Transcript Session4
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Advanced Java Programming
CSE 7345/5345/ NTU 531
Session 4
Liang, Oreilly, Herbert Schildt, Joseph O’Neil
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3:30pm-4:30pm
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Laurent-Rice
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What value is printed out at line 6?
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// Liang, Oreilly, Herbert Schildt, Joseph O’Neil, Simon Roberts
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class Checking{
public static void main(String args[]) {
Holder h = new Holder();
h.held = 100;
h.bump(h);
System.out.println(h.held);
}
}
class Holder{
public int held;
public void bump(Holder theHolder) {
theHolder.held++;
}
}
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Input/output selection
• Introducing Java's Control Statements
• The if Statement
• The if statement is one of Java's selection
statements (sometimes called conditional
statements).
• Its operation is government by one of the
outcome of a conditional test that evaluates to
either true or false.
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Example
• if (10 > 9)
System.out.println("true");
// Input/output selection
public class IfDemo
{
public static void main(String[] args)
{
if (args.length == 0)
System.out.println("You must have
command line argument");
}
}
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Remember
• Remember, a number is not a boolean.
Therefore, it is not valid to have an if
statement such as the following:
if (count + 1)
System.out.println("Not Zero");
Such a line generates a compiler error.
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If-else statement
public class IfDemo
{
public static void main(String[] args)
{
if (args.length = = 0)
System.out.println("You must have
command line argument");
else
System.out.prinltn(“not good”);
}
}
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The for statement
• The for loop is one of Java's three loop
statements.
• It allows one or more statements to be repeated
and is considered by many Java programmers to be
its most flexible loop.
• The for loop is used to repeat a statement or
block of statements a specified number of times.
Its general form for repeating a single statement
is as followed:
for(initialization; test; increment) statement;
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Example
• public class ForLoop
{
public static void main(String[] args)
{
for (int num = 1; num < 11; num = num + 1)
System.out.print(num + " ");
System.out.println("terminating");
}
}
Liang, Oreilly, Herbert Schildt, Joseph O’Neil
The Increment operators
• public class ForLoopIncr
{
public static void main(String[] args)
{
for (int num = 1; num < 11; num ++)
System.out.print(num + " ");
System.out.println("terminating");
}
}
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The decrement operators
public class ForLoopDecr
{
public static void main(String[] args)
{
for (int num = 1; num >= 11; num --)
System.out.print(num + " ");
System.out.println("terminating");
}
}
Liang, Oreilly, Herbert Schildt, Joseph O’Neil
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What value is printed out at line 6?
// Liang, Oreilly, Herbert Schildt, Joseph O’Neil, Simon Roberts
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class DecMe{
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public static void main(String args[]) {
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double d = 12.3;
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Decrementer dec = new Decrementer();
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dec.decrement(d);
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System.out.println(d);
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}
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10. class Decrementer{
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public void decrement(double decMe){
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decMe = decMe -1.0;
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}
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}
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Introduction
• Chapter 6 con’t
– Objects and classes
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In this chapter
• Object-Oriented Programming
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Introducing classes and objects
Class methods
Input and output methods
Objects and garbage collection
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Object and classes
• Overloading Method Names
• Overloading is the reuse of a method name in the
one class or subclass for a different method.
• Overloading methods are effectively independent,
and there are no constraints on the accessibility,
return type, or exceptions that may be thrown.
Changing parameter names is not sufficient to
count as overloading.
• public void oMethod(String s){ }
• public void oMethod() { }
• public void oMethod(int i, String s) { }
• public void oMethod(String s, int i) { }
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Consider this code
public class ConsideringIt{
public float oMethod(float a, float b){
}
}
Which of the following methods would be legal if added
(individually) at line 4?
a. public int oMethod(int a, int b) { }
b. public float oMethod(float a, float b) { }
c. public float oMethod(float a, float b, int c )
throws Exception { }
d. public float oMethod(float c, float d) { }
e. private float oMethod(int a, int b, int c) { }
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Class
• The keyword class indicates that a class
names clsName is being declared.
