intro-cs3331 - Department of Computer Science

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Transcript intro-cs3331 - Department of Computer Science

Welcome to CS 3331,
Advanced Object-Oriented
Programming
Fall 2015
Dept. of Computer Science
University of Texas at El Paso
Quick Survey …
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10 minutes
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Let’s Learn about CS 3331
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New pedagogies
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Active learning
A process whereby students engage in activities, such as
reading, writing, discussion, or problem solving that
promote analysis, synthesis, and evaluation of class
content … [Wikipedia]
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Flipped classroom
An instructional strategy and a type of blended learning
that reverses the traditional educational arrangement by
… [Wikipedia]
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Read the course syllabus
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10 minutes and then quiz shortly
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Quiz: What You Just Learned
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Download an Android app named MoQuiz
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http://www.cs.utep.edu/cheon/cs3331/download
Two versions: Android 4.0+ and lower
No Android device?
• Install an emulator, e.g., BlueStacks and Genymotion
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Use this:
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Login ID: UTEP login name
PIN: last 4 digits of student ID number
10 minutes for quiz and review
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Today’s Reading Assignment
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Read Chapter 1 (OO S/W Development).
Take Quiz 1 by Thursday 3:10 pm.
Class will start 10 minutes late at 3:10 pm.
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Review: Course Staff
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Instructor: Yoonsik Cheon
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Email: [email protected]
Office: CCS 3.0606 (phone: 747-8028)
Office hours: TR 10:30 am - 11:50 am, by
appointment and when door is open
Teaching assistant: TBA
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Email: [email protected]
Office: CCS G.0512B (CS TA room)
Office hours: TBA
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Course Website
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URL: http://www.cs.utep.edu/cheon/cs3331
Resources available
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News and announcements
Lecture notes
Assignments and exams
Scores and grades
Course info (syllabus, contact info, etc.)
Programming tips, tools, etc.
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Course Web Account
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User ID: cs3331
Password: room206
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Course Description
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Taken from the Course Catalog:
“An in-depth exposure to the object-oriented
programming paradigm, which builds upon
programming experience gained in lowerlevel computer science classes. Emphasis
on programming in an object-oriented
language with which students are already
familiar, and on requirements, testing, code
reading, and comprehension.”
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Prerequisite
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CS 2402 with a grade of “C” or better
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Course Objectives
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To understand object-oriented design concepts
and principles,
To acquire skills needed for developing high
quality object-oriented programs,
To be able to use object-oriented design
notations like UML for modeling problem
solutions and software systems, and
To be proficient in object-oriented development
environments.
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Textbook
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Xiaoping Jia, Object-Oriented Software
Development Using Java, second edition,
Addison Wesley, 2003.
Recommended references
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Scott W. Ambler, The Elements of UML 2.0 Style,
Cambridge University Press, 2005.
Allan Vermeulen, et al., The Elements of Java Style,
Cambridge University Press, 2000.
Richard Warburton, Java 8 Lambdas, O’Reilly, 2014
Available from University Bookstore
Have a copy for reading assignments.
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Tentative Topics
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UML
Applet
Java features (abstract class, interface, package,
exception, generics, Java 8)
Inheritance (overriding, subtyping, hiding)
Class design (canonical forms)
Documenting (Javadoc), DBC and unit testing (JUnit)
Design patterns
OO frameworks: GUI, collections, I/O
Concurrent programming
Network programming
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Computing Resource
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Recommended platform
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Java SDK 1.8
Eclipse
JUnit (v. 4.0+)
Git (or other version control systems)
CS dept. machines
Bring portable computers (laptop, notebook,
netbook) to class
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Course Policy
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Assignments
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Reading and homework assignments
Mostly programming in Java (more on this later)
Policy
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Quiz on readings before class
No late submission for all assignments
Class attendance required; circulate a sign-in sheet!
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Exams
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Mid-term exam
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October 15 (Thursday)
Final exam
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December 10 (Thursday) at 4:00 pm - 6:45 pm
Or in last week (Dec. 1 or 3)?
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Grading
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Grading
Quizzes and in-class work:
Programming assignments:
Exams:
Bonus (class participation):
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30%
40%
30%
5%
Percentage-score-to-letter-grade conversion
90% or higher:
80-89%:
70-79%:
60-69%:
below 60%:
A
B
C
D
F
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Questions or Concerns?
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Planned Homework
From Wikipedia
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Battleship game
(idea thanks to
Dr. Ward)
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Battleship Game
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Incremental, evolutionary development
Several increments or evolutions
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Game board
Modeling in UML
Applet: UI and playing
Application: UI, strategies and playing modes
Network: Socket, Web service and P2P
HW1: Game board (see handout and demo)
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