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Distributed Systems
Session 4: RPCs (Remote Method
Invocation) Java RMI.
Christos Kloukinas
Dept. of Computing
City University London
© City University London, Dept. of Computing
Distributed Systems / 4 - 1
Outline
Motivation and Introduction to Java RMI
 Conceptual Framework
 RMI Details
 Example Implementation
 Summary

© City University London, Dept. of Computing
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0 Motivation
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DS require computations running in different address spaces
(different hosts) to communicate
For basic communication; Java Supports sockets; Sockets
API=SEND & RECV CALLS
Sockets require Client & Server engage in application level
protocols to encode and decode messages for exchange
Design of such protocols is cumbersome and error prone
Alternative is Remote Procedure Call (RPC) (think of sin(),
log(), static methods…)
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0.1 RPC
RPC abstracts the communication interface to the
level of procedure call i.e provides procedural
interface to distributed (remote) services
 Instead of working directly with socket, programmer
has illusion of calling a local proc. (transparency)
 BUT in reality; arguments of the call are packaged
and shipped to remote target of call (marshalling)
 RPC systems encode arguments and return values
using an external representation such as XDR

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0.2 RPC to RMI
RPC does not translate well into distributed object
systems (DOS)
 Communication between program-level objects
residing in different address spaces is required
 To match the semantics of object invocation, DOS
require remote method invocation or RMI
 Here, a local surrogate(stub) object manages
invocation on remote object
 RPC + Object Orientation

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0.3 Middleware Layers
Application and services
RMI and RPC
Request-Reply protocol
Marshalling and external data Representation
Middleware layers
TCP and UDP
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0.3 Java RMI:The Essence
RMI provide you with an object Oriented
mechanism to invoke a method on an object that
exist somewhere else.
 Java RMI system assumes the homogeneous
environment of the java virtual machines (JVM)
 therefore it takes advantage of the java
platform’s object model whenever possible.

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0.4 Java
Java is an object-oriented programming
language developed by Sun Microsystems
that is both compiled and interpreted: A Java
compiler creates byte-code, which is
interpreted by a virtual machine (VM).
 Java is portable: Different VMs interpret the
byte-code on different hardware and
operating system platforms.

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0.5 RMI Rationale
High-level primitive for object communication (not just
UDP datagrams and TCP streams).
 RMI is tightly integrated with the rest of Java
language specification, development environment
and the Java VM.
 Reliance on Java VMs for the resolution of
heterogeneity. RMIs can assume a homogeneous
representation
 Java/RMI does not support RMI between Java
objects and objects written in another OO language
(unless you use the native interface for C/C++)

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0.6 Client-Service
Before getting into the details, we should examine
what an RMI system looks like in comparison to a
standard strong-referenced object relationship.
 In a standard instantiate-and-invoke relationship,
there are only the Client and Service objects.
 They both live in the same virtual machine.
 Method invocations are made directly on the Service
object.

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0.7 Client-Service
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0.8 RMI
In RMI, the Client object does not directly
instantiate the Service,
 BUT gets a reference to its interface
through the RMI Naming service.
 This interface hooks up the client system to
the server through a series of layers and
proxies until it reaches the actual methods
provided by the Service object.

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0.9 Remote Method Invocation
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1.0 Conceptual Framework: Aspects

Architecture.

Accessing components from programming
languages.

Interfaces to lower layers.

Component identification.

Service invocation styles.

Handling of failures.
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1.1 System Goals of RMI
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Seamless integration of objects on different VMs.
Support callbacks from servers to applets.
Distributed object model for Java
» Security, write once run everywhere, multithreaded
» Object Orientation
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Simplicity (learning curve)
Safety (maintain Java standards)
Flexibility (several invocation mechanisms and various
reference semantics, distributed garbage collection)
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Distributed Object Application
Requirements

Locate remote objects
» App can register its remote objects with RMI naming
facility, the rmiregistry

Communicate with remote objects
» Details of communication handled by RMI.(Transparency)

Load class bytecodes for objects that are passed as
parameters or return values
» RMI provides class loading
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2.0 Remote Method Invocation

Overview of RMI architecture.