• This name must follow the Java naming
conventions for identifiers.
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Class (con’t)
• Constructors always have the same name
as the class. They do not have return
values.
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Declaring classes
• A class begins with the class keyword
followed by braces that delimit the
class’s content:
– class AnyClass
–{
• ……….
–}
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Declaring classes
• Most classes have one or more methods,
such as main(), which is found in all standalone Java applications.
– Class AnyClass
– {
• public static void main(String[] args)
• {
– //statements inside main( )
• }
– }
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Declaring classes
• You can also create other methods and call them from main()
and from other places.
class AnyClass
{
public static void main(String args[])
{
HiThere();
// Call HiThere( ) method
}
public static void HiThere()
{
System.out.println("Hi There!");
}
}
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Class Name
• Class names are usually capitalized.
• Variables and methods begin with
lowercase letters.
• These conventions are not
requirements, but help make program
clearer to read and understand.
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Class Bag
class Bag
{
boolean flag;
int i, j =2, k = 3, l, m;
double array[] = { -3.4, 8.8e100, 09.2e-100};
String s1, s2 = new String(“Hello”);
}
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Class Bag
class BagTest
{
public static void main(String[] args)
{
Bag bag = new Bag();
System.out.println(bag.flag);
System.out.println(bag.i);
System.out.println(bag.j);
System.out.println(bag.k);
System.out.println(bag.l);
System.out.println(bag.m);
for(int i =0; i < bag.array.length; i++)
System.out.println(bag.array[i]);
System.out.println(bag.s1);
System.out.println(bag.s2);
}
}
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Object-oriented key concepts:
• In Java, object-oriented programming
revolves around a few concepts:
• classes
• objects
• data members
• methods
• and inheritance
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Questions to consider….
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What are those terms mean:
classes,
objects,
data members,
methods,
and inheritance.
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Consider this code
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class HasStatic
{
private static int x =100;
}
public static void main(String args[])
{
HasStatic has1 = new HasStatic();
has1.x++;
HasStatic has2 = new HasStatic();
has2.x++;
has1 = new HasStatic();
has1.x++;
HasStatic.x++;
System.out.println("x = " + x);
}
Which one statement is true about this code?
a. Line 8 will not compile, it is static reference to a private variable
b. line 13 will not compile, because it is a static reference to a
private variable
c. The program compiles, and the output is x = 102.
d. The program compiles, and the output is x = 103.
e. The program compiles, and the output is x = 104.
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Creating an object
• To create a object, you call a class’s
constructor, which is a method with
the same name as the class itself.
• This constructor creates a new
object of the class.
• You call an instance of a class an
object.
• An object is a variable.
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Creating an object
• An object occupies space in memory,
and it must be initialized.
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The new Operator
• Up to this point, you have been
creating objects indirectly, such as
through the use of some Java’s static
methods.
• It is now time to learn how to create
an object directly.
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Objects
• Objects are created using the new
operator.
• Or, put differently, the new operator
creates an instance of a class.
• It is invoked as follows:
– clsName ObjRef = new clsName(args);
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Creating objects
• clsName is the name of the class to be
instantiated.
• Instantiated means to create an instance
of that class.
• A reference to the new object is assigned
to a variable name objRef.
• Notice the expression immediately to the
right of the keyword new.
– clsName ObjRef = new clsName(args);
• This is known as a constructor.
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Constructor
• A constructor creates an instance of a class.
It has the same name as the class and may
optionally have an argument list args.
• The next slide illustrates the relationship between
objects and object reference variables.
• In the diagram, the variable named varA refers to
one object.
• Variables named varB and varC both refer to a
second object.
• The third object is referred to by the variable
named varD.
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Objects and object references
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Here, i is a simple int value and s is a String object. Notice that the
second form of the constructor can throw an exception if the
constructor argument is not correctly formatted.
The first form of the constructor cannot throw an exception
because any int can be used to create an Integer object.
varA
Object
varB
Object
varC
varD
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Object
Keypoint
• A key point to understand is that the
variable is distinct from the object.
