Evolutionary Algorithms
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Transcript Evolutionary Algorithms
G5BAIM
Artificial Intelligence Methods
Dr. Rong Qu
Evolutionary Algorithms
Learning in Computer Programs
How Computer Program Learn?
Another aspect of AI
This lecture is only an introduction
This techniques can be used as an
optimisation strategy but we are going
to look at a learning example
Evolutionary Algorithms
Population based algorithm
Genetic algorithm
Ant algorithm
Evolutionary strategies
Evolutionary Algorithms
Chapter 8 of Michalewicz, Z. (1996).
Genetic Algorithms + Data Structures =
Evolution Programs, Springer-Verlag,
ISBN 3-540-60676-9
Good description of EA
History of ES
GA vs. ES
Evolutionary Algorithms
Almost anything by David Fogel
Fogel, D. B. (1994) IEEE Transactions on Neural
Networks, Vol 5:1, pp3-14
Fogel, D.B. (1998) Evolutionary Computation The
Fossil Record, IEEE Press, ISBN 0-7803-3481-7,
pp 3-14
Michalewicz, Z. and Fogel, D. (2000). How to
Solve It : Modern Heuristics. Springer-Verlag,
ISBN 3-540-66061-5
Learning in Computer Programs
There are other ways that we could
design computer programs so that they
“learn”
For example, knowledge based on some
suitable logic symbolism
Use inference rules
Learning by remembering and forgetting
Using memory
Learning in Computer Programs
Look at how Evolutionary Strategies
(ES’s) can be used as evolving learning
strategies
Easily convert to optimisation tools
Learning in Computer Programs
ES’s vs EP
not confuse evolutionary strategies (ES’s)
with evolutionary programming (EP)
EP is about writing programs that write
programs
Evolutionary Algorithms vs. GA’s
GA’s
Population of chromosomes
Reproduction operators (more details in
GAs section)
Mutation
Crossover
Selection strategy
Generations
Evolutionary Algorithms vs. GA’s
ES’s are an algorithm that only uses
mutation and does not use crossover
This is not a formal definition and there
is no reason why we cannot incorporate
crossover (as Michalewicz, 1996
shows)
Evolutionary Algorithms vs. GA’s
ES’s are normally applied to real
numbers (continuous variables) rather
than discrete values.
Again, this is not a strict definition and
work has been done on using ES’s for
discrete problems (Bäck, 1991) and
(Herdy, 1991)
Evolutionary Algorithms vs. GA’s
ES’s are a population based approach
Originally only a single solution was
maintained and this was improved
upon.
Evolutionary Algorithms vs. GA’s
In summary ES’s are
Like genetic algorithms but only use
mutation and not crossover
They operate on real numbers
They are a population based approach
But we can break any, or all, of these rules
if we wish!
Evolutionary Algorithms - How They
Work
An individual in an ES is represented as
a pair of real vectors, v = (x,σ)
x, represents a point in the search
space and consists of a number of real
valued variables
The second vector, σ, represents a
vector of standard deviations
how spread out the values in a data set are
Evolutionary Algorithms - How They
Work
Mutation is performed by replacing x by
xt+1 = xt + N(0, σ)
N(0, σ) is a random Gaussian number with a
mean of zero and standard deviations of σ
changing value by adding random noise
drawn from normal distribution
Evolutionary Algorithms - How They
Work
This mimics the
evolutionary process that
small changes occur more
often than larger ones
An algorithm (in C++) that
produces Gaussian
random numbers is
supplied in the handout
Evolutionary Algorithms - How They
Work
Set t = 0
Create initial point xt = x1t,…,xnt
REPEAT
Draw ni from a normal distribution for all i = 1,…,n
yit = xit + ni
New generation
Set t = t+1
UNTIL (stopping condition)
Evolutionary Algorithms - How They
Work
In the earliest ES’s (where only a single
solution was maintained), the new
individual replaced its parent if it had a
higher fitness
Two-numbered evolution scheme
Compete upon two individuals
Survival become new parent
Evolutionary Algorithms - How They
Work
In addition, these early ES’s, maintained
the same value for σ throughout the
duration of the algorithm
It has been proven that if this vector
remains constant throughout the run
then the algorithm will converge to the
optimal solution
Evolutionary Algorithms - How They
Work
Problem
Although the global optimum can be
proved to be found with a probability of
one, it also states that the theorem holds
for sufficiently long search time
The theorem tells us nothing about how
long that search time might be
Evolutionary Algorithms - How They
Work
To try and speed up convergence
Rechenberg has proposed the “1/5
success rule.” It can be stated as follows
The ratio, , of successful mutations to all
mutations should be 1/5.