Generation of client/server stubs.

RMI interface.

Binding.

Handling of remote methods.

Failures of RMIs.
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2.1 RMI Architecture
Client
Local Call
Remote Object
Method
Server
Stub
Server
Skeleton
RMI
Interface
RMI
Interface
send
receive
send
Server
receive
Network
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2.2 RMI Components
Remote Object
 Interfaces
 Client
 Server
 Stub
 Skeleton

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2.31 The Remote Object:
Remote object is a class that is designed to
execute on a server but be treated by the
client as if it were local.
 There are several reasons why you would
want to implement a class as a remote object:

» the object will run faster, security and proximity to
necessary resources than it would on the client.
» If the above reasons don’t apply then it’s probably not a
good idea to implement a class as a remote object.
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2.32 The interface
An RMI remote object must extend java.rmi.Remote.
When deploying the remote object, a stub is created
that implements the same interface.
 The major purpose of the interface is to provide the
template that is used by both the remote object and
its stubs.
 The client never instantiates the remote object itself,
and in fact doesn’t even need the class file on its
system.

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2.33 The Interface: Advantages

There are several advantages to using an
interface that makes RMI a more robust platform.
» Security by preventing decompiling
» The interface is significantly smaller than the actual remote object’s class,
so the client is lighter in weight.
» Maintainability; If changes are made to the underlying remote object, it
would need to be propagated to the clients, otherwise serious errors can
occur.
» From an architectural standpoint, the interface is cleaner. The code in the
remote object will never run on the client, and the interface acts
appropriately as a contract between the caller and the class performing the
work remotely.
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2.34 The Client
Users of remote objects .
 Use Naming Class to lookup() objects instead of
creating them with the new keyword.
 However, the remote object is NOT returned, only a
stub which happens to implement the same interface
of the remote object.
 Once the client has an object which implements the
remote object interface, it can make calls on it as if it
was the real object.

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2.35 The stub
The client needs more than just the interface to call
the methods on the remote object.
 Proxy for the remote object, obtained via naming
service
 Implements all of the methods of its interface.
 The stub’s major functionality is serializing objects
between the client and server over the RMI port, i.e
Marshalling and unmarshalling

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2.36 The Skeleton
On the other side of the connection is a skeleton
of the remote object, as well as the remote object
itself.
 When the server starts, it creates an instance of
the remote object and waits for invocations.
 Each time a method is called on the stub from the
client, the skeleton object receives a “dispatch”
from the server .
 The Skeleton is responsible for dispatching the
call to the actual object implementation.

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2.37 The Server
RMI server must be present and running on
the network.
 Create with an instance of class that
implement remote interface. I.e creates remote
objects
 Can be used to start the RMI naming service.
 Binds an instance of the remote object to the
naming service, giving it an alias in the
process.

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Implementation
Hello World Program
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3.0 How to Write RMI Applications
1
Server
Client
Define your
remote interface
2 Implement the
interface
(.java)
3 javac
(.class)
Server class
(.class)
Server skeleton
(.class)
4
rmic
Client Stub
(.class)
Run the Stub
Compiler
uses
8
Implement Client
(.java)
9 javac
5
Start RMI registry
(.class)
6 Server objects
Start
7 Register remote
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objects
Client
10Start client
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3.0 How to write an RMI application
To write an RMI application proceed as follows:
 1) Define a remote interface (Server Services) by extending java.rmi.Remote and have
methods throw java.rmi.RemoteException
 2) Implement the remote interface. You must provide a Java server class that implements
the interface. It must be derived from the class java.rmi.UnicastRemoteObject
 3) Compile the server class using javac
 4) Run the stub compiler rmic. Run rmic against your (.class) file to generate client stubs
and server skeletons for your remote classes. (REMEMBER proxies for marshalling &
unmarshalling)
 5) Start the RMI registry on your server (call rmiregistry &). The registry retrieves and
registers server objects. In contrast to CORBA it is not persistent.
 6) Start the server object and register it with the registry using the bind method in
java.rmi.Naming
 7) Write the client code using java.rmi.Naming to locate the server objects.
 8) Compile the client code using javac
 9) Start the client
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3.1 Implementing RMI

