Transcript Graphics
COMP201 Java Programming
Topic 8: Basics of GUI Programming
Reading: Chapter 7
COMP201 Topic 8 / Slide 2
Objectives and Outline
Objectives:
Understanding general structure of GUI
Creating frames and displaying information
Outline:
Introduction: Ingredients of Swing GUI
Creating a frame (window)
Displaying information in a panel
–
–
–
–
Displaying texts
2D shapes
Colors and fonts
Images
COMP201 Topic 8 / Slide 3
Introduction: Ingredients of Swing GUI
Build GUI with javax.Swing, available since JDK1.2
Better than java.awt, JDK1.1. Part of awt still in use.
COMP201 Topic 8 / Slide 4
Introduction: Ingredients of Swing GUI
Containment hierarchy of Swing components in GUI
Top-level
container: JFrame (Window) in this case
Menu bar (optional)
contentPane: contains all visible components
Intermediate containers to organize
various GUI components: JPanels in this case
JPanel2
JPanel1
Atomic
JPanel3
components.
COMP201 Topic 8 / Slide 5
Introduction: Ingredients of Swing GUI
Top-level containers:
Provide a place for other Swing components to paint themselves.
Other top-level containers: Jdialog, JApplet
Every top-level container contains an intermediate container known as a
content pane.
The content pane contains all of the visible components in the window's
GUI.
Exception to rule: menu bar
JPanel is an intermediate container.
Can be used to simplify the positioning of the button and label.
Other intermediate containers: JScrollPane, JTabbedPane
– Play a more visible, interactive role in a program's GUI.
COMP201 Topic 8 / Slide 6
Introduction: Ingredients of Swing GUI
JComponent:
The base class for all Swing components (everything except
JFrame).
Knows how to paint itself
– protected void paintComponent(Graphics g)
Atomic components such as JLabel, JButton are JComponents
JPanels
– can contain atomic components such as JButtons and Jlabels. Or
JPanels themselves (Topic 10)
– Are JComponents themselves. Can override the paintComponent
method to display text, shapes, and image.
COMP201 Topic 8 / Slide 7
Introduction: Ingredients of Swing GUI
To create a swing GUI
1.
2.
3.
4.
5.
6.
7.
Create a top-level container: JFrame
Get contentPane of the top-level container
Create JPanels
Layout the JPanels onto the contentPane.
Add components to JPanels or draw on them.
Create menu bar (Topic 10).
Handle events (Topic 9).
COMP201 Topic 8 / Slide 8
Outline
Introduction: Ingredients of Swing GUI
Creating a frame (window)
Displaying information in a panel
Displaying texts
2D shapes
Colors and fonts
Images
COMP201 Topic 8 / Slide 9
Creating a Frame
Frame: top-level window, not contained inside another
window.
Use JFrame class in javax.swing package.
What can you do with JFrame:
- toFront/toBack
- Create a new one
- is/setResizable
- get/setSize
- get/setLocation - dispose
- setIconImage
- get/setTitle
- show/hide
COMP201 Topic 8 / Slide 10
Creating a Frame
Most methods for working with JFrame inherited from
superclasses:
Object
Ancestor of all GUI objects
Component
Container
JComponent
JPanel
Window
Frame
JFrame
COMP201 Topic 8 / Slide 11
Creating a Frame
java.awt.Component:
getLocation, setBounds, setLocation,
getSize, setSize, setBackground,
setForeground, repaint, ……
java.awt.Window:
toFront, toBack, show, hide, ……
java.awt.Frame:
dispose, setResizable, setTitle,
setIcomImage, ……
COMP201 Topic 8 / Slide 12
Creating a Frame
Example:
class SimpleFrame extends JFrame
Default constructor of
{
JFrame is called.
public SimpleFrame()
{
setSize(WIDTH, HEIGHT);
}
public static final int WIDTH = 300;
public static final int HEIGHT = 200;
}
Default
size of a JFrame: 0x0
COMP201 Topic 8 / Slide 13
Creating a Frame
Things to know about coordinates
–
–
–
–
Units are expressed pixels (depends on resolution)
Coordinate system is vertically-flipped from Cartesian
(0,0) is upper left corner of screen
Frame defaults to location (0,0) and size (0,0)
COMP201 Topic 8 / Slide 14
Creating a Frame
import javax.swing.*;
public class SimpleFrameTest
{
public static void main(String[] args)
{
SimpleFrame frame = new SimpleFrame();
frame.setDefaultCloseOperation
(JFrame.EXIT_ON_CLOSE);
frame.show();
}
} // SimpleFrameTest.java
Create a SimpleFrame.
