Transcript applet
Graphics Programming With
Applets
Feb 23, 2000
Applets
• There are three different types of executable java code.
– Standalone application, which has main() method.
– Servlet, which runs in the context of Web server. (Not covered)
– Applets, which runs in the context of Web browser.
• Applets are embedded in a web page. In other words, it
should be specified in a HTML page.
<applet code = myApplet.class width=300 height=100>
</applet>
• With applets, you can give your web page dynamic
behaviors.
How Applets Run?
• To run an applet, web browser should have Java Runtime,
which is of course java virtual machine. (JVM)
• To ease the pain of upgrading browser for new version of
java, JVM runs as a plug-in nowadays.
• Generally applets are small in size. However you can make
really sophisticated applets if you want.
• Lots of restrictions are posed on applets due to the security
issue. (This will be covered thoroughly later)
• Once again, applets do not have a main() method. Instead,
it has strictly defined life cycle.
Life Cycle of an Applet
public void init() {…}
Called by JVM (of browser) when the applet is first loaded
public void start() {…}
Called each time the browser visits the page containing this
applet.
public void stop() {…}
Called when the browser leaves the page containing this
applet. (or when the browser is iconified)
public void destroy() {…}
Final clean up method which will be called when the applet
is unloaded.
applet is a sub class of Panel
• Panel is a class in old java.awt package. Panel is a sub
class of Component class.
• applet is a sub class of Panel. (GUI class)
• Therefore applet inherits all from Component and Panel.
• In Java 2, a sub class of applet is introduced, which is
called JApplet
• Use JApplet when you plan to use Swing packages.
• However JVM or plug-ins for JApplet is not available for
all browsers. (WILL BE in the near future though)
• You can use appletviewer for testing and viewing your
applets. (both applet an JApplet)
Graphics Class
• A Graphics object is what you actually draw something on.
• It is also called graphics context in some windowing
system.
• It bundles together all the necessary information about
drawing environment. (area, font, color, clipping
region,…)
• Graphics object always works with a component.
• Most of time, we don’t need to create an instance of
Graphics class. (Actually you can’t create it, it’s abstract
class).
Selected Methods from Graphics
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setFont()
drawArc()
drawString()
drawImage()
drawLine()
drawRect()
drawPolygon()
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drawRoundRect()
drawOval()
fillArc()
fillRect()
fillPolygon()
fillRoundRect()
fillOval()
Three Methods You Need To
Know With Graphics
• void repaint()
You may call this whenever you think the window needs to
be refreshed. This will eventually calls update();
• void update(Graphics g)
Generally this method is called by the window system
when the component needs to be refreshed. (redisplayed)
This method will call paint();
• void paint(Graphics g) --(In Swing, paintComponent() )
Most of time, you override this method to draw default
graphics of your component. Any newly updated thing is
better drawn in update().
import java.awt.*;
import java.applet.*;
public class Graf extends Applet
{
public void init()
{
setBackground(Color.lightGray);
}
public void paint(Graphics g)
{
g.setColor(Color.cyan);
g.drawString("3d raised",25,25);
g.draw3DRect(25,30,50,20,true);
g.drawString("3d not raised",95,25);
g.draw3DRect(95,30,50,20,false);
}
}
import java.awt.*;
import java.applet.*;
public class Graf extends Applet
{
public void init()
{
setBackground(Color.lightGray);
}
public void paint(Graphics g)
{
g.drawRect(25,30,60,40);
g.drawRect(125,30,100,100);
g.setColor(Color.blue);
g.drawOval(25,30,60,40);
g.drawOval(125,30,100,100);
}
}
import java.applet.*;
import java.awt.event.*;
import java.awt.*;
public void paint(Graphics g)
{
g.setColor(Color.red);
g.drawString(message,100,100);
public class AppletDemo extends Applet {
String message = "Simple Applet Demo"; }
}
public void start() {
addMouseListener( new MouseAdapter() {
public void mouseEntered(MouseEvent
evt){
message = "GREETINGS!!!”
setBackground(Color.yellow);
repaint();
}
public void mouseExited(MouseEvent evt){
message = "SEE YEAH!!!
setBackground(Color.blue);
repaint();
} });
}
JApplet And Swing
• Subclass of Applet, designed for Swing component.
• Basically it is an applet with the same life cycle.
• One main difference is:
JApplet has a contentPane.
• We know what to do with contentPane.
Put in JComponent!!!
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class POP extends JApplet
{
public void start()
{
JButton jb = new JButton("click me");
jb.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent evt) {
JFrame frame = new JFrame("Suprise!!!");
frame.setSize(300,200);
frame.setVisible(true);
}
});
getContentPane().add(jb);
}
}
Graphics Programming With
JApplet
• Even though JApplet extends from applet, DO NOT use
paint() method. If you do, there is no reason to use JApplet.
• Use paintComponent() instead. However JApplet is not a
JComponent. How can we use paintComponent()?
• Add JPanel into contentPane of your JApplet. Since JPanel
is a JComponent, it has paintComponent() method.
• However, to do draw our own graphics objects, we need our
own paintComponent() method.
• The solution is to extend JPanel and override
paintComponent().