• In effect, a variable that serves as an
object reference has an implicit pointer to
the object.
• However, a Java programmer cannot
directly access the pointer.
• Also note that multiple variables may refer
to the same object.
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The symbol null
• The symbol null has a special meaning
in Java.
• It represents the value of an object
reference variable when that variable
does not reference any object.
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Again Classes and Objects
• Classes and objects form the building
blocks of any Java program.
Therefore, a basic understanding of
them is necessary.
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Constructor Modifiers
These are three modifiers that may precede the
declaration of a constructor.
These are summarized in the following table:
Keyword
Meaning
Private
Can be invoked only by code in
the same class
Protected
Can be invoked only by code
in a subclass or the same package
Public
Can be invoked by any other class
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Constructor Modifiers
• These modifiers are mutually
exclusive.
• If none is specified
• The default is that only code in the
same package may access that
• constructor.
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class Person
{
// declare variable;
String name;
int age;
public Person(String name, int age)
{
this.name = name;
this.age
= age;
}
}
private Person()
{
}
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Example:
Example
class PrivateConstructor
{
public static void main(String[] agrs)
{
// Public constructor may be invoked
Person p1 = new Person(“John”, 30);
System.out.println(p1.name);
System.out.println(p1.age);
//Private constructor may not be invoked
//Person p2 = new Person();
}
}
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Method Modifiers
• There are eight possible modifiers
that may precede the declaration
of a method.
• These are summarized in the
following table:
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Method Modifiers
Keyword
Abstract
Meaning
Is not implement by this class
Final
May not be overridden
Native
The method is implemented in
the machine Code used by the
host CPU, not using Java
bytecodes.
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Method Modifiers
Private
Can be invoked only by code in the
same class
Protected
Can be invoked only by code in a
subclass. Or the same package
Public
Can be invoked by any other class
Static
Is not an instance variable
Synchronized
Acquires a lock when it begins
execution.
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Meanings
If a class contains an abstract method, that class itself must
also be declared abstract. Otherwise, the Java compiler
issues an error message.
The public, protected, and private modifiers are mutually
exclusive.
The synchronized modifier is very important in multithreaded
programming.
The native modifier is beyond the scope of programming.
If none of these modifiers are specified, the method is
assumed to be a non-abstract, non-final, non-native, nonsynchronized method. It may be accessed only by code in the
same package.
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Example
• The class JetPlane declares one abstract method named
numEngines().
• Therefore, the class itself must also be declared
abstract.
• There are two concrete subclasses named DC8 and DC10.
Each of these provided a different implementation of
numEngines() method.
• The main() method instantiates each of these classes and
invoke its numEngines method.
• This is an excellent example of run-time polymorphism.
• Each subclass provides a different form of the method.
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Example
abstract class JetPlane
{
abstract int numEngines();
}
class DC8 extends JetPlane
{
int numEngines()
{
return 4;
}
}
class DC10 extends JetPlane
{
int numEngines()
{
return 3;
}
}
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Example cont
class JetPlanes
{
public static void main(String[] args)
{
System.out.println(new DC8().numEngines());
System.out.println(new DC10().numEngines());
}
}
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Chapter 7
The StringBuffer Class
• There is no way to change the
character sequence encapsulated by
String object after it is created.
• The StringBuffer class also
encapsulates a sequence of
characters.
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Its constructor has the following
forms:
• /* This form of the constructor initializes the buffer size
to 16 character*/
StringBuffer( )
• /*This form explicitly sets the buffer capacity to size
characters*/
StringBuffer(int size)
• /*This form initializes the buffer with the contents of s and
also reserves another 16 characters for expansion*/
StringBuffer String s
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Create StringBuffer objects
• This example creates StringBuffer
objects by using the three form of
constructors and displays their
current capacity and sizes.