Show it.
JDK1.3 feature
COMP201 Topic 8 / Slide 15
Creating a Frame
Frame Positioning: Want a frame that
Is centered in the middle of the screen
Covers ¼ of the screen (Run CenteredFrameTest.java).
Shows java cup (image) when minimized
COMP201 Topic 8 / Slide 16
Creating a Frame
Need dimension of screen, which is platform dependent
Get system-dependent info using java.awt.Toolkit
class:
getDefaultToolkit --- static method for creating a Toolkit object
Dimension getScreenSize --- get size of screen
Image getImage --- load image
class CenteredFrame extends JFrame
{
public CenteredFrame()
{
// get screen dimensions
Toolkit kit = Toolkit.getDefaultToolkit();
Dimension screenSize = kit.getScreenSize();
int screenHeight = screenSize.height;
int screenWidth = screenSize.width;
// center frame in screen
setSize(screenWidth / 2, screenHeight / 2);
setLocation(screenWidth / 4, screenHeight / 4);
// set frame icon and title
Image img = kit.getImage("icon.gif");
setIconImage(img);
setTitle("CenteredFrame");
}} //CenteredFrameTest.java
COMP201 Topic 8 / Slide 18
Outline
Introduction: Ingredients of Swing GUI
Creating a frame (window)
Displaying information in a panel
Displaying texts
2D shapes
Colors and fonts
Images
COMP201 Topic 8 / Slide 19
Displaying Information in a Frame
An Example:
To create a GUI
1.
Create a top-level container: JFrame
2.
Get contentPane of the top-level
container
Create JPanels and
Add the JPanels onto the
contentPane.
3.
4.
5.
Add GUI components to the
JPanels or draw on them
COMP201 Topic 8 / Slide 20
Displaying Information in a Frame
How to do 2, 3, 4?
JFrame frame;
2. Container cPane = frame.getContentPane();
3. JPanel p = new JPanel();
4. cPane.add(p);
COMP201 Topic 8 / Slide 21
Displaying Information in a Frame
5. How to draw custom graphics, in this case a text string, to JPanel?
A JPanel is a JComponent
– Has method paintComponent to draw itself.
We can:
– Define a new class that extends JPanel
– Override the paintComponent method to draw what we want.
Class MyPanel extends JPanel
{ public paintComponent(Graphics g)
{ super.paintComponent(g); // draw background
// code for drawing
}
}
COMP201 Topic 8 / Slide 22
Displaying Information in a Frame
Method paintComponent(Graphics g) is called
automatically when opening, resizing, and moving
window.
Graphics object automatically created.
Never call it explicitly.
Use the repaint method of Component to force
repainting.
COMP201 Topic 8 / Slide 23
Note about paintComponent()
Main Thread
Event Dispatch Thread
Single thread rule: Modify GUI components only in the
event dispatch thread to avoid corruption.
repaint() creates an paintEvent and sends it to the
event dispatch thread for handling.
calling paintComponent() directly violates the single
thread rule.
COMP201 Topic 8 / Slide 24
Displaying Information in a Frame
How to tell paintComponent(Graphics g) what and how to draw?
The method takes a java.awt.Graphics object as input.
– Graphics: class for graphics context
We encapsulate information about what/how to draw in the Graphics
object.