Increase the variance of the mutation operator if
is greater than 1/5; otherwise, decrease it
Evolutionary Algorithms - How They
Work
Motivation behind 1/5 rule
If we are finding lots of successful moves
then we should try larger steps in order to
try and improve the efficiency of the search
If we not finding many successful moves
then we should proceed in smaller steps
Evolutionary Algorithms - How They
Work
The 1/5 rule is applied as follows
if (k) < 1/5 then σ = σcd
if (k) > 1/5 then σ = σci
if (k) = 1/5 then σ = σ
Evolutionary Algorithms - How They
Work
if (k) < 1/5 then σ = σcd
if (k) > 1/5 then σ = σci
if (k) = 1/5 then σ = σ
k dictates how many generations should elapse before
the rule is applied
cd and ci determine the rate of increase or decrease
for σ
ci must be greater than one and cd must be less than
one
Schwefel (1981) used cd = 0.82 and ci = 1.22 (=1/0.82)
Evolutionary Algorithms - How They
Work
Problem with the applying the 1/5 rule
It may lead to premature convergence for
some problems
premature convergence
Increase the population size, which now
turns ES’s into a population based
approach search mechanism
Evolutionary Algorithms - How They
Work
Increase population size
The population size is now (obviously) > 1.
All members of the population have an
equal probability of mating - compare with
GA’s
We could now introduce the possibility of
crossover
Evolutionary Algorithms - How They
Work
Increase population size
As we have more than one individual we
have the opportunity to alter σ
independently for each member
We have more options with regards to how
we control the population (discussed next)
Evolutionary Algorithms - How They
Work
In evolutionary computation there are
two variations as to how we create the
new generation
Evolutionary Algorithms - How They
Work
( + ), uses parents and creates
offspring
After mutation, there will be + members
in the population
All these solutions compete for survival, with
the best selected as parents for the next
generation
Evolutionary Algorithms - How They
Work
(, ), works by the parents producing
offspring (where > )
Only the compete for survival. Thus, the
parents are completely replaced at each new
generation
Or, to put it another way, a single solution only
has a life span of a single generation
Evolutionary Algorithms - How They
Work
The original work on evolution strategies
(Schwefel, 1965) used a (1 + 1) strategy
This took a single parent and produced a
single offspring
Both these solutions competed to survive to
the next generation
Evolutionary Algorithms - Case Study
Develop agent that
knows how to play poker
learns to adapt its play when faced with
different playing styles
Evolutionary Algorithms - Case Study
Barone (1999)
Calculate the probability x of winning
at any position
By enumerating all possible hands
that can be held by the opponents
Evolutionary Algorithms - Case Study
Barone (1999)
Learning how to play Poker
fold(x) = exp(-eval(b) * (x – a))
2
2
call(x) = eval(c) * exp(-eval(b) * (x-a) )
raise(x) = exp(eval(b) * (x + a – 1.0))
a, b, c: constants that shape the
functions, which need to be learnt
Evolutionary Algorithms - Case Study
Barone (1999)
(1+1) strategy
Mean of zero
Pre-defined standard deviation
Using the above model
Evolve a poker player
Adapt to player styles of four different
players
Evolutionary Algorithms - Case Study
Simplified Blackjack
Blackjack is a two player game comprising of a dealer
and a player.
The dealer deals two cards (from a normal pack of 52
cards) to the player and one card to himself.
All cards are dealt face up.
All cards take their face value, except Jack, Queen and
King which count as 10 and Aces which can count as
one or eleven
Evolutionary Algorithms - Case Study
Simplified Blackjack
The aim for the player is to draw as many cards
as he/she wishes (zero if they wish) in order to
get as close as possible to 21 without
exceeding 21
Other concepts (doubling down)
Evolutionary Algorithms - Case Study
Simplified Blackjack
Known good strategies
Thorp (1966) – basic strategy
What to do for every possible pair of cards
Based on what the dealer’s “up card” is
As more cards, what to do when approaching 21
Evolutionary Algorithms - Case Study
Simplified Blackjack
How might we write an agent that learns how
to play blackjack?
Specify rules exactly
Make it be able to learn new set of rules
Without re-writing program
Evolutionary Algorithms - Case Study
Simplified Blackjack
Identify each possible situation
How many potential hands we may have
Taking into account doubling down
Assign each of these hands the same probability
what to do
Agent learn the probabilities by playing many
(millions) of times of hands
Evolutionary Algorithms - Your Go
Questions
Do you think this would work?
Should we use a single candidate for each
probability or should we have a population greater
than one?
What sort of evolutionary scheme should we use;
( + ) or (, ); and what values should we give
and ?
Can you come up with a better representation;
other than trying to learn probabilities?
Evolutionary Algorithms - Finally
Evolutionary algorithms can be used as
search methods as well as a learning
mechanism
It just needs saying!
Summary
Learning in computer program
Evolutionary strategies
Knowledge based systems
ES’s vs. GA’s
Mutation and Crossover
Real and discrete variables
Probability of selecting parents
Summary
How ES’s work?
v = (x,σ)
xt+1 = xt + N(0, σ)
1/5 success rule
Population: ( + ), (, )
Case study
Poker
blackjack
G5BAIM
Artificial Intelligence Methods
Dr. Rong Qu
End of Evolutionary Algorithms