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Practicum 1:
- Persistent vs. destructive lists
- Java interfaces
15-211
Fundamental Data Structures and
Algorithms
Peter Lee
January 22, 2004
Reminders
HW2 is out
due on Monday at 11:59pm
Read
Chapter 17 (this should be review)
Integer lists in Java
public class List {
int head;
List tail;
public List(int n, List l) {
head = n;
tail = l;
}
}
An integer list is either
an empty list, or
an integer paired with an integer list
Implementing length() and add()
public class ListOps {
public static int length (List l) {
if (l==null) return 0;
else return 1 + length(l.tail);
}
public static List add (int n, List l) {
if (l==null)
return new List(n, null);
else
return new List(l.head, add(n, l.tail));
}
}
This version is in two classes…
public class List {
int head;
List tail;
public List(int n,
List l) { Notice use of static methods
head = n;
public class ListOps {
tail = l;
}
public static int length (List l)
}
{ … }
public static List add (int n, List l)
{ … }
public static List reverse (List l)
{ … }
}
Using list objects
…
myList1 = new List(3,null);
…
myList2 = myList1.add(9);
…
… ListOps.length(myList1) …
…
What does this return?
Choice 1: Destructively modifying L
myList1
nil
Choice 1: Destructively modifying L
myList1
nil
Choice 1: Destructively modifying L
myList1
nil
myList2
Choice 2: Preserving the old list
myList1
nil
Choice 2: Preserving the old list
myList1
nil
nil
Choice 2: Preserving the old list
myList1
nil
nil
myList2
Which choice did we implement?
public class ListOps {
public static int length (List l) {
if (l==null) return 0;
else return 1 + length(l.tail);
}
public static List add (int n, List l) {
if (l==null)
return new List(n, null);
else
return new List(l.head, add(n, l.tail));
}
}
Which choice is the right one?
Should add() be destructive
(choice 1) or not (choice 2)?
Does it matter? Why or why not?
Which one is right?
Non-destructive operations are often
safer and avoid strange bugs
But often the object-oriented
programming style encourages the
use of destructive operations
we’ll see this shortly
The bottom line: Neither is “right” –
both are useful and the choice must
be made carefully
A destructive version
(other versions also possible)
public class List {
int head;
List tail;
…
public List add (int n) {
if (tail==null)
tail = new List(n,null);
else
tail = tail.add(n);
}
}
Note: No static
methods
Note: No
ListOps class
Q: What
about empty
lists?
Note: the tail is modified destructively
Implementing reverse()
public class ListOps {
…
public static List reverse(List l) {
if (l==null)
return null;
else {
List r = reverse(l.tail);
return add(l.head, r);
}
}
How many list cells?
Is this version of reverse()
destructive or not?
How many list objects are there after
invoking reverse()?
[If you are a C/C++ hacker, be careful
– We aren’t flipping pointers here!]
Faster reverse?
Question:
Can you write a version of
nondestructive reverse() that runs in
just n steps?
It should have the same behavior as the
reverse we have shown here, i.e., it should
not destroy the original list.
Faster nondestructive reverse()
public static List reverse(List l) {
return rev(l, null);
}
private static List rev(List l,
List result) {
if (l==null)
return result;
else
return rev(l.tail,
new List(l.head, result));
}
Linear-time destructive reverse()?
Exercise:
Write a linear-time destructive reverse()
Objects
Java is an object-oriented
programming language.
This means that it encourages
organizing a program’s functionality
around the idea of an “object”.
But the code for Lists that we have
presented here is not really objectoriented…
Our List code is not object-oriented
public class List {
int head;
List tail;
Essentially a C/C++ struct
public List(int n,
Essentially C/C++ code
List l) {
head = n;
public class ListOps {
tail = l;
}
public static int length (List l)
}
{ … }
public static List add (int n, List l)
{ … }
public static List reverse (List l)
{ … }
}
Weiss’ lists (Ch.17)
public class ListNode {
Object element;
ListNode next;
}
Notice that Weiss
does not use null to
represent the empty
list.
public class LinkedList {
private ListNode header;
public LinkedList()
{ header = new ListNode(); }
public isEmpty ()
{ return header.next == null; }
…
Why not?
}
The empty list is not an object!
…
myList1 = new List(3,null);
myList2 = null;
…
… myList1.length() …
… myList2.length() …
…
Because null is not an object, method invocations
can fail.
Yuck!
Counters
As a first example of object-oriented
programming, let’s define counters.
No, not these
kinds of
counters…
Counters
Let’s define a counter to be an object
that maintains a count that can be
initialized and incremented.
0
inc
Counters
Let’s define a counter to be an object
that maintains a count that can be
initialized and incremented.
0
1
inc
Counters
Let’s define a counter to be an object
that maintains a count that can be
initialized and incremented.