Next:
–
–
–
–
Displaying texts
Colors and fonts
2D shapes
Images
COMP201 Topic 8 / Slide 25
Outline
Introduction: Ingredients of Swing GUI
Creating a frame (window)
Displaying information in a panel
Displaying texts
2D shapes
Colors and fonts
Images
COMP201 Topic 8 / Slide 26
Example: NotHelloWorld
Step1. Derive a new class NotHelloWorldPanel by extending
JPanel and specify what we want to draw on the panel and how.
class NotHelloWorldPanel extends JPanel
{
public void paintComponent(Graphics g)
{ // Draw background
super.paintComponent(g);
g.drawString("Not a Hello, World program",
MESSAGE_X, MESSAGE_Y);
}
public static final int MESSAGE_X = 75;
public static final int MESSAGE_Y = 100;
} //NotHelloWorld.java
Step2 : Derive a new class NotHelloWorldFrame by extending
JFrame, create a NotHelloWorldPanel and add it to the
contentPane of the frame.
class NotHelloWorldFrame extends JFrame
{
public NotHelloWorldFrame()
{
setTitle("NotHelloWorld");
setSize(WIDTH, HEIGHT);
// add panel to frame
NotHelloWorldPanel panel = new
NotHelloWorldPanel();
Container contentPane = getContentPane();
contentPane.add(panel);
}
public static final int WIDTH = 300;
public static final int HEIGHT = 200;
} //NotHelloWorld.java
• Step3 : Create a NotHelloWorldFrame and show it.
import javax.swing.*;
import java.awt.*;
public class NotHelloWorld
{
public static void main(String[] args)
{
NotHelloWorldFrame frame = new NotHelloWorldFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.show();
}
}
COMP201 Topic 8 / Slide 29
Outline
Introduction: Ingredients of Swing GUI
Creating a frame (window)
Displaying information in a panel
Displaying texts
2D shapes
Colors and fonts
Images
COMP201 Topic 8 / Slide 30
Using Text Fonts
Class java.awt.Font
Create Font objects:
Font f1 = new Font(“Serif”, Font.PLAIN, 20);
Font f2 = new Font(“Serif”, Font.PLAIN +
Font.ITALIC, 16);
Using fonts:
Graphics g;
g.setFont(f1);
g.drawString("Not a Hello, World program",
75, 100);
COMP201 Topic 8 / Slide 31
Using Text Fonts
Only 5 font families guaranteed to exist
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SansSerif, Serif, Monospaced, Dialog, DialogInput
Can ask for others by name(“Arial”) but may not get what
you want
Find out all available fonts on a machine using the
getAvailableFontFamilyNames method of the
GraphicsEnvironment class.
Style limited to PLAIN, BOLD, ITALIC
Default using plain 12pt SansSerif
COMP201 Topic 8 / Slide 32
Using Colors
Class java.awt.Color
Create new color objects:
Color c = new Color(100, 25, 200);
•
•
Red-green-blue (RGB) color model
Each component can have in range 0 to 255
13 predefined color constants
Color.black, Color.red, Color.green, etc.
Using Colors:
Graphics2D g;
g.setColor(Color.pink); g.drawString(“Hi”, 55, 55);
g.setColor(c); g.drawString(“there”, 80, 55);
COMP201 Topic 8 / Slide 33
Using Text Fonts
Class java.awt.FontMetrics
Methods for getting information about
fonts:
Graphics g;
Font f = new Font("SansSerif", Font.BOLD,
14);
FontMetrics fm = g.getFontMetrics(f);
int w = fm.stringWidth(“Not Hello”);
public void paintComponent(Graphics g)
{ super.paintComponent(g);
setFonts(g);
String s1 = "Not a ";
String s2 = "Hello, World";
String s3 = " Program";
int w1 = fm.stringWidth(s1);
int w2 = fim.stringWidth(s2);
int w3 = fm.stringWidth(s3);
Dimension d = getSize();
int cx = (d.width - w1 - w2 - w3) / 2;
int cy = (d.height - fm.getHeight()) / 2 +fm.getAscent();
g.setFont(f);
g.drawString(s1, cx, cy);
cx += w1;
g.setFont(fi);
g.setColor(Color.red);
g.drawString(s2, cx, cy);
cx += w2;
g.setFont(f);
NotHelloWorld2.java
g.drawString(s3, cx, cy);
}
COMP201 Topic 8 / Slide 35
Outline
Introduction: Ingredients of Swing GUI
Creating a frame (window)
Displaying information in a panel
Displaying texts
2D shapes
Colors and fonts
Images
COMP201 Topic 8 / Slide 36
2D Shapes
You can draw lines, rectangles, ellipses, etc, using class
java.awt.Graphics
drawLine, drawArc, drawPolygon
drawPolyline, drawRect, drawRoundRect,
draw3DRect, fillRect,
The subclass java.awt.Graphics2D is better
Need cast:
public void paintComponent(Graphics g)
{
Graphics2D g2 = (Graphics2D) g;
…
}
The cast is legal because paintComponent automatically
receives a Graphics2D object if SDK is Java 2D enabled
COMP201 Topic 8 / Slide 37
2D Shapes
You can draw by using the methods shown on the previous slides.
