LO1-LO3 Report Layout PowerPoint file - Neale

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Transcript LO1-LO3 Report Layout PowerPoint file - Neale

1.
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5.
Do as you’re told when you’re told
Wear the correct uniform
No swearing
No unnecessary talking
Keep your hands, feet and other objects to
yourself
6. Be an Active Learner
LESSON OBJECTIVES:
• Understand the requirements for AO1, AO2
& AO3.
• Read feedback for work submitted.
• Refine your AO1 & AO2 work based of
formative feedback.
LESSON OBJECTIVES
• Develop Photoshop skills,
• Adapt your photo and using Photoshop
create a Christmas Scene.
• Ensure that your Christmas Scene is
realistic and uses key Photoshop skills.
Main Activity: AO1: Impact of Gaming on Society
Look at feedback for your AO1 Impact of Gaming on Society Report
Amend your reports to include suggestions from feedback.
• Reports should include:
o Introduction - To explain what you are trying to achieve.
o Contents page - to help reader navigate,
o Page numbering.
o Headings & Sub-headings - try to use headings to identify each Impact
(Society, Employment& Finance, Health, Psychology).
o Sub-headings to comment on the positives & negatives.
o Bibliography - listing each source, reliability, copyright and usefulness.
o Conclusion - stating your own personal opinions and summarising your
findings.
Lesson Objectives
• Understand the requirements for AO1, AO2 & AO3
• Read feedback for work submitted.
• Refine your AO1 & AO2 work based on formative
feedback.
Main Activity: AO2: History of Video Games
Look at feedback for your AO2 Report and amend your reports to include suggestions
from feedback.
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Reports should include:
o Introduction - To explain what you are trying to achieve.
o Contents page - to help reader navigate,
o Page numbering.
o Headings & Sub-headings - try to use headings to identify each section
o Game Genre’s – Include a full list of all available types of games.
o Gaming History Timeline - detailing how computer games have developed over
time, rather than the platforms they run on.
o Gaming Platforms – Comparison of gaming platforms from the earliest to the
latest, include lots of technical details.
o Bibliography - listing each source, reliability, copyright and usefulness.
o Conclusion - stating your own personal opinions and summarising your findings.
Lesson Objectives
• Understand the requirements for AO1, AO2 & AO3
• Read feedback for work submitted.
• Refine your AO1 & AO2 work based on formative
feedback.
AO3: Be able to design and develop computer games
Your AO3 Report consists of 2 parts – Design & Development
Design
o Introduction - To explain what you are trying to achieve.
o Contents page & Page numbering. - to help reader navigate,
o Headings & Sub-headings - try to use headings to identify each section
o Aims & Audience – Explain the purpose and audience of your game.
o Genre – What type of game are you designing?
o Design tools (e.g. storyboarding, mind maps, narrative)
o Platforms – Which devices will your game run on?
o Interfaces – What type of interface will your game have?
o Possible expansions/repurposing (e.g. add-ons to make more revenue from the game).
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Development
o Language – AS3, C+, HTML5, IOS, Java, GameMaker, Scratch, Kodu, Construct2……
o Compiling Code – Does your code need compiling?
o User Interface Elements - Option menus, puzzles, help, facilities, triggers, collisions)
o Artificial Intelligence (AI) techniques - Scripting, rule based decisions, input processes.
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Lesson Objectives
• Understand the requirements for AO1, AO2 & AO3
• Read feedback for work submitted.
• Refine your AO1 & AO2 work based on formative
feedback.
PLENARY – PEER EVALUATION
• Discuss and explain the changes you have made to
your reports in light of feedback.
Lesson Objectives
• Understand the requirements for AO1 & AO2
• Read feedback for work submitted.
• Refine your AO1 & AO2 work based of
formative feedback.