, double h)
public boolean intersects(Rectangle2D r)
Whether this shape touches the given rectangular region.
Strokes (pen styles)
Graphics2D
public
void setStroke(Stroke s)
Sets type of drawing pen (color, width, style)
that will be used by this Graphics2D.
java.awt.BasicStroke
A pen stroke for drawing outlines
public
BasicStroke(float width)
public BasicStroke(float width, int cap,
int join)
public BasicStroke(float width, int cap,
int join, float miterlimit,
float[] dash, float dash_phase)
cap: CAP_BUTT, CAP_ROUND, CAP_SQUARE
join: JOIN_BEVEL, JOIN_MITER, JOIN_ROUND
Drawing example 1
public void paintComponent(Graphics
g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.fill(new
Rectangle2D.Double(10, 30, 60, 35));
g2.fill(new Ellipse2D.Double(80,
40, 50, 70));
}
Drawing example 2
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setPaint(Color.BLACK);
g2.fill(new Rectangle2D.Double(10, 30,
100, 50));
g2.setPaint(Color.RED);
g2.fill(new Ellipse2D.Double(20, 70, 20,
20));
g2.fill(new Ellipse2D.Double(80, 70, 20,
20));
Drawing example 3
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
g2.setPaint(Color.BLUE);
for (int i = 1; i <= 10; i++) {
g2.fill(new Ellipse2D.Double(15 * i, 15 * i,
30, 30));
}
g2.setPaint(Color.MAGENTA);
for (int i = 1; i <= 10; i++) {
g2.fill(new Ellipse2D.Double(15 *
(11 - i), 15 * i,
30, 30);
}}
Using a Graphics Object to Copy
an Image
public void copy(Picture source, int x, int y){
// get the graphics object
Graphics g = this.getGraphics();
// copy the image
g.drawImage(source.getImage(),x,y,null);
}
Using Graphics2D to Copy an
Image
public void copy2D(Picture source, int x, int
y){ // get the graphics object
Graphics g = this.getGraphics();
Graphics g2 = (Graphics2D) g;
// copy the image
g2.drawImage(source.getImage(),x,y,null);
}
Testing the Copy Method
Picture p1 = new
Picture(FileChooser.getMediaPath("beach.
jpg"));
Picture p2 = new
Picture(FileChooser.getMediaPath("turtle.j
pg"));
p1.copy2D(p2,194,304);
p1.show();
Drawing images
Graphics2D
public void drawImage(Image i, int x, int
y, ImageObserver io)
public void drawImage(Image i, int x, int
y, int width,
int height,
ImageObserver io)
Draws given image object on this Graphics context
with its top-left corner at given location (pass the panel
as the ImageObserver).
Classes for imaging
java.awt.Toolkit
Gets images from disk or internet
public static Toolkit getDefaultToolkit()
public Image getImage(String filename)
public Image getImage(URL address)
java.awt.MediaTracker
Ensures that images are loaded fully
public MediaTracker(Component comp)
public void addImage(Image img, int id)
public void waitForAll()
throws InterruptedException
java.awt.Image
Represents a graphic image (BMP, GIF, ...)
public int getWidth(ImageObserver obs)
public int getHeight(ImageObserver obs)
java.awt.image.BufferedImage
A blank graphic image surface onto which you can draw
public BufferedImage(int w, int h, int type)
public Graphics getGraphics()
Images, continued
Code to load an image:
Toolkit tk = Toolkit.getDefaultToolkit();
Image img = tk.getImage("myimage.jpg");
MediaTracker mt = new MediaTracker(this);
mt.addImage(img, 0);
// any ID will do
try {
mt.waitForAll();
} catch (InterruptedException ie) {}
A helper method to load and
return one image
public Image
loadImage(String filename)
Advanced: anti-aliasing
Onscreen text and shapes can have
jagged edges, or aliases. These can be
removed by smoothing, or anti-aliasing,
the panel.
Graphics2D
public void setRenderingHint(
RenderingHints.Key key,
Object value)
Example:
g2.setRenderingHint(RenderingHints
.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON)
;
Icon/ImageIcon
Allows you to put a picture on a button, label or other
component
public class ImageIcon implements Icon
public ImageIcon(String filename)
public ImageIcon(URL address)
in JButton, JRadioButton, JCheckBox, JLabel,
etc...
constructor that takes an Icon
public void setIcon(Icon)
public void setSelectedIcon(Icon)
JToolBar
A movable container to hold
common buttons, commands, etc
JToolBar
public JToolBar()
public JToolBar(int orientation)
public JToolBar(String title)
public JToolBar(String title, int orientation)
Constructs a new tool bar, optionally with a title and
orientation; can be JToolBar.HORIZONTAL or
VERTICAL, defaults to horizontal
public void add(Component comp)
Adds the given component to this tool bar's
horizontal/vertical flowing layout.
JToolBar: Usage
construct toolbar
add items (usually buttons) to toolbar
add toolbar to edge of BorderLayout of
content pane (usually NORTH)
don't
put anything in other edges (N/S/E/W)!
Summary
Graphics class for simple 2d drawing
Lines,
rectangles, ovals, polygons, strings,
images
Graphics2D for more advanced drawing
Width
of paint brush, paint geometric objects
Graphics2D inherts from Graphics
Means
it can do the same methods
But also adds others