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public class StringBufferExample
{
public static void main(String[] args)
{
StringBuffer sb1 = new StringBuffer( );
StringBuffer sb2 = new StringBuffer(30 );
StringBuffer sb3 = new StringBuffer("abcde" );
System.out.println("sb1.capacity = " +
Example
sb1.capacity( ));
System.out.println("sb2.capacity = " + sb2.capacity( ));
System.out.println("sb3.capacity = " + sb3.capacity( ));
}
}
System.out.println("sb3.length = "
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+
sb3.length( ));
Read / Work With (Course Links)
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Liang, Nutshell Chapter 7-9
Life Cycle of Applets
List Of Basic Tags
Try It Editor
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Creating Strings
//Creating a String object:
public class StringObject
{
public static void main(String[] args)
{
String s1 = "Hello from Java";
String s2;
String s3 = new String();
s2 = "Hello from s2 Java";
//s3 = new String();
s3 = "Hello from s3 Java!";
System.out.println(s1);
System.out.println(s2);
System.out.println(s3);
}
}
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Question
• 1. Can you change a String object at
runtime? Why?Why not?
• 2. What is the default constructor of
a String class?
• 3. Is a class an object?
• 4. What are the Java’s String class
constructors?
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String:
• String: use this one for fixed length
strings that will not change at runtime. A String object is immutable.
• StringBuffer: use this class for
variable-length strings that might
change at runtime. A StringBuffer
object is mutable.
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Getting String Length
public class StringLength
{
public static void main(String[] args)
{
String s1 = "Hello from Java!";
System.out.println("\"" + s1 + "\"" + "is " +
s1.length() + " characters long.");
}
}
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Concatenating
Strings
Concatenating strings means joining them together.
// Concatenating strings means joining them together.
public class Concatenating
{
public static void main(String[] args)
{
String s1 = "Hello!";
String s2 = s1 + "from";
String s3 = s2 + "Java";
String s4 = s1.concat("from");
String s5 = s4.concat(" Java!");
System.out.println(s3);
System.out.println(s5);
}
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Getting Characters and Substring
public class GettingChar
{
public static void main(String[] args)
{
String s1 = "Hello from Java!";
char c1 = s1.charAt(0);
System.out.println("The first character of
\"" +
s1 + "\" is " + c1);
}
}
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Converting a String
object into a char array
//Using toCharArray and getChars
public class GettingCharArray
{
public static void main(String[] args)
{
String s1 = "Hello from Java!";
char c1 = s1.charAt(0);
System.out.println("The first character of \"" + s1 +
"\" is " + c1);
char chars1[] = s1.toCharArray();
System.out.println("The second character of \"" +
s1 + "\" is " + chars1[1]);
char chars2[] = new char[5];
s1.getChars(0, 5, chars2, 0);
System.out.println("The first five character of \"" +
s1 + "\" are " + new String(chars2));
}
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}
Searching for and replacing Strings
// Using indexOf, lastIndexOf
public class IndexOf
{
public static void main(String[] args)
{
String s1 = "I have drawn a nice drawing!";
System.out.println("The first position of draw is " +
s1.indexOf("draw"));
System.out.println("The last position of draw is at
location " +
s1.lastIndexOf("draw"));
String s2 = "Edna, you're hired!";
System.out.println(s2.replace('h', 'f'));
}
}
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Changing Case in Strings
//Using toLowerCase, toUpperCase
public class LowerUpperCase
{
public static void main(String[] args)
{
System.out.println("Hello from Java!".toLowerCase());
System.out.println("Hello from
Java!".toUpperCase());
}
}
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Formatting Numbers in Strings
//Formatting
import java.text.*;
public class Formatting
{
public static void main(String[] args)
{
double value = 1.23456789;
NumberFormat nf =
NumberFormat.getNumberInstance();
nf.setMaximumFractionDigits(6);
String s = nf.format(value);
System.out.println(s);
}
}
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The String class
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The String class provides several good examples of instance
methods.
You may declare a variable of type String and initialize it with
a string.
Example:
– String s = “Enter an integer value: “;
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After this statement executes, s contains the string “Enter an
integer value:.”.