Interface for remote object:
public interface Hello extends java.rmi.Remote
{String sayHello()
throws java.rmi.RemoteException;
}

Implementation of server (declaration):
import java.rmi.*;
import java.rmi.server.UnicastRemoteObject;
public class HelloImpl
extends UnicastRemoteObject
implements Hello {
private String name;
...
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3.2 Implementing RMI: RMI Core

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RemoteException superclass for exceptions specific to remote objects thrown by RMI
runtime (broken connection, a reference mismatch, e.g.)
The Remote interface embraces all remote objects (Does not define methods, but serves
to flag remote objects)
The RemoteObject class corresponds to Java’s Object class. It implements remote
versions of methods such as hashCode, equals, toString
The class RemoteServer provides methods for creating and exporting servers (e.g.
getClientHost, getLog), I.e. common superclass to server implementations and provides
the framework to support a wide range of remote reference semantics.
UnicastRemoteObject Your server must either directly inherit or indirectly extend the
class and inherit its remote behaviour: implements a special server with the following
characteristics:
» all references to remote objects are only valid during the life of the process which
created the remote object
» it requires a TCP connection-based protocol
» parameters, invocations etc. are communicated via streams
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3.3 Interfaces and Classes
Classes
Interfaces
Remote
RemoteObject
RemoteServer
Activatable
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UnicastRemoteObject
IOException
RemoteException
extension
implementation
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3.4 Implementing RMI (Server)

Impl. of server (constructor, method, main):
public HelloImpl(String s)throws RemoteException
{super(); name = s;}
public String sayHello() throws RemoteException
{return "Hello World!";}
public static void main(String args[]){
System.setSecurityManager(new
RMISecurityManager());
try {
HelloImpl obj = new HelloImpl("HelloServer");
Naming.rebind("//myhost/HelloServer",obj);
“localhost” or run Java
} catch (Exception e) {…}
© City University London, Dept. of Computing
like this: java helloSrv
`hostname`
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3.5 Implementing RMI (Server)


The class Naming is the bootstrap mechanism for obtaining references to
remote objects based on Uniform Resource Locator (URL) syntax. The URL for
a remote object is specified using the usual host, port and name:
rmi://host:port/name
host = host name of registry (defaults to current host)
port = port number of registry (defaults to the registry port number)
name = name for remote object
A registry exists on every node that allows RMI connections to servers on that
node. The registry on a particular node contains a transient database that maps
names to remote objects. When the node boots, the registry database is empty.
The names stored in the registry are pure and are not parsed. A service storing
itself in the registry may want to prefix its name of the service by a package
name (although not required), to reduce name collisions in the registry.
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3.6 Implementing RMI (Client)

Remote remoteHello = null;
Hello myHello = null;
System.setSecurityManager(
new RMISecurityManager());
try {
remoteHello =
Naming.lookup("//myhost/HelloServer");
myHello = (Hello) remoteHello;
}…
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3.7 Implementing RMI: Summary

To summarise the above example:
» The server creates the server object and binds it to
a name
» The client uses lookup to get an object reference
and then has to perform a cast to turn a
RemoteObject into an object of the proper type
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4.0 RMI Interface

Used by client or server directly:
» Locating servers.
» Choosing a transport protocol.
» Authentication and security.
» Invoking RMIs dynamically.

Used by stubs for:
» Generating unique message IDs.
» Sending messages.
» Maintaining message history.
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5.0 Binding

How to locate an RMI server that can execute
a given procedure in a network?