0
1
1
inc
Counters
Let’s define a counter to be an object
that maintains a count that can be
initialized and incremented.
0
1
inc
Counters
Informally, a counting object
can be initialized,
can be incremented, and
can be read.
We can specify these things in Java
by writing a Java interface.
The Countable interface
/** Interface for counting objects. */
public interface Countable {
Often an adjective
/** Increment the internal counter. */
public void inc();
/** Reset the internal counter to 0. */
public void resetCount();
/** Return the internal count. */
public int readCount();
}
Interfaces
A Java interface is a kind of
specification for classes of objects.
In this example, the interface specifies
that any class of “countable” objects
must provide the inc(), resetCount(),
and readCount() methods.
A simple implementation
/** Simple counting objects. */
public class SimpleCounter implements Countable {
/** Initialization for new counters. */
public SimpleCounter () { resetCount(); }
/** Reset the counter to 0. */
public void resetCount () { count = 0; }
/** Increment the counter. */
public void inc () { count++; }
The constructor
method.
/** Return the current count. */
public int readCount () { return count; }
private int count;
}
Private instance variable.
Using SimpleCounter
/** A program that uses a SimpleCounters. */
public class Main {
public static void main (String args[]) {
int n = 99;
Countable c = new SimpleCounter();
Countable d = new SimpleCounter();
c.inc();
d.inc();
d.inc();
System.out.println (n + c.readCount() +
d.readCount());
}
}
Creation of new SimpleCounter objects.
Creating new objects
c
Countable c =
new SimpleCounter();
0
inc
Creating new objects
c
Countable c =
new SimpleCounter();
0
Countable d =
new SimpleCounter();
d
0
inc
inc
Our little program
Files we have created for our little
program:
Countable.java
The interface specification.
SimpleCounter.java
An implementation of the interface.
Main.java
A client program.
Why use interfaces?
Strictly speaking, Java does not
require us to make use of an
interface for this program.
public class SimpleCounter implements Countable
{
…
}
Why use interfaces?
Strictly speaking, Java does not
require us to make use of an
interface for this program.
public class SimpleCounter
{
…
}
Leaving out the implements declaration is OK
with Java.
Why use interfaces?
Interfaces allow us to separate
interface from implementation.
If properly designed, then clients
assume only the interface.
Clients don’t have to change, even if
the underlying implementations
change.
read
write
setf
Interface vs implementation
>>(int)
close
open
42
read
write
setf
Interface vs implementation
O(n2)
>>(int)
close
open
43
Abstract data types
When the allowable operations on a
type of data are controlled in this
manner, we say that we are using
abstract data types.
In our first example, we have defined
the ADT of counters.
44
Abstract data types
Abstract data types can make it
easier to…
…make use of pre-existing code.
…work with a team.
…maintain code in the long run.
…write down the results of your careful
thinking about the problem.
Another counting class
/** Counting objects that double every time. */
public class DoublingCounter implements Countable {
/** Initialization for new counters. */
public DoublingCounter () { resetCount(); }
/** Reset the counter to 1. */
public void resetCount () { count = 1; }
/** Increment the counter. */
public void inc () { count *= 2; }
/** Return the current count. */
public int readCount () { return count; }
private int count;
}
A digression
Why the /** … */ comments?
These are special documentation
comments that are used for public
classes and members of classes.
When used properly, the javadoc
command will create web pages for
your code automatically.
(See the hw1 code.)
Back to Lists
Lists of integers
public interface IntList {
/** @returns the length of the list */
public int length ();
/** Add n to the end of the list */
public IntList add (int n);
/** @returns an Iterator */
public IntIterator iterator ();
…
}
Iterators
public interface IntIterator {
/** @returns true if more elements */
public boolean hasNext ();
/** @returns the next element */
public int next ();
}
Many interfaces are pre-defined
For convenience, the J2SE defines
many useful interfaces
http://java.sun.com/j2se/1.4.1/docs/api/
See, especially, the java.util package
What about our
inductively defined lists?