It’s better to use the geometric shape classes: java.awt.geom.*
Line2D, Rectangle2D, Ellipse2D, Point2D, …
All those classes implement the Shape interface and Graphics2D has
method draw(Shape s)
All are abstract classes with two concrete static inner classes. E.g.
Rectangle2D.Double, Rectangle2D.Float
Usually use the Double version.
The Float version saves space but is troublesome
float f = 1.2; //illegal.
Need cast: float f = (float) 1.2;
See DrawTest.java
COMP201 Topic 8 / Slide 38
2D Shapes: draw rectangles
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
// draw a rectangle
double leftX = 100;
double topY = 100;
double width = 200;
double height = 150;
Rectangle2D rect = new Rectangle2D.Double(leftX,
topY,width, height);
g2.draw(rect);
COMP201 Topic 8 / Slide 39
2D Shapes:draw line and circle
// draw the enclosed ellipse
Ellipse2D ellipse = new Ellipse2D.Double();
ellipse.setFrame(rect);
g2.draw(ellipse);
// draw a diagonal line
g2.draw(new Line2D.Double(leftX, topY,
leftX + width, topY + height));
// draw a circle with the same center
double centerX = rect.getCenterX();
double centerY = rect.getCenterY();
double radius = 150;
Ellipse2D circle = new Ellipse2D.Double();
circle.setFrameFromCenter(centerX, centerY,
centerX + radius, centerY + radius);
g2.draw(circle);}}
COMP201 Topic 8 / Slide 40
Drawing Lines and Shapes
Paint Mode
Default: last drawn shape covers earlier one.
XOR mode:
If you draw one shape twice in XOR mode, the
second one erases the first one.
Graphics:
public abstract void setXORMode(Color c1)
COMP201 Topic 8 / Slide 41
Outline
Introduction: Ingredients of Swing GUI
Creating a frame (window)
Displaying information in a panel
Displaying texts
2D shapes
Colors and fonts
Images
COMP201 Topic 8 / Slide 42
Displaying Images
Java Toolkit object can read GIF and JPEG files.
Get image from file
Image image =
Toolkit.getDefaultToolkit().getImage(FileName);
Get image from the Net:
URL u = new URL(http://www.somehwere/ImageFile);
Image image = Toolkit.getDefaultToolkit().getImage(u);
Display image:
g.drawImage(image, x, y, null);
COMP201 Topic 8 / Slide 43
Displaying Images
Java spawns a separate thread to load image, which run
in parallel with the main thread.
Use MediaTracker class to wait until image is
completely loaded before drawing
public ImagePanel()
{ image = Toolkit.getDefaultToolkit().getImage
("Cat.gif");
MediaTracker tracker = new MediaTracker(this);
tracker.addImage(image, 0);
try { tracker.waitForID(0); }
catch (InterruptedException e) {}
}
Example: ImageTest.java
COMP201 Topic 8 / Slide 44
Summary
To create a Swing GUI
Create JPanels and add GUI components to the JPanels
– Custom graphics:
Override the paintComponent(Graphics g) method
Encapsulate what and how to draw in the graphics object
– Predefined GUI components: simply add to the panel (Topic 10)
– Hierarchical: Panels can contain other panels
Create a top-level container: JFrame and layout the JPanels
onto the contentPane of the container