You can use it anywhere.
(see Table 2-2)
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Example
Class First10Chars
{
public static void main(String args[])
{
String s = “One Two Three Four Five Six Seven”;
String substring = s. substring(0, 10);
System.out.println(substring);
}
}
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Output
• One Two Th
• It s=displays the substring formed by
the first 10 characters of string
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Integer Class
• Integer is one of the commonly used
classes in the Java class libraries.
• An integer object encapsulates a simple int
value.
• In other words,
• Integer is a wrapper class for int.
• Integer is an excellent example of a class
that provides both static and instance
methods.
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The Integer MAX_VALUE
• The Integer class defined
MAX_VALUE and MIN_VALUE as
two of its static variables.
• These contain the maximum and
minimum values that can be
accommodate by the 32 bits of a
simple int type. (See table 2-3, 2-4)
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Table 2-3, 2-4
• Table 2-3 summarizes some of the most
commonly used static methods of this
class.
• Notice that some of these methods can
generate an exception if their string
argument is not correctly formatted.
• Table 2-4 summarizes some of the most
commonly used instance methods of this
class.
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Example
The following program illustrates how some of the Integer static
and instance methods can be used.
}
public class StringToInt
{
public static void main(String[] args)
{
//Declare variables
String s = “125”;
Integer obj = Integer.valueOf(s);
int i = obj.intValue();
i += 10;
System.out.println(i);
}
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Explain please….
• The main() method begins by assigning a
string literal to variable s.
• The static method valueOf() accepts this
String object as an argument.
• It creates a new Integer object that
encapsulates the value represented by s
and returns this object.
• This object is assigned to the variable obj.
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Keep explaining…
• The instance method named intValue()
is then used to obtain a simple int
equivalent to the value encapsulated
by obj.
• The value returned by this method is
assigned to the variable i.
• The variable i is incremented by 10
and displayed by println().
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Output
• The output is 135
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Chapt 8 con’t Inheritance
• Inheritance and variables
• The class inherits the state and behavior
defined by all of its superclasses.
• State is determined by variables;
• Behavior is determined by methods.
• Therefore, an object has one copy of every
instance variable defined not only by its
class but also by every superclass of its
class.
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Inheritance and Variables
• A static or instance variable in a
subclass may have the same name as a
superclass variable.
• In that case, the variable hides the
superclass variable.
• These two variables may have the
same type or different types.
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Inheritance and variables
• The following application demonstrates a
class inheritance hierarchy.
• Class W extends Object and has one
instance variable of type float.
• Class X extends W and has one instance
variable of type StringBuffer.
• Class Y extends X and has one instance
variable of type String.
• Class Z extends Y and has one instance
variable of type Integer.
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Inheritance and Variable con’t
• An object of class Z has the instance
variables that are defined in all of
the superclasses.
• The main() method instantiates class
Z with the new operator, initializes
the instance variables, and displays
their values.
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Example: Inheritance and variables
•
Class W
{
float f;
}
class X extends W
{
StringBuffer sb;
}
class Y extends X
{
String s;
}
class Z extends Y
{
Integer i;
}
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Example: Inheritance and Variables
•
Class Wxyz
{
public static void main(String[] args)
{
Z z = new Z();
z.f = 4.567f;
z.sb = new StringBuffer(“abcde”);
z.s = “ Learning this Inheritance Stuff”;
z.i = new Integer(41);
System.out.println(“z.f = “ + z.f);
System.out.println(“z.sb = “ + z.sb);
System.out.println(“z.s = “ + z.s);
System.out.println(“z.i = “ + z.i);
}
}
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Final
The following application illustrates
how the final keyword can be used in a class modifier.
This program does no compile because
•
the declaration of V2 attempts to extend V1,
•
which is declared as a final class
•
•
•
•
Final cannot be extended.
classes are sometimes declared in this manner so
the methods implemented by that class cannot be
overridden.
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final con’t
• One of the common uses of final is
to create named constants.
• For example, the following
application illustrates this use of
final.