Can be done
» statically (i.e. at compile-time) or
» dynamically (i.e. at run-time).
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5.1 Binding

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A problem that arises is to locate that server in a network
which supports the program with the desired remote
procedures.
This problem is referred to as binding.
Binding can be done statically or dynamically. The binding
we have seen in the last example was static because the
hostname was determined at compile time.
Static binding is fairly simple, but seriously limits migration
and replication transparency.
With dynamic binding the selection of the server is
performed at run-time. This can be done in a way that
migration and replication transparency is retained.
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5.1 Binding

Limited support for dynamical server location with the LocateRegistry
class to obtain the bootstrap Registry on some host. Usage (minus
exception handling):
// Server wishes to make itself available to others:
SomeSRVC service = ...; // remote object for service
Registry registry = LocateRegistry.getRegistry();
registry.bind("I Serve", service);
// The client wishes to make requests of the above service:
Registry registry =
LocateRegistry.getRegistry("foo.services.com");
SomeSRVC service = (SomeSRVC)registry.lookup("I Serve");
service.requestService(...);

Programs can be easily migrated from one server to another and be
replicated over multiple hosts with full transparency for clients.
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6.0 Handling of Remote Methods

Call handled synchronously by server.

Concurrent RMIs:
» serial or
» concurrently.

Server availability:
» continuous or
» on-demand.
» (RMI & CORBA support both)
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7.0 Failures of RMIs

Machines or networks can fail at any time.

At most once semantics.
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RMI return value indicates success.

Up to the client to avoid maybe semantics!
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Summary 1
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The client process’s role is to invoke the method on a
remote object. The only two things that are necessary
for this to happen are the remote interface and stub
classes.
The server, which “owns” the remote object in its
address space, requires all parts of the RMI
interchange.
When the client wants to invoke a method on a remote
object, it is given a surrogate that implements the
same interface, the stub. The client gets this stub from
the RMI server as a serialized object and reconstitutes
it using the local copy of that class.
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Summary 2


The third part of the system is the object registry.
When you register objects with the registry, clients
are able to obtain access to it and invoke its methods.
The purpose of the stub on the client is to
communicate via serialized objects with the registry
on the server. It becomes the proxy for
communication back to the server.
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Summary



The critical parts of a basic RMI system include the
client, server, RMI registry, remote object and its
matching stub, skeleton and interface.
A remote object must have an interface to represent
it on the client, since it will actually only exist on the
server. A stub which implements the same interface
acts as a proxy for the remote object.
The server is responsible for making its remote
objects available to clients by instantiating and
registering them with Naming service.
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Critique
The Remote Method Invocation (RMI) is a Java system that can be used to
easily develop distributed object-based applications.
RMI, which makes extensive use of object serialization, can be expressed
by the following formula:
RMI = Sockets + Object Serialization + Some Utilities
The utilities are the RMI registry and the compiler to generate stubs and
skeletons.
If you are familiar with RMI, you would know that developing distributed
object-based applications in RMI is much simpler than using sockets.
So why bother with sockets and object serialization then?
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Critique
• The advantages of RMI in comparison with sockets are:
• Simplicity: RMI is much easier to work with than sockets
• No protocol design: unlike sockets, when working with RMI there is
no need to worry about designing a protocol between the client and
server -- a process that is error-prone.
• The simplicity of RMI, however, comes at the expense of the network.
• There is a communication overhead involved when using RMI and
that is due to the RMI registry and client stubs or proxies that make
remote invocations transparent. For each RMI remote object there is a
need for a proxy, which slows the performance down.
© City University London, Dept. of Computing
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Online Resources & Reading


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
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Chapter 4 of Course textbook
Chapter 5 of Coulouris & Dollimore
Examples at
//web.archive.org/web/20031220223738/http://www.churchillobje
cts.com/c/11086.html
Tutorials at //engronline.ee.memphis.edu/advjava/online.htm
short tutorial at
//www.eg.bucknell.edu/~cs379/DistributedSystems/rmi_tut.html
Next Session:
CORBA & COMPARISON WITH RMI
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