Inductive definitions
An integer list is either
an empty list, or
an integer paired with an integer list
Lists of integers
public interface IntList {
/** @returns the length of the list */
public int length ();
/** Add n to the end of the list */
public IntList add (int n);
/** @returns an Iterator */
public IntIterator iterator ();
…
}
Empty lists
public class EmptyIntList implements IntList
{
public int length () { return 0; }
public IntList add (int n) {
return new IntListCell(n);
}
public IntIterator iterator () {
…
}
}
Non-empty lists
public class IntListCell implements IntList {
private int element;
private IntList next;
public IntListCell (int n) {
element = n; next = new EmptyIntList();
}
public int length () {
return 1 + next.length();
}
public IntList add (int n) {
next = next.add(n);
return this;
}
public IntIterator iterator () {
…
}
}
More inductive definitions
The length of a list L is
0, if L is the empty list
Base case
1 + length of the tail of L, otherwise
Inductive case
Length
public class EmptyIntList implements IntList {
…
public int length() {
return 0; }
Base
…
}
public class IntListCell implements IntList {
…
public int length() {
return 1 + next.length(); }
…
}
case
Inductive case
Reverse
The reversal of a list L is:
L, if L is empty
n appended to M, otherwise
where n is the first element of L, and
M is the reversal of the tail of L
Reverse
public class EmptyIntList implements IntList {
…
public IntList reverse() {
return this; }
…
}
public class IntListCell implements IntList {
…
public IntList reverse() {
IntList t = next.reverse();
return t.add(element); }
…
}
Implementing iterators
The iterator() method requires the
creation of an IntIterator object
This means we need to define a new
class
Furthermore, this class will want to
get at the private parts of the list
object
So, we will define the iterator class
inside the list classes
Inner classes
public class EmptyIntList implements IntList {
…
public IntIterator iterator() {
return new Itr();
}
…
class Itr implements IntIterator{
public boolean hasNext () {
return false;
}
public int next () {
throw new IntIteratorException();
}
}
}
Inner classes
public class IntListCell implements IntList {
…
public IntIterator iterator() {
return new Itr();
}
…
class Itr implements IntIterator{
private int nextCell;
… left as an exercise …
}
}
Stacks and Queues, Revisited
A Stack interface
public interface Stack {
public void push(Object x);
public void pop();
public Object top();
public boolean isEmpty();
public void makeEmpty();
}
Stacks are LIFO
Push operations:
e
d
c
b
a
Stacks are LIFO
Pop operation:
e
d
c
b
a
Last element
that was pushed
is the first to be
popped.
A Queue interface
public interface Queue {
public void enqueue(Object x);
public Object dequeue();
public boolean isEmpty();
public void makeEmpty();
}
Queues are FIFO
back
front
k
r
q
c
m
Queues are FIFO
Enqueue operation:
back
y
front
k
r
q
c
m
Queues are FIFO
Enqueue operation:
back
front
y
k
r
q
c
m
Queues are FIFO
Dequeue operation:
back
front
y
k
r
q
c
m
Implementing stacks, 1
Linked representation.
All operations constant
time.
c
b
a
Implementing stacks, 2
An alternative is to use an array-based
representation.
a
b
c
top
What are some advantages and disadvantages of
an array-based representation?
Array representation of stacks
But what to do when the array overflows?
Can we still get constant-time operations?
We could have a linked list of arrays.
Is there another way?
An idea
Let’s try doubling the size of the
array every time it overflows.
In more detail:
Start off with an array of size n.
When the array overflows, allocate a
new array of size 2n, copy all of the
previous n elements to it.
Set n=2n, and then continue by using
the new array.
A Big 15-211 Hint
Whenever you see something
doubling, immediately think of
powers of 2:
20, 21, 22, 23, 24, …
Opportunity for induction…
Question 1
In the worst case, what is the running
time of the push operation?
I.e., how many copying operations might be
needed?
Answer: linear time.
If a push() operation causes an overflow, then
potentially all n elements on the stack must be
copied.
Question 2
In the worst case, when starting with
an empty stack, what is the average
running time for all of the push
operations in any given sequence of
legal stack operations?
What contributes
What contributes to the running
time?
The push itself
Possibility of creating a new array
Copying all of the elements to a new
array
Constant-time overhead
This is the overhead that we
have to worry about
Informal analysis
Let’s try counting a sequence of push
operations, starting with array of size 0.
push: 0 copies (create new array of size 20)
push: 1 copy (into a new array of size 21)
push: 2 copies (into a new array of size 22)
push push: 4 copies (into a new array of size 23)
push push push push: 8 copies (into a new array of size
24)
Informal analysis, cont’d
For 2n push operations,
a grand total of
2n-1+2n-2+2n-3…+20 =
2n
copy operations are needed.
So, on average, one copy is needed
for every push operation.
Question 2, again
In the worst case, when starting with
an empty stack, what is the average
running time for all of the push
operations in any given sequence of
legal stack operations?
Answer: constant time
Each push might require the creation of
a new array plus, on average, a copy.
Amortized running time
We say that our array-based
implementation of stacks runs in
amortized constant time.
The J2SE java.util.ArrayList class is
based on this representation.
A question to ponder…
Question: How would you use an
implementation of the Stack
interface to implement the Queue
interface?
What would be the running time of
the operations?
A queue from two stacks
Enqueue:
Dequeue:
j
a
i
b
h
c
g
d
f
e
What happens
when the stack
on the right
becomes empty?