The net generation
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Transcript The net generation
Digital
Learners:
A Peek into
their Minds
Noahlyn Maranan
Faculty
Department of Social Sciences
"Digital natives"
"Digital Youth"
"New millenium learners"
"The net generation"
"Net Gen"
"The gamers generation"
"the generation M"
"Millineal generation"
"Millenials"
"Next Generation”
"First Digitals"
"Born Digital"
"Echo Boomers"
"Screenagers"
"Bebo Generation"
"Google Generation"
"MySpace Generation"
"Gen Y"
"Generation Z"
"Generation I"
"Internet Generation"
"iGeneration"
The N-Gen Mind
Accepting of
diversity
Contrarian
Curious
Smart &
Media-savvy
Assertive
and selfreliant
Intrinsically
motivated
The N-Gen Mind
Selfesteem
Multiple
selves
Global
perspective
“Hyperlinked
mind”
N-geners process
info in a nonlinear/less serial
way
“Patchworking” as metaphor
to how young people use info and
accomplish tasks (Ryberg &
Dirckinck-Holmfeld)
Nature of study: qualitative, used
participatory observation
Findings: Participants used ideas and
materials from many sources and
presented in a "multi-modal"
manner.
“Attention span
of a gnat”
Multitasking /
Parallel
processing;
Immediate
gratification
-instant rewards
and feedback
Does the youth today
think differently from the
rest of us?
used
to "twitch speed”
skilled at multitasking and
parallel processing
used to random access of info
prefers graphics over text
active
is better than passive
work and play are increasingly
blended
w/ a sense of connectedness
much less patience w/
experiences that lack obvious
pay-off
1. The popularity of these
claims lead to "academic
moral panic " (Benneth,
2008)
2. There's a need for
empirical studies to validate
these claims/ideas re the
digital mind (Benneth, 2008;
Nassah et al, 2010)
√ Does multitasking or parallel
processing advantage or
disadvantage the youth
nowadays?
√Do learners really learn from
playing video games?
From an article by Tsai, F. et al. (2012):
√ Does the current generation
of young people really process
information at a “twitch speed”?
Study on cognitive tempo (Kenny,
2009)
tool: MFFT-20
Findings: Three times more students
are categorized as impulsive types
compared to those who took the test
over 2 decades ago.
Experimental study by Kenny (2002 as
cited in Kenny, 2009):
IV: presentation speed
DV: Recall of the video's context
Findings: Those who viewed the video
at a faster pace tend to remember
more the context of the video than
those who viewed it at a much slower
pace.
√ Cognitive preference for
materials presented in graphics
than materials presented in
text?
√Digital brain?
"neurons that fire
together wire
together...neurons that
don't fire together don't
wire together"
Gary Small's "iBrain: Surviving the
Technological Alteration of the
Modern Mind"
Torkel Klingberg's “The Overflowing
Brain: Information Overload and the
Limits of Working Memory”
Nicholas Carr's “The Shallows: What
the Internet is Doing to our Brains” ;
or: “The Juggler's Brain”
Palfrey & Gasser's “Born Digital:
Understanding the First Generation of
Digital Natives”
3. Who is the "digital
native"? (Helper, E.J. & Eynon,
R, 2010)
4. The generalizations
masks differences
brought about by various
factors such as age,
wealth, SES (Benneth,
2008)
Broadcast Learning
Interactive Learning
1. pedagogy
learning partnership
2. transmission
experiential
3. school
lifelong
4. linear/sequential
hypermedia
5. absorbing
navigating
6. one-size-fits all
customized learning
7. learning as torture
learning as fun
From Li & Ranieri (2010):
Acknowledgement: Graphics created by Mr. A. Pasquin