• It creates a variable x whose value
cannot be changed.
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final con’t
• One of the common uses of final is
to create named constants.
• For example, the following
application illustrates this use of
final.
• It creates a variable x whose value
cannot be changed.
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Example: Final
final class V1
{
}
class V2 extends V1
{
}
class FinalClass
{
public static void main(String args[])
{
V1 obj = new V1();
}
}
//Will not compile because cannot inherit from final V1
//class V2 extends V1
// cannot inherit from final V1
//class V2 extends V1 because final cannot be extended
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Example: final
class L
{
static final int x = 5;
}
class FinalVariable
{
public static void main(String[] args)
{
System.out.println(L.x);
}
}
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Constructor Modifiers
These are three modifiers that may precede the declaration of
A constructor.
These are summarized in the following table:
Keyword
Meaning
Private
Can be invoked only by code in the same
class
Protected
Can be invoked only by code in a subclass
Or the same package
Public
Can be invoked by any other class
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Example
• The class JetPlane declares one abstract method named
numEngines().
• Therefore, the class itself must also be declared
abstract.
• There are two concrete subclasses named DC8 and DC10.
Each of these provided a different implementation of
numEngines() method.
• The main() method instantiates each of these classes and
invoke its numEngines method.
• This is an excellent example of run-time polymorphism.
• Each subclass provides a different form of the method.
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Example
abstract class JetPlane
{
abstract int numEngines();
}
class DC8 extends JetPlane
{
int numEngines()
{
return 4;
}
}
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Example cont
class DC10 extends JetPlane
{
int numEngines()
{
return 3;
}
}
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Example cont
class JetPlanes
{
public static void main(String[] args)
{
System.out.println(new DC8().numEngines());
System.out.println(new
DC10().numEngines());
}
}
Liang, Oreilly, Herbert Schildt, Joseph O’Neil
Chapt 9 Applets
• How applets and Applications Are
Different?
• Java applications are standalone Java
programs that can be run by using
just the Java interpreter.
• Java applets, however, are from
inside a WWW browser.
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Creating applets
• To create an applet, you create a
subclass of the class Applet.
• The applet class, part of the
java.applet package provides much of
the behavior your applet needs to
work inside a java-enabled browser.
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Creating applets con’t
• Applets also take strong advantage of
Java’s Abstract Windowing Toolkit and
applications: drawing to the screen:
creating windows, menu bars, buttons,
check boxes, and other UI elements; and
managing user input such as mouse clicks
and keypresses.
• The AWT classes are part of the
java.awt.package.
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Major applet activities
• To create a basic Java application, your
class has to have one method, main()
method, with a specific signature.
• Then, when your application runs, main() is
found and executed, and from main() you
can set up the behavior that your program
needs to run.
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Creating applets con’t
• Applets are similar but more complicated - and in
facts, applets don’t need a main() method at all.
• Applets have many different activities that
correspond to various major events in the life
cycle of the applet.
For example, initialization, painting, and mouse
events.
Each activities has a corresponding method, so
when an event occurs, the browser or other Javaenabled tool calls those specific methods.
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5 important Applets methods
Initialization- occurs when the applet is first loaded
or
reloaded, similar to the main() method.
public void init(){... }
Starting- start the applet (can happen many
different times during an applet’s lifetime.
public void start(){... }
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5 important Applets methods
• Painting- is the way the applet
actually draws something on the
screen, be it text, a line, a colored
background, or an image.
– public void paint(Graphics g){…..}
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5 important applets methods
Stopping- goes hand in hand with starting. Stopping
occurs when the reader leaves the page
that
contains a currently running
applet, or you can
stop the applet yourself by
calling stop().
public void stop(){….}
• Destroying- enables the applet to clean up after
itself just before it is freed or the browser exits.
– public void destroy(){…. }
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The keyword “super”
• It is possible to access a hidden
variable by using the super keyword,
as follows:
super.VarName
Here, varName is the name of the
variable in the superclass.
This syntax may be use to read or
write the hidden variable.
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