Kendall`s Technology Life Cycle
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Transcript Kendall`s Technology Life Cycle
Emerging Information Technologies
Dr. Charles C. Tappert
Department of CSIS
Pace University
Emerging Information Technologies
What are Emerging Info Technologies?
Moore’s Law and what might follow
Wearable/Handheld Computers
Virtual Reality
Artificial Intelligence
e-Commerce
Speech and Handwriting Interfaces
Technology Life Cycle
Precursor - dream or contemplation
Invention
Emergence (development)
Acceptance (established)
Surplus or Obsolescence
Moore’s Law
Every 18 months we put twice as many transistors
on an integrated circuit doubling computing power
Been in effect about 40 years
Projected to continue another 20 years
This will end when the size of a transistor
approaches the size of a few atoms and
conventional shrinking methods won’t work
What will happen then?
After Moore’s Law
New Technologies Will Emerge
Nanotechnology
Quantum Computing
Chaos Computing
Optical Computing
Wearable/Handheld Computers
Enabling Technologies
Smaller & Faster Processors
Interfaces in Human Modalities
Speech recognition (input) and synthesis (output)
Pen Computing (input/output)
Head Mounted Displays (output)
Wireless communication
Photos of Wearable Computers
Virtual Reality
Head Mounted Displays
Block view of outside world
Completely immerse user in virtual world
Applications
Flight simulators
Equipment operators
Game playing
Photos of VR HMDs
Artificial Intelligence
Pattern recognition
Speech & handwriting recognition
Face recognition
Military target recognition
Search solution spaces
Business optimization problems
Chess and other game playing
Expert Systems
Medical diagnosis
Decision Support Systems
E-commerce agents
e-Commerce
Web Metamorphosis
from digital library
static web pages
focus on retrieval
to an electronic marketplace
dynamic web pages
focus on transactions
requires new perspective & control mechanisms
e-Commerce
Web Pull/Push Technologies
Web pull technologies
Surfing the Net
Using a search engine
Personal search engines
Using an evolutionary agent
Web push technologies
Broadcasting/Webcasting
Selective channeling & filtering
Push what the user wants (cookies)
Evolutionary push provides exact user needs
e-Commerce
Agents
Web
Representation - marketplace goods & services
Promotion - interactive ads
Payment & settlement - secure funds transfer
Valuation - online auctions and bargaining
Customer info - track customer preferences and habits
Quality - ratings, reviews, recommendations
Risk Management - product guarantees, loss insurance
Negotiation - automated systems for negotiation
Speech Recognition
Isolated words
Navigation and control systems
Continuous speech recognition
Dictation
Speech understanding systems
General speech input
Speech Recognition Problems
Dialects
Telephone/cell phone limitations
Noisy environments
Similar sounding words
Speech Recognition Problems
Similar sounding words
Recognize speech
Wreck a nice beach
Identically sounding words - homophones
The sun’s rays meet
The sons raise meat
Speech Understanding Problems
Natural Language Understanding
The spirit is willing but the flesh is weak
Speech Understanding Problems
Natural Language Understanding
The spirit is willing but the flesh is weak
The vodka is strong but the meat is rotten
Handwriting Recognition
Offline
Scanned Images
Static Information
Online
Electronic Tablet or Digitizer
Real-Time, Dynamic Information
Online Handwriting Recognition
Invention of electronic tablets -- late 1950s
Tablet and display were separate
Pen Computing -- 1980s
Combined tablets and dislpay
Brought input and output into the same surface
Immediate feedback via electronic ink
Created the paper-like interface
Dynamic Handwriting Information
Number of strokes
a stroke is the ink trace from pen down to pen up
Order of strokes
Stroke direction
Stroke velocity, acceleration
Written Language and
Handwriting Properties
Alphabet
Letters, digits, punctuation, special symbols
Writing is a time sequence of strokes
Complete one character before beginning next
except for delayed strokes
Spatial order -- for example, left to right
Written English Writing Styles
Handprint
Uppercase -- about 2 strokes per letter
Lowercase -- about 1 stroke per letter
Cursive Script
Less than a stroke per letter
Delayed crossing and dotting strokes
Computer Problems in English
Constrained Handprint
Printing on lines -- symbols can touch or overlap
Printing one symbol per box -- form filling
Unconstrained Handprint
No lines and symbols can touch or overlap
Cursive Script
Mixed Printing and Cursive
Handprint Recognition Difficulties
Digitizer problems
Writing variation not handled by system
Uppercase versus lowercase versus digits
Segmentation -- character within character
problem
Design of Graffiti for Palm Pilot
Small Alphabet
uppercase, digits, special symbols
One stroke per symbol to avoid segmentation
difficulty
Separate writing areas to avoid letter and
digit confusion
Graffiti Alphabet
Early Shorthand Alphabets
Ancient Greeks -- 400 BC
Tironian -- 63 BC
Stenographie -- 1602
Gabelsberger -- 1834
Moon -- 1894
Goldberg’s Unistrokes (Xerox) -- 1993
Stenographie Alphabet 1602
Moon Alphabet 1894
Pen Computing Future Work
Graffiti recognizer greatly simplified the
recognition problem
Handprint problem not completely solved
Even with IBM’s ThinkWrite, CIC’s Jot, and
Microsoft products
Cursive script not solved
Example of the Difficulty of
Recognizing Cursive Script
Summary
What are Emerging Info Technologies?
Moore’s Law and what might follow
Wearable/Handheld Computers
Virtual Reality
Artificial Intelligence
e-Commerce
Speech and Handwriting Interfaces